Install Shivaxi RLCraft

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (Shivaxi RLCraft) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select Shivaxi RLCraft from the list on the left. The launcher will handle everything else!

Shivaxi RLCraft Version 2.8.2

created by Shivaxi on Minecraft 1.12.2

Changelogs

Version 2.8.2

Posted

RLCraft 2.8.2 Changelog - THE BOSS UPDATE



Note: This is a small update to bring most of the mods up to date and lay the groundwork for the upcoming v2.9 quest book update. And because I know a million people will ask, no Ice n Fire has not been updated yet as that'd require a LOT of balancing changes and would take a lot longer. I hope to include the new Ice n Fire in v2.9.



IMPORTANT: If using Optifine, please still use version E3 for 1.12.2, the latest versions F4 and F5 will CRASH.



IMPORTANT 2: You do NOT need to generate a new world, HOWEVER, there are some new structures you won't see unless you travel to new un-generated land/terrain, and some Lycanite ID's have changed, mainly creature charges and food, so those will vanish upon loading old worlds and changes need to be confirmed. Servers, remember to do "/fml confirm" when loading old worlds in 2.8.2.



Overall Quick Summary:



This update adds a new boss, Amalgalich, fixes overall boss health accidentally being capped, fixes some HUGE lag issues for servers regarding multimine and some other AI, allowing small servers with 10 to 20 players to run smoothly now without tweaking anything, brings lycanites up to date with pet and mount leveling, lycanite part leveling, all new parts and abilities from lycanite tools, new models for a lot of lycanite creatures, some new mobs from lycanites, few new structures, and generally a lot of quality of life improvements/bug fixes. All notes and changes listed below.



General:



-BOSSES have gotten a rather significant health boost. Scaling Health was accidentally capping mob health to 2048, when bosses like Lycanite bosses were supposed to have around 5000 health. This cap has now been increased to 69420 (lmao) fixing boss health...so if you defeated a Lycanite boss before...go do it again now =).
-Oh, side note, you can no longer place or break blocks when near a Lycanite boss, have fun =).
-Fixed a HUGE lag issue regarding multimine, omegapog! Should no longer kill servers.
-Added AI Reducer made by Charles, fixes another massive lag issue regarding Myrmex, Death Worms, and a few things via rabbits and villagers AI, thanks Charles!
-Added RLTWeaker, specially made mod for RLCraft (THANKS CHARLES, POG

Discuss this update (11)

Version 2.8.1

Posted

RLCraft v2.8 (THE STRUCTURE UPDATE & THE MOST QUALITY OF LIFE THAT EVER QUALITIED OF LIFED)



>>>over 100 new structures hoozah! more details below 4 + 3 + (4 * 2) (DMG Bonus) = 15 damage
This should prevent weapons getting lucidrously powerful with extremely strong enchantments (aka, no more one-shotting dragons with sabers/rapiers Mr SystemCollapse).



Lycanite's Mobs update!


-Back-ported the AI overhaul from 1.14.4 versions of Lycanites Mobs:
-Added Creature Groups (different to Creature Types) which affect how mobs interact with other entities such as the predator group, monsters group, inferno group, etc.
-Added Creature Diets which can be viewed in the Beastiary, these affect which items can be fed to pets to heal them as well as which items can be fed to farmable creatures to breed them.
-The AI overhaul should drastically improve summon/pet AI. (no longer attacking armor stands, properly adhering to commands)
-Fixed a bug with Defensive and Assist pet stances where pets would not defend or assist their owner at all.
-Some creature behaviour is now slightly different, for example Quillbeasts are now neutral, this is all tied into the new creature groups system.
-Fixed bestiary not syncing correctly at times causing players bestiary to appear empty.
-Fixed some foods not applying their buff (yes chupacabra meat gives leech again =D).
-(because of the above change, foods do NOT instant heal any longer! They only give their potion effect now, similiar to RLCraft v2.5 behaviour)
-Fixed being able to spam X ability on mounts, flying feradons, etc.
-Fixed a bug where fused elementals summoned from Summoning Pedestals were not added to each pedestal's summoning limit.
-Fixed a bug where Equipment Parts like the Iron Paxel weren't harvesting blocks correctly.
-Fixed a crash caused by invisibility when using various other mods (this includes the Grue Claw crash).
-Fixed some text positioning in the Beastiary Creature tab.
-Added missing language entry for Infected Conba.
-Fixed a server exploit that allowed flying.
-Fixed a crash with other mods when the player is invisible (Grue Claw Lv 3).
-Fixed a bug where redstone block updates could spawn Xaphans rapidly.
-Fixed Wisps and Sylphs not rendering their hair and wings when Optifine was installed.
-Fixed a bug where Subspecies sizes weren't being loaded (a new feature from the 1.14.4 back port).
-Water only mounts will now move at only 10% speed when on land.
-Underground mobs will only spawn at y 50 and below (was y 60).
-Cinders spawn rate in the nether only has been toned down (now separate spawner for them that is dimension specific).
-Entities with a width or height larger than 4 are now considered heavy for picking up (no more picking up dragons/battletower guardians with the Roc omegalawl).
-Pets and minions set to Assist will now attack enemies hit by any attack from the player, previously they only responded to melee attacks.
-All behaviours like aggressive, assist, defensive, passive, should now work correctly. Pets/mounts should correctly follow player when set to follow mode.
-Pets/mounts/minions set to Aggressive no longer attack passive mobs (yay don't have to worry about walking into a village with your your summons out lol).
-Food fixes, most foods now give the correct buff for the correct amount of time (swift swimming still does not work for now).
-Dungeon bosses now have boss bars! Dungeon boss rooms size increased to fix certain bosses getting stuck like Tyrant Dragon.
-Lycanite mini bosses no longer lurable or tamable with treats.
-Pet/Mount respawn timer set to 3 minutes (was 5) and timer is now shown next to respawn bar.
-Rahovert and Asmodeus had a slight height scale miscalculation, causing them to shoot over you instead of at you at times. Both bosses are now deadly accurate >:)



Better Survival update!


-Tons of bug fixes!
-Nunchucks re-enabled! (just for PewDiePie) No longer crashing.
-Spears re-enabled! No longer crashing.
-Tunneling enchant re-enabled! No longer crashes server.
-Multishot enchant re-enabled! No longer duping arrows.
-Hammer slam attack can now crush more blocks (wool, glass and infested blocks).
-Explosions caused by blasting enchantment no longer breaks blocks.
-Blasting and multishot are now mutually exclusive.
-Changed how penetration works (now (2+lvl)*10% of damage ignores armor).
-All enchantments now have a description (Enchantment Descriptions mod)
-Player's hand no longer swings if he is using nunchakus.
-Crossbow now appeares fully loaded when it should.
-Status effects added by this mod now work correctly.
-Status effects added by this mod now have icons.
-Nunchakus now spin in multiplayer.
-Shields now apply attribute modifiers correctly.
-Range enchant fixed, arrows will no longer gain infinite velocity and cause crash (lul).
-Dragonbone and chitin varients of weapons added!
-Silver weapons from Better Survival now correctly do undead bonus damage!



No Tree Punching update!


