Install Tekkit 2

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (Tekkit 2) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select Tekkit 2 from the list on the left. The launcher will handle everything else!

Tekkit 2 Version 1.2.3

created by xJon on Minecraft 1.12.2 using Technic Solder
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Hi! any chance your going to add Applied Energetics 2?
Bearanator217 1 year ago
Unlikely, I'd recommend using Logistics Pipes, but if you really want AE2 you can add it yourself manually :)
Posted by xJon 1 year ago | Modpack Creator
Hi! Before anything else, HUGE thanks to this modpack, I LOVE IT!! But thats not the reason i write this sadly. I have noticed some issues and I don't know if anyone mentioned it, so I will. If I use IC2:C machines with import upgrades (the red ones) and I use a PE storage such as an alchemical chest or energy condenser, then the macerator tries to pull items from the storage and if the storage has 2 or more stack of iron ore for example then it pulls the first stack and when it has space it pulls the secound stack but it only pulls 1 because the macerator only has 1 slot (64->process->63->can pull 1) and somehow in the storage it removes that 1 which got pulled but it regenerates to 64 somehow. If you pull out half a stack input from the macerator then it pulls half a stack of items and that leaves half a stack in the storage which regenerates to 64 too. If my message is a little bit confusing I can record and send ingame footage to prove.
CubeGeri 1 year ago
Hey, thanks for the feedback! I didn't quite understand your issue, but if you have a problem with IC2 Classic you can reach out directly to the mod author over
Posted by xJon 1 year ago | Modpack Creator
Are you guys thinking on add a storage mod?
PabloCantor 1 year ago
You're encouraged to use mods such as Logistics Pipes or Project Red :)
Posted by xJon 1 year ago | Modpack Creator
Why doesn't the electric flux generator work when connected with a pipe?
shiroemong 1 year ago
Unfortunately BuildCraft pipes are unfinished - that's why Flux Cables were added as an alternative :)
Posted by xJon 1 year ago | Modpack Creator
Hello. Is it possible to add RedPower2 mod to this modpack (The one that haves pneumatic tubes) or not really ? Btw, big thanks for creating this modpack, I realy enjoy playing it, brings a lot of nostalgia :)
kipras2k 1 year ago
I'm so glad you're enjoying it :) Regarding pneumatic tubes, unfortunately RedPower was never ported to 1.12.2, and Project Red (its recreation) has alternative tubing. If someone were to recreate pneumatic tubes for 1.12.2 I'd love to add them!
Posted by xJon 1 year ago | Modpack Creator
Any reason why Optifine wasn't included in this pack?
SuB0ZER0 1 year ago
It's against the mod's license.
Posted by xJon 1 year ago | Modpack Creator
hi i seem to be unable to make magnet with the electrolyzer any help cant even seem to get the thing powered
milanboy3 1 year ago
You can get help over Technic's Discord!
Posted by xJon 1 year ago | Modpack Creator
U need an full field EU storage block directly connect to the Electrolyzer to make a magnet
Posted by T4kumie 1 year ago
Doesn't this ic2 have a re battery?
shiroemong 1 year ago
It does!
Posted by xJon 1 year ago | Modpack Creator sry. I said this. Why doesn't it exist in this mod?
Posted by shiroemong 1 year ago
I believe that might only exist in IC2 Experimental. You can check out the IC2 Classic wiki over:
Posted by xJon 1 year ago | Modpack Creator
Posted by shiroemong 1 year ago
Does anyone know if there is a texturepack for Tekkit 2 yet? I'm looking for the good ole nostalgia of classic Tekkit in Sphax.
GetTheMusket 1 year ago
Posted by xJon 1 year ago | Modpack Creator
Really love the pack, I was going to add AE2 or something but I might finally give logistics pipes a go (really have avoided them every time I ever played modded mc). Anyway I have noticed a couple of issues, probably with the mods themselves, but I'll just post them here anwyays. In the Recycler / Compacting Recycler of IC:C the ProjectE Philosophers stone provides infinite input without getting deleted. Probably not a huge deal since cobble isn't even disabled by default. Another thing is the Crafting Table IV, which has always been a bit of a fun glitchy mod, doesn't have items from some mods by default, assuming that is intentional, however sometimes when crafting things from Steve's Carts using it, it will pop out a random Philosopher's Stone, which is annoying, and led me to discovering the Recycler thing :)
hoddcraft 1 year ago
Hey! thanks for the feedback :) I'd also encourage you to give Logistics Pipes a go, for a true old-school experience! About the Crafting Table IV issue, it is due to the mod unfortunately - if you are able to report it directly to the author over it'd be useful :)
Posted by xJon 1 year ago | Modpack Creator
Why doesn't zinc spawn in the overworld?
