Install The 1.7.10 Pack

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (The 1.7.10 Pack) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select The 1.7.10 Pack from the list on the left. The launcher will handle everything else!

The 1.7.10 Pack

by xJon
Version 0.10.15 • Minecraft 1.7.10 • uses Technic Solder

The 1.7.10 Pack updated to version 0.9.8

The 700K update! Yes! We're releasing an update every 100K downloads now as a policy - so you better tell your friends. Actually, this will probably be the last major update to the pack, although more minor updates can be expected if there are any new bugs. A few weeks ago we asked you whether you want new mod additions to the pack, in this (probably) last opportunity for a major modpack update - and we've got your answers! So here it is - the changelog! (also there's no quote of the day today because today is not today). - By your request in the poll from Discord: Added Modular Force Field Systems (and the VoltzEngine library mod) and Thaumic Horizons! Additionally, we've added Default Options for the new modpack players here to get better default graphic settings, Ding because loading takes time, and MAtmos (with the Rhapsodia expansion) to make things interesting - although it's disabled by default as it takes more RAM; if you're interesting in trying the new upgraded sound system, enable the MAtmos mod through the LiteLoader menu and then choose the Rhapsodia resource pack. - Updated 25 mods. We are too shocked that some mods still update for 1.7.10, although this isn't expected to continue. - Some configuration changes, changed the server LaunchServer.bat file to work better, and more. Currently set to the "Latest" branch, and should be pushed to "Recommended" hopefully soon. Thank you so much for the support through donations and even just through DMs in Discord, it really helps with the motivation keeping this project up for over 3 years now. If we're lucky with no major bugs, this will be the last update of the modpack probably. But we're still in Discord! If you want the fully detailed changelog of this version, it can be found in this link: http://bit.ly/v0-9-8 Enjoy! :)
xJon xJon in The 1.7.10 Pack ·

Comments

Thanks for creating this pack. It's my go-to pack for when I want to play with everything and the kitchen sink. I was curious about the full changelog but it looks like the link (http://bit.ly/v0-9-8) is returning a "Pack isn't solder enabled" message. Is this a temporary error or is there an issue with the Changelogger service?
vortaqthemighty vortaqthemighty ·
Replies
The Changelogger is currently not working, unfortunately, but thank you for your feedback :)
xJon xJon · Creator ·
The Changelogger service is back up again ????
Isigiel Isigiel ·
Hi, could you plz consider adding a setting to disable the taint lands in the thaumcraft mod. Not disabling the entire mod, but just the taint part. It's really annoying to always have to deal with them instead of doing other stuff. Would rather want a disable setting for the taint only, but if that's not possible maybe you could set the chance of taint biomes spawning down. One more thing, in the ProjectRed mods there is an ore called electrotine wich i can't find when mining, maybe its in another dimension but if not could you maybe look into it. :)
einar4050 einar4050 ·
Replies
Update: I found an old post about the electrotine issue which said that the oregen was set to false and that we can turn it on manually if we want. But where do I do that(which file) and do I just set oregen to true? Ps: The taint issue still stands.
einar4050 einar4050 ·
Found out that I can go to config to the project red mod and thaumcraft mod and set oregen to true for electrotine and turn off or minimize the chance of taint biomes spawning. :) Thx for making customizations so easy by leaving notes and such in the files. Thx!
einar4050 einar4050 ·
I really love all the mods of this pack. It just makes playing everything much more fun because there is just soo much to do. But PLEASE update the Thaumcraft mod to the new Thaumcraft 6 version. The new research methods and just the new implementations make this mod very unique. Thank you for the work of this pack in general but the update of this mod would be very appreciated as well :)
kowalski34 kowalski34 ·
Replies
Thaumcraft 6 is not available for Minecraft 1.7.10 unfortunately
xJon xJon · Creator ·
Ah ok, I see, unfortunate. Thank you for the quick reply though :)
kowalski34 kowalski34 ·
Awesome pack! One issue I've personally noticed though is with Pam's Harvestcraft; there should be an item called a shipping crate, but it does not seem to be available. It was added in a later version of the mod, so I was wondering if the version might be outdated, and if so, would you be able to update the mod? Thanks for your work regardless!
Freponad Freponad ·
Replies
The mod is updated to its latest version for 1.7.10 unfortunately.
xJon xJon · Creator ·
Really? Dang, that sucks. Thanks for the swift response at least!
Freponad Freponad ·
Can you please add the fossil and Archeology mod
_Herbert_HD_ _Herbert_HD_ ·
Can you add ships mod
Zoldlike Zoldlike ·
You should make a version of this mudpack for 1.12.2
XcelOrbit XcelOrbit ·
Replies
*modpack
XcelOrbit XcelOrbit ·
no... 1.7.10
herost3v3101 herost3v3101 ·
DefenseTech still broken, Cruise Launcher recipe uses error item, half of the mod is useless without it.
jurastw jurastw ·
Replies
https://github.com/xJon/The-1.7.10-Pack/issues/1501
xJon xJon · Creator ·
will yall make a pack like this again in a newer version of minecraft
CoolSlimeGaming CoolSlimeGaming ·
Replies
Tell this to mod creators!
xJon xJon · Creator ·
Latest Update
Our donor cape hosting has been migrated as well, but a reinstall is needed for it to be updated. Apologies for the inconvenience.