Changelogs
Version 2.5.8
Posted
2.5.8 - added MoCreatures animals, added venomous spiders spawning at night, you will NEED an early shelter. Rewrote a bunch of scripts. re-added enviromine over block physics and more. Added new nice resourcepacks modules that should do not affect performance.
Discuss this update (0)Version 2.5.1
Posted
2.5.1 - solved the world creation issue, reworked the in-game guide, added and adjusted some missing config, considering to change a mod in the future
Discuss this update (0)Version 2.5.0
Posted
2.5.0 - finally out.
Added an in-game-GUIDE (only for italian-speakers).
Now you can die if you don't eat or drink water. Heat system adjusted. Mob spawn changed, entity values changed. Added MFFS, updated various mods.
Version 2.3.8
Posted
2.3.8 - adjusted an entity texture in order to work nicely with seus shaderpack v.11, added a couple of mods to improve food preservation in late-game
Discuss this update (0)Version 2.3.6
Posted
2.3.6 - changed alot about entities spawn, much thanks to ciekma
added something related to this, update needed
Version 2.3.5
Posted
2.3.5 - added a mod to make a fix, adjusted some config, suggested the whole update just to have the new configs updated as well, still not necessary btw
Discuss this update (0)Version 2.3.4
Posted
adjusted some tfc config, replaced a backpack mod, updated galaxyspace
Discuss this update (0)Version 2.3.0
Posted
2.3.0 - the modpack is completely reworked, almost from scratch, now is ready to offer that progression, realistic and immersive feeling I was aiming for
Discuss this update (0)Version 2.2
Posted
now kinda stable, almost playable for everyone, if you have a weak gpu use liter shaders or even remove the mod from the folder, if you have a very crap gpu then also remove better foliage settings
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