Install Pixelmon Reforged

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (Pixelmon Reforged) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select Pixelmon Reforged from the list on the left. The launcher will handle everything else!

Pixelmon Reforged Version Reforged 6.3.2

created by Reforged on Minecraft Version 1.12.2

Changelog: Reforged 6.3.2 "Hey look, everything from generation 1-6 is now done. I wonder what's going in the next version? It's SO unclear."

Additions:

  • Added all remaining megas: Mega Aggron, Mega Camerupt, Mega Diancie, Mega Heracross, Mega Houndoom, Mega Sableye, Mega Scizor, and Mega Steelix.
  • Zygarde now spawns in Mesas at night. You lot asked for it so you got it. The Zygarde forms from gen7 will come... with gen7.
  • You can now make Groudon and Kyogre undergo Primal Reversion outside of battle, same way as Mega Evolutions.
  • Added a special Bidoof, Sir Doofus III, as a rare form. There is a 1/30 chance a Bidoof caught with a Luxury Ball will be Sir Doofus III. This was purely for our own entertainment.
  • Remodeled Magnemite, Magneton, Magnezone, Camerupt, Numel, Aggron, Lairon, Aron, Salamence, Shelgon, Bagon, Sableye, and Scizor. We got new modelers and animators! Woo!
  • Animated Drilbur and Excadrill.
  • By default, wild Pokémon and trainers will now spawn closer to your level so you're less likely to get your ass wooped when you start. SO much better.
  • Synchronize now makes wild Pokémon have a 50% chance of being of the same nature.
  • Added heaps of new Pokémon to fishing, Sweet Scent, Rock Smash and Headbutt.
  • Added a Badge Case made out of 9 cooked apricorns. Now you have a place to put all those badges you've (maybe) earned!
  • Added Trainer Cards. They are permanently attached to you. No escape.
  • Added Rage Candy Bar, Lava Cookie, Old Gateau, Casteliacone, Lumiose Galette, and Shalour Sable. Shopkeepers sell them.
  • Added gold text for shiny Pokémon in the wild.
  • Added coloured gender icons to the GUIs so there's less of that unrelenting, depressing grey.
  • Speaking of colours, added white, gray, black, pink, purple, cyan, blue, green, brown, yellow, red and orange chairs.
    • Added a new smooth model for the chairs.
    • Added new and improved block textures for Fossil Display, Bridge, Pokésand, Pokécenter Sign and Pokémart Sign.
  • Spawning options in the P menu no longer require a restart to apply.
  • Added a config option for whether the "Drop all" button should delete the drops instead of dumping them on the ground.
  • Added "unbreedable", "ivhp"/"evatk" etc, "minivs/evs", and "maxivs/evs" to things like /pokespawn and /pokegive.

Changes:

  • Showing the names of wild Pokémon is now on by default because us old people have no idea what these new Pokémon are.
  • Lowered the minimum level of many many wild Pokémon because it's too difficult to find Pokémon to train against early on.
  • Put enchantment books in the fishing loot.
  • Improved stuff with the anvil because it was annoying the hell out of Patch Notes Guy:
    • It no longer takes up an entire block despite being so little.
    • It now rotates based on how you placed it.
    • Reworked the sounds so that it no longer tricks you into thinking you're getting experience, and the volume is now consistent.
  • Nerfed loot chests and the start chest because those were very unbalanced!
  • Made the Timespace Altar a two-block-tall block.
  • The spawnLevelsByDistance config option will now prevent Pokémon from spawning if its evolutions would make it unrealistic at that level.
  • Underground Pokémon won't spawn when they're just underneath glass (if you reset your BetterSpawnerConfig.json).

Fixes:

