Install Lord Craft - Your Tale (Alpha)

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (Lord Craft - Your Tale (Alpha)) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select Lord Craft - Your Tale (Alpha) from the list on the left. The launcher will handle everything else!

Lord Craft - Your Tale (Alpha) Version a1.2.0

created by LordDan1989 on Minecraft 1.7.10

Changelogs

Version a1.2.0

Posted

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Alpha 1.2.0

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MOD UPDATES
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[Updated] Minecraft Comes Alive updated to v5.0.6
[Updated] Radix-Core updated to v2.0.2 (MCA Dependency)
[Updated] Mine and Blade: Battlegear updated to v1.0.8
[Updated] Botania updated to r1.6-191
[Updated] DecoCraft updated to v2.0.1
[Updated] Gany's Surface to v1.11.11
[Updated] Hardcore Ender Expansion to v1.8.1
[Updated] SGS Treasure to v3.0.4

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NEW MODS
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[New] Steve's Carts (To help fill some Automation Gaps)
[New] OpenBlocks
[New] Extra Utilities (To add basic pipe functionality to fill some automation gaps)
[New] Simple Tanks (With the kegs from Brewcraft gone, they became a necessity)
[New] Ex Nihlo
[New] EvilCraft (Because some of you are disgraceful ;)
[New] Realistic World Generation (Disabled by default)
[New] Biomes o' Plenty
[New] Millenaire
[New] Medieval Mobs
[New] JAS (Just Another Spawner) and JASCA (Compatibility Addon)
[New] More Materials
[New] Expanded Armory (Balkon's Weapons Addon)
[New] XP Teleporter
[New] Matmos Mod
[New] Liteloader (Required by Matmos)
[New] BetterFPS

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MOD REMOVALS
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[Removed] Brewcraft (Appears Abandoned, sprayer can crash, pipes no longer work with it)
[Removed] RedGear Core (Only used by Brewcraft)
[Removed] Alternate Terrain Generation (Replaced by Realistic World Generation)
[Removed] AbyssalCraft (Bad performance and entity related crashes stopped upon its removal)
[Removed] Hardcore Quest Mode (Temporarily, as I have more important things to setup)
[Removed] Warp Book (In favor of XP Teleporter)
[Removed] The Whetstone Mod (Random crashes caused by the dropHandler)

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CONFIG CHANGES
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[Config] All TwilightForest Biome ID's changed to avoid conflict with Biomes o' plenty
[Config] Slightly decreased rate in which you get hungry
[Config] Changed EvilCrafts "biomeDegraded" biome ID from 105 to 236 to avoid conflict with BoP
[Config] Huge effort to make Millenaire Villages and Lone Buildings spawn within BoP and Realistic World Gen Biomes
[Config] Disabled the "RadioVillager" added by OpenBlocks (He sells CD's and looks like a gay Elvis Presley, not kiddin')
[Config] XP Teleporters will cost XP to "Link" the 'porters, not to actually teleport.
[Config] Tweaked the spawn rate of Shipwrecks to accommodate new Ocean biomes added by Biomes o' plenty.
[Config] All farming related activities (cactus growth, cocoa growth, crop growth, sapling growth etc) have been dropped from 4 to 2 (vanilla: 1)
[Config] Crops absolutely NEED sunlight to grow!

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BUG FIXES
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[Fix] Discovered Witchery was overwriting two potions, fixed.
[Fix] Changed TYPE of Piranha from MONSTER to WATERCREATURE so it no longer spawns on land[]

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SKIN UPDATES
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* Brigand Skin from Medieval Mobs replaced with a more Medieval looking skin
* All skins in Minecraft Comes Alive replaced with better, more Medieval looking skins
** Based mostly on Peasantry and Nobility, look at the difference between Farmers and Clerics for instance :)
* Replaced the Wizard & MoneyChanger Testificate skins from Thaumcraft with a more Medieval looking one
* Replaced the Evil Testificate Skin from EvilCraft with a more Medieval looking one
* Replaced the TConstruct Villager skin with a more Medieval looking one.
* Replaced Norman Bandit (1 and 2) Skins with something a little more intimidating.

