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"Okay, almost there. On the other side of that wall is one of the old testing tracks. There's a piece of equipment in there we're gonna need to get out of here. I think this is a docking station. Get ready..." | "Almost there! Remember: you're looking for a gun that makes holes. Not bullet holes, but-- well, you'll figure it out. Really do hold on this time!"
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🤔
Technic Launcher says it can't find this modpack, even when I try to link to it directly.
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It should be working :)
The modpack v1.6.6 crashes before loading. It no longer works; some mods are broken.
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I was able to launch it fine, can you try again?
Is this basically the "1.7.10 Pack" you made just newer?
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As close as possible to that, yes!
Witchery resurrected is garbage
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cant figure out how to do the infusion of otherwhere
Witchery: Resurrected is the truthful port of Witchery to 1.12.2. If anything doesn't work as expected please do report it over https://github.com/michelegargiulo/Witchery-Companion/issues
no idea how to bind the statue of fucking hobgoblin patron
Is there any plan to make a 3rd version of this mod for a newer version of Minecraft?
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Unlikely due to the fact most mods have not been updated past 1.12.2! "Modern" modded Minecraft is very different nowadays.
What is the name of mod on which you can grab crops by right click without placing it again?
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Generally speaking many mods add this feature; in The 1.12.2 Pack specifically I believe it's the Quark mod.
hay is there a list of bosses for the modpack?
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No official list but you could ask over our community Discord server!
This modpack is really amazing, It would be awesome if you could add the advancements for the bigger mods (and maybe even a questbook).
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Replied over Discord :)
Why there's no advancements for many mods, like IndustrialCraft2 and Mekanism?
Hello there! i love the modpack, but since we have update for a major number of mods, is there any chance to update to 1.18?
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Unfortunately no, the core mods of the modpack have not been updated. I don't think it will update past 1.12.2, as this is the last version to represent the original 2013-2015 era of modded Minecraft.
what is the best way to progress in this modpack, ive just started my world but im not quite sure what to do first, rn i have the tinkers construct smeltery
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I'd recommend you to ask over our Discord server!
What mods in this pack change Villager Assets and functions? Im trying to use a specific resource pack that changes villagers but its conflicting with whatever mod is changing villager textures, so I need to manually change those assets.
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No specific mod changes them as far as I know.
keeps saying im not online despite me reauthing multiple times
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Is this still an issue?
can "Extra Bit Manipulation" (by "Phylogeny") be added to the modpack?
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For now, feel free to add it manually!
can Hesperus be replaced by Alfheim? even the author of Hesperus recommend to use the Alfheim (cause apparently they are lazy)
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Alfheim is more cutting edge which has some potential downsides, in the meantime feel free to do it yourself and report back!
well, i didn't notice any downsides so far, nor i can report about upsides so far since i didn't have much problems before them anyway
👍
please add Thaumic Additions: Reconstructed
why is this file "witchery-1.7.10-0.24.1.jar" placed in "resourcepacks" folder ?
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That is how Witchery: Resurrected is designed to load the original Witchery assets.
Hey I've installed Sphax with the patch but the water is still vanilla textures?
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Turns out that the mod Aqua Acrobatics was back-porting the new water colors from 1.13+. This can be fixed by changing "Brighter Water"=true to false in the aqauaacrobatics.cfg file. Sphax water textures should be showing again.
I also set "Brighter Water" and "New Water Fog" to false as well. Might be worth including this change in the next modpack update, as they are only graphical changes anyway? The default water looks gross lol
Noted—thank you for the suggestion!