-Fixes JEI recipes not showing for all knives now including flint knife.
-Fixes a crash involving MultiMine and Sponge.
-Fixes rocks causing entity collision and interfering with mob pathfinding (dragons should no longer spin me right round baby rought round).
-Fixes mattocks mining slowly on generic wood items.
-Fixes double tall grass and double ferns not dropping plant fiber.



Dynamic Surroundings update!


-Waterfall splash sound should no longer linger after the waterfall effect is gone. Yay!



Dyanamic Trees update!


-Fix crash when mining Rooty Block with ProportionalDestructionParticles(thanks Tommsy64)
-Fixed a bug with subterranean generation(thanks satyrnidae)
-Fixed ArithmeticException startup crash(thanks ruudschouten)
-Fixed StackOverflow crash in BlockBranch(thanks fonnymunkey)



XP Tome update!


-Fixed XP dupe bug by "repairing" xp tomes on an anvil.



Trinkets & Baubles update!


-Added silver, sapphire, hephastite, umbrium, and scarlite ores to dragon eye search.
-Dragon's eye growl effect won't play if sneaking.
-Dragon's eye now makes you immune to hyperthermia from Tough As Nails! (aka too hot)
-Dragon's eye now has a block detection range of 5 height and 10 radius (down from 6 height and 12 radius)
-Fairy ring now lets you fly! With the downside of lowering your hearts while wearing the ring.
-Dwarf ring now lowers your hearts while wearing it.
-Dwarf ring fortune effect will not stack with other fortune effects anymore.
-Wearing the Poison Stone now lets you deal 2x damage to enemies that are poisoned.
-Ring of Enchanted Eyes prevents blindness.
-Stone Of The Sea now prevents thirst effect when drinking dirty water from Tough As Nails!
-Slightly lowered swim speed while wearing Stone Of The Sea.
-Ender Queen Crown now makes you immune to Hypothermia from Tough As Nails! (aka too cold)
-Wearing the Ender Queen Crown will not let you get drops or XP from killing endermen anymore.
-Wearing the Ender Queen Crown makes water damage you!
-Wearing the Ender Queen Crown now allows for a 1 in 50 chance of spawning an endermen when you take damage, that will attack and kill whatever attacked you.
-Wither Ring now allows you to leech health off enemies that have wither applied to them.
-Polarized Stone now drains your hunger when repelling projectiles.
-Lowered speed that Stone of Greater Inertia grants slightly.
-You will take 25% of fall damage with the Stone of Greater Inertia now (instead of 0%) and 50% knockback resist.
-Stone of Inertia Null grants immunity to fall damage and knockback.
-Re-enabled Stone of Inertia Null and Stone of Greater Inertia, now only drop from ultra infernal mobs.
-New bauble! Shield Of Honor! Grants resistance effect, 1 in 50 chance to ignore headshots (first aid compat), 50% resistance to explosions, and every 10th hit you take (only counted if 1 full heart of damage) will be ignored!



Bountful Baubles update!


-Fixed recall potions not respecting non-bed spawn points (yes this means they should work with Wastones now, pog).
-Made ender dragon scales drop over a greater area so that they're less likely to fall in the portal.



Varied Commodities update!


-Recipe book fixed! POG!
-You can dye couches and other wool items by right clicking it with a dye in your hand (also fixed a crash with this)
-Barrels/Crates fixed! Now shows item tooltips! Also works with inventory tweaks! OMEGAPOG!
-Fixed dupe bug with weapon racks and sword pedestal.



Added Snow! Real Magic!


-Snow layer will fall like sand. If it touches a water source, it will become ice.
-Snow layers will accumulate during snow storms.
-Snow layers will have thinner bounding box.



ANOTHER HUGE THANK YOU to everyone who helped so much with v2.8:

 

Lycanite (for being an absolute BOSS developer fixing up all the issues and quirks just for this release!!)

fonnymunkey (for tons of testing!)

Icebelly (for all the new awesome structures!)

joeyjoejoeshabidoo (more testing!)

Tehmadtitan (all the testing!!)

Block_Vader (for coming back to develop Better Survival and fix it up due to the popularity of RLCraft!  Huge thanks!)

AlcatraazEscapee (for lots of speedy fixes to No Tree Punching!)

Ferreusveritas (for taking the time to fix the incredibly difficult crash with Dynamic Trees!)

XCube & Charles445 (for both of their AMAZING work on the ISeeDragons mod, tons of coding help, patching up every last little bug and issue!)

XzeroAir (for fixing up and adding RLCraft specific compatibility and options into Trinkets & Baubles! POG!)

Pyrofab (for a great rework of the potion rings and fixing some critical issues!)



And anyone else I may have messed, all the devs updating their mods, all the testers on discord who helped make this release as solid as it is and spent endless hours testing out 2.8.  Huge huge props.

Discuss this update (2)

Version 2.8

Posted

RLCraft v2.8 (THE STRUCTURE UPDATE & THE MOST QUALITY OF LIFE THAT EVER QUALITIED OF LIFED)



Yes old worlds are compatible, you will get a message about missing entries as some enchantments were removed, this is normal, just click yes to accept changes and your world should load fine.



FOR LOW END PC'S - Press F8, disable Better Foliage, press P, disable Fancy Block Particles



DO NOT USE OPTIFINE F4 - This version will crash, please stick with Optifine E3 for 1.12.2 if you're going to use Optifine.



General Fixes/Changes:



