Install The Pixelmon Mod

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (The Pixelmon Mod) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select The Pixelmon Mod from the list on the left. The launcher will handle everything else!

The Pixelmon Mod Version 1.16.5-9.1.11

created by PixelmonMod on Minecraft 1.16.5 using Technic Solder

The Pixelmon Mod updated to version 6.0.0


Pixelmon 6

- Updated to Minecraft 1.12.2

Additions:

- Added 192 Pokémon:

Cherubi, Cherrim, Ambipom, Buneary, Lopunny, Glameow, Purugly, Stunky, Stunktank, Spiritomb, Gible, Gabite, Garchomp, Hippopotas, Hippowdon, Lickilicky, Tangrowth, Rotom, Dialga, Palkia, Giratina, Cresselia, Phione, Manaphy, Darkrai, Shaymin, Arceus, Victini, Patrat, Watchog, Lillipup, Herdier, Stoutland, Purrloin, Liepard, Pansake, Simisage, Pansear, Simisear, Panpour, Simipour, Munna, Musharna, Pidove, Tranquill, Unfezant, Blitzle, Zebstrika, Woobat, Swoobat, Drilbur, Excadrill, Audino, Timburr, Gurdurr, Conkeldurr, Tympole, Palpitoad, Seismitoad, Throh, Sawk, Petilil, Lilligant, Basculin, Darumaka, Darmanitan, Maractus, Scraggy, Scrafty, Yamask, Cofagrigus, Trubbish, Garbodor, Mincinno, Cincinno, Gothita, Gothorita, Gothitelle, Ducklett, Swanna, Vanillite, Vanillish, Vanilluxe, Deerling, Sawsbuck, Karrablast, Escavalier, Foongus, Amoonguss, Frillish, Jellicent, Alomomola, Ferroseed, Ferrothorn, Tynamo, Eelektrik, Eelektross, Elgyem, Beheeyem, Axew, Fraxure, Haxorus, Cubchoo, Beartic, Shelmet, Accelgor, Stunfisk, Mienfoo, Mienshao, Druddigon, Vullaby, Mandibuzz, Heatmor, Durant, Deino, Zweilous, Hydreigon, Cobalion, Terrakion, Virizion, Tornadus, Thundurus, Reshiram, Zekrom, Landorus, Kyurem, Keldeo, Meloetta, Genesect, Bunnelby, Diggersby, Fletchling, Fletchinder, Talonflame, Scatterbug, Spewpa, Vivillon, Litleo, Pyroar, Flabébé, Floette, Florges, Skiddo, Gogoat, Pancham, Pangoro, Furfrou, Espurr, Meowstic, Honedge, Doublade, Aegislash, Spritzee, Aromatisse, Swirlix, Slurpuff, Inkay, Malamar, Binacle, Barbaracle, Skrelp, Dragalge, Clauncher, Cawitzer, Heloptile, Heliolisk, Tyrunt, Tyrantrum, Amaura, Aurorus, Sylveon, Hawlucha, Dedenne, Carbink, Goomy, Sliggoo, Goodra, Klefki, Phantump, Trevenant, Pumpkaboo, Gourgeist, Bergmite, Avalugg, Noibat, Noivern, Xerneas, Yveltal, Zygarde, Diancie, Hoopa, Volcanion.

- Added Megas: Absol, Aerodactyl, Altaria, Beedrill, Gallade, Garchomp, Gardevoir, Gengar, Glalie, Mawile, Medicham, Metagross, Pidgeot, Pinsir, Slowbro, Tyranitar.

- Added items: Adamant, Lustrous, Griseus Orbs. Burn Drive, Chill Drive, Douse Drive, Shock Drive, Gracidea, Prison Bottle, all the remaining creation plates (which is all except the Pixie Plate).

- Added moves: Judgment, Techno Blast, Secret Sword (effect), Relic Song (effect).

- Added the rest of the Flower Gift ability's functionality.

- Added Gracidea flower (Flower Forest biome, you're welcome).

- Added Fossils: Sail, Jaw.

- Added new Apricorn tree models

- Added an entirely new spawning system (BETA! Use '/spawning beta async' to test out, config option to set)

- Added Forfeit clause.

- Added Tier JSONs.

- Added GUI support for Tiers.

- Added command: /tiershow.

- Added deep storage system to safely store Pokémon that are in player data but not in-game yet.

