Install The 1.12.2 Pack

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (The 1.12.2 Pack) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select The 1.12.2 Pack from the list on the left. The launcher will handle everything else!

The 1.12.2 Pack Version 1.5.6

created by xJon on Minecraft 1.12.2 using Technic Solder
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Does this mod not spawn villages? I traveled about 1200 meters in every direction and didn't encounter any, just abandoned structures and ruins.
Sopori 3 years ago
there are villages yes (see this video to confirm : https://youtu.be/ieNXtZY-3Pg?t=1117 )
Posted by Viper3773 3 years ago
Im sure they are still in the game, im almost positive I came across one before. Make sure when creating the world that you go into the options and turn them on (: Hope this helps bud.
Posted by Strategy_Geek 3 years ago
Is the better portals mod compatible with this pack?
Fish0p 3 years ago
I believe so. I use it with shaders which does'nt let me see through the portals but it seems to work fine with the nether atleast. I have yet to get a crash or the like since it only effects "portals" so im sure its fine with space travel. I do know it has native support for many dimension mods that use portals like the nether and the end.
Posted by FatherAimless 3 years ago
Hi i try to open the modpack first time (i download from technic)and it crushed :(
Hidelyenjoy 3 years ago
Please go to https://bit.ly/The-1-12-2-Pack-Issues for help!
Posted by xJon 3 years ago | Modpack Creator
Hey guys! I have been playing the 1.7.10 pack for a while now and have just seen that this new modpack is out. I have been playing it and I have noticed that the ICBM Tier 3 missiles have been removed? Is there any way to get them back or have they been removed completely? Kind regards, Geek
Strategy_Geek 3 years ago
They are unimplemented by the mod at the moment, hopefully they will be back soon :)
Posted by xJon 3 years ago | Modpack Creator
Crashing before loading into world and said the problem was Default World Generator, then second try "Unknown"... Get Link says failed too! Help :(
ForgedAlly 3 years ago
Please go to https://bit.ly/The-1-12-2-Pack-Issues for help!
Posted by xJon 3 years ago | Modpack Creator
Hi, can you add lycanites' mobs and infernal mobs to make the game more challenging? Secret Rooms and Aether would be nice as well.
Ryanmp99 3 years ago
You can always add mods to the modpack manually but make sure to keep back-ups of the mods you add due to updating the pack removes everything you added. I personally add ProjectE.
Posted by FatherAimless 3 years ago
Right so a huge thing is missing from the pack. RFtools and it's related mods would allow for interdimensional transport of redstone signals rf power and much more. Although there are probably ways to achieve similar things already within the pack, this would make it possible to easily have interdimensional factories etc. Ender.io doesn't have the capability to transmit redstone signals across dimensions.
BIGWALLE10 3 years ago
Or I I'm just being stupid and I need help lol
Posted by BIGWALLE10 3 years ago
I think it would be cool if you added tektopia, I feel like it would make the pack feel more alive...
DisgracedAlmond 3 years ago
I relly like this modpack and i thing if you add Aether and Base Materials (Maybe Mo creatures) will be more complete
IGalaxyZeroI 3 years ago
This is good, it's the first modpack I've played in-depth. I have to admit I installed flans mod along with it, nothing beats piloting a helicopter in the nether. I also switched voxel map out for journey map because I believe it has a better cave map system. But yeah I really enjoy this, my only grip is that it's pre-1.13 lol (not authors fault) I hate swimming in water now I feel so slow.
KiwiMiner 3 years ago
I'm so glad to hear you're enjoying it :)
Posted by xJon 3 years ago | Modpack Creator
Hello! I was wondering if you have considered adding the Wireless Crafting Terminal mod? It improves AE2 and the ME systems.
LGTBongo 3 years ago
How about ice and fire? It adds new unique mobs and items and it’s one of my all time favorite mods. Having mystical creatures and tons of tamable mobs and even challenging boss battles!
DisgracedAlmond 3 years ago
Can you add physica nuclea physics and physica modular forcefields? They are fun mods that work well with mods like icbm and AE2
DisgracedAlmond 3 years ago
Both of them are only available for MC 1.7.10.
Posted by xJon 3 years ago | Modpack Creator
Hello everyone! my boys and I are having a blast with this pack. id like to say a very big thank you for putting it together. I had one question/comment/concern/whatever. It feels like the mobs are not spawning in caves or dark areas. Is there anything affecting their spawns? I have already put the game difficulty on hard but it remains unchanged. Anything i can check out in regards to this? Maybe its just me...but i spent a long time in a dungeon but the only mobs i saw came out of mob spawners.
arcteris 3 years ago
HI, I'm so glad you're enjoying them modpack! If you want to report an issue, please do it over https://bit.ly/The-1-12-2-Pack-Issues. Thank you!
Posted by xJon 3 years ago | Modpack Creator
Hello! In the 1.7.10 pack there was a "Clipboard" item introduced by Factorization, which allowed turning part of your inventory in a 3x3 grid. Has this been disabled or does the mod replacing Factorization not contain this item? I can't find a similar crafting-related item in any of the other mods either.
supervoltage 3 years ago
Hi, unfortunately Factorization was never updated to 1.12.2. If you want a similar feature you could manually add the Charset Lib & Charset Crafting mods.
Posted by xJon 3 years ago | Modpack Creator
Thanks for the reply! On the topic, are you intending to include Charset Crafting or perhaps a mod which includes a similar utility into a future update to the modpack? Thanks in advance!
Posted by supervoltage 3 years ago
Not currently, but feel free to suggest new mods over https://bit.ly/The-1-12-2-Pack-Issues!
Posted by xJon 3 years ago | Modpack Creator
Hi I get Industrial Craft 2 achievements when I complete them but I cannot see them when I open the advancements tab in the menu. How can I see them please help.
bolts11431 3 years ago
Please go to https://bit.ly/The-1-12-2-Pack-Issues for help!
Posted by xJon 3 years ago | Modpack Creator
I found a bug. when I finished the Extreme Reactor multiblock structure my map started flashing blue and only when I move the mouse can I see the existing blocks on the map
DarinS2 3 years ago
Please go to https://bit.ly/The-1-12-2-Pack-Issues for help!
Posted by xJon 3 years ago | Modpack Creator
Any plans on fixing the t3 launch controls in icbm?
SwankyMcSwankyPants 3 years ago
It's not yet implemented by the mod. Hopefully they will update it soon.
Posted by xJon 3 years ago | Modpack Creator
Does anyone know how to re-enable dynamic FOV? I.E. make it so when you sprint your FOV changes
ReshiTheDragon 3 years ago
It's in the \machinemuse\numina.cfg file.
Posted by xJon 3 years ago | Modpack Creator
could u add Project E to the modpack?
Smileskun 3 years ago
You can add mods to packs by putting them in the mods folder of the pack.
Posted by Fish0p 3 years ago

Latest Update

The 1.12.2 Pack was updated to version 1.5.6