Changelogs
Version 2.3.5
Posted
Updated Mods:
Chocolate Quest
Chococraft
AmbientSounds
Charm
Carry On
Atum
Capsule
AbyssalCraft
Animania
CreativeCore
Constructs Armory
Collective
Crying Ghasts
Cyclic
Dimension Doors
Cyclops Core
DiamondGlass
Enhanced Visuals
Disenchanter
FoamFix
Geckolib
Hammerlib
ImprovableSkills
Llibrary
OTG
Travelers Backpack
Patchouli
QuestRevamped
Unidict
UsefulBackpacks
WolfArmor
Not updated:
There is a new version of optifine available however it causes the game to crash when attempting to load ANY OTG world.
Version 2.3.0
Posted
Config changes:
-Minor change to allowed items from uncrafter from cyclic mod.
Updated mods:
-Animania
-WanionLib
-Unidict
-Twilight Forest
-CTM
-ToroQuestRevamped
-More Furnaces
-JEI
-Dregora
-Cyclic
-Chocolate Quest Repoured
-Charm
-Ambient Sounds
Version 2.2.6
Posted
Updated Mods:
-Controlling
-Diamond Glass
Replaced mods:
-MoreFurnaces replaced with MoreFurnaces-OmnifactoryEdition: Any currently placed furnaces should be fine. The original version of the mod looks to be abandoned. OmnifactoryEdition is a re-write which also fixes an issue with furnaces not dropping coal when broken.
Config Changes:
-Changed spawn rules for Selkies from Grimoire of Gaia - They were spawning EVERYWHERE and were rankly quite annoying.
-Disabled SquidGhasts from RolikMods mutated mobs
-Made a small adjustment to the allowed items in the uncrafting grinder from cyclic mod.
-Removed LakeTown structure from chocolatequest dungeons. It was not spawning in the world properly.
-Disabled dungeon protection system on Volcanos from chocolatequest.
-Made a small adjustment to how dungeons on the water spawn with chocolatequest.
Version 2.2.4
Posted
It seems the item dupe glitch also exists with the CQR backpack. It is however not craftable and can only be found as loot. Also given another bag option in the game, once you find the bag you'll likely never use another backpack.
Removed:
-IronBackpacks
Added:
-Useful Backpacks
-UteamCore - needed for useful backpacks
-CompactStorage
Config Changes:
-Adjusted loot for battletowers and CQR
-Adjusted starter set to remove/replace CQR backpack
-Disabled anthills in Grimoire of Gaia
-Added Kontron ore and fairy dust ore to veinminer
Version 2.2.0
Posted
Removed mods:
-Improved Backpacks - found a pretty bad glitch with the mod causing duplication and corruption
-Craftable Glowstone - like what? It's already craftable. I don't know why I had this in the pack.
-Paintings++ - If you use paintings I'm sorry. I never do and don't see the point in keeping it.
-ColossalChests - I like the concept but with the other storage options available its not really practical.
-Cubic Villagers - Was in the pack for an idea that never came to fruition and doesn't really fit with overall theme of the pack
-Teletoro - You can already use the nether for fast travel of this sort.
-Tree Harvester - more performance issues. Reverted back to veinminer for trees. Configs updated appropriately.
New Mods:
-Toroquest Revamped has replaced Toroquest.
-Ironbackpacks is back
-Travelers Backpack added
Mod Updates:
-Technically not an update but rolled Dimension doors back to latest official release instead of the unofficial one.
-Diamond Glass mod updated
Config changes:
-Disabled MCA update checker
-Veinminer config updated for tree support. Also removed stone walls from blocks mined by picks.
-Updated loot for both Chocolate Quest Repoured and Battletowers to reflect removal of improved backpacks and addition of travelers backpack and ironbackpacks
-Added Gravestone to blocks that can be broken in protected CQR dungeons
-Multiple mobs disabled from primitive mobs for both performance and playstyle reasons
Version 2.1.7
Posted
Updated mods:
-RPG-HUD
-ChocolateQuestRepoured
-AbyssalCraft
Removed mods:
-Damage Indicators - opted to go with the RPG HUD ability to do the same thing, reading is more accurate, has more info, and a cleaner interface.
