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add: are Magica 2 project e and gravity gun
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also Biblowoods Forestry
I cant get Iron golems to spawn in my village. can anybody help?
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Try our or Technic's Discord server!
So, the mod pack itself is very complete and uses all the best mods, but I’m going to break it down because you’ve filled it with mods that are mostly focused on server optimization. Since the game is running locally, these elements not only cause unnecessary slowdowns, but also include a bunch of so-called optimization mods that actually cripple the mod pack!
For example, Neodymium limits VRAM rendering to just 512MB, even though I have a GPU with 4GB of VRAM! That’s just not normal! Plus, even when I max out all the settings, the game stutters and struggles to maintain a stable framerate—fluctuating between 40 and 80 FPS, especially during movement.
And this happens despite allocating the maximum RAM—minimum 4096MB and up to 30GB! The mod pack has way too many optimization mods that mess up stability. On top of that, there are server-dedicated mods that are completely useless in a local setup.
Oh, and it’s impossible to run the mod pack with Optifine, since everything in the pack causes it to crash—so it’s incompatible.
Basically, this mod pack is unusable, unless you enjoy forcing your PC to run at 20 FPS. For me, that’s clearly non-negotiable. This game is unstable!
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Sorry to hear that! The modpack has been carefully tweaked for compatibility and performance, however it clearly seems to not work at least in your case. Do feel free to remove mods and modify things on your end to make it work for your system!
Hey, would you be willing to include this fork of SmartMoving which aims to me compatible and more stable with other mods?
https://github.com/makamys/SmartMoving
I've tested it a bit by downloading the current version (0.10.15) and walking around, swimming, climbing and stuff and so far it looks very stable.
I've found that it doesn't need it's own fork of the PlayerAPI because it worked just fine with the one provided by technic.
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I considered it but decided not to at this point, feel free to add it yourself manually though!
server wont start i get this. do i need a differnt version of java?
[The 1.7.10 Pack] Server is starting...
A problem occurred running the Server launcher.java.lang.reflect.InvocationTargetException
at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:109)
at java.base/java.lang.reflect.Method.invoke(Method.java:580)
at cpw.mods.fml.relauncher.ServerLaunchWrapper.run(ServerLaunchWrapper.java:43)
at cpw.mods.fml.relauncher.ServerLaunchWrapper.main(ServerLaunchWrapper.java:12)
Caused by: java.lang.ClassCastException: class jdk.internal.loader.ClassLoaders$AppClassLoader cannot be cast to class java.net.URLClassLoader (jdk.internal.loader.ClassLoaders$AppClassLoader and java.net.URLClassLoader are in module java.base of loader 'bootstrap')
at net.minecraft.launchwrapper.Launch.<init>(Launch.java:34)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:103)
... 3 more
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Yes, you need to make sure you are using Java 8. You can get more support over our Discord.
How do I use custom shaders? I am using OptiFine_1.7.10_HD_U_D6.jar. The game loads with no problem, but I don't see an option to use downloaded shaders, only preset ones which look to only be filters. I am able to use custom shaders on PO2 Reloaded which is also on 1.7.10. I don't know why I can't add them here.
I tried adding ShadersModCore-v2.3.31-mc1.7.10-f.jar, the game loads, but then I only get a white screen after a few seconds.
I am coming back to this modpack and would really like to play with downloaded shaders. Thanks.
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OptiFine version D6 does not allow shaders to load. See https://github.com/xJon/The-1.7.10-Pack/issues/1990.
Porting to Forge could get more people playing, its pretty easy too
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What do you mean by porting what to Forge? The modpack already uses Forge?
Having issues with MPS control circuits being uncraftable and no alternatives being usable.
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Thank you for the report - you can fix it in the meantime by going to \config\machinemuse\recipes\ and changing
"oredictName" : "componentControlCircuit" to "registryName" : "powersuits:powerArmorComponent", "meta" : 14.
In the next modpack update (whenever it will be) I'll make sure it's like that by default.
Fixed in 0.10.15!
Is there possible to add Dimensional Anchor from Immibis for the chunk loading? I read that chicken chunks corrupts the world...
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Interesting, where did you read that? You can manually add extra mods you're interested in :)
Trap door not causing player to crawl. Haven't seen this before in any mod. Is there something doing this by design or?
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This feature was introduced in Minecraft 1.13+ and is not currently present in The 1.7.10 Pack.
how do i play the modpack?
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Install the Technic Launcher, or any other launcher that supports the Technic Platform (e.g. Prism Launcher)
What launcher does it use?
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Technic Launcher, or any other launcher that supports the Technic Platform (e.g. Prism Launcher)
how does one get optifine loaded without the launcher crashing every time
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Make sure to use version D6.
thermal expansion machines losing augments and reverting to basic when changing dimensions (maybe only twilight forest)
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This is a known issue unfortunately. Try making sure your base is chunk loaded, or try to manually add this mod: https://modrinth.com/mod/tileentity-reset-fix/version/1.0.1-noreq
can't load the modpack whatsoever, does anyone know why this might be? got as far as a black window before it crashed
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Please go to the "Help" section to get support!
Has there been any discussion of adding Iguana's Tinker Tweaks to the pack? I usually just install it myself when playing alone but I've been using Aternos to host a server and there's no way to add mods to a server pack on Aternos, so it's not an option.
I have just gotten into the pack with one of my buddies. We started a server together along with a few others and I seem to be the only one having problems with the modpack. I dont know if it is my laptop or the modpack. when I open vanilla minecraft it works just fine.
Without further ado I will get to the issue:
I started to learn thaumcraft and was scanning things around the area with my thaumometer and I tried to scan a villager and my game froze and I was logged out of the server. upon my return my screen and every block on it has been glitched to the point of unplayability and for some stretch of time my scree will just completely fill with the color of the pixel I happen to be looking at. The game has become unplayable for me and me only. my friends on the server never had the same problem. I already tried undownloading and downloading the modpack again, restarting my computer yada yada all the basic tech support stuff you can think of I have tried it.
The game is still unplayable. I tried openning my vanilla minecraft server to check if it was a problem with java, but that server works just fine.
any suggestions?
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edit: my only theory is java recently had an update that I did not intentionally install, but may have automatically installed when I shut my computer down and booted it back up. That is the only thing I can think of I played on the server without issue for weeks before that message for the update went away and I tried playing with thaumcraft.
Continuing this over the issue repository :)
where can i contect the maker of the modpack
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You can open a ticket over the GitHub repository or tag me over the Discord server.
I cant look at recipes or search up items in the search bar when im in my invintory
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Please go to the "Help" section to get support!
Thoughts on cosmetic armour? Allows you to wear higher tier armour while still looking fabulous