Install Fallout-Craft: Arkansas

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (Fallout-Craft: Arkansas) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select Fallout-Craft: Arkansas from the list on the left. The launcher will handle everything else!

Fallout-Craft: Arkansas Version 2.03

created by mensrea on Minecraft 1.12.2

Changelogs

Version 2.03

Posted

-certain mobs should no longer be invisible. giant rats and radroachs especially
-named a chemical saleswoman in town
-fixed the coordinates for NHC in the questbook
-fixed some typos in tooltips

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Version 2.02

Posted

-fixed horse quest, just make sure you spawn it on the main road and not near town
-added recipes for jerrycans of various fuels. added recipe for jerrycans themselves

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Version 2.01

Posted

-take a moment to to give your thoughts and prayers to those brave souls that made this bugfix update possible: BurningDead, Laur Laur, KnightNight, and AlexG
-fixed spawning issues
-mobs now spawn in both ruins and randomly near the player
-mobs spawn in three types: vanilla mobs, lycanites mobs, and custom NPC mobs. custom NPC mobs include raiders and robots and other more interesting mobs. sadly, they don't spawn correctly and aren't as reliable as vanilla and lycanites mobs
-crafting recipes are fixed for armor, fuels, and machinery
-fixed all broken NPC's in NHC
-fixed some errors with the character sheet
-grenades actually do damage now
-all mods are now up to date except for optifine
-reduced city generation lag somewhat. it will never be good.. it's a giant city
-made several cities much smaller and improved the road layout of other ones
-tweaked building generation a lot. fewer buildings overall but more variety
-you will always get at least some ore dust from mining
-guards and the message board in NHC will now give you directions to various vendors in the city
-you can actually recruit dogmeat now
-fixed issues with melee weapons losing skill/stat bonuses when they lose durability
-i'm including graphics settings in the pack from here on out. it may mess with your settings on updates but it's for the sake of new players
-selling guns will no longer automatically sell the gun in your first weapon slot
-several broken quests are now fixed
-two errors exist rn: occasionally the screen goes blood red. if this happens pull out something that emits light: torches, light blocks, etc. the other error is missing NPC's in NHC. logging out and back in will usually fix this.
-probably over 100 other fixes that i didn't deem worthy of individually documenting

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Version 2.0

Posted

-complete overhaul of the character sheet to bring it more in line with fallout games in general and to make it look better and more streamlined
-brand new city with 164 NPC's, 42 quests, 18 speech checks for trading, 3 followers, and 8 hireable NPC's. the city includes many new free machines and examples
-numerous new machines
-100's of changes and fixes for just about everything
-mod updates for everything possible
-new system of mob spawning. basically like fallout 3/new vegas now
-all the fixes that were reported
-addition of 2 different tutorials. don't say you don't understand the game if you don't use either of them

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Version 1.20

Posted

-fixed an issue where traits weren't properly rewarding skills. thanks abec!
-fixed issues with the new ammo rewards for guns and energy weapons
-updated some mods
-balanced a few guns
-well rested status effect now actually gives you extra experience

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Version 1.19

Posted

-removed restrictions on the following: guns, vehicles, ores, tools
-small and big guns are now combined
-guns and energy weapons now have a chance of rewarding you with free ammo. chance is determined by your skill level
-mining now always yields ore
-ore drop rates for mining were buffed
-fixed players not being able to pick up EXP after dying
-changed the way radiation works. it now accumulates and gradually does more damage/has worse effects. too much radiation is fatal. the only way to get rid of radiation is rad-away, which removes a certain amount (400), and the doctor ability
-the doctor ability is now tied to the doctors bag which can be crafted or bought
-the repair ability is now tied to the repair kit, which can be bought or crafted
-added a temp fix for multiplayer games not displaying character sheet values
-added ability: source materials. chance to get X amount of cobble or logs, where X is related to your building skill
-fixed ore not generating
-made NPC mobs despawn and not spawn as often
-30% fewer mobs spawn per player, but ghouls now do more damage
-wasteland biome mobs are now much tougher
-just want to say thanks to the players who've stuck with me and consistently reported bugs, especially deadbattleboy and gpc!