Other fixes:
-Disabled right-click armor swapping. Causes a crash with CQR backpack and also makes you equip your backpack when trying to open it every time.
-Removed multiple older config files for mods no longer in the pack
Version 2.1.2
Posted
Disabled protection system in all dungeons except randomized castles.
Discuss this update (0)Version 2.1.1
Posted
Fixed Crying Ghasts and Giantspawn mods. Files somehow got corrupted when I copied them over to the published pack previously.
Discuss this update (0)Version 2.1.0
Posted
The Dungeons Update!
~90% of dungeons that were previously in the pack and spawning with structpro have been converted over to spawn with Chocolatequest with new enemies and new bosses. The ~10% that didn't make it just were either too complex or too simple and have been cut from the pack.
--Other changes--
Swapped out mods:
-Replaced BetterFPS with VanillaFix and Surge - I felt the requirement of Betterfps for user to select the best render method would more than likely NEVER get used properly.
-Replaced Magical Wings with Wings mod - Just the presence of magical wings in the pack made it so all fall damage was cancelled. Wings mod doesn't have this issue and has much more natural flight and can be equipped to baubles. Though I do miss the creative style flight, wings mod is just better all around.
Other new mods:
-Tree Harvester - I prefer the chop style vs veinminer, I had tree chopper in the pack for this previously but it had performance issues (veinminer config updated appropriately)
-GiantSpawn - Random giant zombies, who knew
-CryingGhasts - QoL mod
-Soulbound Armory - who doesn't like more gear
-WeepingAngles - They return! Had them in previous Hexical Future versions but not in HexFut4 before.
Mod Updates:
-CyclopsCore
-DungeonTactics
-Optifine
-CarryOn
-Moving World
Config Changes:
-Fixed a whoopsie in custom starting gear and tweaked starter set a little
-All loot config updated for ChocolateQuestRepoured, added custom dungeon spawn rules
-Fixed broken loot in battlestowers loot config
Version 2.0.1
Posted
Modpack loads properly now instead of loading vanilla minecraft..........WHOOPS!
Discuss this update (0)Version 2.0.0
Posted
Too many mod updates to count! Here's the other notable updates:
Forge version updated to 14.23.5.2854.
Replacements:
-Structpro replaced with Chocolate Quest Repoured
-Iron Backpacks replaced with Improved Backpacks
Added:
-Grimoire of Gaia
-Damage Indicators.
Removed and reason:
-Ignition Hydrogel - Just felt kinda pointless, only added a single block
-Cloud Boots Mod - Included in Chocolate Quest Repoured
-Wesleys Roguelike Dungeons - It was just overkill given all the other dungeon options in the pack and had it's own issues
-Side Slabs - not compatible with latest forge, crashes.
Updated Battletowers loot config to remove items from mods no longer in the pack and replace them with new ones.
Version 1.91.5
Posted
---Attention!!!---
Updated version of may or may not require you to start a new world. Glare torches will for sure need to be removed prior to updating.
Removed:
Floodlights - Latest version of the mod does not include redstone powered lights and there's no real way to produce electricity in the world.
Updated mods:
Abyssalcraft
Bedrockplus
Controlling
Cooking for blackheads
Cyclic
Dregora
Foamfix
HammerCore
JourneyMap
Keywizard
SilentLib
SimpleCorn
Tinker's Complement
Unidict
Universal Bestiary
Waystones
Wesley's Roguelike Dungeons
Version 1.91
Posted
Added mod:
-Utility Worlds
Config changes:
-Ruins no longer spawn in The End
-Various adjustments to mob properties via Roughmobs
-Fixed crash issue caused by mutated mobs mod spawning rules when loading into The End.
-LOTS of Ruins files added, didn't realize all the ruins templates I've been playing with were not in the published version of the pack..... whoops!
