Install Tekkit 2

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (Tekkit 2) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select Tekkit 2 from the list on the left. The launcher will handle everything else!

Tekkit 2 Version 1.2.3

created by xJon on Minecraft 1.12.2 using Technic Solder
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What is the mod that adds the Cheats option to the ESC Menu?
BubbleWitcher 1 month ago
Universal Tweaks.
Posted by xJon 3 weeks ago | Modpack Creator
Is there any plans for adding Modular Powersuits mod to the modpack like in the original Tekkit?
SnobeS 1 month ago
No as Tekkit 2 is a sequel to the original Tekkit that is now known as Tekkit Classic.
Posted by xJon 1 month ago | Modpack Creator
Can you please tell me what mod changed the LAN system or tell me where to find how to use it? i tried to play with a friend, i'm using hamachi, and i they cannot join using what i believe is the port.
GeneralSnow 1 month ago
Universal Tweaks changed the LAN settings in version 1.2.3.
Posted by xJon 1 month ago | Modpack Creator
Trying to make a dedicated server with the download but the launch.bat thats included just opens the cmd says i hope you are using java 8 then says press any key to continue and shuts and doesnt launch the server and when i double click the forge.jar it launches the usual server launching window but it has errors loading mods and says somthing about missing signatures, anyone know anysolutions to this or has a yt video guide specifically for tekkit 2?
SamTheBam 3 months ago
If I may make a suggestion add some Galacticraft addon's like More Planets by SteveKunG or possibly Galaxy Space given Galacticraft is one of the big additions for Tekkit 2 I think they would fit well.
mineingup 3 months ago
I'm not familiar with mods and java and I wanna know if there's a way to update the version off the modpack by adding one by one or need some code to make every mod work each other. Sorry the english, thanks for the mod, I lost some nights play this awesome modpack
brunoh5 5 months ago
how to download the server files add me on discord pls : skulliesqc
SkulliesQc 5 months ago
Please, add Refined Storage and Thermal Expansion stuff, thanks ^^
SammyWolf93 6 months ago
They are intentionally not a part of the modpack, but feel free to add them manually :)
Posted by xJon 6 months ago | Modpack Creator
Hi, I'm having some issues with many features of the modpack. The main problems are the storage of power on Batbox, MFE... and also having problems with the redstone engines, combustion engines... they're pratically not working. Are there any solutions?
IlDoge121 8 months ago
I recommend you go ask in Technic's Discord!
Posted by xJon 8 months ago | Modpack Creator
I'm struggling with MFFS, can somebody please give link me to a video that will help? I can't find any on my own, also is it possible to power the forcefields with EU, the extractor will accept EU and list itself at 100% but I can't actually get a forcefield to project other than using the infinite power card in the projector. any help is appreciated.
Hman64000 8 months ago
There's a useful guide book in-game for it! You can also craft the Akashic Tome with all the guide books.
Posted by xJon 8 months ago | Modpack Creator
I just updated my server to the latest version (1.2.2) and now I can't login. I get internal server error on the client side, sometimes my whole game outright crashes. I think it might be related to the ProjectE watch of flowing time. Here is what it says in the server console: [17:18:56] [Server thread/WARN] [minecraft/NetworkSystem]: Failed to handle packet for / net.minecraft.util.ReportedException: Ticking player at net.minecraft.entity.player.EntityPlayerMP.onUpdateEntity( ~[oq.class:?] at ~[pa.class:?] at$1.update( ~[NetworkDispatcher$1.class:?] at ~[gw.class:?] at [oz.class:?] at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities( [MinecraftServer.class:?] at net.minecraft.server.dedicated.DedicatedServer.updateTimeLightAndEntities( [nz.class:?] at net.minecraft.server.MinecraftServer.tick( [MinecraftServer.class:?] at [MinecraftServer.class:?] at [?:1.8.0_342] Caused by: java.lang.NullPointerException at moze_intel.projecte.gameObjs.items.TimeWatch.speedUpTileEntities( ~[TimeWatch.class:?] at moze_intel.projecte.gameObjs.items.TimeWatch.onUpdate( ~[TimeWatch.class:?] at net.minecraft.item.ItemStack.updateAnimation( ~[aip.class:?] at net.minecraft.entity.player.InventoryPlayer.decrementAnimations( ~[aec.class:?] at net.minecraft.entity.player.EntityPlayer.onLivingUpdate( ~[aed.class:?] at net.minecraft.entity.EntityLivingBase.onUpdate( ~[vp.class:?] at net.minecraft.entity.player.EntityPlayer.onUpdate( ~[aed.class:?] at net.minecraft.entity.player.EntityPlayerMP.onUpdateEntity( ~[oq.class:?]
