Technic Blog

"Bad login" error on some older modpacks

You might have received a "Failed to login: Bad login" error when trying to connect to a server on some older modpacks. This is because Mojang has disabled their old authentication servers (login.minecraft.net), which means that Minecraft versions older than 1.6 can't authenticate anymore. For example: Tekkit Classic.

If you're running a Minecraft server for these versions, the only workaround right now is to set your server to offline mode (online-mode=false) via the server.properties file located in the root of the server folder, which will disable all authentication, so it's highly recommended to install a plugin like AuthMe (https://dev.bukkit.org/projects/authme-reloaded) so your players are at least acceptably safe.

This issue is listed on Mojang's bug tracker at https://bugs.mojang.com/browse/WEB-1429.

Recent update to our official modpacks

Hello everyone! You might have noticed that we pushed out some updates to most of our official modpacks.

A mod was added (Lumy Skin Patch), which brings back your super nice Minecraft skins (and if you play with other people, theirs as well!).

Happy gaming!

Forums database breach

If you have an account on our forums or wiki, and are using your password somewhere else, change it immediately. You should still be fine, but this is a necessary precaution.
 
Our forums and wiki got compromised by an unknown third-party. On Friday a user warned us that our wiki was redirecting to some Chinese website. As a precaution, we took down that machine (forums + wiki) while we investigated the issue. Now, we are aware that a malicious unknown third-party injected a PHP shell in our server, most likely through a Mediawiki vulnerability. Upon further inspection, we discovered that the forum database had been leaked. For now, our forums and wiki remain offline, while we assess the situation and decide what to do next.
 
We apologize for this situation, and moving forward we will harden our security surrounding external systems, such as the forums and wiki.
 
Solder.io and Technic Platform (that includes the launcher) are not affected. Only the forums are affected.
Your Minecraft account is completely unrelated, so it's safe as well.

Let's catch up! Here's what we have cooking for you!

It's been awhile since you have heard from us. We know how maybe it seems like we aren't here or aren't working on new things but this post is here to clear all of that up! For the last month or so we have been working behind the scenes on new systems to benefit our users, as well as updating some age old systems that desperately needed it. We think we are finally ready to reveal what's coming soon, but first...

Welcome Pyker and Indemnity83

It's been a while since we added to our team, so I'm glad to be able to welcome Pyker and Indemnity83 to the Technic family.

Pyker has actually been with us for a while but we noticed we never properly welcomed him to the team. So now is that chance. Pyker has done so much for Technic behind the scenes it's actually incredible. Pyker's main responsibilities is the Platform code base (really every code base) as well as server infrastructure management alongside GenPage. Major props to those two for everything they do.

Many of you have already noticed that Indemnity83 has been added to the staff list on the Discord server for a while now so this probably isn't a surprise either. Indemnity83 has been an active contributor to TechnicSolder since 2015 and a mod developer too. Some of you have even tested out his development on a Solder fork. He joins our team officially to become the primary developer on the new version of Solder (using his fork as the base) and Solder.io (more on that later). Everybody give Indemnity83 a warm welcome.

Platform Updates

We have also been working a lot behind the scenes to update the code base for the Platform. This won't have any obvious change for end users but brings the code base up to modern standards and allows us the ability to adapt it more easily as we need to.

Have you noticed how trending always seems to be new modpacks and never ones that have been on the Platform for more than a week? We are working to fix this. The algorithm is being adjusted to try and treat trending as it should be treated. Existing modpacks should be able to trend just the same as new ones.

The above change and many others are being made possible by updating our code base. So you can expect these changes in the very near future!

Solder and Solder.io

First, a tiny bit of housekeeping. We're officially renaming TechnicSolder to just Solder. Its what everybody called it anyway. But it does mean the names might get a little confusing, our apologies for that.

We already mentioned that Indemnity83 is working on a new version of the open source version of Solder and many of you have possibly tried it out, if you haven't yet give it a whirl. It's not ready for production environments yet but the more people who try it and report bugs the faster we'll get ready for production. There isn't an official release schedule yet, so we'll continue to support the older TechnicSolder system until then.

Now for the exciting part! The main thing that Indemnity83 has been working on behind the scenes is Solder.io. It's a hosted version of Solder; so if you're tired of managing a web server, or always wanted to use Solder but didn't have the access or knowledge to setup your own server, Solder.io is for you. Our goal is to make Solder.io easily affordable and easy to use. It will have all the same features as the open source version of Solder.

Our roadmap for the launch of Solder.io currently has a public launch around the end of May 2018, so we're very close. If you want to get more information, including status updates on development progress and an invitation to our private beta make sure you go over to https://solder.io/ and sign up there.

We're very excited about the things we have in the works and we hope you are too.

And as always, if you have comments or concerns feel free to leave them below or get in touch with us over in our Discord!

Trending is wonky! Oh no!

Hello folks,

As I'm sure most of you have noticed, Trending is not really trending at the moment. We've noticed the issue reported by our community moderators and have addressed the issue on our end. The situation will need some time, most likely a couple days to resolve fully, for Trending to catch back up. We apologize for the inconvenience. 

We have also be aware of how easily it is for user to "remake" packs to get them to show up as Trending again. We have some ideas on how to improve the algorithm backing our Trending code to make sure it doesn't favor new packs so heavily. Existing packs do have the ability to trend again and we don't want to overshadowed. Refreshing a pack should be as simple as updating an existing pack, not spamming the system with new packs, as this this is against the Modpack Terms.

Most of all, Happy New Year Crafters! We have a lot of exciting things planned for 2017!

Sincerely,

GenPage