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DISABLED ITEMS & BLOCKS
Keep in mind this is a low tech Medieval pack. Whilst some mods offer
useful items, some of them also add items inappropriate for the era.
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* Sonar Goggles, Scanner, Energy Pipes and Energy Nodes from Extra Utils
* Quarry, Generators, QED and Ender Flux Engine from Extra Utils
* All three solar engines for Steve's Carts
* Projector, Map Memory Modules, Assistants Base and Cartographer from OpenBlocks
* Pedometer, Sprinkler, Slimealyzer, Sonic Glasses and Crane from OpenBlocks

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SPAWN CHANGES
All done via JAS configs - Took me freakin' weeks!
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* Ambient Birds from Biomes O' Plenty now spawn in all biomes that contain trees
* Pixies from Biomes O' Plenty will now spawn in Enchanted Forests from Twilight Forest
* Biomes o' Plenty Wasps will now spawn in Flower Fields and other Flower heavy biomes
* Biomes o' Plenty Rosesters will rarely spawn in Flower Fields and other flower heavy biomes
* Biomes o' Plenty Phantoms can rarely spawn in all Nether Biomes (Hell, Viceral etc)
* Biomes o' Plenty Globs will spawn in all Swampy/Marshy biomes
* Ye Gamol Chattels' Ghost, originally only spawning in Mooshroom Biomes, will now spawn in all Nether Biomes and any other sinister biomes.
* Twilight Forest Passive Creatures (Deer, Birds, Boar, Rabbits, Squirrel) can now spawn naturally in suitable BoP Biomes
* Added Oceancraft mobs to Ocean and River biomes added by Realistic World Gen and Biomes o Plenty (Fish in almost all water bodies too)
* Added the Oceancraft Cannibal to Rainforests and Jungles
* Stopped Bandits & Brigands from spawning in unsuitable biomes (Ocean, Nether, Artic etc)
* Piranha added to 'most' Jungle/Swamp biomes.. Watch your toes if the water is green ;)
* Bandits from Ancient Warfare (Native, Pirate, Bandit, Desert and Viking) added to MONSTER types and will now spawn in groups in the overworld
** They have good AI and stick in their groups, they travel well too. Be careful ;)

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NOTES
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* A new resource pack was added for Matmos (atmosphericSFX) which contains all the atmospheric sounds
* A new resource pack was added for Antique Atlas (AntiqueAtlasExtras) which adds colour maps and BoP/Thaumcraft support
* Realistic World Generation is disabled by default, you need to rename the file and remove the .disabled extension if you want to use it.
** Note that Realistic World Generation, whilst great, does not spawn oceans yet and you will miss out on Ocean Mobs (Sharks, Whales etc) and
** any ocean based structure spawns including Shipwrecks. This does not affect gameplay and should be your choice.

