Install Pixelmon Reforged

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (Pixelmon Reforged) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select Pixelmon Reforged from the list on the left. The launcher will handle everything else!

Pixelmon Reforged Version 7.0.7

created by Reforged on Minecraft Version 1.12.2 using Technic Solder
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Hey So Does Anyone know good servers
Fox1234561 18 hours ago
Check out the #servers channel in the Discord, almost all of them advertise in there. (just don't post there, ads only)
Posted by XpanD 17 hours ago
So I'm on 1.12.2 and I try to boot the game up idek what's happening but here's the log thingy ---- Minecraft Crash Report ---- WARNING: coremods are present: Contact their authors BEFORE contacting forge // Would you like a cupcake? Time: 8/19/19 12:18 PM Description: There was a severe problem during mod loading that has caused the game to fail net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Pixelmon (pixelmon) Caused by: java.lang.NoSuchMethodError: net.minecraftforge.fml.relauncher.ReflectionHelper.getPrivateValue(Ljava/lang/Class;Ljava/lang/Object;Ljava/lang/String;Ljava/lang/String;)Ljava/lang/Object; at com.pixelmonmod.pixelmon.entities.pixelmon.EntityPixelmon.(EntityPixelmon.java:91) at com.pixelmonmod.pixelmon.CommonProxy.registerInteractions(CommonProxy.java:220) at com.pixelmonmod.pixelmon.Pixelmon.init(Pixelmon.java:163) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:624) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91) at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150) at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76) at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399) at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71) at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116) at com.google.common.eventbus.EventBus.post(EventBus.java:217) at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:218) at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:196) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91) at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150) at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76) at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399) at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71) at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116) at com.google.common.eventbus.EventBus.post(EventBus.java:217) at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:135) at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:744) at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:336) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:534) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:377) at net.minecraft.client.main.Main.main(SourceFile:123) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.12.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 165868520 bytes (158 MB) / 805306368 bytes (768 MB) up to 2147483648 bytes (2048 MB) JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP 9.42 Powered by Forge 14.23.5.2768 Optifine OptiFine_1.12.2_HD_U_E3 5 mods loaded, 5 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored | State | ID | Version | Source | Signature | |:----- |:--------- |:------------ |:----------------------------------- |:---------------------------------------- | | UCHI | minecraft | 1.12.2 | minecraft.jar | None | | UCHI | mcp | 9.42 | minecraft.jar | None | | UCHI | FML | 8.0.99.99 | forge-1.12.2-14.23.5.2768.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 | | UCHI | forge | 14.23.5.2768 | forge-1.12.2-14.23.5.2768.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 | | UCHEE | pixelmon | 7.0.7 | Pixelmon-1.12.2-7.0.7-universal.jar | None | Loaded coremods (and transformers): GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.6.0 NVIDIA 431.60' Renderer: 'GeForce GTX 1050 Ti/PCIe/SSE2' Idk what it is
iSwiften2 2 days ago
Holy spam, Batman. Update your client Forge to 2838 (current Latest) and restart the game with the version changed to that, that will fix things.
Posted by XpanD 2 days ago
(and please Pastebin your logs and/or use the support Discord for future logs, this kills the comment section)
Posted by XpanD 2 days ago
Hi there, I am unable to play the server due to an issue with Minecraft being out of memory. I've tried everything but nothing has worked, what can I do?
Cendula 3 days ago
Follow this guide, and install 64 bit Java from the note at the top if necessary: https://pixelmonmod.com/wiki/index.php?title=Visual_guide_to_allocating_RAM
Posted by XpanD 3 days ago
Any chances that meltan being obtained by smelting ores gets reverted to mining ores? After smelting 14000 ores it feels super bad to get a ditto and I would like to not have to contiunously go and re-obtain ores. The chances feel absurdly out of favor and I think meltan feels super unobtainable currently.
Igney 4 days ago
