Install Tekkit 2

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (Tekkit 2) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select Tekkit 2 from the list on the left. The launcher will handle everything else!

Tekkit 2 Version 1.1.3

created by xJon on Minecraft 1.12.2 using Technic Solder
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Hey is it possible to patch potions of instant damage and bee hives going straight through the best armors in the game?
ChiseledChin 19 hours ago
I'll look into that - thank you for the feedback!
Posted by xJon 6 hours ago | Modpack Creator
Magic damage (from potions) is supposed to bypass armor, but we'll change the bees to respect armor in the next update.
Posted by xJon 36 minutes ago | Modpack Creator
Is there any possibility that, Simple Storage Network or Refined Storage will be added? Since Logistics pipes is in beta testing on 1.12.2 version. Missing Tesla Core Lib for Industrial Foregoing speed & energy upgrades.
Jajsemdobrej 3 weeks ago
And I wanna ask if it´s possible to add Compact Machines to modpack to save space in the house
Posted by Jajsemdobrej 3 weeks ago
It doesn't work or am I doing it wrong? Logistics EU Power Provider has stored energy. There is Basic Logistics Pipe next to it with Power Transportation Upgrade. A few Unrouted Transportation Pipe, Basic Logistics Pipe with EU LV Power Supplier Upgrade and Macerator next to it. Everything is in a straight line. The macerator receives no energy.
Plastian 3 weeks ago
I am pretty sure the Power Providers are unimplemented in 1.12.2 unfortunately. You can ask about it over their Discord: https://discord.gg/6vPP3A8
Posted by xJon 3 weeks ago | Modpack Creator
But transporting RF works very well
Posted by Plastian 3 weeks ago
Odd, I'm not sure about it
Posted by xJon 3 weeks ago | Modpack Creator
Is there: 1. Amy way to transform EU energy to RF? 2. Teleport pipes energy? Context: I want to have a solar array field and teleport the energy produced there to where I have my machines (macerators etc.).
Cyclone_AE 4 weeks ago
Flux Generators; and not really, you can teleport energy storage blocks though (https://github.com/TinyModularThings/IC2Classic/wiki/Teleporter)
Posted by xJon 3 weeks ago | Modpack Creator
The "Advanced Nano Chestplate" " Advanced Nuclear Nano Chestplate " recipes is wrong, because they contain the so called " Compacted jetpack " which is completely bogus because it requires hard to craft components and is much weaker than the gear used to create it. I looked up the wiki recipe for the Advanced Nano Chestplate https://ftbwiki.org/Advanced_NanoChestPlate and it contains an advanced electric jetpack instead of this made up compacted jetpack which makes a lot more sense.
Sunnyboy223 1 month ago
Obviously the "compacted jetpack" shouldn't exist in this context, the correct recipe for the Advancecd Nano Chestplate (600 000EU) is a combination of the Nano Chestplate (100 000 EU) and the Advanced Electric Jetpack (500 000 EU) While this bugged recipe requires 2x Advanced electric jetpacks, plus the original jetpack and a batpack and has the EU only of those last two items.
Posted by Sunnyboy223 1 month ago
These are intentional changes from the Gravisuit mod (IC2 Classic add-on)! That being said, I already ended up finding the power storage of the Advanced Electric Jetpack is indeed wrong and reported it, so in the next update it will be drastically lowered. If you want to further discuss this topic please feel free to open a ticket over https://bit.ly/Tekkit-2-Issue-Tracker :)
Posted by xJon 1 month ago | Modpack Creator
Will probably modify the Compacted Jetpack recipe in the next modpack update :)
Posted by xJon 3 weeks ago | Modpack Creator
Idk what I did, but for about 2 minutes I was able to see the EU rates under their name when I hovered over them but that disappeared and I was wondering how I would get that back if that’s a thing.
JohnnyTheKing98 1 month ago
https://github.com/TinyModularThings/IC2Classic/wiki/EU-Reader
Posted by xJon 1 month ago | Modpack Creator
Is there anyway the power converters mod can be added to work alongside this? The modpack is great but I'd love to be able to use energy links etc if possible.
DCxCyBeR 1 month ago
Use Flux Generators to convert EU to RF :)
Posted by xJon 1 month ago | Modpack Creator
Hey, I've downloaded the pack and been playing it but I get huge lag spikes all the time, I've tried reinstalling and checking java, even removing texture packs. Any thought on what is causing this? My hardware is really good so it cant be that.
Blarshe 1 month ago
Head over to https://bit.ly/Tekkit-2-Issue-Tracker and I'll try to help!
Posted by xJon 1 month ago | Modpack Creator
Howdy. so whats the command to reset all the EMC values you mention in your update log? Why not just put the command in the update log?
oozh 1 month ago
You can ask for more detailed support over Technic's Discord or the Help section :)
Posted by xJon 1 month ago | Modpack Creator
