Version 1.1.1 - Recommended
The mod is designed to be a mid-to-late-game complement to less-realistic mods such as Thermal Expansion, Applied Energistics, and Minefactory Reloaded. These mods all offer fun ways to manipulate and "industrialize" your Minecraft world, and rely on a shared power framework.
My core design goal is to provide fun, engaging power systems that are "inspired by" real ones, while maintaining a light-hearted "video game" feel. It should be fun to set up your reactor, fun to modify it, and fun to figure out how to make it work the way you want: more power, less fuel consumption, or even a highly-automated sprawling mega-reactor should all be possible.
Further, the way I wanted the mod to work was to move away from big, heavy-weight UI systems. A reactor shouldn't be a series of toggles on a menu, or slots in an inventory! It should be a giant, humming, enormous machine that you build piece-by-piece. Every piece you add should change how the reactor works, so actually building it is fun.
Players take control of powerful but clueless turtle robots in the game. They will start with a tile-based interface to learn the fundamentals of programming in a fun, accessible environment. This process will serve as a springboard for learners towards using real programming languages to solve problems, make games, and improve their worlds! They will be engaged and motivated to find ways to use turtles to automate and extend their usual Minecraft activities. Best of all, they can keep programming when they go home: ComputerCraftEdu is available for private users for free. Teachers using the mod with MinecraftEdu get some special tools to facilitate learning programming in a classroom environment.
Whether you are completely new to programming or you already have some experience, ComputerCraftEdu is an easy and fun way to learn important real world skills and get creative on a whole new level.
Ideally this will also give extra purpose to the less useful materials (like gold and lapis) by using them as ammunition.
But that's not all ! Leveraging an extended NEI HUD, it is also capable of showing the name of blocks and mods ingame, right on top of your screen.
And if this is not enough, it comes with a few integrated modules to show internal information of some specific blocks. For now, BC tanks have been implemented (shows the content, capacity and amount of fluid) and IC2 machines (shows the In/out voltage).