Chriss5678 9 months ago
This should be resolved in the next update, for now you might need to reset your player data or revert to a world backup!
Posted by xJon 8 months ago | Modpack Creator
hey there! I know this is supposed to be close to Tekkit Classic etc but it is a quite "short" mod pack imo. Would it be worth or possible to include some other mods to add some bosses and etc ( -- The Aether? There are some really strong weapons and armor in Tekkit 2 but nothing to use them against.
Tareku 9 months ago
Obviously this would be a rather hard core dimension for late game gear (Red Matter weapons and full quantum suite)
Posted by Tareku 9 months ago
So it needs to be configured with much harder config settings to make it viable
Posted by Tareku 9 months ago
I <3 the modpack but I couldnt help but notice how little redpower stuff is included Vs Classic. Is that due to the fact its running Project Red instead of the old school Redpower?
PeatBogs 9 months ago
Indeed - ProjectRed is the closest alternative to RedPower. What exactly are you missing? Some things are simply renamed.
Posted by xJon 9 months ago | Modpack Creator
I cant seem to find a way to convert BC power (ie. from engines via conductive pipe) to IC2 power, like you can with an Energy Link in Classic. Is this something that can be done?
PeatBogs 9 months ago
That is not possible in Tekkit 2 - you can only generate EU power!
Posted by xJon 9 months ago | Modpack Creator
I see, is there a reason why Energy Links arent included like in TC? Love Tekkit 2 besides that dont get me wrong
Posted by PeatBogs 9 months ago
You can use Flux Generators instead :)
Posted by xJon 9 months ago | Modpack Creator
So I'm not sure if this is intended or not but the diamond spawn rates are set to less than 1% so it's basically impossible to find diamonds while caving. Is this a bug?
Stevil 9 months ago
Diamond generation rates are set to vanilla 1.12.2's default :)
Posted by xJon 9 months ago | Modpack Creator
Hi, Ive been searching for anwser, but coudnt find it. Do you know I cannot use obisdian dust from IC classic in metallurgic infuser to obtain refined obsidian dust? Nothing happens :c
astrootravel 9 months ago
Mekanism is not included in the pack, but if you manually added it you can check the pack's scripts for a conflicting change.
Posted by xJon 9 months ago | Modpack Creator
Oh I forgot I did this. Thanks :p
Posted by astrootravel 9 months ago
So i've been playing tekkit 2 for the first time after finally realising my favourite mod pack got updated and i've run into some issues finding information for certain mods such as ic2 all of the wiki seems to be for experimental and their older generation wiki seems to be for version 1.7 instead of 2.2.9 anyone know a good source for accurate information i seem to be lost. Also xJon <3 love that you rebooted this for us.
ElusiveTurtle92 9 months ago
Here's a link to the updated wiki: In the Discord channel of Tekkit 2 in one of the older pinned messages there's a collection of mod wikis I made. And thank you for the feedback <3
Posted by xJon 9 months ago | Modpack Creator
hey umm new here and trying to use refinery but the oil doesn't flow in with buildcraft or fluid pipes, but oil will fill fluid pipes and I've triple checked input and output position.
21shadowmight 9 months ago
Check out Discord for gameplay help :)
Posted by xJon 9 months ago | Modpack Creator
could you change Projecte so that it works more similarly to how it worked in the original Tekkit classic? like how you couldn't use pedestals to speed up machines and power flowers, how you could only have either fuel or non-fuel in the transmutation table, and how diving rods had a delay in between each usage.
Runar2137 10 months ago
Pedestals did exist in Tekkit Classic but they were broken in servers, so much less commonly used. In regards to all the suggestions though, feel free to open a discussion over
Posted by xJon 10 months ago | Modpack Creator
Is there an alternative to Treecapitator which seems to be missing?
ZanyScum 10 months ago
You could use IC2's chainsaw, or ProjectE's special tools :)
Posted by xJon 10 months ago | Modpack Creator

Latest Update

Tekkit 2 was updated to version 1.2.3