-FIXED THE INVINCIBLE MOB BUG WOOOOOOOOOOOOOOO POGPOGPOG (thank you So Many Enchantments rofl).
-Nerfed the bajeezus out of the battle burrito omegalul (lasts 2 minutes now instead of 10, christ why was this so OP).
-Dragon max health increased to 800 (was 600, this is the max health a dragon CAN have, based on how high level it is).
-Dragon max attack damage increased to 30 (was 20, this is the max damage a dragon CAN have based on how high level it is, this is only for melee/bite damage).
-Increased Troll health to 100 (was 50).
-Increased base health of Sea Serpents to 50 (was 20, this is base health, based on level of sea serpent, generally they'll have around 100 to 300 health now).
-Increased Cyclops health to 200 (was 150).
-Slightly decreased chance for snow village to spawn.
-Subspecies from Lycanites are now more powerful! Uncommon and rare mobs with special tags will now do more damage, be faster, attack faster, have more health, etc, best to avoid early game.
-Summoning Pedestal from Lycanites now only lasts 1 minute for 1 redstone (down from 10 minutes) and requires 8 building and 8 magic (was 4 for both).
-Slightly lowered chance for tremors to spawn from explosions.
-Disabled Ancient Sword Mastery enchantment as was causing server wide crash.
-Disabled Rusted curse enchantment for causing rare crash.
-Disabled Rune: Revival for causing dupe bug.
-Disable Subject Mathematics and Subject History for being hella broken.
-Disabled Quarrying enchantment (did nothing).
-Fixed broken furnace recipe from Ice and Fire that would smelt air into silver ingots (wtf ice n fire rofl) causing Smelting and Smelter enchantments to spawn silver from Ice and other blocks.
-Disabled Magical Rune Blessing for crashes and making cows blow you up? what?
-Disabled Vitality enchantment from Better Survival (not to be confused with Strengthened Vitality), this is supposed to speed up natural regen, but natural regen is disabled, so this enchant does nothing.
-Fixed durability of silver spartan weapons to 460 (was 48).
-Fixed dupe bug with smelting daggers.
-Fixed some broken loot in doomlike dungeons loot table (again).
-Added recipes for bronze coins to bronze ingot and vice versa, as smelting a bronze dagger now gives 4 bronze coins (nuggets).
-Lowered spawn chance of tumbleweed slightly, rebalanced tumbleweed drops (diamonds should be more rare now).
-Slightly raised chance of fishing up neptune's treasure.
-Added neptunium armor and golum armor to armorunder list so they can be used with warming/cooling liners.
-Added quivers to reforging station, can now be reforged with leather.
-Added all missing baubles to reforging station (hopefully).
-Slight nerf, Iron Arrows now do x2 damage (from x3) and Diamond Arrows now do 3x damage (from 4x).
-Slight buff, throwable weapons like knives, axes, boomerangs, and javelins now do more damage.
-Fixed Reskillable farming skills so all 3 skills can be unlocked now.
-Removed snow layer recipe becuz reasons.
-Iron Skin skill only goes up to level 5 for a max of 25% damage resist now instead of 10 levels for 50% damage resist. Unfortunately players already above 5 will not get set back to 5.
-Dragon skeletons are now more rare to find.
-Disabled Fire Starter item from No Tree Punching, to fix exploit with getting infinite perma torches via the Fire Pit item.
-Endermen are now friendly towards Endermites (yeah you saw this coming come on lol).
-Added Slimes to Carry On blacklist as picking them up could dupe them.
-Update to Carry On fixes Anti-Cheat system: The player can't carry more than one block or entity at once.
-Fixed Tide Arrows to be craftable with all types of Sea Serpent Scales.
-Uncommon variants (verdant, Azure, etc) and Rare (Lunar Grue, etc) lycanite mobs have had a slight buff in speed and damage now (before only difference was more health).
-Slightly increased scale variance from Lycanite Mobs (just means mobs can be different sizes now).
-Disabled version checker for Dynamic Surroundings and Orelib (yay less chat spam).
-Battletowers now have a 60% chance to spawn normal and a 40% chance to spawn underground (was 50/50).
-Slightly rebalanced loot in battletowers to compensate for double gen chances (loot tables sometimes spawn twice due to a bug, lowered spawn chances of diamonds and emeralds mainly, was never supposed to be generating that much lol)
-Fixed qualities not appearing on crossbows.
-Fixed super exploit with being able to pickup mob spawners (CarryOn) and then put them in your Toolbelt like an item lawl.
-Added new quality for bows "Legendary" with +15% to projectile damage.
-Fixed a number of generations like Ocean Castle (never spawned, not the floating castle, different one) Underwater Base (broken generation, the square flat sandstone structures in water), Floater (floating ocean structure with end portal frames, chests were empty, loot tables fixed now) and many more.
-Fixed EVEN MORE structures that were NEVER generating from Ruins due to outdated templates/conflict with No Tree Punching. Manually went through and fixed all 187 Ruins structures, a good 100 of them which probably never spawned in anyone's world before. There should be TONS more structures generating now. Re-balanced the weights of these as well and fixed a lot of broken generation stuff with them. (note this is Ruins, not Recurrent Complex, which spawns the sunken island and sometimes floating towns...which are not fixed and I honestly kinda like them, so =P).
-Fixed a bunch of Recurrent Complex structures that were not generating due to outdated presets (this fixes biome preset spam in logs). Rebalanced some weights, you'll see more varied buildings in villages now, also the big village library loot will actually spawn with custom enchantments now.
-Added 5 new RLCraft specific made structures by IceBelly! RLCraft 4 Towers Dungeon, RLCraft Underground Farm, RLCraft Underground Town, and RLCraft Small Town! These structures were added to Recurrent Complex and will generate randomly in your world! Thanks IceBelly for making these awesome structures!



ISeeDragons ADDED!! (massive thank you to XCUBE for coding this just for RLCraft!)


-Render distance fix for dragons, sea serpents, cyclops, and battletower guardian, can now be seen 128 blocks away!
-Tide Guardian armor can be repaired again!
-Fixes for other unrepairable items such as golem armor (now uses obsidiant to repair), neptunium armor/tools, and spartanfire fire/ice weapons!
-You can no longer just crouch to get out of a dragon's jaws/cyclops hand when it picks you up, so now you're pretty much f'd if that happens Sharpness V : Before patch -> (4 + 3 (Ench. Bonus)) * 3 = 21 damage : After patch -> 4 + 3 + (4 * 2) (DMG Bonus) = 15 damage
This should prevent weapons getting lucidrously powerful with extremely strong enchantments (aka, no more one-shotting dragons with sabers/rapiers Mr SystemCollapse).



Lycanite's Mobs update!


-Back-ported the AI overhaul from 1.14.4 versions of Lycanites Mobs:
-Added Creature Groups (different to Creature Types) which affect how mobs interact with other entities such as the predator group, monsters group, inferno group, etc.
-Added Creature Diets which can be viewed in the Beastiary, these affect which items can be fed to pets to heal them as well as which items can be fed to farmable creatures to breed them.
-The AI overhaul should drastically improve summon/pet AI. (no longer attacking armor stands, properly adhering to commands)
-Fixed a bug with Defensive and Assist pet stances where pets would not defend or assist their owner at all.
-Some creature behaviour is now slightly different, for example Quillbeasts are now neutral, this is all tied into the new creature groups system.
-Fixed bestiary not syncing correctly at times causing players bestiary to appear empty.
-Fixed some foods not applying their buff (yes chupacabra meat gives leech again =D).
-(because of the above change, foods do NOT instant heal any longer! They only give their potion effect now, similiar to RLCraft v2.5 behaviour)
-Fixed being able to spam X ability on mounts, flying feradons, etc.
-Fixed a bug where fused elementals summoned from Summoning Pedestals were not added to each pedestal's summoning limit.
-Fixed a bug where Equipment Parts like the Iron Paxel weren't harvesting blocks correctly.
-Fixed a crash caused by invisibility when using various other mods (this includes the Grue Claw crash).
-Fixed some text positioning in the Beastiary Creature tab.
-Added missing language entry for Infected Conba.
-Fixed a server exploit that allowed flying.
-Fixed a crash with other mods when the player is invisible (Grue Claw Lv 3).
-Fixed a bug where redstone block updates could spawn Xaphans rapidly.
-Fixed Wisps and Sylphs not rendering their hair and wings when Optifine was installed.
-Fixed a bug where Subspecies sizes weren't being loaded (a new feature from the 1.14.4 back port).
-Water only mounts will now move at only 10% speed when on land.
-Underground mobs will only spawn at y 50 and below (was y 60).
-Cinders spawn rate in the nether only has been toned down (now separate spawner for them that is dimension specific).
-Entities with a width or height larger than 4 are now considered heavy for picking up (no more picking up dragons/battletower guardians with the Roc omegalawl).
-Pets and minions set to Assist will now attack enemies hit by any attack from the player, previously they only responded to melee attacks.
-All behaviours like aggressive, assist, defensive, passive, should now work correctly. Pets/mounts should correctly follow player when set to follow mode.
-Pets/mounts/minions set to Aggressive no longer attack passive mobs (yay don't have to worry about walking into a village with your your summons out lol).
-Food fixes, most foods now give the correct buff for the correct amount of time (swift swimming still does not work for now).
-Dungeon bosses now have boss bars! Dungeon boss rooms size increased to fix certain bosses getting stuck like Tyrant Dragon.
-Lycanite mini bosses no longer lurable or tamable with treats.
-Pet/Mount respawn timer set to 3 minutes (was 5) and timer is now shown next to respawn bar.
-Rahovert and Asmodeus had a slight height scale miscalculation, causing them to shoot over you instead of at you at times. Both bosses are now deadly accurate >:)



Better Survival update!