Dameworth 1 year ago
It generates in the Nether :)
Posted by xJon 1 year ago | Modpack Creator
Hey there, Yesterday, I was able to play 1.0.1 just fine (my friend was making the server and only had 1.0.1 files) but today is says "Error downloading a file for the following pack: Tekkit 2 Failed to get Mojang JRE information Please consult the modpack author."
skylord_minecraf 1 year ago
running into this myself now actually.
Posted by Falcor23 1 year ago
Went back to 1.0.2 and it works again so its something to do with .3
Posted by Falcor23 1 year ago
if you haven't updated your java 64 bit since Aug. that seems to be the issue, I rolled back updated my java went back to .3 and it works fine.
Posted by Falcor23 1 year ago
Seems to have been a temporary issue with the launcher, should be all good now!
Posted by xJon 1 year ago | Modpack Creator
Great modpack! But noticed an issue when trying to make teleport pipes, they don't show up on the JEI? but can find them in singleplayer creative menu, any tips?
gleedo 1 year ago
Unfortunately they were hidden due to issues. If any developer would be able to continue support for the mod, I'd be happy to reenable them :)
Posted by xJon 1 year ago | Modpack Creator
Love the mod pack! Brings back the old memories of the original Tekkit! Just wondering if ChickenChunks might possible be installed in the future? I have seen there is a config for the server but it doesn't have the jar installed for it. Not a proble if not, brings me way back! Love the pack so far!
FatJoeGames 1 year ago
Worldspikes are used as chunk loaders in Tekkit 2 :)
Posted by xJon 1 year ago | Modpack Creator
There is any reason why the logistic pipes doesnt work with industrial craft machines? they never supply items to them even where there are providers on the same network, it work with other chests or mods but not between logistics and IC
alicast 1 year ago
Please head over to to report issues :)
Posted by xJon 1 year ago | Modpack Creator
Hey, I love old Tekkit and this new modpack! <3 How about adding OpenComputers?
kolektivista 1 year ago
So glad :) About OC, we're using ComputerCraft as it's more true to the original Tekkit release
Posted by xJon 1 year ago | Modpack Creator
I feel like this is just a clone of Tekkit, instead of a second edition of it? Tech mods have expanded INSANELY since the original and this iconic pack should feature some while obviously keeping the same aspect. AE2 adds excessive world generation but Refined Storage doesn't and keeps in the vibe for example. Considering there isn't a good way to store things I feel its almost vital to have something like this in a tech pack in the current age. And Thermal Series? That was a massive part of the first pack yet its not included? Its expanded so much since the original and it would be cool to show those new things instead of removing it because its not the same as it used to be. I just think this pack could be so much more than a copy of the original with things missing from it. Anyway, the pack IS really cool still and great to relive memories from almost 10 years ago!
benisntokay 1 year ago
Hey, thanks for the feedback! I think there's some confusion with the Tekkit name, as this is a sequel that strives to capture the feeling of the original release (as you can read in description), which didn't contain mods like the Thermal series, etc. Either way, sequels can take different directions, one could say that Tekkit is simply about the latest tech mods, but again the goal of this sequel was to stay true to the original experience from 2012. I'd disagree calling it a "clone" as there are a lot of new improvements, additions and differences to the original Tekkit, such as quality of life changes and new late game content from IC2. Regarding item storage, there are good & useful ways to store items, with mods such as Logistics Pipes. I hope you enjoy it :)
Posted by xJon 1 year ago | Modpack Creator
The lack of Thermal series mods and Mekanizm do really feels like something significant is missing, especially in a tech based mod. Why not add them?
lastFractal 1 year ago
Because this modpack is the continuation to the original Tekkit release :) IC2 all the way!
Posted by xJon 1 year ago | Modpack Creator
Anyone know if Carpenter Blocks will be added back into this? kind of feels wrong using normal doors in tekkit (link for reference;, or even the OG although its been on hold for a very long time..)
oozh 1 year ago
Blockcraftery is included!
Posted by xJon 1 year ago | Modpack Creator
I miss applied energistics 2 ;,( Maybe its get added in the future :) ^^
ITO_Tim 1 year ago
You can feel free to add mods yourself manually :)
Posted by xJon 1 year ago | Modpack Creator
Yeah i know but then i need to say all my friends and play-together mates that they manually need to add applied energistics ^^
Posted by ITO_Tim 1 year ago

Latest Update

Tekkit 2 was updated to version 1.2.3