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2.5.8 - added MoCreatures animals, added venomous spiders spawning at night, you will NEED an early shelter. Rewrote a bunch of scripts and more. Added new nice resourcepacks modules that should do not affect performance.
Rise of humanity TFC was updated to version 2.5.8 ·
2.5.1 - solved the world creation issue, reworked the in-game guide, added and adjusted some missing config, considering to change a mod in the future
Rise of humanity TFC was updated to version 2.5.1 ·
2.5.0 - finally out.
Added an in-game-GUIDE (only for italian-speakers).
Now you can die if you don't eat or drink water. Heat system adjusted. Mob spawn changed, entity values changed. Added MFFS, updated various mods.
Rise of humanity TFC was updated to version 2.5.0 ·
2.3.8 - adjusted an entity texture in order to work nicely with seus shaderpack v.11, added a couple of mods to improve food preservation in late-game
Rise of humanity TFC was updated to version 2.3.8 ·
2.3.6 - changed alot about entities spawn, much thanks to ciekma
added something related to this, update needed
Rise of humanity TFC was updated to version 2.3.6 ·
Rise of humanity TFC was updated to version 2.3.5 ·
2.3.5 - added a mod to make a fix, adjusted some config, suggested the whole update just to have the new configs updated as well, still not necessary btw
Rise of humanity TFC was updated to version 2.3.4 ·
2.3.3 - added a few missing needed features
Rise of humanity TFC was updated to version 2.3.3 ·
2.3.0 - the modpack is completely reworked, almost from scratch, now is ready to offer that progression, realistic and immersive feeling I was aiming for
Rise of humanity TFC was updated to version 2.3.0 ·
2.2 - now kinda stable, almost playable for everyone, if you have a weak gpu use liter shaders or even remove the mod from the folder, if you have a very crap gpu then also remove better foliage settings
Rise of humanity TFC was updated to version 2.2 ·
2.1 - now probably stable even if with some sacrifice