-Tons of bug fixes!
-Nunchucks re-enabled! (just for PewDiePie) No longer crashing.
-Spears re-enabled! No longer crashing.
-Tunneling enchant re-enabled! No longer crashes server.
-Multishot enchant re-enabled! No longer duping arrows.
-Hammer slam attack can now crush more blocks (wool, glass and infested blocks).
-Explosions caused by blasting enchantment no longer breaks blocks.
-Blasting and multishot are now mutually exclusive.
-Changed how penetration works (now (2+lvl)*10% of damage ignores armor).
-All enchantments now have a description (Enchantment Descriptions mod)
-Player's hand no longer swings if he is using nunchakus.
-Crossbow now appeares fully loaded when it should.
-Status effects added by this mod now work correctly.
-Status effects added by this mod now have icons.
-Nunchakus now spin in multiplayer.
-Shields now apply attribute modifiers correctly.
-Range enchant fixed, arrows will no longer gain infinite velocity and cause crash (lul).
-Dragonbone and chitin varients of weapons added!
-Silver weapons from Better Survival now correctly do undead bonus damage!



No Tree Punching update!


-Fixes JEI recipes not showing for all knives now including flint knife.
-Fixes a crash involving MultiMine and Sponge.
-Fixes rocks causing entity collision and interfering with mob pathfinding (dragons should no longer spin me right round baby rought round).
-Fixes mattocks mining slowly on generic wood items.
-Fixes double tall grass and double ferns not dropping plant fiber.



Dynamic Surroundings update!


-Waterfall splash sound should no longer linger after the waterfall effect is gone. Yay!



Dyanamic Trees update!


-Fix crash when mining Rooty Block with ProportionalDestructionParticles(thanks Tommsy64)
-Fixed a bug with subterranean generation(thanks satyrnidae)
-Fixed ArithmeticException startup crash(thanks ruudschouten)
-Fixed StackOverflow crash in BlockBranch(thanks fonnymunkey)



XP Tome update!


-Fixed XP dupe bug by "repairing" xp tomes on an anvil.



Trinkets & Baubles update!


-Added silver, sapphire, hephastite, umbrium, and scarlite ores to dragon eye search.
-Dragon's eye growl effect won't play if sneaking.
-Dragon's eye now makes you immune to hyperthermia from Tough As Nails! (aka too hot)
-Dragon's eye now has a block detection range of 5 height and 10 radius (down from 6 height and 12 radius)
-Fairy ring now lets you fly! With the downside of lowering your hearts while wearing the ring.
-Dwarf ring now lowers your hearts while wearing it.
-Dwarf ring fortune effect will not stack with other fortune effects anymore.
-Wearing the Poison Stone now lets you deal 2x damage to enemies that are poisoned.
-Ring of Enchanted Eyes prevents blindness.
-Stone Of The Sea now prevents thirst effect when drinking dirty water from Tough As Nails!
-Slightly lowered swim speed while wearing Stone Of The Sea.
-Ender Queen Crown now makes you immune to Hypothermia from Tough As Nails! (aka too cold)
-Wearing the Ender Queen Crown will not let you get drops or XP from killing endermen anymore.
-Wearing the Ender Queen Crown makes water damage you!
-Wearing the Ender Queen Crown now allows for a 1 in 50 chance of spawning an endermen when you take damage, that will attack and kill whatever attacked you.
-Wither Ring now allows you to leech health off enemies that have wither applied to them.
-Polarized Stone now drains your hunger when repelling projectiles.
-Lowered speed that Stone of Greater Inertia grants slightly.
-You will take 25% of fall damage with the Stone of Greater Inertia now (instead of 0%) and 50% knockback resist.
-Stone of Inertia Null grants immunity to fall damage and knockback.
-Re-enabled Stone of Inertia Null and Stone of Greater Inertia, now only drop from ultra infernal mobs.
-New bauble! Shield Of Honor! Grants resistance effect, 1 in 50 chance to ignore headshots (first aid compat), 50% resistance to explosions, and every 10th hit you take (only counted if 1 full heart of damage) will be ignored!



Bountful Baubles update!


-Fixed recall potions not respecting non-bed spawn points (yes this means they should work with Wastones now, pog).
-Made ender dragon scales drop over a greater area so that they're less likely to fall in the portal.



Varied Commodities update!


-Recipe book fixed! POG!
-You can dye couches and other wool items by right clicking it with a dye in your hand (also fixed a crash with this)
-Barrels/Crates fixed! Now shows item tooltips! Also works with inventory tweaks! OMEGAPOG!
-Fixed dupe bug with weapon racks and sword pedestal.



Added Snow! Real Magic!


-Snow layer will fall like sand. If it touches a water source, it will become ice.
-Snow layers will accumulate during snow storms.
-Snow layers will have thinner bounding box.



ANOTHER HUGE THANK YOU to everyone who helped so much with v2.8:

 

Lycanite (for being an absolute BOSS developer fixing up all the issues and quirks just for this release!!)

fonnymunkey (for tons of testing!)

Icebelly (for all the new awesome structures!)

joeyjoejoeshabidoo (more testing!)

Tehmadtitan (all the testing!!)

Block_Vader (for coming back to develop Better Survival and fix it up due to the popularity of RLCraft!  Huge thanks!)

AlcatraazEscapee (for lots of speedy fixes to No Tree Punching!)

Ferreusveritas (for taking the time to fix the incredibly difficult crash with Dynamic Trees!)

XCube & Charles445 (for both of their AMAZING work on the ISeeDragons mod, tons of coding help, patching up every last little bug and issue!)

XzeroAir (for fixing up and adding RLCraft specific compatibility and options into Trinkets & Baubles! POG!)



And anyone else I may have messed, all the devs updating their mods, all the testers on discord who helped make this release as solid as it is and spent endless hours testing out 2.8.  Huge huge props.

Discuss this update (3)

Version 2.7.1

Posted

This is a hotfix for the issue with the new loading screen causing a hang or crash for a few users, removed CustomLoadingScreen for now. 2.7 and 2.7.1 are fully backwards compatible, if 2.7 works fine for you then you don't even need to update. Servers do not need to update, please use the server pack for 2.7 found here: https://www.curseforge.com/minecraft/modpacks/rlcraft/files/2800990



RLCraft v2.7 (Quality Of Life Update)



IS IT SAFE TO UPDATE OLD WORLDS? SHORT ANSWER, YES, BUT SCROLL TO BOTTOM OF CHANGELOG FOR MORE INFO!