Also as a suggestion it'd be cool if you could change marshadow forms to have the attack color as like a toggle. It would also make shiny marshadow actually change something.
Posted by Igney 4 days ago
You can tweak chances via the config, though switching it back to mining would require custom code. As for your suggestion, please use the forums for that stuff: https://www.pixelmonmod.com/viewforum.php?f=146
Posted by XpanD 3 days ago
i need some help i have a server for this modpack and i cant interact with anything not trainers not pokemon not anything is this something i cause and can fix i dont know and also i have tried reinstalling restart the game and my pc
Mememasternate 6 days ago
Does /endbattle fix it, by any chance? Known mod issue there, fixed for the upcoming release.
Posted by XpanD 5 days ago
While I was playing, my power went out and shut down my computer. When I opened the game back up all of my pokemon were gone except for my pupitar which was level 0 and dead. Does anyone know how to recover corrupted save data?
Majormonkeyturd 1 week ago
There aren't that many people watching the comments here, though the people in the Discord maaay know more. Failing that, you may be able to recreate the lost Pokémon using the Creative-only Pokémon Editor item.
Posted by XpanD 1 week ago
I put him and PixelmonTCG together, I will crash when I print the card.You can view the log and process here:https://kehuduan2019.oss-cn-shanghai.aliyuncs.com/crash-reports.zip(My English may not be very good,Thank you very much!)
XXY 1 week ago
Can you put up a ticket for this on our sidemod tracker? I don't think I've seen this issue on there yet, and that's generally the best place for these kinds of issues. This is the link: https://www.pixelmonmod.com/tracker.php?st=0&vid=0&cid=0&p=6&u=0&at=0
Posted by XpanD 1 week ago
Sometimes when loading it up the sound no longer works, any reason why? Ive tried reinstalling multiple times
Reet52 1 week ago
We'd need to see your logs for that, which would have to be done in the Discord (in the general support channel). For now, try this key combination while in game: F3 + T
Posted by XpanD 1 week ago
If you leave the game during a fight you can't get into any fight from that point on. You can still Throw your pokemon out but the pokemon disappears when you throw it at anything. If a player gets near you they can spectate the "fight" between you and the pokemon you left on. This happened on a server not single player so idk what happens on solo. Is there a fix or do i just have to nuke the files?
spawz1776 1 week ago
If you have commands try using /endbattle (username) and it should be fixed.
Posted by Led_Creplin 1 week ago
Yup, known issue, fixed for the next release. "/endbattle" should unstick it, and interacting with move NPCs may also do the trick.
Posted by XpanD 1 week ago
There is a bug I found in the most recent 7.0.7 version. When you use the move trick to give a flying type Poke an Iron Ball, it will say that it has fallen to the ground, however ground type moves still will not work. Every time this happened to me it was after the Poke used U-Turn and then got set back out after, I don't know if that affects it or not but thought I would try to report this bug. Iron Ball itself if just held by a Flying Poke does work and will allow them to be hit by Ground type moves, but after using trick for some reason either after they return the Poke and send it back out (which still plays the Iron Ball text) or before that (which I haven't tested yet) the Poke will still be immune to Ground type moves.
Cometcore 1 week ago
If this isn't up on our tracker yet, please put it up there: https://www.pixelmonmod.com/tracker.php?p=2&st=0&at=0&u=0&vid=0&cid=0
Posted by XpanD 1 week ago
When ever I try downloading ANY pixelmon pack it always comes up with "Failed to download http://resources.download.minecraft.net/ba/ba44dc4f2af22798b017d548acca7296a7296a7a4d87 Please consult the modpack author" Any ideas as of how to fix this? please help if you can
Led_Creplin 1 week ago
It may be worth trying another launcher here (AT or vanilla with the file from https://reforged.gg/ ), and/or checking your firewall settings. That's a Mojang link, so it'll be something out of our reach.
Posted by XpanD 1 week ago
I'm unable to play. Every time that I start a new world, it either closes the game or freezes at the end of the loading process. How can I fix this?
Qackydontus 1 week ago
Run through this guide, it should fix things: https://pixelmonmod.com/wiki/index.php?title=Visual_guide_to_allocating_RAM (may need to follow the note at the top first)
Posted by XpanD 1 week ago
I need little help. I try download mod and everytime it stops. A messenge come out : Error while downloading, Failed download Http://144,217,11,233/pixelspark.zip, Please contact developers of this modpack about this error. (its translated from czech language, so sorry for some mistakes). Any ideas ?
