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There is a Bug where u cant Build a Tavern in Minecolonies. There is no recipe or manual crafting available.
Twilight Forest is broken: Drowned are spawning in the thousands in all water upon entry.
Current Fix: In server config files: config->ocean_expanse.cfg->B:enableDrowned=false
a mechanism will be added to tekxit sometime
Hello, last time i can play on cracked version of launcher, now i cant install modpack, now this is only for original versions?
hi I am Korean player server file and modpack version does not match. so I can't play multiplay please update it
server version is 1.0.950
Hi , just wondering, ive been having issues building a villager breeder, is there any known issues related to villagers or how they breed in this version ? thanks
Hi! I’m just wondering if you can help me with a bug. For some reason my chocobos wont take any damage from me, or gravel, or anything. I want to cull some of them so they don’t run over the farm but they simply aren’t taking damage. The attack indicator appears and it makes the sound of swinging my sword but they absolutely don’t react.
I will look into the issue.
Loving the updates, Pi really is a huge improvement! Just wondering if there's a reason why Minecolonies is an alpha version and if there's any chance of an update at some point in the future? :)
Minecolonies devs left 1.12.2 behind and currently the alpha is the latest version for 1.12.2.
Will the experience bar from the tinkers construct weapons also come with this mod? Or will you be able to build them but not lvl them?
Can you guys please change the load in screen to black instead of white, its blinding
Had to make an account just to say that this is the worst combination of mod packs ever. The PvE is atrocious and sad, several crucial things just really don't go together. From start to even reaching end-game content was the most unfun I've ever had in a game. If you're very technical and have experience with great mod packs - avoid this at all cost, as the issues aren't instantly apparent and being let down half-way through is worse than realizing it early.
I'm sorry you feel that way.
Next time please give suggestions.
"fuel can" kicks out player when getting near empty. As soon as the canister is almost empty and the furnace is accessed again, a NullPointerException is thrown and the player is kicked out.
If the furnace with the canister is dismantled instead, all nearby players are kicked out.
I already tried the mod itself with no problems.
having issues with optifine. If shaders are activated there are heavy graphic bugs
Hello, i am loving the modpack so far. Have you considered adding Mystcraft to this pack? It feels like a mod that would fit perfectly with the vibe of the pack, and id love to see it included if at all possible.
RF Tools Dimensions has also come to my attention as well as a potential alternative suggestion to Mystcraft.
Hi, could you add EMC to this modpack, it's the one thing I am missing.
There is the PE branch which has projecte.
Hello, I am running Tekxit 3.14 Pi on 1.0.6 and I remember last year when I last played I was able to power quarrys with solar energy but now it seems I am unable to figure it out. Unfortunately the old server I was on got deleted so I cant look back at my work and all of the tutorials I am looking up for solar do not work. TIA
You can use the power converters mod to convert energy
How do I get Hexxit I seem it be only finding texxit which I do not want! Please help!!
Hexxit is already present in the technic launcher's modpack section by default
First of all english is not my nativ tounge: So I have a question. Why can´t I destroy a block in a Dungeon? There a pleaces where a mobspawner is behind a block, but I can´t destoy it. So infinty mobs are spawning there.
Greetings! Great work on this modpack! Running smoothly and having a lot of fun on the 1.0.5PE version. Currently hosting a server and was wondering whether or not you could add Modular Powersuits to amp up the fun even more.
Also any change of 'extra planets' mod for Galacticraft also if compatible? Thank you.
mods i would like to see added.
Biomes O’Plenty, Thaumcraft or Witchery, Extreme Reactors Mod (as i like them more than the others.) Aquaculture 2,Inventory Tweaks Renewed (or a inventory mod that auto sorts)
i just feel they can and more adventures and fits the theme of the pack.
just suggestions. Still playing
We already have a biome mod, thaumcraft is a bloated unsupported mess, I don't like witch things it makes me anger ree, maybe ill increase reactor output again, the aquaculture one actually slightly interests me or ill look for another ocean thing, there is already auto sorting that is not broken like invtweaks and the one you linked is not for 1.12.2; I am glad you are still having fun!