  • Fixed Battle Bond Greninja's ability reverting to Torrent under particular circumstances.
  • Fixed Deoxys and Hoopa not holding a Meteorite and Prison Bottle respectively when they spawn in the wild.
  • Fixed battle stuff:
    • Fixed your first Pokémon not being visible when a battle starts.
    • Fixed switching a Mega Rayquaza back into battle causing everything to flip out.
    • Fixed Truant not letting you attack after switching.
    • Fixed Unburden not activating when things like Knock Off remove the item being held.
    • Fixed Fake Out failing after switching out and back in. Turns out that should work. Pokémon battles are confusing.
    • Fixed Delta Stream's weather condition doing all sorts of whacky stuff to move effectiveness.
    • Fixed Trick, Thief, etc being able to take items which have special value to the user. For example, a Gengar could Trick a Gengarite onto itself. Not allowed!
    • Fixed Fling feeding the target a berry when a non-target has Unnerve.
    • Fixed a loophole where Groudon could relieve itself of its Red Orb in battle.
  • Fixed Clamperl and Carvanha fishing stuff all erroneously referring to "Clampearl" and "Carvahna", making them impossible to catch. Speling is hrd.
  • Fixed walking into raised Red and Blue Orbs causing suffocation. Also fixed very rare player crashes caused by destroying Orbs.
  • Fixed the majority of config options not appearing in the P config menu.
  • Fixed DNA Splicers being only one time use. Good thing we didn't store the fused Pokémon in the item, haha. ... I had a heart attack.
  • Fixed a few errors with Pokémon stats, mainly with megas. Ok, so we aren't perfect; sue us. ... On second thought, please don't. Not again.
  • Fixed Lucario not spawning in the wild.
  • Fixed Pokérus spreading to the not-sent-out Pokémon being very, very, very, very, very rare. Pretty much a one in a million chance.
  • Fixed the "renderWildLevels" config option not working in any useful way.
  • Fixed PokéDollars not updating properly in singleplayer or in not-Sponge servers. There are a couple of those.
  • Fixed issues when loading Pokémon that have moves that are currently only in inferior mods.
  • Fixed Mega Gengar and Mega Banette having dominance over the other night-time megas, spawning way more often.
  • Fixed missing Griseous Orb from boss drops, so you can legitimately get Giratina now. Sorry 'bout that.
  • Fixed Registeel not being capable of spawning. Now it's deep underground in medium-temperature hill biomes. Again, very sorry.
  • Fixed the Arc Chalice sprite having that awkward white background. Woops!
  • Fixed Nurse Joy's name appearing as Nurse John. I would make a joke about this but it's a touchy subject.
  • Fixed Magikarp when fished from lava. What's special about those? Uhh... Nothing. I didn't say anything.
  • Fixed collisions with all the following mons:
    • Confined and Unbound Hoopa, normal and Mega Rayquaza, normal and Primal Groudon, normal and Primal Kyogre, Mega Gyarados, Mega Altaria, Goodra, Aurorus, Landorus, Tornadus, and Thundurus
    • Also, fixed heaps of riding positions but we completely lost track of all of the ones that were fixed. Xerneas and Yveltal were definitely fixed, though. This is awkward.
    • Also also, fixed Hoopa Confined being a little bit too big for a pixie, Mega Absol being massive, Mega Salamence being small, and Excadrill being too small as well.
  • Fixed Teleport external move not working properly when you're in the same dimension that you're going to.
  • Fixed shopkeepers scamming you and taking way more money than advertised when selling you evolution stones. (Fixed buyMultiplier not being visible on clients)
  • Fixed the display of the Repel effect.
  • Fixed HP Up using the Protein sprite. It's been like that since they were added!
  • Fixed the Little Boy, Policeman, Punk Girl, Rancher, Sailor, Scientist M and Shop Girl NPC textures.
  • Fixed Weepinbell's dent in his back. Nothing a good chiropractor couldn't sort out.
  • Fixed those random Pokémon Centers not having a nurse in them. John and Joy were on strike. Something about wages, I wasn't listening.
  • Fixed the quantity and meta fields in spawning items not working properly.
  • Fixed a potential spammy error with the Headbutt external move.
  • Fixed /checkspawns legendary giving really weird next spawn times after /pokereload.
  • Fixed /pokereload not regenerating BetterSpawnerConfig.json, and not properly removing the removed sets.
  • Fixed Pixelmon Spawner blocks spawning on the corner of blocks, where Pokémon may suffocate.
  • Fixed bosses using the legendarySpawnChance option instead of bossSpawnChance.
  • Fixed Pixelmon Spawner blocks not spawning on things like snow layers and plants.
  • Fixed Apricorn Trees, Berry Trees, and Orbs dropping an item when the player is in creative.
  • Fixed that "null" Better Spawner section of the config.
  • Fixed the /struc command not actually tab completing the structure names.
  • Probably maybe fixed that battlespot.json error on startup.

Server-related fixes and changes:

  • Fixed async saving options being completely ignored.
  • Fixed a possible storage-related crash made possible by Sponge. Thanks Sponge™.
  • Fixed a held item duplication trick connected to battles on servers. No more dupes 4 u.
  • Fixed Pixelmon donation sashes sometimes not appearing on other people in-game.
  • Fixed ranch blocks being very invisible in most cases.
  • Fishing rods can no longer be used to pull entities that are unable to be pushed, like stationary trainers and armour stands.
  • Fixed deleting a move and various other things causing more async stuff that Sponge hates. God damn it Sponge.
  • Fixed the Red and Blue Orbs being dupe-able on Sponge servers.
  • Further improved Better Spawner efficiency on Sponge servers.
  • Fixed Pokérus spreading sometimes causing end of battle errors. Almost definitely caused by a sidemod problem, but it won't happen again either way.
  • Spawn sets no longer need to be suffixed with .set.json.

Performance:

  • Fixed /checkspawns being on the main thread (again) causing lag spikes.
  • Sped up the performance of lots and lots of Apricorns.
  • Optimized those evolution stone armour things.
  • Significantly optimized Pokérus. Thank you, VengeanceMC, for giving us the information we needed for this.

API/Back-end (for sidemodders):

  • Added ISpawningTweak for slight adjustments to make it easier to set up slight spawning changes in entity creation.
  • Added ISpawnerCondition for giving programmable conditions on spawns and locations to spawner objects.
  • Added "causes" to SpawnLocation, such that all locations that are oriented towards a player know who it is was. All default spawning has a player cause.
  • Added CreateSpawnerEvent for very easy modification of spawning behaviour for individual players.
  • Added BreedEvent.AddPokemon event, used to prevent certain Pokémon from being put into ranch blocks.

Localization/language:

  • Updated the en_US, en_GB, es_ES, fr_CA, fr_FR, ru_RU, zh_TW, zh_CN language files. You won't find a better translation team, anywhere.

Latest Update

Pixelmon Reforged was updated to version Reforged 6.3.2