- Added command: /deepstorage to view stored Pokémon, or collect any that have been added.

- Added number of Mew clones to Pokémon Editor.

- Added world migration from 5.1.2 -> 6.0.0.

- Added item remapping from fake Pixelmon mods -> 6.0.0.

- Replaced some GUI button selections with drop-down menus which look way, way better.

Fixes:

- Removed Mr.M.

- Fixed catching Pokémon being super hard! Turns out it was an actual bug, not just superstition.

- Fixed Castform and Deoxys not defaulting to their normal forms.

- Fixed Baton Pass in AI.

- Fixed Transform causing HP to display incorrectly on the client side.

- Fixed HP animations for lower level Pokémon not being nearly smooth enough for me.

- Fixed battle state corruption when a player crashes and rejoins.

- Fixed Multiscale affecting Endeavor.

- Fixed Sticky Web failing when targeting a fainted Pokémon.

- Fixed incorrect Abomasnow stats.

- Fixed Regenerator not updating HP client side, nor animating it.

- Fixed multi-hit moves hitting too many times.

- Fixed experience displaying incorrectly after an event has modified it.

- Fixed Power-Up Punch not making contact.

- Fixed Dark Void being 100% accurate.

- Fixed a crash caused by out-of-sync Berry Tree tiles.

- Fixed a crash caused by out-of-sync Apricorn Tree tiles which is definitely a separate bug deserving a separate line in the changelog.

- Corrupted Apricorn Trees will be automatically purged and the entire fiasco logged. You're welcome!

- Fixed Heat Crash and Heavy Slam dealing no damage when target weighs under 33kg.

- Fixed /endbattle causing NPC trainers to give out multiple sets of rewards.

- Fixed selected Pokémon changing immediately before battle.

- Fixed battle clauses not being imported correctly.

- Fixed Dig external move breaking blocks they probably shouldn't break.

- Fixed Pixelmon painting bounding box.

- Fixed trading machine client crash when player display names are hacked into having $ symbols. Why though.

- Fixed some of the weirder biomes not getting any spawns.

Changes:

- Safari Balls get a bonus to catchrate if you are in a savanna

- Aggressive Pokémon and trainers will leave you alone if you're in creative mode.

- Boss Pokémon now have maximum IVs and EVs.

- Removed Technic blocker since that never really stopped anybody.

- Removed the OST because we respect the composer's wishes.

- Don't silence errors relating to base stats loading as they're pretty important errors.

Performance:

- Updated to 1.12.2 which made things faster. Stop laughing, it's true.

- Greatly reduced RAM consumption by replacing model cache with model holder.

- Slightly improved overall performance by removing several hundred unnecessary classes.

- Reduced the despawn radius to 60 blocks and made Pokémon despawn more harshly.

- Replaced Apricorn tree models (2.5x boost to FPS while facing a hundred Apricorn trees)

API/Back-end (For sidemodders):

- Removed PixelmonApi (The class file, I mean).

- Added a large and versatile spawning API.

- Added PixelmonCommand to API.

- Added Dialogue with choices API.

- Fixed PokemonSpec#apply(...) not updating the model. Bet you didn't even notice.

- Rewrote evolutions to make them far more flexible and far easier to modify externally.

- Rewrote most of the texture handling code.

- Fixed Pixelmon.'devEnviroment' being spelled wrong! How embarrassing.

- Added copy function to PokemonSpec to escape object reference.

- Made the Pixelmon config's back-end suck a lot less.

- Moved all the Pokémon models into a separate subfolder under models. Sorry about your resource packs.

- Added HeldItemChangedEvent.

- Added SetBattleAIEvent to make it easy to customise specific opponents' battle AI.

- Added BaseStatsLoadEvent to modify base stats as they are cached.

- Added LevelUpMovesEvent to tamper with level up move-sets as they are checked.

- Added BattleEndEvent which is guaranteed to fire for all battle ending.

- Marked PlayerBattleEndedEvent and PlayerBattleEndedAbnormalEvent as deprecated. Use BattleEndEvent.
PixelmonMod posted a changelog update for The Pixelmon Mod 6 years ago

Comments

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vc pode consertar
Posted by gappe12345 6 years ago
oi pra mim deu erro de dowload
Posted by gappe12345 6 years ago

Latest Update

The Pixelmon Mod was updated to version Pixelmon 9.1.11