Install MK's AP [resource intensive]

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Step 2

Type in the modpack name (MK's AP [resource intensive]) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select MK's AP [resource intensive] from the list on the left. The launcher will handle everything else!

MK's AP [resource intensive] Version 2.31

created by DarkMetaknight on Minecraft 1.7.10

Changelogs

Version 2.31

Posted

*Updated CodeChickenCore
*Added Coremods such as CodeChickenLib to the base mods folder, for futureproofing if their automatic downloads are ever removed/break. 1.7.10 is very old at this point; I want this pack to work for as long as possible! :)

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Version 2.3

Posted

Hopefully Final Update Pass! (It's been too long since one of these...)
Updates, and no more fire lords from chainmail.
+Added Uncrafting Table, times have changed and it works better than the twilight forest one anyway! (The other one is still craftable if you prefer it's looks.)
*[CraftTweaker] You can no longer become a fire bender by uncrafting chain armor.
*Updated Hammer Time! SERVERS NOW WORK YEEEES.
*Replaced Archimedes Ships with Archimedes Ships Plus! Basically a continued, better version with submarines too!
*Updated Doomlike Dungeons
*Updated Roguelike Dungeons
*Updated Invasion Mod
*Updated Inventory Tweaks
*Updated Mo' Villages
*Updated Natura
*Updated Treecapitator
*Updated Fastcraft
*Fixed the NPCs again, because of course the like 3 new items added by Archimedes Ships Plus shifted their IDs AGAIN.

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Version 2.2

Posted

2.2 - The probably still not final update
*[options.txt] Changed the dragon fly controls to Numpad 9 and 6, apparently even though it's the same thing but for different vehicles (flying up and down) Archemedes doesn't like conflicting controls.

Changed Lycanite's controls to not take too many keys, this allowed room for other controls to be a little less combersome, the controls are also aligned more with the regular version! (Yes, running out of keys is an actual issue, so many backpack and utility keys from mods...)

Also made the resource pack (map compatibility thing) active from the start.

*[Customnpcs Dawn and Dusk NPCs] Fixed them by 1. making them not burn in sunlight, and 2. remaking them for servers.
*[thebetweenlands config] Fixed Twilight Forest Biome ID Conflicts.
*[zeldaswordskills] Lowered the spawn rate of Water Octoroks from 8 to 5.
*[MoVillages] Disabled Ocean villages because they caused a crash in Savanna biomes. (Yep, I have no clue why either...)

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Version 2.1

Posted

*A file, "Baubles-1.7.10-1.0.1.10.jar" was missing from the clients and needed to be manually added. (Automatic downloading of it through Dropbox didn't work since it's down.)

*options.txt error corrected; Dragon flight controls. (FlyUp is 72, FlyDown is 80)

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Version 2.0

Posted

At this point, I consider this version of the pack completed - No worries though! A 1.8 version of this modpack (both versions) will be uploaded "soon." (tm)

In other words, unless some issue appears in the 1.7.10 versions, future updates will be to the 1.8 editions.

2.0 - The "Final" Update!
*Most major: options.txt now included in the download, this will reset options; the reason I had it separate earlier was because Optifine had so many settings, but honestly it's just not worth the inconvenience of a separate download for controls now.
*Configured MoVillages villages to spawn slightly less frequently (20 > 24)

*Following configurations made mostly because literally in the last like, roughly 50 hours of play, I've seen none of these and ONLY roguelike dungeons:
*Configured most default dungeons from Better Dungeons (Chocolate Dungeons) to spawn more often. (NPCVillage 80 > 40, castlesRandomized 50 > 30)
*Configured DoomlikeDungeons to spawn slightly more often (7 > 6)
*Configured Roguelike Dungeons to spawn slightly less often (10 > 9)

I'm hoping that this will increase dungeon variety, let me know what you guys think of this change through playing the pack; something I don't have time for.

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Version 1.9

Posted

1.9 - A new dimension, dinos, and MORE customization! (No Elytra though.)

This update includes a new dimension and more! Search swamps, and the seas of the Nether, you may find some interesting stuff...

As it turns out, MyWorldGen is compatible with Roguelike Dungeons, so...The poll kinda had no point to it. *shrug*

CraftTweaker and Minetweaker RM let you change recipes in-game (through "/mtrm"), be very careful with it though; it really does change the recipe, and globally between worlds!

MyWorldGen and Schematica allow you to save and load schematics, MyWorldGen uses the same file format that tools such as MCedit does. I'm not sure what Schematica uses.

+ Added CraftTweaker
+ Added MineTweaker Recipe Maker
+ Added The Betweenlands
+ Added Tall Doors, which adds drawbridges and well, Tall Doors.
+ Added MyWorldGen
+ Added Schematica
+ Added Mowzie's Mobs

+ Added Fossils and Archeology (With the recipe for the Analyzer disabled for balance purposes. Delete the "MineTweakerRecipeMaker" folder in the "scripts" folder in the modpack directory to disable/reset this change.)

