Install Technomage's paradise

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (Technomage's paradise) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select Technomage's paradise from the list on the left. The launcher will handle everything else!

Technomage's paradise Version 2.06

created by Narethlian on Minecraft 1.7.10

Changelogs

Version 2.06

Posted

Maintenance Update

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Version 2.05

Posted

Updated everything that could be.
This is the final version. The Official Server is gone, however, feel free to make your own.

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Version 2.03a

Posted

Fixed the extra utilities portals.

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Version 2.03

Posted

Reupdated the nags.
Due to options, such as TInker's Lumber axe, Thaumcraft Axe of the Stream, etc., etal., I am removing Treecapitator.

Sorry folks. complain if you wish

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Version 2.02

Posted

Team COFH mods updated. IC2 exp updated.
Forge updated to latest, latest test version of Fastcraft,
Binnie's Mods (Extra Bees/Extra Trees/Botany/Genetics) need an update before I can consider updating Forestry, If you feel you can live without Binnies, let me know as a response to this.

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Version 2.01e

Posted

It seems the HEE endermen won't drop Ender shards while in the End. After getting an entire resonant satchel of ender pearls I figured I need to add a recipe.

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Version 2.01d

Posted

Updated nags
Tweaked some more of the ExtraTic stats. Hopefully some of the other materials are actually viable for general use.

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Version 2.01c

Posted

Updated all the nags and a couple extra besides.
As always, the server is also updated.

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Version 2.01b

Posted

Updated Botania, Buildcraft and IC2 Nuclear control. I'll go through the rest of the mods in a week or two, or three, or ten as I'll probably be bingeing on Fallout 4 for that period of time.

Tweaked Enderium/Lumium/Signalum stats in TC further. Removed Periodot as it's not actually a thing with Bluepower.
Added shapeless recipe to switch Yellorite to Uranium 238 and back.
Added shapeless recipe for bacon cheeseburger that can use TC bacon. Yay Mysterious tasty treats.

Put Forge Essentials in the base directory of the server file. Your choice to use it or not. I personally don't. If you do want to use it, plunk it into the mods directory and configure away. Updated the Server's Readme with additional optional parameters that may help in making your copy of the server perform better.

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Version 2.01a

Posted

Updated fastcraft and botania.
Added Forge Essentials and Morpheus

Essentials is left unconfigured so server owners can set it up to their own liking,

Finally nerfed signalum bows/crossbows and fixed some of the other material stats. Still have to fix others. This is something that is going to be an on-going series of adjustments. FEEDBACK REQUIRED!

Made the automatic sieve recipe more expensive, and consume more power. I don't want to eliminate automatic ore systems, but there's a reason I have so much ore generation in the pack. I'm not budging on this, so don't complain.

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Version 2.01

Posted

Added Chickenchunks due to a request.
Added recipes that converts Forestry and Pam's honey and beeswax to and from each other.

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Version 2.0c

Posted

Updated Buildcraft, Buildcraft Compat and Botania.

Fixed WAILA and added it with WAILA Plugins and WAWLA

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Version 2.0b

Posted

Fixed one of my Minetweaker scripts. 9 flint in a grid to make one gravel now works. Tweaked Iguana's further, overriding a handful of materials and disabling harvest level tweaks for now. For Now. I'll re-enable the harvesability after I tweak the crap out of it.

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Version 2.0a

Posted

Fixed a goof in the Rogue-Like config. Now they have the correct spawn rarity.

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Version 2.0

Posted

See Mods list for new/removed mods

Tabula Rasa Blocks/Items
Added Laser Focal Core block for MFR Laser
Added OmniFrame block for MFR Laser , top tier IC2 devices, and certain Reactor blocks (both IC2 and Big Reactors)
Added OmniProcessor item for MFR Laser , top tier IC2 devices, and certain Reactor blocks (both IC2 and Big Reactors)

Minetweaker
Added recipes for the three Tabula Rasa blocks/items
Modified or removed quite a few higher end recipes.
Note this is still on-going and will be snuck in with version updates

MFR Laser requires 3x the energy to run
Big Reactor output has been nerfed. Fuel lasts 5x as long but produces 4x less power.

Suggestions as to mods to add or remove people!

As always, server has been updated. Official Server now open to everyone. Behave or you'll get blacklisted.
Official Server rules:
1: Treat other people and their belongings like you want to be treated. If you don't want your stuff stolen, then don't steal other's belongings. I have a no tolerance policy on theft and griefing.
2: PvP must be consensual between both parties. I have a no tolerance policy on theft and griefing.
3: I may own/operate the server, but I am not Op unless I temporarily do so to from the server's console.