Why not save everyone the hassle and just say it once in a reply? jeez. It'd take less effort then that response lol
Posted by oozh 1 month ago
Because there's no one command to reset all the EMC values back to the values in previous modpack versions, it's a bit more complicated than that and I've explained it in a series of messages once over Discord.
Posted by xJon 1 month ago | Modpack Creator
Can Galacticraft planets be added to the modpack?
Adamoy 1 month ago
It's already included!
Posted by xJon 1 month ago | Modpack Creator
Yes but I mean the extra planets mod which allows us to visit saturn, jupiter etc
Posted by Adamoy 1 month ago
You can add your opinion over this discussion thread: https://github.com/xJon/Tekkit-2/issues/105
Posted by xJon 1 month ago | Modpack Creator
Hey, I just wanted to ask if u can add the mystical agriculture mod. I have been really enjoying it and hoped to see it in the game (I am sorry if it is already in the game, I only looked at the 'Mods' tab)
BadDog200317 2 months ago
You can feel free to add it yourself manually :)
Posted by xJon 2 months ago | Modpack Creator
This may sound very dumb but, how do I do it? And does this convert if u make a new update :)
Posted by BadDog200317 2 months ago
Feel free to ask for more help with this over Technic's Discord :)
Posted by xJon 2 months ago | Modpack Creator
Great Pack, any thoughts on adding AE2 or Refined Storage? would be great with dealing with storing the tens of thousands of items late game while still being able to find stuff.
DashieDaWolf 2 months ago
Thank you :) Logistics Pipes & Project Red offer more old school systems that are recommended alternatives, but feel free to experiment adding mods yourself manually!
Posted by xJon 2 months ago | Modpack Creator
hey Jon i have Problems. With your tekkit 2 i will have it on a nitrado server but the problem is there are mods inside the pack that dont have the good version for playing on the server how can i fix thiss please let me know
bebas1999 2 months ago
I'd recommend going to Technic's Discord for help! https://discord.gg/technic
Posted by xJon 2 months ago | Modpack Creator
i have did it but they dont know it
Posted by bebas1999 2 months ago
Then head over to https://bit.ly/Tekkit-2-Issue-Tracker
Posted by xJon 2 months ago | Modpack Creator
Can you set the quarry max speed very higher? My Quarry Max Speed from Buildcraft is approximately by one MV Solar Panel. And one MV solar Panel is approximately equal fast as one HV solar Panel or 10 HV solar Panels. I have tested it in creative world.
kracker1999 2 months ago
It is set to a similar speed of the original Tekkit release. If you want to modify it yourself you can edit the Buildcraft config file. Alternatively, you can use multiple Quarries, or a Watch of Flowing Time.
Posted by xJon 2 months ago | Modpack Creator
Is zetta industries big battery not working properly or am i doing something wrong? Building it is just fine, aswell as power going in, but i cant get the power to come back out.
sufferthorn 2 months ago
Are you using Flux Cables for transporting RF? (they are the recommended RF cables)
Posted by xJon 2 months ago | Modpack Creator
I can see someone has lodged the ticket on IC machines cant smelt normal MC items. Its still not fixed.
JohnnyBear 3 months ago
It is still not marked as fixed - should be in the next couple of days though.
Posted by xJon 3 months ago | Modpack Creator
Version 1.1.2 : Little Breaking servers
selc888 3 months ago
Please go to the "Help" section to get support!
Posted by xJon 3 months ago | Modpack Creator
Bug: Project bench (project red), while spreading glass panel (another items not tested) via right click causes crash
tanecek_michal 3 months ago
Please report it over https://github.com/MrTJP/ProjectRed/issues/, thank you!
Posted by xJon 3 months ago | Modpack Creator
I want to download the latest version (1.1.1) for server, but only gets 1.05. how to download latest? is the download link not updated yet?
Mytical 3 months ago
Due to the limited functionality of the platform, currently it was decided that only the recommended version will be linked (and not the latest), so you'd need to manually edit the URL. That being said, 1.1.x should be pushed to recommended later today so the download link will be updated accordingly :)
Posted by xJon 3 months ago | Modpack Creator
Heya, Is there any realiable option to enable shaders? Optifine is not a thing in modpack and installing it manually causes a lot of crashes.
MiskuDD 3 months ago
Please go to the "Help" section to get support! Manually installing Optifine should work.
Posted by xJon 3 months ago | Modpack Creator
I have used OptiFine HD U G5 (1.12.2), and it starts and works normally with shaders on. (Might load a little longer though). I have a Ryzen 7 5800X and RTX 3070
Posted by BigFishLegend 3 months ago
Mine is not even lauchning. Minecraft failed to start!
Posted by MiskuDD 3 months ago
Mines not crashing RTX2080 here
Posted by JohnnyBear 3 months ago

Latest Update

Tekkit 2 was updated to version 1.1.3