FOR THE LOVE OF GOD DO NOT MERGE FILES IF DOING A MANUAL INSTALL. THIS IS NOT A SIMPLE PATCH YOU APPLY ON TOP OF THE PREVIOUS VERSION. IT'S ITS OWN FULL VERSION AND YOU MUST INSTALL LIKE ITS FRESH.



YOU CAN KEEP CURRENT KEYBINDS AND SETTINGS BY COPYING OVER YOUR OPTIONS.TXT FILE IN THE PROFILE FOLDER BEFORE UPDATING!



New Custom Menu!
-Massive thank you to flyingperson23 creating an all new look for RLCraft! custom main menu and buttons, custom loading screen and window icon!



Lycanites Mobs UPDATE!
-Summoning focus and spirit recharge rate dramatically reduced (back to how it used to be in v2.5 RLCraft, thank you Lycanite adding these options back in on request!).
-Allows rare subspecies (like Lunar Grue) to naturally despawn now (again thank you Lycanite for adding this feature on request!).
-Fixed crash when attacking with certain Lycanite weapons that try to turn the player invisible.
-Blacklisted Lycanite blocks from being able to be picked up using Carry On to fix a few bugs with that.
-Slightly lowered spawn rate of banshees in mineshafts.



No Tree Punching UPDATE!
-Fixes a crash when fire would destroy log blocks.
-Fixes silk touch not working on things like Stone and Leaves.
-Attack damages of iron/gold/diamond knives were lowered, allowing me to re-enable them.
-Fixes custom wood not working with No Tree Punching recipes (Fir wood and Tenebra wood can now be chopped with an axe!).
-Disabled Small Ceramic Vessel due to technically infinite storage (vessels inside vessels).
-Fixes a crash when trying to place a ceramic vessel inside of itself (small vessels are disabled anyway now, recommend you take any items out of them before updating).
-Fixes some wood saw recipes found in the second pass overriding others which fixes a bug where oak planks recipe would be removed if traverse was present (as it's fir logs were caught in the second pass).
-Removed plant fiber drops from tall flowers which fixes duplication bug / infinite plant fiber.
-Improved detection of axes for the purposes of chopping. Ore dictionary values for `toolAxe` and `toolWeakAxe` should no longer be necessary (although they will still work). Only current known problem is with Ice and Fire, they have fixed this on their end, just waiting for an update to be released.
-Birch wood to paper recipe had to be changed to 2 birch wood = 4 paper now due to NPT update conflict.



Bountiful Baubles UPDATE!
-new update adds a teleport request system for wormhole potions - target players must now accept the teleport in order for it to occur. Requests will expire after 20 seconds.



Spartan Weaponry UPDATE!
-Semi-fix: Extended Reach now works on other mouse button keybinds. Keyboard keybinds will still not work however.
-Adds new Crosshairs for the Crossbow (which displays inaccuracy) and Throwing Weapons (which displays charge).
-Balance Changes: Reduced damage multiplier for the Caestus to 0.5, so the Studded Caestus only does 3 damage per hit.
-Increased the damage resistance time when a weapon using the Quick Strike (i.e. the Caestus) to 15 ticks (5 ticks before mob can he hit again) to prevent auto-clicker spam (spamming caestus too fast now will result in no damage being done).



Sit UPDATE!
-Sitting now only works when you're not already sitting somewhere..
-Sitting now only works when you right click the top of a slab/stair block.
-Fixes sitting being possible on slabs/stairs that have a block above them, causing suffocation damage



Wearable Backpacks UPDATE!
-Various fixes, including explosion dupe bug, better stability, etc.



Potion Fingers UPDATE!
-On request, Pyrofab has fixed some issues in the original Potion Fingers mod. Potion Fingers will now be replaced with Potion Fingers REDUX to fix the following issues:
-Fixed potion effects not properly being removed.
-Slightly modified the recipes to make these a bit more difficult to obtain early on, as they proved to be slightly OP (especially regen ring).
-Potion Fingers REDUX uses the same ID names as Potion Fingers, so you will not lose any Potion Finger rings you've already created!



XP Book changed to XP Tome!
-A reworked version of the xp book mod by bl4ckscor3 on request specifically for RLCraft!
-Fixes XP dupe bug
-Fixes using the book/tome causing enchantments to re-roll on an enchanting table
-XP Tome uses the same ID names as XP Book, so you will not lose any XP Books you've already created!



Minor Generation Tweaks!
-Fixed a bunch of generations generating at the wrong Y level, causing uneven terrain (mostly noticeable in ocean generations where the water didn't line up) This may fix a number of things spawning in the sky as well, but it can still happen.
-Slightly lowered spawn chance for Three Towers wizard tower generation.
-Slightly lowered spawn chance for the giant oak mushroom shaped tree.



Everything Else!:
-Multimine updated to latest version.
-CompatSkills updated to latest version.
-Switch Bow updated to latest version.
-Enhanced Visuals updated to latest version, fixes hot/cold overlay effect flickering when holding items or in other menus.
-Forgotten Items updated to latest version, fixes a rare crash and adds cooldowns for wind and ender talisman
-Fixed Forgotten Items using non-vanilla items in the crafting recipes for runes (all runes should be craftablable now and the recipe won't pick an item that cannot be crafted).
-Blacklisted backpacks from Fancy Block Particles to try and prevent a bug/crash.
-Fixed dupe glitch with smelting shovels and the smelting proficiency skill, shovels will now give 4 nuggets backs instead of an ingot, diamond shovels will use diamond coins from varied commodities in place of nuggets, 9 diamond coins make 1 diamond, and 1 diamond can be broken into 9 diamond coins.
-Fixed Umbrium shovel not being smeltable.
-Regenerated Ruins.txt and disabled stick showing nbt data when hitting a block with a stick.
-Modified dagger recipe as it conflicts with knife recipe, daggers are now 1 stick and 1 ingot placed diagonally above the stick, instead of directly above.
-Disabled Multishot enchantment to fix dupe bug.
-Removed fairy ring and dwarf ring as potential drops from infernal mobs, now only findable in doomlike dungeons.
-Disabled recurrent complex posting its status every time entering the world.
-Blacklisted Slimes from Carry On to prevent dupe bug (you can no longer pickup slimes).
-Blacklisted Backpacks and Doors from working with multimine (fixes door dupe bug and may fix a crash with backpacks).
-Allowed full jump with fairy/dwarf ring.
-Manually fixed saw recipes with latest 2.0.18 No Tree Punching with CraftTweaker script.
-Saw + Planks now gives 4 sticks (was 2).
-Myrmex armor and tools, flamed and iced dragonbone weapons, tide armor, and neptunium armor and tools can now all be reforged on a reforging station (still cannot be repaired currently on an anvil, next update with ice n fire will fix that)
-Added BacoDifficulty, made for RLCraft, to prevent certain things like command blocks from structures that generate accidentally setting the difficulty to peaceful and turning off the daylight cycle. Big thanks Kristi71111!
-Dragons are still assholes.