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Version a1.1.0

Posted

Change log
Alpha 1.1.0

[New] Custom Main Menu mod added (Main Menu is now customised to the pack)
[New] Added Simple Refinement Mod to allow Gold and Iron refinement (50% extra durability)
[New] Added Hardcore Quest Mode though the quests are a WIP
[New] Added Shipwrecks! mod to spice up the beaches and oceans.
[New] Added Oceancraft to spice up the beaches and oceans a little more
[New] Added the Chunk Gen mod that allows you to pre-generate a world (/chunkgen x y w h dim)
[New] Added Cyano's Wonderful Wands and Robes
[New] Added Pam's Harvest Craft
[New] Added Spice of Life to make food variety more important
[New] Added Hunger Overhaul to make farming more important
[New] Added AppleCore - Spice of Life and Hunger Overhaul dependency.
[New] Added Thirst Mod to accompany the hunger overhaul - makes for an interesting survival game
[New] Added Wawla addon for Waila
[New] Added Not Enough Keys
[New] Added SGS Treasure Mod
[New] Added Hay Craft
[New] Added Enchvil mod
[New] Added Iron Chest Mod
[New] Added Iron Chest Minecarts Addon
[New] Added Craft Haraldry
[New] Added Directional Redstone
[New] Added Rock Grinder mod
[New] Added MC+ Mods and API (Wheel, Loom and Cart)
[New] Added Hardcore Ender Expansion
[New] Added Warp Book
[New] Added Balkon's Weapon Mod
[New] Added No More Recipe Conflicts to deal with Shield/Lattice recipe conflict (and all the rest)
[New] Added Wild Caves 3 to spice up the caves
[Updated] Forge to v10.13.3.1403-1.7.10
[Updated] Gany's End to v1.9.0
[Updated] Minecraft Comes Alive updated to v5.0.4
[Updated] Botania updated to r1.6-188
[Updated] Abyssal Craft to v1.8.6
[Updated] Koadmaster's Pirates! updated to v0.7.5
[Removed] Sanguinmancy for throwing STDERR to do with Soul Corruption quite often
[Removed] Guide-API as no longer needed (Sanguimancy dependency)
[Removed] More Pistons for throwing "A critical error occurred instantiating the gui factory for mod MorePistons"
[Removed] Chest Transporter as the Iron Dolly from the JABBA mod does the same thing
[Removed] Medieval Fantasy as it began to play foul with other mods. It's now also outdated (1.7.2)
[Removed] Waila Harvestability in favour of Wawla
[Config] Set version checking for Grim3212core mods to false as the log was showing it to always fail anyway.
[Config] Set MCA Villagers Eye Blinking to false as it seems an unecessary visual effect.
[Config] Set Crafting Clay mob drops to true for Decocraft
[Config] Set the giant Redwood trees from natura to not spawn by default
[Config] Halfed the spawn-rate of Oceancrafts Seaweeds and reduced the spawn rate of shells slightly
[Config] Disabled Pam's Harvestcraft foods from being added to loot tables by Hunger Overhaul (due to a bug, see known issues)
[Config] Made all Juices and Smoothie's from Pam's Harvestcraft replenish Thirst for the thirst mod.
[Balance] Tweaked Pam's Market prices for Harvest Craft
[Balance] Slightly decreased the distance between each shipwreck and slightly increased ship generation
[Balance] Changed loot bags drop rate from 1 to 5 (Lower is more common)
[Balance] Set MCA Rose Gold Ore spawn rate to 5 from 1
[Balance] Removed crafting recipe for MRE due to insane amount of hunger it gives. (Still spawns in dungeon chests)
[Recipe] Changed Lattic's from Garden Stuff to sticks instead of plank due to recipe conflicts.
[Recipe] Changed the Plank Pole recipe from RPG Advance mod to use a Log instead of plank in the center due to recipe conflicts.
[Recipe] Registered AbyssalCraft TIN with Tinkers' so that Abyssal Tin can be used to make Tinker's Tin Blocks
[Recipe] Changed the sticks in the Rock Grinder recipe to work with all ore dictionary sticks.
[Recipe] Changed TConstruct Block of Tin recipe to be made of any tin from the ore dictionary.


KNOWN ISSUES


Furnaces do not appear to render when placed inside the MC+ cart but all other (compatible) objects do.
- TODO: Remove all mods and test again; thoroughly test compatibility before reporting anything to author. (STILL TO DO)

Food from Pam's Harvestcraft that has been placed into chests as loot by Hunger Overhaul vanish when right clicking in
hand to use them. I have disabled the food from being added by HO for the time being.

Rarely, it is possible for the hang to hang on "building terrain" when making a new world. This is due to ATG and the vast amount of
world generation. Close your game and re-open the world and you should be okay.

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Version A 1.0

Posted

The very first private Alpha version. This version is my initial testing, privately shared with friends to help iron out bugs, detect possible conflicting mods, tweak configs etc.

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Latest Update

The first public alpha is now available! (a1.2.0) PLEASE DO NOT DOWNLOAD IF YOU DO NOT INTEND TO ALPHA TEST! Please read the mod-pack details before trying!