Changelogs
Changes from 9.0.3 to 9.1.1
Removed SteamAgeRevolution & its libraries (too buggy and not maintained), Schematica (not used), LagGoogles (admin tool), WAIM (dev tool)
Updated Agricraft, Arcane Essentails, Arcane Archive, Armourer's Workshop, AstralSorcery, BadWitherNoCookiesReloaded, BetterFoliage, Bewitchment, Botania, Chocoraft, Construct Armory, CraftTweaker2, DoggyTalents, Dynamic Surroundings, Dynamic Trees (& extensions), Electroblobs Wizardry, …
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Updated AstralSorcery, Bewitchment, Controlling, randompatches, ThermalLogistics
Added BetterInvalidSession, GraveKeeper
Fixed diamond tooltip still referring to Ember
Fixed loading screen referring to Season 8
Fixed Botania compatibility lag
Fixed Morph flight still accessible
Fixed ImmersiveEngineering compatibility lag
Removed waystone recipes since they can't be placed anyway
Removed dragon morphs due to …
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Removed a few laggy/unfinished/not played mods to help with the lag: Roots, Reskillable, CompatSkills. Hammercore, ItemFilter, ItemBlackList, DummyCore, SereneSeasons, Butterfly, dynamicTreesRoots.
Initial release for season 9: more dinosaurs, more magic, more farming, more collectible, more automation, improved early game survival, easier TwilightForest access, new dynamic bosses, increased performances, etc.
Added ArcaneWorld, AutomatedRedstone, CompatSkills, EnchantedWolves, EnchantingPlus, EndReborn, EverlastingAbilities, ImmersiveCables, NaturesAura, SereneSeasons, Vending blocks
Added ImmersivePosts, JJ Races, Morph
Replaced SimpleStorageNetwork with AppliedEnergistics, …
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Initial port to Technic for season 8, now on 1.12.2
final season 7
original season 7
Updated Armourer's workshop
Improved CPU load
- updated many mods including Tainted Magic, DoggyTalents, etc.
- added Immersive Engineering
- removed Factorization
- removed Gases
Bug fix galore!