+ Added the DNA Store NPCs, "Dawn N. Ae" and "Dusk N. Ae" which sell the player DNA in exchange for fossils. Add these NPCs through the first page of the NPC Copy Tool. (Cheats will have to be enabled, it's not the best solution, but it works.)

* Updated Lycanite's Mobs.
* Configured Rahovart's HP multiplier from 1.0 to 0.65 (3,575 hp)
* Removed unnecessary config files (for removed mods) from the server downloads. (I consider this a fix, not a removal.)

* Updated the controls file for The Betweenlands. The fly up/down buttons for the dragon are now the same as the up/down buttons for Archemedes' Ships as well. Why? Because you'll never be on both at the same time.

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Version 1.8.6

Posted

1.8.6 - A ZSS update!

*Updated Zelda Sword Skills to 2.5.1
Mana is now a thing, among other additions such as Zelda's quest. Yes, it's one mod, but the big changelog tells me that it's worth updating the pack for. Furthermore, this is one of the main mods in the pack.

Note: As always, please post on the Minecraft Forum page of this modpack if you have any issues, a bug not reported is a bug not found!

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Version 1.8.5

Posted

1.8.5 - The Deconstruction Fix!
- Removed Deconstruction Table, it was broken, and also redundant!

Just use the Twilight Forest uncrafting table instead.

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Version 1.8.4

Posted

1.8.4 - The Gold Octopocalypse Purge
Just a small update that fixes gold octoroks spawning at ridiculously high rates in certain biomes.
*Removed all allowed biomes for Gold Octoroks to spawn in in the config, and did the same for normal ones.

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Version 1.8.3

Posted

1.8.3 - I fixed it! (I think)
* Downgraded deconstruction table to 2.2.6 instead of 2.2.7.
* Updated Battlegear 2 to 1.0.8.3

My goodness it's been a long journey, I had to do quite a bit of research for this one, found out it was a conflict between NEI and Deconstruction Table, after downgrading DT, it magically works, I crafted over 20 times, the crash never happened.

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Version 1.8.2

Posted

1.8.2 - The Forge update.
Not that it doesn't work without this, but I should update it ahead of time.
* Updated Minecraft Forge.

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Version 1.8.1

Posted

1.8.1 - A major fix.
* Updated CodeChickenCore, an issue of it being out-of-date should be fixed now. (Thanks to LugiaFanRS for reporting this! Sorry it's a bit late, hope you're still here.)

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Version 1.8

Posted

1.8 - An update about well...Updates.
*Updated NotEnoughItems.
*Updated Deconstruction Table, the latest version is at CurseForge but the MC Forum page is one version behind apparently. *shrug*

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Version 1.7

Posted

1.7 - A replacement update! (Decided by the poll which finally had a conclusion.)
+ Added Zelda Sword Skills Addon, complete with no Octopocalypse!
-/+ Replaced Universal Coins with Deconstruction Table.

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Version 1.6

Posted

+ Added Eldritch Empires (no forge version specified, so yolo.)
- Removed Zelda Sword Skills Addon, it doesn't work with the latest ZSS apparently, said by the mod dev.
*Updated Antique Atlas
*Updated Zelda Sword Skills

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Version 1.5

Posted

- Removed Grimore of Gaia, the reason behind this is that it didn't go with the original purpose of the modpack, night time should be dangerous, but not you-need-diamond level, dungeons are where it gets real.

1.5 it comes alive with a redstone update overdrive! (Couldn't help it.)
+ Added Redstone Paste
+ Added More Pistons
+ Added GollumCore (needed for More Pistons)

*Updated Zelda Sword Skills
*Updated Battlegear 2

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Version 1.4

Posted

+ Added Dragon Mounts
+ Added SkinPort, 1.8 skin support is now a thing!
+ Added Hammer Time! (Good replacement for Tconstruct 3x3 digging tools, they look better too!)

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Version 1.3

Posted

1.3 - The crash-solving update?
* Updated Doomlike Dungeons.
+ Added Fastcraft again, it's in the other pack which has Thaumcraft, so it can't be the one causing crashes.
- Removed Tinkers' Construct, was OP and made the True Master Sword worthless. (Plus, this might solve the crash.)

And the "ghosting" enemies in multiplayer...I don't even know.

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Version 1.2

Posted

1.2 - Config changes 'n stuff 1.
*Config: Configured (you guessed it) Lycanite's Mobs to spawn less from sources like fire or lava, configured Nether Souls spawn weight/rate to less.
-Removed Fastcraft, apparently with it's world-gen modifications Thaumcraft didn't like it. This is still experimental however as perhaps Better World Generation 4 is the real culprit.

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Version 1.1

Posted

Official release.
*Config: Changed Lycanite's Mobs spawn rate from 1 to 0.1, and the delay between event spawning from 200 to 400. Probably not the last changes I'll make...

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Latest Update

MK's AP [resource intensive] was updated to version 2.31