-artemislib / flamelib removed, old dependencies no longer needed, also fixes glitch with fairy ring where you could see through walls if too close.



IS IT SAVE TO UPDATE MY WORLD GOING FROM:



2.6.3 TO 2.7
-Yes, no conflicts or major changes, your world will load with no issues



2.6.2 to 2.7
-Yes, however due to necessary roll back of Ice n Fire, dragonsteel items will vanish, and opening a dragon beastiary book in 2.7 that was made in 2.6.2 will crash your client. Simple fix is to toss the beastiary away (throw it in lava) and make a fresh one.



2.5 to 2.7
-Yes, however because of the update to Lycanites with the prefix change, upon loading your world you will see missing entries. This is fine, click yes to continue (servers need to do /fml confirm). If you had lycanite items, most will be missing until you re-obtain them. Lycanite dungeons that had generated will vanish, but new ones will be able to generate if you explore new terrain. Doomlike Dungeons may have empty spawners because of the lycanites name change, but new Doomlike Dungeons that generate will be fine.



Also yes I know about the new Ice n Fire update 1.8.2, but I cannot include it in this version just yet as it only just came out and it will require a lot of testing and tweaking to get working with RLCraft correctly. This version could not be delayed any further as 2.7 fixes some major issues once again, so Ice n Fire 1.8.2 will be coming in RLCraft v2.8!



KNOWN ISSUES:
-Some structures will still be floating, I know.
-Recurrent Complex has a memory leak after running a world for a long period of time (mostly servers have to worry about this) you can avoid be deleting the "reccomplex-structuredata.dat" file located in your "World/Data" folder. You can also set this file to read-only, to prevent it from being written to. No bad side effects, it's only to save positional data which isn't needed for survival worlds
-Old worlds will still show debug info when hitting things with a stick. This is because the ruins config loads into the world folder. You can replace "ruins.txt" located in your World folder with the new "ruins.txt" found in the Config folder.



MASSIVE THANK YOU to the following people who helped me with various parts of v2.7 here:



Akinsoft

flyingperson23

fonnymunkey

Icebelly

Jdd666

joeyjoejoeshabidoo

Kristi71111

Max

SecondAmendment

Discuss this update (3)

Version 2.7

Posted

RLCraft v2.7 (Quality Of Life Update)

IS IT SAFE TO UPDATE OLD WORLDS? SHORT ANSWER, YES, BUT SCROLL TO BOTTOM OF CHANGELOG FOR MORE INFO!

YOU CAN KEEP CURRENT KEYBINDS AND SETTINGS BY COPYING OVER YOUR OPTIONS.TXT FILE IN THE PROFILE FOLDER BEFORE UPDATING!

New Custom Menu!
-Massive thank you to flyingperson23 creating an all new look for RLCraft! custom main menu and buttons, custom loading screen and window icon!

Lycanites Mobs UPDATE!
-Summoning focus and spirit recharge rate dramatically reduced (back to how it used to be in v2.5 RLCraft, thank you Lycanite adding these options back in on request!).
-Allows rare subspecies (like Lunar Grue) to naturally despawn now (again thank you Lycanite for adding this feature on request!).
-Fixed crash when attacking with certain Lycanite weapons that try to turn the player invisible.
-Blacklisted Lycanite blocks from being able to be picked up using Carry On to fix a few bugs with that.
-Slightly lowered spawn rate of banshees in mineshafts.

No Tree Punching UPDATE!
-Fixes a crash when fire would destroy log blocks.
-Fixes silk touch not working on things like Stone and Leaves.
-Attack damages of iron/gold/diamond knives were lowered, allowing me to re-enable them.
-Fixes custom wood not working with No Tree Punching recipes (Fir wood and Tenebra wood can now be chopped with an axe!).
-Disabled Small Ceramic Vessel due to technically infinite storage (vessels inside vessels).
-Fixes a crash when trying to place a ceramic vessel inside of itself (small vessels are disabled anyway now, recommend you take any items out of them before updating).
-Fixes some wood saw recipes found in the second pass overriding others which fixes a bug where oak planks recipe would be removed if traverse was present (as it's fir logs were caught in the second pass).
-Removed plant fiber drops from tall flowers which fixes duplication bug / infinite plant fiber.
-Improved detection of axes for the purposes of chopping. Ore dictionary values for `toolAxe` and `toolWeakAxe` should no longer be necessary (although they will still work). Only current known problem is with Ice and Fire, they have fixed this on their end, just waiting for an update to be released.
-Birch wood to paper recipe had to be changed to 2 birch wood = 4 paper now due to NPT update conflict.

Bountiful Baubles UPDATE!
-new update adds a teleport request system for wormhole potions - target players must now accept the teleport in order for it to occur. Requests will expire after 20 seconds.

Spartan Weaponry UPDATE!
-Semi-fix: Extended Reach now works on other mouse button keybinds. Keyboard keybinds will still not work however.
-Adds new Crosshairs for the Crossbow (which displays inaccuracy) and Throwing Weapons (which displays charge).
-Balance Changes: Reduced damage multiplier for the Caestus to 0.5, so the Studded Caestus only does 3 damage per hit.
-Increased the damage resistance time when a weapon using the Quick Strike (i.e. the Caestus) to 15 ticks (5 ticks before mob can he hit again) to prevent auto-clicker spam (spamming caestus too fast now will result in no damage being done).

Sit UPDATE!
-Sitting now only works when you're not already sitting somewhere..
-Sitting now only works when you right click the top of a slab/stair block.
-Fixes sitting being possible on slabs/stairs that have a block above them, causing suffocation damage

Wearable Backpacks UPDATE!
-Various fixes, including explosion dupe bug, better stability, etc.

Potion Fingers UPDATE!
-On request, Pyrofab has fixed some issues in the original Potion Fingers mod. Potion Fingers will now be replaced with Potion Fingers REDUX to fix the following issues:
-Fixed potion effects not properly being removed.
-Slightly modified the recipes to make these a bit more difficult to obtain early on, as they proved to be slightly OP (especially regen ring).
-Potion Fingers REDUX uses the same ID names as Potion Fingers, so you will not lose any Potion Finger rings you've already created!

XP Book changed to XP Tome!
-A reworked version of the xp book mod by bl4ckscor3 on request specifically for RLCraft!
-Fixes XP dupe bug
-Fixes using the book/tome causing enchantments to re-roll on an enchanting table
-XP Tome uses the same ID names as XP Book, so you will not lose any XP Books you've already created!

Minor Generation Tweaks!
-Fixed a bunch of generations generating at the wrong Y level, causing uneven terrain (mostly noticeable in ocean generations where the water didn't line up) This may fix a number of things spawning in the sky as well, but it can still happen.
-Slightly lowered spawn chance for Three Towers wizard tower generation.
-Slightly lowered spawn chance for the giant oak mushroom shaped tree.

