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As someone who previously only played tekkit classic, this mod pack has been AMAZING. so much fun with my friends again, nostalgic for us all. thankful for this modpack! here are some "issues" I've run into. some blocks seem to have little information online, Can't find much info about how to use the steam generators, and water mill arrays don't mention how big of a area of water they actually need, its quite large. the large water mill array seems a little weak too, i understand its more powerful when water is placed directly inside but there is seemingly no way to automate that. the advanced information display doesn't seem to work with the information panel extenders like the normal one can. when using an Artoretum with orange trees, it does NOT pickup the oranges, making the jaffa cake factory a bit difficult, had to use void rings on pedestals... it works just fine with jungle trees with cocoa beans tho. its possible its a setting but the alarms are limited to a max of 64 blocks, when i preferred having the ability to raise that to 128 in tekkit classic :) (im not in love with the wakeup message, for anyone else looking to change it, you can change it in the morpheus.cfg file in the config folder) besides the several machines i cant seem to find information about online, in LOVE with this modpack
Hey, thank you for the feedback and I'm glad you've been enjoying the pack :)
First of all, regarding mod information I recommend you to check out https://tekkit2.fandom.com/wiki/Tekkit2_Wiki# or the pinned message in the #tekkit-2 channel of Technic's Discord. They both have updated links to mods' wikis.
In regards to the displays, I'm pretty sure there are multiple types and you need to match an advanced display type with an advanced extender.
In regards to Forestry's support of orange trees, this is a known bug that we hope to resolve.
I will also look into the max range of alarms, and let me know if you have a suggestion for a different wakeup message!
Hi, I would like to know if you have any item to load chunks. I saw one from railcraft but I don't know how to make it work, could you help me please.
(Personal Worldspike and World Anchor)
You can hover over the slot in the Worldspikes in order to see the fuel requirements :)
Hi, i was really happy about this modpack coming out. But I have some issues. There is multiple items missing, the most notable is oxygen pipe. Its just not in the Galacticraft mode. Can you add it please? Or is that just some bug?
It should be there! You can feel free to ask for more support in Technic's Discord :)
Since I cant find anyone asking this question, how do we give banners patterns? JEI gives me a recipe but I have no idea what to use to create a banner with a pattern.
This must be a bug, at the moment you can check this page for guidance - https://www.curseforge.com/minecraft/mc-mods/additional-banners
Mě žádný ze serveru Tekkit Clasic ani Tekkit 2 nefunguji správně. U Tekkit Classic můžu jen Já se připojit na můj sever, ale kámoš se nemůže připojit a server Tekkit 2 nefunguje - spustí se, ale nejde se na něj připojit. Prosím o pomoc.
Můžete požádat o pomoc v angličtině přes Technic's Discord, jak nastavit server
Já vím jak nastavit server. Mám ho nastavený správně. Nastavil jsem si ho a fungoval mi, ale další den už nefungoval. Díky.
Is this mod pack compatible with an Intel based MacBook? Really want to relive some nostalgia but don't have a windows computer. Thanks for your help!
Yes :)
Good evening, was it possible to update the logistics pipes to the latest version? (I don't know if it's the latest version). Have you thought about the extra planets addon for galacticcraft?
It will be updated to the latest version in the next modpack update (should come out next month). And thank you for the suggestion :)
Can a mod like waila/hwyla be included? It would be helpful to see what mod each item is by pointing at it.
It is installed but disabled by default - press NUMPAD1 to enable!
Hello. First time replying in a blog. Wanted to ask if it was possible to earn xp for shift clicking items into your inventory? When I macerate or smelt, etc something, I get xp when I simply left click to grab the item, but when I shift click to send it to my inventory, I get no xp. Just wondering if this was something that could be fixed. Thanks. Have a great day! :)
Thank you for the bug report! I've forwarded it to the author of IC2 Classic so hopefully it will be resolved in the next update :)
Hey is it possible to patch potions of instant damage and bee hives going straight through the best armors in the game?
I'll look into that - thank you for the feedback!
Magic damage (from potions) is supposed to bypass armor, but we'll change the bees to respect armor in the next update.
