Warning: This modpack is hidden and will not show up in the modpack index.
Changelogs
2.5.8 - added MoCreatures animals, added venomous spiders spawning at night, you will NEED an early shelter. Rewrote a bunch of scripts. re-added enviromine over block physics and more. Added new nice resourcepacks modules that should do not affect performance.
2.5.1 - solved the world creation issue, reworked the in-game guide, added and adjusted some missing config, considering to change a mod in the future
2.5.0 - finally out.
Added an in-game-GUIDE (only for italian-speakers).
Now you can die if you don't eat or drink water. Heat system adjusted. Mob spawn changed, entity values changed. Added MFFS, updated various mods.
2.3.8 - adjusted an entity texture in order to work nicely with seus shaderpack v.11, added a couple of mods to improve food preservation in late-game
2.3.6 - changed alot about entities spawn, much thanks to ciekma
added something related to this, update needed
2.3.5 - added a mod to make a fix, adjusted some config, suggested the whole update just to have the new configs updated as well, still not necessary btw
adjusted some tfc config, replaced a backpack mod, updated galaxyspace
2.3.3 - added a few missing needed features
2.3.0 - the modpack is completely reworked, almost from scratch, now is ready to offer that progression, realistic and immersive feeling I was aiming for
now kinda stable, almost playable for everyone, if you have a weak gpu use liter shaders or even remove the mod from the folder, if you have a very crap gpu then also remove better foliage settings