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could you change Projecte so that it works more similarly to how it worked in the original Tekkit classic? like how you couldn't use pedestals to speed up machines and power flowers, how you could only have either fuel or non-fuel in the transmutation table, and how diving rods had a delay in between each usage.
Pedestals did exist in Tekkit Classic but they were broken in servers, so much less commonly used. In regards to all the suggestions though, feel free to open a discussion over https://bit.ly/Tekkit-2-Issue-Tracker
Is there an alternative to Treecapitator which seems to be missing?
You could use IC2's chainsaw, or ProjectE's special tools :)
@xJon Thank you, I'll try that!
Naaa, just not good. without Treecapitator it is no fun for me.
I'll try one of the other mod packs to see if I want to play MineCraft again.
For some reason my friends and I are unable to craft certain items, such as the Aluminum wire from Galacticraft. I'm still able to spawn them in and place them using creative mode, and JEI (or whatever mod Tekkit 2 uses for recipes) places the correct items into the crafting table, but there's no resulting item. We've added some extra mods, and had no problems until now.
Hey! Please go to the "Help" section to get help :)
I miss Applied Energistics 2 here :/
Project:
Translations for all of the items in the modpack into Latin. What do you think?
Some mods already have more language support! If you want to contribute and translate more mods, you can post it over the link in the "Help" section.
with future updates are we going to get a UI update to let the replay mod fully work? as i can't access the recordings after i've finished filming with it.
You can remove the Custom Main Menu mod if needed!
I would like to request some very useful mods... I have added them to my version of Tekkit 2 and they work perfectly
Applied Energistic 2 - https://www.curseforge.com/minecraft/mc-mods/applied-energistics-2/files?version=1.12.2
Secret Rooms Mod - https://www.curseforge.com/minecraft/mc-mods/secretroomsmod/files/2561617
Malisis Doors - https://www.curseforge.com/minecraft/mc-mods/malisisdoors/files?version=1.12.2
Forgot one more
Twilight Forest - https://www.curseforge.com/minecraft/mc-mods/the-twilight-forest/files?version=1.12.2
If you pause the game, all the IC2 machine sounds got stopped and not played again, until you leave and rejoin the world.
https://github.com/xJon/Tekkit-2/issues/111#issuecomment-1258504073
Hi everyone!
I am looking to put together a team of people that would be willing to produce the first Tekkit 2 Factions server!
This will require some effort but I believe it is doable and that the demand is there. If you are interested please feel free to send me a discord message regarding this post!
Thanks and cheers!
devin.c267#9538
Hey guys, big fan of Tekkit and loved it for a long time, I'm just wondering, what version of Minecraft is used for Tekkit 2?
1.12.2! (It's written in small text right under the modpack name)
Loving the work on the mod takes me back to my childhood. But with the new update for 1.2.0 and 1.2.1 my save files are not loadable after I close the game and reload. I have added my own Mod the https://www.curseforge.com/minecraft/mc-mods/energy-converters (Would love to see this part of the base modpack) But even without it my saves still do not want to load get stuck on a 0% window.
Hey! Please go to the "Help" section to get help :)
Also keep in mind the modpack has Flux Generators to convert EU to RF!
Its not just RF its also for Buildcraft easier and direct conversion. In the end it is your modpack and you can do what you want. This just covers all the major in one pack.
In Tekkit 2 BuildCraft uses RF :)
Then i must have been doing something wrong because my quarry wasn't running when i tried using the flux Gen I might be missing a step
Make sure you use Flux Cables!
Hi I am a big fan of all the Tekkit Packs since Tekkit Lite came out. Thank you for all the work you have put into Tekkit 2!
I do have one quick question: Can we please have Applied Energistics back? My friends and I really miss it.
Hey! Tekkit 2 is aimed to be a continuation to Tekkit Classic, so for storage options you can use Logistics Pipes or Project Red, or alternatively manually add Applied Energistics 2 or Refined Storage to the pack :)
Is there a way to make the pack to 1.18 or 1.19?
Unfortunately no. What feature are you particularly missing?
Hello, is there a reason why not all combs are available at Tekkit? You can breed all the bees, but they don't produce the combs they normally produce.
Can you provide more details and examples of what you mean over the "Help" section?
Yes of course, If extra bees are added to a modpack. Then the mod brings a lot of bees and combs with it which is produced by the queens. With Tekkit 2 it is so that all the necessary queen are present. However, not all the necessary combs that they would normally produce. I have also asked this question in Discord, there turned out that apparently Industrialcraft Classic is the problem for that not all Combs are possible. However, the mod developer of Industrialcraft Classic said that the problem has been fixed. Now I wonder if Industialcraft Classik on Tekkit 2 is the latest version.
https://github.com/xJon/Tekkit-2/issues/147
It should be resolved in version 1.2.0 and above of the modpack :)
Yes Thank you :)
It would be great if "Emeralds" would be nerfed or removed from the ProjectE transmutation Table...
Because if you have a Village, Players can trade EMC-low Items for Emeralds and put the Emeralds back to the transmutation table until they are rich as F.
Would it be possible to add "MineTogether" to Tekkit 2?
After updating from 1.13 to 1.20 I have one big issue.
Electric and induction furnaces (IC2 Classic) can now only smelt ore and dust, before they accepted everything just as the Iron furnace (IC2 Classic) still does and the normal vanilla stone furnace does.
You cannot place anything except ore and dust in the smelt box.
Just confirmed this, by rerolling to the version of IC2 Classic that is in Tekkit 2 1.1.3 Electric furnaces and Induction furnaces now work as they should.
Thank you for the bug report!
Am I the only one having an issue installing only tekkit 2 modpack on the technic launcher? I cant seem to get past 0% download...
Download works for me
Hi and congrats for this awesome modpack!
I have some requests for you.
Could you please add these mods (already tested and working on my server)
Gravestone (A grave will be placed when you die to save the inventory)
Malisiscore (Needed for malisisdoors)
Malisisdoors (Adding more doors)
Mrcrayfish furniture mod (Awesome mod for adding furniture)
WIT (Shows item details on HUD)
Could you please edit the cfm.cfg file too including these lines?
This file is generated after installing Mrcrayfish furniture mod, under the config folder.
S:trusted-url-domains <
i.imgur.com
giphy.com
>
Thank you in advance!
Does anyone else think that the Stargate Network mod would go great with this modpack?