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Version 1.10

Posted

A few updates. NEI fixed.

I had to remove Ars Magica 2.
Very sad day.

If you keep your worlds please remove all Ars Magica 2 items from your inventories before updating to this version.

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Version 1.09

Posted

More Updates.

Added More Planets for Galacticraft

Still trying to figure out why NEI has gone blank. Any suggestions?

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Version 1.08c

Posted

Voxelmap update. Hopefully fixed the launcher crash too.

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Version 1.08b

Posted

Fixed the Mod sorting cycle.

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Version 1.08a

Posted

Fixed the NEI Crash

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Version 1.08

Posted

Finally got a crashless major-ish update. Although I still can't update several mods properly.

Yes, I'm looking at you Ars Magica 2.

As always, Server download is also updated.

Updates:
Buildcraft
COFH
Thaumic Tinkerer
Electric Magic tools
Tinker's Construct
Ex nihilo/astris
Botania
Applied Energistics
Extracells
Extra Utilities
Forestry
Binnie's mods
Magic bees
...too many more

Added:
Garden of Glass - botania features enable for skyblock type maps
ForgeRelocation

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Version 1.07c

Posted

updated Twilight Forest

The rest of the mods needing an update make other mods crash.

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Version 1.07b

Posted

updated Forestry to 3.5.4 to fix a 'null fluid' error

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Version 1.07a

Posted

Kind of a stealth update.
Forge updated to 1374 client-side. Forgot to package this for 1.07 although I did for Server.

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Version 1.07

Posted

Minor update. Just keeping abreast of some issues as they crop up.
Updated:
Better chests
Applied Energistics
Extra Cells
Modular Powersuits and Addons

Added:
Simple Recycling is back

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Version 1.06b

Posted

Modular Powersuits hotfix.
Recipes should show in NEI now.

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Version 1.06a

Posted

Updated Ex Nihilo/Ex Astris to address a couple changes in the COFH API. Dusts should pulverize now.

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Version 1.06

Posted

Update time!
Aether ][ to 1.3
All Cofh Mods
Buildcraft to 6.4.11
Fastcraft to 1.21
Damage Indicators to 3.2.3
Galacticraft to 3.0.11 build 319
Hardcore Ender to 1.8

Server File as always is also updated. And this time, it works.

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Version 1.05

Posted

The Aether II update!
Yeah I know, long time in coming.
New:
Aether II

Updated:
COFH mods (yay, Ducts are back!)
Pretty much everything else.

Removed due to crashes:
Immibis' Simple Recycling

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Version 1.04

Posted

Fixed Liteloader not loading and thus Voxelmap works.

Updated:
Forge to 1291
Thaumcraft to 4.2.3.4
IC2Exp to Build 673
Ars Magica 2 to 1.4.0.008
EE3 to build 401
Better Chests to 1.1.1.8
AlchemyPlusPlus to build 92
Carpenter's Blocks to 3.3.5
Galacticraft to build 257
Simply Jetpacks to 1.3.2
Buildcraft to 6.3.6
Forestry to 3.4.0.7
Binnie's mods to 2.0 pre 5
Forbidden Magic to 0.552
Bibliocraft to 1.92
AE2 to rv2 beta 8
Extracells to 2.2.53b82
Botania to r1.4.157
Ex Astris to 1.15
Fastcraft to 1.19

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Version 1.03

Posted

Pushing through a minor update:
Thaumcraft to 4.2.3.3
Tinker's Construct to 1.82a
NEI to 1.0.4.83
Codechicken to 1.0.4.29
WR-CBE to 1.4.1.9
Hardcore Ender to 1.70
Added:
Liteloader
Voxelmap now switched from an old Forge only version to Liteloader due to crashing

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Version 1.02

Posted

Fixed a screwup on my end with the master zipfile.
Updated Galaticcraft to 3.07 build 254
Updated Thaumcraft to 4.2.3.2
Updated Backpacks to 2.01
Updated Botania to build 151
Updated Buildcraft to 6.31

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Version 1.01a

Posted

Removed IC2 Advanced Power Management.
Charge Benches worked once, then crashed 4ever.

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Version 1.01

Posted

Added Botania
Added Buildcraft Compat
Added Extracells
Added IC2EXP Advanced Power Manangment (yay charging benches)
Updated Buildcraft to 6.3
Updated Applied Energistics 2 to rv2

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Latest Update

Technomage's paradise was updated to version 2.06