Changelogs
Version 1.0.1.4
Posted
Release Candidate 2! Now with 100% less HQM edit mode! =D Fixed a few goofs in the tutorial dimension, but most things stayed as before.
Discuss this update (0)Version 1.0.1.3
Posted
Release Candidate 1! There are still regions of the quest book left untested, but the basic mechanics and vision have been completed and beaten into the ground. I just need some people to check if HQM is enabled by default with their own accounts.
Discuss this update (0)Version 1.0.1.2
Posted
Finished initial draft of the USS Philadelphia and RFTools quests.
(This is 1.0.1.1, but it was incremented to fool Technic into refreshing it online!)
Version 1.0.1.0
Posted
Theoretical completion of the beta quests. They need to be tested and fixed, but the general arrangement has finally been established. The Philadalphia Experiment in particular need rigor. Separated Baby's First Space City tutorial areas to reduce chunk overhead. Encased area in bedrock for safety. MANY other fixes.
Discuss this update (0)Version 1.0.0.13
Posted
Had two copies of Hardcore Questing Mode in the mods folder. I feel like I fixed this before already. I don't know what happened.
Discuss this update (0)Version 1.0.0.12
Posted
Finished drafts of all quests except for the SUPER FINAL ONE. The player should now spawn in Baby's First Space City with correct inventory, and overworld spawn should not rehash the settings the test server was using.
Discuss this update (0)Version 1.0.0.11
Posted
Missed some other mod updates from 1.0.0.9. This should fix that.
Discuss this update (0)Version 1.0.0.10
Posted
Major additions to the quest book. I can now see the end!
Removed Not Enough Wands and Opis. The former's recipes were too advanced for babies, and I got what I needed out of Opis.
Version 1.0.0.9
Posted
Added Fastcraft beta to be Forge Essential compatible.
Added Not Enough Wands. Not sure about it.
Flushed out most of the Electrical Power chapter changes. Special emphasis goes to the guide books the players get when they complete sections. That was a ton of work!
Version 1.0.0.8
Posted
No really, THIS one updates the dimension IDs. What the hell?!
Discuss this update (0)Version 1.0.0.7
Posted
Specifically resolved some dimension ID conflicts with the tutorial dimension. Both Random Things and Compact Machines wanted to us DIM=3. They now use ID's 4 and 5 respectively.
Discuss this update (0)Version 1.0.0.6
Posted
Deleted CoFH mods and then added them back then. This fries the tutorial world and probably introduced some goofy detection bugs in the quest book, but at least the game doesn't crash when leaving the world. Maybe CoFH will determine it's a legit bug or not, but I suspect they'll just dismiss it due to using Lockdown. I can't wait, so I am sucking it up and replacing the tutorial world conduits with EnderIO ones. Also, turned off blood moons. It's not baby friendly! :3
Discuss this update (0)Version 1.0.0.5
Posted
Technically declaring this a hotfix on 1.0.0.4, but Technic hates using the right URL, so I am trying to declare a new version to force the issue.
Discuss this update (0)Version 1.0.0.4
Posted
Added EnderIO
Added Random Things (raw config--it will cause blood moons!)
Added Compact Machines
Further expanded the tutorial dimension. During migration, it went from a space background to perpetually day. Something goofy happened there, and I will need to investigate to repair it.
Version 1.0.0.3
Posted
The previous archive was garbage poo butts. It was missing half the changes I had talked about. I don't know what dark alchemy created it, as the files I used to make the archive were correct. Blasphemy!
Discuss this update (0)Version 1.0.0.2
Posted
Installed Opis, so now you have two map mods! I need it for performance analysis. Updated RFTools and CofH mods too. Added an extra log message to Lockdown so we can see how far it does or doesn't get. Odd things are happening there.
Added INpureCore to reduce the amount of NEI garbage people see.
Added MC Discord so you can all listen to my nasal voice.
Version 1.0.0.1
Posted
The player section of the level.dat in the template now gets copied over too. Apparently, Lockdown was not working for anybody but me because it was fixated on my user ID. I was finally able to reproduce it and figure out what else it needed.
Discuss this update (0)