MK's AP [resource intensive] updated to version 2.2
2.2 - The probably still not final update
*[options.txt] Changed the dragon fly controls to Numpad 9 and 6, apparently even though it's the same thing but for different vehicles (flying up and down) Archemedes doesn't like conflicting controls.
Changed Lycanite's controls to not take too many keys, this allowed room for other controls to be a little less combersome, the controls are also aligned more with the regular version! (Yes, running out of keys is an actual issue, so many backpack and utility keys from mods...)
Also made the resource pack (map compatibility thing) active from the start.
*[Customnpcs Dawn and Dusk NPCs] Fixed them by 1. making them not burn in sunlight, and 2. remaking them for servers.
*[thebetweenlands config] Fixed Twilight Forest Biome ID Conflicts.
*[zeldaswordskills] Lowered the spawn rate of Water Octoroks from 8 to 5.
*[MoVillages] Disabled Ocean villages because they caused a crash in Savanna biomes. (Yep, I have no clue why either...)
*[options.txt] Changed the dragon fly controls to Numpad 9 and 6, apparently even though it's the same thing but for different vehicles (flying up and down) Archemedes doesn't like conflicting controls.
Changed Lycanite's controls to not take too many keys, this allowed room for other controls to be a little less combersome, the controls are also aligned more with the regular version! (Yes, running out of keys is an actual issue, so many backpack and utility keys from mods...)
Also made the resource pack (map compatibility thing) active from the start.
*[Customnpcs Dawn and Dusk NPCs] Fixed them by 1. making them not burn in sunlight, and 2. remaking them for servers.
*[thebetweenlands config] Fixed Twilight Forest Biome ID Conflicts.
*[zeldaswordskills] Lowered the spawn rate of Water Octoroks from 8 to 5.
*[MoVillages] Disabled Ocean villages because they caused a crash in Savanna biomes. (Yep, I have no clue why either...)
Comments