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I found that the Modular Power Suit have two things that makes it very different from the one I used to play.
1. The prototype Omniwrench module is supposed to be able to interact with almost every mod. However, I found that in this pack I can't interact with buildcraft stuff with the prototype omniwrench, which I had no problem doing when I was in tekkit legends.
2. I used to be able to mine with my power fist normally when I am flying with flight control module and swim boost module active in tekkit legends.However, in this pack, I can't mine mid-air when my flight control is active and can't mine underwater when my swim boost is active.
I don't know whether these are done on purpose to prevent the modular powersuit from being too overpowered or not, but if that's a bug, I hope you can fix that.
Would be amazing if the Cyclic mod would be added
Any chance that there will be quests in the future, just like The 1.7.10 Pack?
There is a chance, but not currently :)
I cant explain how happy i am with this modpack, i was using tekkit classic redefined+ but ended up switching to this pack seeing as how it had (almost) all of the mods tcr had, but with the one exception. This pack dose not include Project E, BUT i did end up getting it to work with this pack by simply putting the jar file in /mods. It works flawlessly, although maybe it could be an idea to add it? Just a suggestion but instead of that i absolutely love this pack.
Edit, scrolled down and saw similar comment.
Thank you for the feedback :)
Hi is there a way to put Flan's Mod (planes, cars, tanks, guns) in the modpack?
Please, and i love this modpack
Hi, you can manually add the mod to the pack, just follow its installation process.
I tried to add a mod but the modpack crashes, how would that fix it?
Could you add electroblobs wizardry mod
https://www.curseforge.com/minecraft/mc-mods/electroblobs-wizardry
u should add project e
I thought it was called RF tools now?
I thought it was I miss read something one time and thought that RFTools was a remake of Project E
Hey, if you download project e you can add it by simply putting it in your mods folder, it works flawlessly
any news on adding bewitchment?
Not yet, but feel free to write your opinion over https://github.com/xJon/The-1.12.2-Pack/issues/27
Im running a server for me and my friends, and it runs fine, just when we break blocks they stay there visually, but we can walk through them, and can only be gotten rid of by F3+A and it gets quite annoying to do that all the time. is there a fix to this?
Please go to https://bit.ly/The-1-12-2-Pack-Issues for further support!
Why can't I find the wands from thaumcraft?
in the new version there are no wands, there is the gauntlet
Hi is there a way to put optifine in the modpack?
Yes, you can manually install it.
Hey ! love the pack, any chance you guys are thinking about making another pack on more recent versions?
Hi! It'd be possible in the future if most of the mods update :)
my game when i start a world or join a game crashes. It says loading, dings, has a 0% loaded and then crashes
Please go to https://bit.ly/The-1-12-2-Pack-Issues for further support!
Why can't I fly? With the bat in the morph mod I should be able to but I can't. Any suggestions?
I've replied to your issue in GitHub :)
For anyone looking for the answer, it's right here: https://github.com/xJon/The-1.12.2-Pack/issues/522
2 things :D
1. Ever thought of adding a custom texture pack to the mod pack?
1. Any chance of adding a quest book to the mod pack?
There is https://bit.ly/The-1-12-2-Pack-Sphax :)
And better fps
Can please add the mod: Actually addictions, ender io endergy,mystical agradditions, immersive engineering, IE cloche compat, and flux network.
you can add the mods: carry on and divine rods
I love this modpack so much. Long time fan of the 1.7 and I played it always, and I love this so much but I think I will be going back to 1.7 until you add just this one mode. Half my reason for playing is because of carpenter block, is there a reason you took it out or did you just not think about adding it back? i saw there were some conflicting things in the crafting table but other than that was there a reason you didn't add it? either way I just really hope you add it cause I love these modpacks I just wish carpenter block in it. Either way keep going!
(and micro blocks, I didn't see if those were in it so they might be but If not that too.)
Hi! Carpenter's Blocks was never fully ported to MC 1.12.2, but we use Blockcraftery instead which provides similar functionality :)
Hey, do you heard about chroma technology modpack, my friend and i just open it to see what is inside and the modpack seemed to be based on this modpack, but they don't give any credit about it.
I have not heard about it.
We have this kind of log in Chroma technology modpack
08:56:26] [Server thread/INFO] [packcrashinfo]: |--------------------------------------------------------------------|
[08:56:26] [Server thread/INFO] [packcrashinfo]: | Modpack Information |
[08:56:26] [Server thread/INFO] [packcrashinfo]: | Modpack: [The 1.12.2 Pack] Version: [1.2.0-Twitch] by author [Jon] |
[08:56:26] [Server thread/INFO] [packcrashinfo]: |--------------------------------------------------------------------|
Lazy copying of config files, I see. Not much we can do about it but thank you for sharing!