Everything Else!:
-Multimine updated to latest version.
-CompatSkills updated to latest version.
-Switch Bow updated to latest version.
-Enhanced Visuals updated to latest version, fixes hot/cold overlay effect flickering when holding items or in other menus.
-Forgotten Items updated to latest version, fixes a rare crash and adds cooldowns for wind and ender talisman
-Fixed Forgotten Items using non-vanilla items in the crafting recipes for runes (all runes should be craftablable now and the recipe won't pick an item that cannot be crafted).
-Blacklisted backpacks from Fancy Block Particles to try and prevent a bug/crash.
-Fixed dupe glitch with smelting shovels and the smelting proficiency skill, shovels will now give 4 nuggets backs instead of an ingot, diamond shovels will use diamond coins from varied commodities in place of nuggets, 9 diamond coins make 1 diamond, and 1 diamond can be broken into 9 diamond coins.
-Fixed Umbrium shovel not being smeltable.
-Regenerated Ruins.txt and disabled stick showing nbt data when hitting a block with a stick.
-Modified dagger recipe as it conflicts with knife recipe, daggers are now 1 stick and 1 ingot placed diagonally above the stick, instead of directly above.
-Disabled Multishot enchantment to fix dupe bug.
-Removed fairy ring and dwarf ring as potential drops from infernal mobs, now only findable in doomlike dungeons.
-Disabled recurrent complex posting its status every time entering the world.
-Blacklisted Slimes from Carry On to prevent dupe bug (you can no longer pickup slimes).
-Blacklisted Backpacks and Doors from working with multimine (fixes door dupe bug and may fix a crash with backpacks).
-Allowed full jump with fairy/dwarf ring.
-Manually fixed saw recipes with latest 2.0.18 No Tree Punching with CraftTweaker script.
-Saw + Planks now gives 4 sticks (was 2).
-Myrmex armor and tools, flamed and iced dragonbone weapons, tide armor, and neptunium armor and tools can now all be reforged on a reforging station (still cannot be repaired currently on an anvil, next update with ice n fire will fix that)
-Added BacoDifficulty, made for RLCraft, to prevent certain things like command blocks from structures that generate accidentally setting the difficulty to peaceful and turning off the daylight cycle. Big thanks Kristi7111!
-Dragons are still assholes.

IS IT SAVE TO UPDATE MY WORLD GOING FROM:

2.6.3 TO 2.7
-Yes, no conflicts or major changes, your world will load with no issues

2.6.2 to 2.7
-Yes, however due to necessary roll back of Ice n Fire, dragonsteel items will vanish, and opening a dragon beastiary book in 2.7 that was made in 2.6.2 will crash your client. Simple fix is to toss the beastiary away (throw it in lava) and make a fresh one.

2.5 to 2.7
-Yes, however because of the update to Lycanites with the prefix change, upon loading your world you will see missing entries. This is fine, click yes to continue (servers need to do /fml confirm). If you had lycanite items, most will be missing until you re-obtain them. Lycanite dungeons that had generated will vanish, but new ones will be able to generate if you explore new terrain. Doomlike Dungeons may have empty spawners because of the lycanites name change, but new Doomlike Dungeons that generate will be fine.

Also yes I know about the new Ice n Fire update 1.8.2, but I cannot include it in this version just yet as it only just came out and it will require a lot of testing and tweaking to get working with RLCraft correctly. This version could not be delayed any further as 2.7 fixes some major issues once again, so Ice n Fire 1.8.2 will be coming in RLCraft v2.8!

KNOWN ISSUES:
-Some structures will still be floating, I know.
-Recurrent Complex has a memory leak after running a world for a long period of time (mostly servers have to worry about this) you can avoid be deleting the "reccomplex-structuredata.dat" file located in your "World/Data" folder. You can also set this file to read-only, to prevent it from being written to. No bad side effects, it's only to save positional data which isn't needed for survival worlds
-Old worlds will still show debug info when hitting things with a stick. This is because the ruins config loads into the world folder. You can replace "ruins.txt" located in your World folder with the new "ruins.txt" found in the Config folder.

Discuss this update (3)

Version 2.6.3

Posted

RLCraft v2.6.3 HOTFIX (putting the RL back in RLCraft, will be far easier moving forward after this update):

WARNING, IF YOU HAD A 2.6.2 WORLD AND ARE UPDATING TO 2.6.3, THE ICE N FIRE BEASTIARY WILL CRASH YOUR GAME TRYING TO OPEN IT. REMOVE IT AND MAKE A NEW BEASTIARY

Forge 2847 reverted to 2838
◦ Changed to Forge 2838 for better compatiblity and stability with spongeforge servers

Iceandfire 1.8.0 reverted to 1.7.1
◦ The dragons were nerfed way too hard and had issues like getting stuck on trees in the most recent version of Iceandfire and it has been decided to revert the mod to it's previous version to keep RLCraft's difficulty up. Dragons are supposed to be assholes

Spartanfire 0.07 reverted to 0.0.5
◦ Since Iceandfire was reverted back to 1.7.1 certain items in Spartanfire 0.07 didn't exist anymore and would cause the client to crash when loading the game

Lycanitesmobs updated to 2.0.0.7
◦ Fixed an issue where mobs were being assigned to the vanilla spawner too early and were missing biomes added by various mods, thanks to Lycanite
◦ Minions and Pets will no longer drop experience, thanks to Lycanite
◦ Re-buffed underground spawns to match spawning in RLCraft v2.5 since new Lycanite's nerfs it by default
◦ Tweaked further spawns from air, end, and endsky spawners
◦ This update also fixes some issues with Eechetik (plague range and movement speed) and Wraamon (health)

WearableBackpacks 3.1.3 → 3.1.2
◦ Changed version to prevent a duplication glitch present in 3.1.3

FoodExpansion 1.3.3
◦ Fixed an issue where the player could consume any soup without actually using the soup, making it unlimited
→ Mushroom, Rabbit, Beetroot, Melonsalad, Carrot Soup, Blaze Cream, etc...

Better Survival
◦ Disabled Tunneling enchantment (caused server crash)
◦ Blacklisted all Nunchuks and Spears from Better Survival (caused client crash)

Doomlike Dungeons
◦ Fixed serialization errors due to wrong item names in chests config with Doomlike Dungeons

Scalinghealth reverted to 1.3.36+140
◦ REVERTED ScalingHealth to fix damage variation bug

Added Enchantment Descriptions

Discuss this update (11)

Version 2.6.2

Posted

-Removed Reforged and Morpheus, these were NOT supposed to be added
-Cleaned up config folder

Discuss this update (7)

Version 2.6.1

Posted

RLCraft v2.6.1 HOTFIX:

-Disabled Pandora's Curse from So Many Enchantments (this was pretty broken)
-Fixed Doomlike Dungeons spawners so they use Lycanite Mobs again
-Dragon's received a slight buff to compensate for the nerf that Ice n Fire 1.8.0 introduced
-Lowered tinitus ear ringing from explosions even more (might have accidentally increased it in v2.6 LUL 5head)

These changes are configs only, v2.6 and v2.6.1 are backwards compatible for servers, so servers don't need to worry about updating immediately

Discuss this update (3)

Version 2.6

Posted

RLCraft Changelog v2.5 to v2.6:

GENERAL:

-Updated ALL mods to latest, updated forge to latest (tons of bug fixes, crash fixes, stability fixes, etc)
-IMPORTANT WARNING: Lycanite's update changes a lot of base class names, so some lycanite weapons/items you have MAY get deleted from your world! There's no way to avoid this unfortunately. This also means any Lycanite dungeons that have spawned are suddenly going to vanish, due to the changing of the block names (new ones can generate though). However you will keep pets, minions, and summons, and some certain items. PLEASE be aware of this before you update worlds built in RLCraft v2.5. It's safe to convert the world but just be aware of these unavoidable changes.

