Technic Blog

Technic Launcher Build #358 Now Stable

The Technic Launcher, build #358 has now been marked at stable.  Non-beta users will automatically download the new version the next time they start the launcher. 

Release notes since Build #354:

  • The login and launcher windows can now only be dragged with the left mouse button. This should correct an issue some users were encountering where the launcher would move to avoid their mouse.
  • The launcher can now properly launch Forge builds 960 and later.
  • Clicking the "Play" button with the "Add Pack" option selected will no longer attempt to launch an invalid pack.
  • Receiving unexpectedly invalid JSON will now follow proper error handling rather than crashing the launcher.

Technic Launcher Build #354 Now Stable

The Technic Launcher, build #354 has now been marked at stable.  Non-beta users will automatically download the new version the next time they start the launcher. 

Release notes since Build #342:

  • Errors during a modpack installation now provide user-friendly message boxes indicating what went wrong, when a useful answer is available.
  • Uncaught exceptions in the launcher now once more launch the Error Report dialog.
  • Jar and zip files are now deleted from mods directory subfolders when cleaning out a modpack directory (by spyboticsguy).
  • A new dropdown box is available in the launcher's cogwheel menu which allows you to select the launcher's behavior after launch. By default, the launcher will hide itself and reappear after minecraft closes (by spyboticsguy).
  • The launcher now once again correctly downloads Minecraft sounds and resources (it has been directed to minecraft's new asset server).
  • Post-launch actions will no longer be taken by the launcher if launching Minecraft failed.
  • Some fixes were made to our internal mechanism for testing hidden in-development packs.

Post-Minecon Synopsis & What's Next!

Well, we are all home safe from Minecon and let me just start by saying it was incredible. Being able to meet all of ours fans in person was truly an enlightening experience. Every day we know that what we do is something that millions of people enjoy, but to see the direct result of that in person really just focuses and motivates us to continue to produce better content for the players.

To anyone and everyone that thanked us there for what we do, thank YOU for continuing to support us. We will not let you down!

For those of you that may have not known, or maybe missed it, we were on the panel "Bringing Modding to the Masses." You can watch a recording of it here.

We understand that a lot of you were probably hoping for more information about the future of Technic or what is coming next. Sadly we were not given much time pre-Q&A to really get to explain anything beyond what we do and our panel time itself was only 40 minutes. Do not worry though, we will soon be revealing that information anyways.

In the near-future we will start pulling back the covers on some of the systems we have been working day and night to put into place for you guys. Lots of improvements and changes are coming to the Platform and the Launcher and I am super excited to start showing it off.

Again though, thank you to everyone who continues to support us. You make what we do worth it.

A Brief Note About Recent Tekkit Lite Crashes


Some of you may have noticed that in the past day or so, Tekkit Lite has begun crashing, both in SSP and on servers.  We have investigated these issues and come to the conclusion that they are the result of a bug in Industrial Craft 2.  IC2 added a Halloween event sometime last year, which currently has a crash bug.  This crash bug was not fixed until this past June, so no fix is available for 1.4.7 versions of IC2, and there is no config option to disable the event.  Ordinarily, serious-but-simple bugs in unsupported mod versions like this could be fixed by working with the mod author to get permissions to allow CanVox to crack & fix the outdated version of a mod, but since IC2 is one of a handful of mods with anti-tampering measures, a real fix is not possible (incidentally, this is a major reason why we have never supported these anti-tampering measures).  

As a result, we can only ask that you weather this storm by using the following workaround: switching your server or game to peaceful mode will prevent the Halloween event mobs from spawning.  You can also try to forward your (or your server's) system clock past the Halloween event.  We're not certain at this time how long the event continues for, but we assume that it ends either November 1st, or shortly afterward.  Thank you for your patience.

Hexxit 1.0.10 Is Now Recommended

Hexxit 1.0.10 is now marked Recommended in the launcher, and users will be asked to update the next time they attempt to launch Hexxit. This is a minor version update over 1.0.7- we've updated Better Storage, Artifice, Natura, and Tinkers Construct, added qCraft, and fixed a minor configuration issue.

The build includes the following changes:

  • Added qCraft 1.0.1. New quantum ore generated at lower depths (even on existing maps). See for more info.
  • Updated Better Storage to version
  • Updated Artifice to version
  • Updated Natura to version
  • Updated Tinkers Construct to version 1.4.3.
  • Removed a broken axe item from Battle Towers loot.

Server owners can obtain the new server file from the following link: