Technic Blog

Hexxit 1.0.1 Is Now Recommended!

Hexxit 1.0.1 is now marked Recommended in the launcher, and users will be asked to update the next time they attempt to launch Hexxit.  This release contains a number of improvements, including several Treecapitator compatibility fixes, fixes to several Better Dungeons crash and lag bugs, and the inclusion of Artifice and NEI Plugins.

The build includes the following changes:

  • Treecapitator support has been improved across the board.  Treecapitator support should now be total.
  • Cats from outer space will no longer crash land on the overworld.
  • Meteors now only fall at night and fall somewhat less often.
  • It is no longer possible to summon meteors into range of another player's meteor shield.
  • A bad entry which had been added to a configurable loot table has been removed- this should fix a client crash which would sometimes occur when opening a chest for the first time inside a Better Dungeons structure.
  • A crash which would sometimes occur when decorating a kitchen room inside a Better Dungeon structure has been corrected.
  • Better Dungeons has been updated to version 1.08a.  This should correct a crash bug with the turtle boss, as well as some TPS lag that many users were experiencing related to Better Dungeons.
  • Artifice version has been added.  Existing chunks will have Artifice worldgen added to them the next time they are loaded.  Flowers have been added to the surface, a layer of basalt has been added near bedrock, and large veins of Marble are now located underground.
  • NEI Plugins version has been added.  This should add NEI support for many Tinkers Construct recipes.
  • Hexxit Gear has been updated to version 1.0.23.  This should improve the utility of the nightvision buff on some sets, as well as increase the prevalence of Hexbiscus flowers in new chunks.

Server owners can obtain the new server file from the following link:

Namely, server owners should be sure to copy over the Chocolate/ChestConfig, config, and mods folders (but not necessarily the mods/resources folder, which has not changed).  The file Chocolate/config.prop should also be copied over.

Hexxit Is Out Now!

The stars have aligned and your legend has begun!   Hexxit is available in your launcher to play!  Storm castles, bring down giants, and do it all with your friends!  Open your launcher and get playing!

If you are looking for an easy way to host your own Hexxit server (or Tekkit and Big Dig) Akliz makes it as easy as it can be. Rent a server from them and simply select the modpack you'd like to host! 

Big Reactors: Hot New Multi-Block Power Generation

ErogenousBeef has been working on a rad new way to generate power. Wylker has an ~exclusive~ sneak peak to show of his progress.


Version 1.3.9 Now Recommended - And What the Heck Happened?

Big Dig has been updated to version 1.3.9 in the launcher, and most users will be prompted to update the next time they launch Big Dig.  This version restores MineChem and updates NEI yet again- our guinea pigs have verified that this version does seem to finally resolve the NEI issue.  We'd also like to take this opportunity to examine what has occurred with Big Dig over the last 24 hours.

So what happened?

It's difficult to glean, but we believe that some internal changes to NEI occurred that caused some mods which interacted with NEI to throw errors when attempting to set themselves up, but only on certain OS's or hardware profiles, and only under certain circumstances.  These circumstances changed from mod to mod and version to version, making it extremely difficult to determine whether the issue was still around- both us and Chicken Bones found it difficult to track down as a result.  Additionally, there was an issue with NEI which caused these errors to wreck NEI and prevent the item list from being initialized correctly.

What has changed?

Chicken Bones has pushed a version of NEI, build 21, which appears to successfully prevent the mentioned errors from destroying NEI.  Users should be able to use NEI successfully, although individual mods may have problems with NEI support on certain systems.  Our understand is that these problems shouldn't lead to crashes, just missing items and/or recipes in NEI.  As the problem mods update their NEI support, these issues should gradually disappear.

Okay, but let's talk about Technic's response.

Initially, our response was to approach the NEI issue as urgent and try to correct it as quickly as possible.  As the fix was ultimately out of our hands, however, this resulted in a lot of rapid-fire build updates that fixed very little and made it harder for our users and server ops to keep up and tell what was going on.  An atmosphere of confusion was created, which was ultimately worse than taking things slow and allowing the issue to hang out a bit longer.  Additionally, our rash move to remove MineChem may have broken some users' saves temporarily.  Ultimately, our response was less than ideal.

So what's going to be different next time?

The solution for the future is to test out these ongoing mystery issues in test builds for those who are interested in helping us test, and allowing the Recommended build to be fairly stable until a solution is found.  This is already our policy, and the path that should have been taken.  In the future, we'll be in less of a rush to get a build out and will hopefully be able to provide a solution without a flurry of updates as you've seen over the last 24 hours.

We hope that this answers all of your questions about these Big Dig updates, and please feel free to ask more in the Big Dig section of the forums.  Thanks for playing Technic packs, and have fun!

Big Dig 1.3.8 Is Now Recommended

We have pushed an emergency build of Big Dig to remove Mine Chem.  Unfortunately, whatever it is doing to NEI is causing players serious problems, and so it has been removed.  We apologize for those who've got MineChem blocks and items lying around their world, which will hopefully be cleared from the world successfully.