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Version 1.18

Posted

-fixed an issue with NPC's seizing up and freezing while attacking or being attacked
-added the repair ability. it allows you to use action points to repair you or another players armor. activate it with n and m
-added a well rested bonus that give +3 exp to every kill. you must drink water or soda, eat something nutritious, and sleep. it lasts 20 minutes
-updated the help ? buttons in the character sheet to be more descriptive
-put a cap on how many mobs can spawn per player. hopefully
-nerfed the health of all NPC enemies by 50-25%. this will not affect mobs that are already spawning

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Version 1.17

Posted

-complete overhaul of the character sheet. everything has been improved, and it now has it's own screen. hit "c" to make a new character
-added randomly spawning NPC enemies. raider, robots, and more powerful ghouls
-added dungeons. unique buildings with tougher enemies, better rewards, and a linear path. they also have a switch at the end that lets you get out without backtracking
-all mods in the pack have been updated to their latest versions
-many tooltips were added, especially for chems and food
-many new recipes were added
-some new mechanics were introduced
-added some new wild animal mobs
-updated the server
-reset the server

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Version 1.16

Posted

-complete overhaul of wastelands. they now look like actual dead cities, and even contain subways and sewers
-complete overhaul of ruins in general, with dozens more and huge improvements made to existing ones
-all mods have been updated
-numerous small bugs and fixes
-official server is now online and players can connect via the main menu OFFICIAL SERVER button

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Version 1.15

Posted

-complete overhaul of the terrain. many biomes will look very different and much better overall
-updated numerous mods, including a long-awaited flans mod and custom NPC mod update
-added more traps and gave traps their own tab
-added many new enviromental hazards that you'll need decent Perception to spot
-some fixes to vendors
-numerous small fixes
-much larger safe zone around the spawn point
-safe zone around spawn point consists of claimed & unbreakable blocks
-laid the foundation for the wasteland biome overhaul by adding smaller roads to the dead cities and improving their shape
-increased the size of wastelands and badlands
-reduced painted desert to very small areas
-improved the spawn rate of various objects and laid the foundation for the transition to BO3 and 4 objects and away from Ruins

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Version 1.14

Posted

-restored the missing loot table. if you already have a map and need to add the loot table pull it from the Campaign Map folder in the main directory
-fixed some broken perks
-updated numerous mods
-added descriptions for perks
-improved the fallout-craft block mod
-many small fixes and improvements
-overhauled numerous biomes to be better looking

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Version 1.13

Posted

-updated BQ to fix an issue with negative counters
-addressed some new-map issues
-added a worldborder
-added two tutorial quests to give landmark locations
-new players now start with a pip-boy and full health

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Version 1.12

Posted

-restored the character sheet
-added an extensive tutorial section
-updated many old mods
-too many fixes to count
-doubled the map size (20k x 20k)

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Version 1.11

Posted

-updated numerous mods. namely flans, OTG, and the NPC mod4
-fully updated the character sheet and added 66 perks
-updated the map and quadrupled the size of the main map from 10k x 10k to 40k x 40k
-numerous fixes and small improvements

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Version 1.10

Posted

-updated most mods
-restored the SPECIAL system due to many BQ fixes
-numerous changes to the map and ruins

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Version 1.09

Posted

-fixed an issue with some ruins spawning way above ground
-added furnaces to spawn town
-added some recipes for the new foods
-removed the search ability
-crashes the game in multiplayer
-made darklings spawn a lot less
-fixed broken nitrocellulose recipe
-removed the first aid mod
-useless
-removed level up HP mod
-scaling health handles all health stuff now
-removed potioncraft
-wasn't actually using it
-removed optifine
-not compatible with the latest forge versions
-replace meats in mob drops with new ones

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Version 1.08

Posted

-completely rebuilt chem, food, and plant mod
-all chems are now working
-you can now eat just about any food at any time for a short amount of regeneration
-some foods and plants have special effects when eaten
-dozens of new foods and chems
-loot tables and merchants have been updated
-added Tree Chopper mod for felling whole trees
-also plants a sapling afterwards
-reduced the amount of crates to get loot from 4 to 3
-changed abilities to use XP and have no cooldown
-added search ability which allows you to randomly get lootbags from rubble
-lockpick breaking has been reduced to 1%
-fixed medic ability and made it better
-fixed issues with single players starting off with crazy items
-electronic lockpick breaking has been reduced to 10%
-lockpicks now have notes
-improved butchers prices
-added a quest introducing cyborg stuff
-new players start with better items
-added more melee weapons to focused strike
-complete overhaul of all skyscraper ruins
-made them look better
-added more loot
-added mob spawners
-complete overhaul of other ruins
-made them look better
-more loot
-added mob spawners
-new skins for zombie and cyber-zombie
-new quests
-how to build multi-block machines
-how templates work
-how immersive engineering works
-how to get power
-how to live in the wasteland
-sell jukebox to antique guy
-cauldrons made from steel and smelted into steel recipes
-made radiation/wither effects last much longer
-removed flans vehicles until they can be fixed
-added upgrade icons for TE strongboxes
-reduced davincis vessels speed
-fixed tooltips on how to use focused shot/strike
-notes on caps about adding them up/breaking them down
-restore stone pick recipe
-simplified paper recipe
-added new sugar recipes
-less ammo from loot chests
-added more templates to the pip-boy that were missing
-added a water pump ruin with a water pump model
-adjusted mob health, armor, and damage values again
-faster in general
-add steel tools that don't need treated sticks and remove treated stick recipes
-added way to transfer fuel into buckets from barrels
-added note to portable generator about needing fuel from buckets
-note on TE blocks about needing a wrench if they're locked
-too many powerpacks and mk.V tools in loot
-added note to powered light about being mob repellent
-added note to all strongobxes about being able to be locked and friends command
-note on cyborg food about needing cyborg stomach
-added solar power station ruin
-recipe for leather from carcass
-added ruins
-church
-bank
-added 14 new ruins by Gilly
-mostly destroyed houses