ADDITIONS:

-Waystones now cost no XP if traveling to another waystone under 2000 blocks away
-Added crafting recipe for Waystone, requires Nether Star. Waystones YOU place are breakable, but naturally generated ones remain unbreakable
-Added ability to reforge flamed and iced dragon weapons on a reforging station (quality tools) with dragon bones (ice n fire update may have also fixed this)
-Ice n Fire update adds dragonsteel forged weapons and armor, level 30 requirements, plus tons of new items and features (go explore!)
-Spartan Weaponry update, battle staff and glaives added, improvements to boomerang (comes back even if hitting a wall) and much more!
-Re-Added shovels to smelting recipes
-Added recipe for flint n steel + unlit torches to make lit torches (like matchbox and unlit torches do)
-Added all new weapons and armors to reskillable lists for level requirements, extending endgame quite a bit
-Added bronze weapons to level requirements, smelting recipes, and disabled other broken bronze items (apparently stymphalian birds drop bronze ingots wut?)
-Added Lawful Anvil Patch, anvil's will no longer incur an XP cost each time you repair an item
-Sitting in the darkness can be...bothersome now >:)
-Mushroom Stew now requires 69420 magic levels because it's broken, idk

FIXED/CHANGED:

-Hopefully improved stability and performance with the latest forge, all mods up to date, and some tweaks and configurations, to help the lag when running larger servers, added Phosphor
-REMOVED RealBench mod as it caused a massive duplication bug
-Updated all new weapons and armors into the Reskillable tables so they require the appropriate levels, new armors added to all warm/cool liner recipes
-Explosions can no longer destroy items (was an annoying issue with dragons destroying all your items as well when killing you) lightning however will still destroy items
-Ice n Fire update lets you see dragon's from MUCH further away, render distance greatly increased
-Fixed dupe bug with string n cobweb
-Blacklisted all blocks from Varied Commodities in Fancy Particles, fixing the rotation bug upon placing them down
-Blacklisted all Lycanite mobs in Carry On, fixing dupe bug and fixes killing your pets/mounts
-Fixed greenhouse glass recipe to give 4 greenhouse glass instead of 1
-Blur time and intensity from explosions reduced in half. Beep tinitus effect slightly lowered
-Added lycanite summoning pedestal to reskillable, requires 4 building and 4 magic now
-Disabled Lycanite's version checker (yay no more chat spam)
-First Aid mod was updated so that even leather helmets should protect from skeletons one-shot headshotting now, fixed poison tick damage not playing
-First Aid mod was updated to correctly display locational armor now, which is just a display change, actual armor values haven't been changed
-Added recipes for the flipflop liners and for flipliners making the auto chestplate and auto leggings liners (auto warming/cooling armor liners)
-Fixed entrances for doomlike dungeons, they will now generate properly and can have more than 1 entrance (only for newly generated doomlike dungeons of course, not already existing ones in your world)
-Slightly lowered water mobs spawn rate in lycanites waterfloor.json config
-Lowered the time siren's can lock you into "love mode" significantly (from 60 to 20 seconds)
-Disabled right clicking to auto harvest crops as it bypassed crop level harvest requirements
-Modified crafting recipe for simple campfire to use matchbox as it's already lit on placing, now gives off heat, but less heat than a tough as nails campfire, which is harder to craft
-Re-enabled fairy ring and dwarf ring as non-craftable loot found in high tier dungeons
-Buffed dragon base attack damage, as the 1.8.0 ice n fire update nerfs dragon fire breath attack (won't be so much crazy fire everywhere now)
-Disabled the ability to use recall and warp potions interdimensionally to fix crash (it never really worked right anyway)
-Fixed wool and jelled slimed armor not warming/cooling you! (was conflict with quality tools, blacklisted from quality tools so these items no longer receive qualities) WILL ONLY APPLY TO NEWLY CREATED ITEMS

KNOWN ISSUES:

-Very very rarely there will be a mob that spawns with negative health, making it invincible. call it a feature (i have no idea what causes this)
-Dragons are still assholes

THANKS:

-Lycanite for updating Lycanite's Mobs to 2.0.0.5 to fix the langauge issues for this release of RLCraft!
-Ichttt for updating First Aid to fix crash conflict with Wearable Backpacks for this version of RLCraft!
-joeyjoejoeshabidoo for a ridiculous amount of testing!
-All my patrons for helping me test RLCraft v2.6 in time for release!

Discuss this update (2)

Version 2.5

Posted

changelog v2.4 to v2.5



Quick summary of what's new!

-Lava fishing!
-Lycanite forges added, build custom weaponry out of mob parts
-New fishing poles for unique fish and treasures, including Neptunium Armor
-New enchantments added from fishing mod and update from So Many Enchantments
-Lost Souls mod added so buildings in the Lost Cities can be haunted
-New shields! Check recipes for iron, diamond, silver shields, etc, with shield bash mechanic
Added:

-Advanced Fishing mod
-Aquaculture mod
-Lost Souls mod
-Spartan Sheilds mod
-Added a bunch more baubles and trinkets to the reforging recipe list to be able to be reforged at a reforging station
-Added lycanite equipment forges to reskillable since they're usable now (requires building)
-Configured Lost Souls, added more mobs and items and adjusted settings for balance, changed messaging about haunted buildings to be more immersive
-Disabled override of vanilla fishing from Advanced Fishing so Fishing Proficiency still works from LevelUp (only with vanilla fishing pole, Fishing Proficiency won't work with the new fishing poles from Aquaculture)
-Added new fishing poles from Aquaculture to reskillable
-Added custom recipe for blazing fishing pole from Advanced Fishing
-Added neptunium tools and armor to reskillable
-Added spartan shields to reskillable
Changed:

-Updated all mods to latest
-Buffed Aegis attack damage from 1 to 4 (should actually stand a chance now and be able to defend villagers better)
-Fireworks only requires 4 agility now (why was this so high before)
-Allowed Recall and Wormhole potions to work inter-dimensionally
-Wither Skull only requires 8 building and 8 magic now (again, not sure why this was so high)
-Made a slight change to the way Scaling Health scales health for mobs that MAY fix the rare invincible mob bug
-Lowered shears requirement to 2 gathering (was 4)
-Lowered fishing rod requirement to 4 gathering (was 8) due to new fishing poles


Fixed:

-Removed the default umbrium_nugget furnace recipe so my own recipes take precedence instead, smelting umbrium tools/armor now give umbrium ingots like they were supposed to
-Fixed all the reskillable syntax for items that require levels and have a durability (previously only full durability items were being taken into account)
-Removed the duplicate sin amulet recipe
-Fixed reskillable requirements missing from some armor and other mistakes with it
-Added a few more things to the blacklist of CarryOn like Tough As Nails cooling/heating coils which caused a crash

Discuss this update (0)

Latest Update

Shivaxi RLCraft was updated to version 2.8.2