Roxy753 1 week ago
That's a different pack, looks like one of their download links went down.
Posted by XpanD 1 week ago
Thanks, it was Pixelmon Reforged online. Now i have right mod :D
Posted by Roxy753 1 week ago
Sequel comment to the one I've made over 5 hours ago: So I reconstructed getting all the Pokemon available in Pixelmon. Turns out, if you log out and log back in, your single player world save gets corrupted. So basically, if you complete the pokedex, your single player save gets corrupted, unless you stay logged in.
LunaDude1996 1 week ago
Try this: Open the server's "pixelmon.hocon" config, and disable "allowShinyCharmFromPokedex". Restart the server after. This is a known bug that should be fixed for the next release.
Posted by XpanD 1 week ago
Hi, i have recently done every step (over 3 times now) to install pixelmon and for some reason forge isn't recognising the mod, when i try to load my server it keeps popping up with... Server Mod rejections: Pixelmon: Requires version 7.0.7 but mod is not found on client.
Deejay152 1 week ago
This means that your server is up and running properly, but your client is still missing the mod. Exact steps will depend on your launcher (Technic is worth using here!), but you'll want to add the mod to your client "mods" folder and make sure that the launcher is actually looking for mods in that folder. The Discord may be able to provide further support, here.
Posted by XpanD 1 week ago
pixelmon is in the client 'mods' folder, how do i find out if the launcher is looking for the mod? and i have tried discord but my account has been banned.
Posted by Deejay152 1 week ago
Which launcher are you using? On the vanilla one, it'd be Installations > your Forge profile > GAME DIRECTORY. Make sure that says "", or that your files are in the set dir.
Posted by XpanD 1 week ago
Oh, Technic ate the text I put between quotes. "Use default directory" is the one you want, there.
Posted by XpanD 1 week ago
i have tried both vanilla and technic, vanilla is loading with forge fine and everything should be fine to load mods but it just wont find them, and when i use technic it keeps saying invalid session even after restarting and reinstalling
Posted by Deejay152 1 week ago
just going to uninstall everything and try again using only technic launcher, i will get back to this if need be, thank you.
Posted by Deejay152 1 week ago
reinstalled everything and working perfectly now, dont know what went wrong but oh well. thank you for the help anyways :)
Posted by Deejay152 1 week ago
Ok so, I completed the Pokedex and got a shiny charm, only for Pixelmon to crash with the "exception in server tick loop", which now happens everytime I try to load my world.
LunaDude1996 1 week ago
I'm having an issue where i can't fight any wild pokemon or trainers. When i try to use /pokeheal it says I can't heal while in battle.
SMR135 2 weeks ago
This is a known bug, though it shouldn't happen all that often. Using "/endbattle" should fix it, and interacting with move tutors/relearners may also work.
Posted by XpanD 2 weeks ago
(will be fixed in the next release)
Posted by XpanD 2 weeks ago
Hello, every time i try to create a new world the game crashes. Maybe you have any suggestions? Java is the latest version same as drivers. Using Technic launcher a the moment.
IIlIlIlIlIlII 2 weeks ago
Are you using a 64 bit build of Java? You will need that to allocate more than 2GB, and the 32 bit version can cause issues like yours. Guide here: https://pixelmonmod.com/wiki/index.php?title=Visual_guide_to_allocating_RAM
Posted by XpanD 2 weeks ago
hi, how can I open a pixelmon reforged server ? can someone teach me please
ADofGodPvP 2 weeks ago
Check out this guide, it should get you started: https://pixelmonmod.com/wiki/index.php?title=Server_installation
Posted by XpanD 2 weeks ago
so i bought a server from apexhosting for this pack with friends, got this pack installed with biomes o plenty, wondertrade and pixelextras, and there is spawns in biomes o plenty (thought more would spawn throughout the biomes, but im sure they are spread through all of them) but it seems when i do ./checkspawns legendary in any biome, it seems to not display any legendary spawns for that, and even when i do force it spawn, it doesnt work. and side question (i dont know much about servers at all) but how would i go about getting my friends to be able to use the evs/ivs/wondertrade commands without them needing to be opped
Brycen 3 weeks ago
dw about the commands, i got them working in the end, but with the legendary spawns. that would be very helpful
Posted by Brycen 3 weeks ago
Legendaries in BoP biomes may be screwy right now, we've had a few recent reports of that. Could you put up a ticket for this? Page is: https://www.pixelmonmod.com/tracker.php?p=2&st=0&at=0&u=0&vid=0&cid=0
Posted by XpanD 3 weeks ago

Latest Update

Pixelmon Reforged was updated to version Reforged 7.0.7