Version 1.90
Posted
Removed mods:
-Treechopper - As much as I prefer how trees fall with treechopper over veinminer the performance of veinminer is just much better. I ran into performance issues with treechopper.
-Version Checker - Only seems to work on certain mods and pretty much ALWAYS shows a false positive update.
Config Changes:
-Veinminer config for axes updated accordingly due to treechopper removal
-Battle towers broken loot drops removed.
Added mods:
-Charm
-Diet Hoppers
-Speedy Hoppers
Updated mods:
-OTG
-Aroma 1997 Dimensional World
-Everlasting Abilities
-Spartan Weapons
-CTM
-Atum 2
-Cyclops Core
-Defiled Lands
-AbyssalCraft
-Dregora
-FoamFix
-FloodLights
-Bookshelf
Version 1.86
Posted
Added mod:
-Magical Wings - Wings for creative style flight in survival. Expensive to craft, as they should be.
Removed mods:
-Adobe Blocks - Didn't really add any substantial variety compared to whats already in the pack
-Blur - Really just a tiny visual personal preference and I've read that it doesn't play well with everyone.
-Creeper Confetti - I had it in the pack and configured just for a 10% off chance that a creeper would explode and not hurt you. Not really worth it.
-DragonWings Elytra - Magical Wings wins out over this one.
Version 1.85
Posted
Removed mods:
-Coroutil - Core mod, no longer needed.
Added mods:
-Redstone Paste
-Proportional Destruction Particles
-Tinkers Complement
-Constructs Armory
Updated Mods:
-Tinkers Construct updated to Beta version 2.13.0.171
Config changes:
-Disabled Blazing Juggernauts and Festive Creepers from Primitive mobs
-Zombie Pigmen are no longer hostile unless attacked.
-Disabled extra output for structpro for server purposes
-Adjusted automatic backups to only keep 10 backups instead of 30.
-ACTUALLY disabled WitchSpiders this time (apparently there were two different kinds)
Version 1.84
Posted
Added mod:
Everlasting Abilities - Potion Core
Edited configs:
-Creepers no longer turn invisible when within 6 blocks of the player (again)
-Adjusted spawning rules for magma monsters
Fixed mob spawners in schematics spawned in with structpro:
-Floating Jungle Sky Wars
-Floating Mythical Tree Spawn
-Common Mikys Temple
Version 1.82
Posted
Added mods:
Floodlights
Foodinator
Extrabows
Config changes:
Adjusted base HP for all basic mobs
Floodlights config set so only coal powered lights are available
Disabled witch-spiders and shell spiders
Version 1.80
Posted
MANY MANY updates and changes. Structpro has returned to the pack. OTG and biomes o' plenty also now coincide with each other. (You will have to re-generate worlds).
Go wild!
Version 1.71
Posted
Removed for increased performance:
-Ambient Sounds
-Better Sleeping
-Dynamic Surroundings
-Grimoire of Gaia
-Mo' Bends
Replaced Statues mod with Statues Rechiseled
Added:
-Version Checker
-Fancy Block Particles
-Metal Chests
(iron chests to be removed with next update! replace your chests!).
-- Also added multiple new templates for ruins mod from free template packs available online.
Version 1.7
Posted
Many updates and additions. Structpro removed due to performance issues.
Discuss this update (0)Version 1.5
Posted
Major update and tons of changes. See main page description for details.
Discuss this update (0)Version 1.06
Posted
Updated mods:
-AOL
-ColossalChests
-CTD Core
-Everlasting Abilities
-Ice and Fire
-Impart
-Ruins
Version 1.05
Posted
Removed mods:
- IvToolkit - leftover core mod from testing that is not needed.
- Streams - Was causing internal server to lockup.
- Spectrite - Doesn't seem to play well with Weather 2 mod.
Updated configs:
- Veinminer - fixed some block and tool settings that didn't carry over from testing to release correctly.
- Battletowers - fixed loot tables for removal of spectrite mod.
- Included options and optionsof config files that didn't get carried over from testing to release.