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Any plans to add any new mods? Personally i would love to see something like Refined Storage be added!!
Is there a replacement for TreeCapitator?
*bump*
It is written that it does not explode when using a mining laser, so why does it explode and aggravates Zombie Pigmen?
https://tekkitclassic.fandom.com/wiki/Nether_Ores
Unfortunately that wiki might be out of date, although you can experiment with different modes for the mining laser.
thx sir
Is there any sort of alternative for the sorting machines as i believe they arent in this pack? wanna make a sorting system like original tekkit, cheers!
You can get a lot of inspiration from folks over Technic's Discord :)
Hey, I have made a tekkit 2 server however for some reason no mobs are spawning additionally the nether isn't working either. Does anyone know of a fix for this? I have already tried a full reinstall and the issue is still there
You can get help over Technic's Discord!
Getting the error failed to get Mojang Jared Information when trying to download
You can get help over Technic's Discord!
How do I install plugins (specifically wordedit) on my server? Does the server have Bukkit/ Spigot/ Paper by default?
You can get help over Technic's Discord!
Thanks! Will do
Can you update Railcraft?
The current railcraft is 3 years old and full of (unplayable) bugs, the newer betas have solved almost everyone of them.
Looking forward to an answer:)
Hey - I wrote this over GitHub: I'm not using Railcraft's latest beta version because it comes with a long winded nonconfigurable warning message printed to chat, telling you to not use it in public modpacks.
That being said, it's been stuck on beta-8 for over 2 months now, so if you want to ask over their Discord what's up you're welcome to!
Why not add a power friendly mod like Energy Converters (https://www.curseforge.com/minecraft/mc-mods/energy-converters) This pack is 1.12 and you do have other mods in the pack that were not true to the original Tekkit. Just getting really tired of making junk, only to not have it work properly.
Think there's other ways of converting the energy in the pack mate, like flux generators.
You can use Flux Generators to convert EU to RF. What mods do you not find true to the original?
Why can't I open the server?
https://youtu.be/TiwVbKh2nOg
You need to have the right version of Java installed. Head over to Technic's Discord for help with that :)
I uninstalled Java 17 and it worked fine. But for 1.19.2, Java 17 is required. Is there a way to install both?
You might need to specify the path to the right Java version in the server launch script.
Hey love that this is coming back, this was a great mod pack and i love the pipes mod. so im wondering if there's a mod to stop water from regenerating so that you have to drain an body of water just like lave but the only thing is the mod that dose that probably makes it so when you get a bucket of it the water makes the ugly flowing effect. this is just a idea not a request I don't even know if I would really it for other things.
thanks for bring this back.
⭐⭐⭐⭐⭐
Thanks for the feedback :) About your question or suggestion, if you can post it over https://bit.ly/Tekkit-2-Issue-Tracker I'd love to try to better understand and help out!
Hi! any chance your going to add Applied Energetics 2?
Unlikely, I'd recommend using Logistics Pipes, but if you really want AE2 you can add it yourself manually :)
Hi! Before anything else, HUGE thanks to this modpack, I LOVE IT!! But thats not the reason i write this sadly. I have noticed some issues and I don't know if anyone mentioned it, so I will. If I use IC2:C machines with import upgrades (the red ones) and I use a PE storage such as an alchemical chest or energy condenser, then the macerator tries to pull items from the storage and if the storage has 2 or more stack of iron ore for example then it pulls the first stack and when it has space it pulls the secound stack but it only pulls 1 because the macerator only has 1 slot (64->process->63->can pull 1) and somehow in the storage it removes that 1 which got pulled but it regenerates to 64 somehow. If you pull out half a stack input from the macerator then it pulls half a stack of items and that leaves half a stack in the storage which regenerates to 64 too. If my message is a little bit confusing I can record and send ingame footage to prove.
Hey, thanks for the feedback! I didn't quite understand your issue, but if you have a problem with IC2 Classic you can reach out directly to the mod author over https://github.com/TinyModularThings/IC2Classic/issues.
Are you guys thinking on add a storage mod?
You're encouraged to use mods such as Logistics Pipes or Project Red :)
Why doesn't the electric flux generator work when connected with a pipe?
https://youtu.be/PXVCOiURx_0
Unfortunately BuildCraft pipes are unfinished - that's why Flux Cables were added as an alternative :)
Hello. Is it possible to add RedPower2 mod to this modpack (The one that haves pneumatic tubes) or not really ? Btw, big thanks for creating this modpack, I realy enjoy playing it, brings a lot of nostalgia :)
I'm so glad you're enjoying it :) Regarding pneumatic tubes, unfortunately RedPower was never ported to 1.12.2, and Project Red (its recreation) has alternative tubing. If someone were to recreate pneumatic tubes for 1.12.2 I'd love to add them!
Any reason why Optifine wasn't included in this pack?
It's against the mod's license.
hi i seem to be unable to make magnet with the electrolyzer any help cant even seem to get the thing powered
You can get help over Technic's Discord!
U need an full field EU storage block directly connect to the Electrolyzer to make a magnet
Doesn't this ic2 have a re battery?
It does!
https://ftb.fandom.com/wiki/Charging_RE_Battery sry. I said this. Why doesn't it exist in this mod?
I believe that might only exist in IC2 Experimental. You can check out the IC2 Classic wiki over: https://github.com/TinyModularThings/IC2Classic/wiki
thx
Does anyone know if there is a texturepack for Tekkit 2 yet? I'm looking for the good ole nostalgia of classic Tekkit in Sphax.
Yes! https://bdcraft.net/community/viewtopic.php?t=8772