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Version 1.07

Posted

-removed almost all of the character sheet and the the restrictions along with it
-still can get starting health, a bag, and templates
-many new recipes opened up as a result
-added FTB utilities for sponge-ish functions
-overhaul of abilities. they're explained in the updated questbook
-added NPC that sells some essential cyberware to the doctors basement
-removed mods
-gamestages series
-like 7 mods
-dropt
-BQ npc integration
-scavenge gamestages
-ambience
-crashing some people
-tab for printing thermal expansion templates
-fixed some broken loot table data
-added rpg HUD for better health display
-added wither and poison immunities to power armors
-made mod damage and health scale according to distance from spawn

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Version 1.06

Posted

-changed how the character sheet works. you must now manually claim rewards. this is being done to to corruption issues associated with auto-claim
-clarified abilities quests to distinguish between reminders and actual things you can do
-improved descriptions for abilities
-added descriptions to traits
-added consume abilities for mentats, jet, and some other chems. this is temporary until i can make the new chem mod
-complete overhaul of loot table. 100's of new entries and adjustments
-added cybernetic parts to loot table
-enabled cybernetic zombies to pick of lower quality parts from
-fixed surgery booth in town
-added a new bar to town with an NPC that buys booze and cigarettes
-antique dealer now buys paintings, clocks, and compasses
-got rid of some weird looking textures on torches and pumpkins
-added recycling recipes for scrap metal and structural steel
-added a blast furnace with a pre-heater to town
-put up signs to establish that PVP is forbidden in the town on the server
-added far-go traders office to town. buy an NPC that will teleport you to the entrance to New Hope City

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Version 1.05

Posted

-downgraded forge due to an issue with sponge
-upgraded several mods

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Version 1.04

Posted

-removed skill requirements for guns, basic picks, certain explosives, and mining
-action points now recharge every 20 minutes
-quest to explain looting systems
-made it so exoskeleton armor needs to be in a set to work
-put notes on armor about repair skill
-put notes on guns to remind about Focused Shot
-put notes on guns to show what type they are (big, small, energy weapon)
-fixed issue with water generating in weird ways at certain places in the overworld
-mining now has a chance to give cobble for ores. this chance decreases with a higher mining skill. with the highest mining skill you have a chance to get 3 times more ore
-detailed descriptions for stats
-detialed descriptions for skills

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Version 1.03

Posted

-overhaul of flans models
-updated flans mod
-fixes to the character sheet
-new ammo for the pipe rifle
-added a motorcycle
-added a few new melee weapons
-many new tooltips to inform and amuse
-chems
-notes to melee weapons that can use Focused Strike
-removed some broken chems from circulation

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Version 1.02

Posted

-fixed an issue with the character sheet that blocked off skills..
-removed first aid mod status effects
-removed thirst
-too annoying
-made spot loaders soulbound
-reduced prices for numerous merchants
-chems
-ammo
-armor repair
-increased prices for selling computronix and machinery
-buy vanilla animals from the farmer by the water pump in new hope city

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Version 1.01

Posted

-fixes
-improved starting experience

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Version 1.00

Posted

-official release

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Version 0.06

Posted

-added ruins
-improved starting equipment
-many small fixes and changes

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Version 0.05

Posted

-many recipe changes
-many changes to the RPG system
-focused shot and strike are now fully implemented

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Version 0.04

Posted

-many recipes
-mostly finished RPG system
-many small fixes and changes

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Version 0.03

Posted

beta 3

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Version 0.02

Posted

-another update

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Version 0.01

Posted

-initial release

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Latest Update

Fallout-Craft: Arkansas was updated to version 2.03