Install Tekxit 3.14 Pi (Official)

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (Tekxit 3.14 Pi (Official)) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select Tekxit 3.14 Pi (Official) from the list on the left. The launcher will handle everything else!

Tekxit 3.14 Pi (Official) Version 1.0.980

created by Slayer5934 on Minecraft 1.12.2
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why api link dosen't work
neoszym 1 month ago
There is a Bug where u cant Build a Tavern in Minecolonies. There is no recipe or manual crafting available.
ChrisMythos 3 months ago
Twilight Forest is broken: Drowned are spawning in the thousands in all water upon entry.
zerotephra 4 months ago
Current Fix: In server config files: config->ocean_expanse.cfg->B:enableDrowned=false
Posted by zerotephra 4 months ago
a mechanism will be added to tekxit sometime
Volfak5SK 4 months ago
Hello, last time i can play on cracked version of launcher, now i cant install modpack, now this is only for original versions?
laserr147 4 months ago
hi I am Korean player server file and modpack version does not match. so I can't play multiplay please update it
lsw 5 months ago
server version is 1.0.950
Posted by lsw 5 months ago
Hi , just wondering, ive been having issues building a villager breeder, is there any known issues related to villagers or how they breed in this version ? thanks
dizgman 5 months ago
Hi! I’m just wondering if you can help me with a bug. For some reason my chocobos wont take any damage from me, or gravel, or anything. I want to cull some of them so they don’t run over the farm but they simply aren’t taking damage. The attack indicator appears and it makes the sound of swinging my sword but they absolutely don’t react.
wanderlost1999 7 months ago
I will look into the issue.
Posted by Slayer5934 5 months ago | Modpack Creator
Loving the updates, Pi really is a huge improvement! Just wondering if there's a reason why Minecolonies is an alpha version and if there's any chance of an update at some point in the future? :)
M0os_nkl 8 months ago
Minecolonies devs left 1.12.2 behind and currently the alpha is the latest version for 1.12.2.
Posted by Slayer5934 5 months ago | Modpack Creator
Will the experience bar from the tinkers construct weapons also come with this mod? Or will you be able to build them but not lvl them?
INTEldo 9 months ago
Can you guys please change the load in screen to black instead of white, its blinding
KodaTheGamer 9 months ago
Had to make an account just to say that this is the worst combination of mod packs ever. The PvE is atrocious and sad, several crucial things just really don't go together. From start to even reaching end-game content was the most unfun I've ever had in a game. If you're very technical and have experience with great mod packs - avoid this at all cost, as the issues aren't instantly apparent and being let down half-way through is worse than realizing it early.
Zajacas 1 year ago
I'm sorry you feel that way.
Posted by Slayer5934 5 months ago | Modpack Creator
Next time please give suggestions.
Posted by Slayer5934 5 months ago | Modpack Creator
"fuel can" kicks out player when getting near empty. As soon as the canister is almost empty and the furnace is accessed again, a NullPointerException is thrown and the player is kicked out. If the furnace with the canister is dismantled instead, all nearby players are kicked out. I already tried the mod itself with no problems.
mansa 1 year ago
having issues with optifine. If shaders are activated there are heavy graphic bugs
Hekendialondilan 1 year ago
Hello, i am loving the modpack so far. Have you considered adding Mystcraft to this pack? It feels like a mod that would fit perfectly with the vibe of the pack, and id love to see it included if at all possible.
Desert1177 1 year ago
RF Tools Dimensions has also come to my attention as well as a potential alternative suggestion to Mystcraft.
Posted by Desert1177 1 year ago
Hi, could you add EMC to this modpack, it's the one thing I am missing.
conti101 1 year ago
There is the PE branch which has projecte.
Posted by Slayer5934 5 months ago | Modpack Creator
Hello, I am running Tekxit 3.14 Pi on 1.0.6 and I remember last year when I last played I was able to power quarrys with solar energy but now it seems I am unable to figure it out. Unfortunately the old server I was on got deleted so I cant look back at my work and all of the tutorials I am looking up for solar do not work. TIA
GirthiBoi 1 year ago
You can use the power converters mod to convert energy
Posted by Slayer5934 1 year ago | Modpack Creator
How do I get Hexxit I seem it be only finding texxit which I do not want! Please help!!
Atlas-Isle 1 year ago
Hexxit is already present in the technic launcher's modpack section by default
Posted by Ad-Blokker 1 year ago
First of all english is not my nativ tounge: So I have a question. Why can´t I destroy a block in a Dungeon? There a pleaces where a mobspawner is behind a block, but I can´t destoy it. So infinty mobs are spawning there.
Andreasri98 1 year ago
Greetings! Great work on this modpack! Running smoothly and having a lot of fun on the 1.0.5PE version. Currently hosting a server and was wondering whether or not you could add Modular Powersuits to amp up the fun even more.
HpXDreamer 1 year ago
Also any change of 'extra planets' mod for Galacticraft also if compatible? Thank you.
Posted by HpXDreamer 1 year ago

Latest Update

Another update for Pi just to make sure everything is oki doki!