Is there any possibility that, Simple Storage Network or Refined Storage will be added? Since Logistics pipes is in beta testing on 1.12.2 version. Missing Tesla Core Lib for Industrial Foregoing speed & energy upgrades.
And I wanna ask if it´s possible to add Compact Machines to modpack to save space in the house
It doesn't work or am I doing it wrong?
Logistics EU Power Provider has stored energy. There is Basic Logistics Pipe next to it with Power Transportation Upgrade. A few Unrouted Transportation Pipe, Basic Logistics Pipe with EU LV Power Supplier Upgrade and Macerator next to it. Everything is in a straight line. The macerator receives no energy.
I am pretty sure the Power Providers are unimplemented in 1.12.2 unfortunately. You can ask about it over their Discord: https://discord.gg/6vPP3A8
But transporting RF works very well
Odd, I'm not sure about it
Is there:
1. Amy way to transform EU energy to RF?
2. Teleport pipes energy?
Context: I want to have a solar array field and teleport the energy produced there to where I have my machines (macerators etc.).
Flux Generators; and not really, you can teleport energy storage blocks though (https://github.com/TinyModularThings/IC2Classic/wiki/Teleporter)
The "Advanced Nano Chestplate" " Advanced Nuclear Nano Chestplate " recipes is wrong, because they contain the so called " Compacted jetpack " which is completely bogus because it requires hard to craft components and is much weaker than the gear used to create it. I looked up the wiki recipe for the Advanced Nano Chestplate https://ftbwiki.org/Advanced_NanoChestPlate and it contains an advanced electric jetpack instead of this made up compacted jetpack which makes a lot more sense.
Obviously the "compacted jetpack" shouldn't exist in this context, the correct recipe for the Advancecd Nano Chestplate (600 000EU) is a combination of the Nano Chestplate (100 000 EU) and the Advanced Electric Jetpack (500 000 EU)
While this bugged recipe requires 2x Advanced electric jetpacks, plus the original jetpack and a batpack and has the EU only of those last two items.
These are intentional changes from the Gravisuit mod (IC2 Classic add-on)! That being said, I already ended up finding the power storage of the Advanced Electric Jetpack is indeed wrong and reported it, so in the next update it will be drastically lowered. If you want to further discuss this topic please feel free to open a ticket over https://bit.ly/Tekkit-2-Issue-Tracker :)
Will probably modify the Compacted Jetpack recipe in the next modpack update :)
Idk what I did, but for about 2 minutes I was able to see the EU rates under their name when I hovered over them but that disappeared and I was wondering how I would get that back if that’s a thing.
https://github.com/TinyModularThings/IC2Classic/wiki/EU-Reader
Is there anyway the power converters mod can be added to work alongside this? The modpack is great but I'd love to be able to use energy links etc if possible.
Use Flux Generators to convert EU to RF :)
Hey, I've downloaded the pack and been playing it but I get huge lag spikes all the time, I've tried reinstalling and checking java, even removing texture packs. Any thought on what is causing this? My hardware is really good so it cant be that.
Head over to https://bit.ly/Tekkit-2-Issue-Tracker and I'll try to help!
Howdy. so whats the command to reset all the EMC values you mention in your update log? Why not just put the command in the update log?
You can ask for more detailed support over Technic's Discord or the Help section :)
Why not save everyone the hassle and just say it once in a reply? jeez. It'd take less effort then that response lol
Because there's no one command to reset all the EMC values back to the values in previous modpack versions, it's a bit more complicated than that and I've explained it in a series of messages once over Discord.
Can Galacticraft planets be added to the modpack?
It's already included!
Yes but I mean the extra planets mod which allows us to visit saturn, jupiter etc
You can add your opinion over this discussion thread: https://github.com/xJon/Tekkit-2/issues/105
Hey, I just wanted to ask if u can add the mystical agriculture mod. I have been really enjoying it and hoped to see it in the game (I am sorry if it is already in the game, I only looked at the 'Mods' tab)
You can feel free to add it yourself manually :)
This may sound very dumb but, how do I do it? And does this convert if u make a new update :)
Feel free to ask for more help with this over Technic's Discord :)