Install GT New Horizons

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (GT New Horizons) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select GT New Horizons from the list on the left. The launcher will handle everything else!

GT New Horizons Version

created by DreamMasterXXL on Minecraft 1.7.10 using Technic Solder

Version - Recommended

[CLIENT] BeeBetterAtBees by HellfirePVP
This mod adds Bee Breeding Graphs to NEI for everyone that would like to have a little bit of support with how to breed the bees to get a bee you want to have.

Because this is solely client-side, it doesn't need to be installed on a server, only the client needs it.

Mods Forestry (Because, well, bees) and NEI (Because this is a NEI addon) have to be present.

For now this mod is only for 1.7.10

Features to add:

- Fix: (Cosmetic) Percentages at lowest level of the tree might overlap with stuff.

- Fix: (Cosmetic) Make lines go behind the bees.
[CLIENT] BetterLoadingScreen by AlexIIL , jackowski626
This is a fork of Alexiil's 1.7.10 Custom Loading Screen mod.
This one has integrations with Gregtech and BartWorks.
[CLIENT] CarpentersBlocksCacheResources by Mineshopper
[CLIENT] Controlling by jaredlll08
Adds the ability to search for keybinds using their name in the KeyBinding menu, this allows players to easily find a key binding in the menu.

Adds a button that will only show KeyBindings that conflict with each other, which makes it easier to fix them.

By holding CTRL you can see the Keys that have not been bound yet!
[CLIENT] CustomMainMenu by Lumien
This mod allows you to modify the main menu using a json file, you can modify the content / position of pretty much everything the vanilla menu contains. In addition you can also add new stuff to your menu like a slideshow, web links or completely new sub menus.
[CLIENT] DefaultWorldGenerator by fireball1725
Default World Generator
The Default World Generator mod is a mod designed for Minecraft ModPack makers who want to have a specific world generator selected by default. The user is still able to change it if they desire, but it will change it from "default" to what ever you specify in the config file.

Configuration / Setup
Install the mod into your mods folder, make sure the mod that provides your world generator is also installed. Launch minecraft, once it is loaded close minecraft and edit the defaultworldgenerator.cfg file that is in your config folder. If you know the name of the generator, just replace default with the name, if you don't you can use the debug tool to have it print all the world generators in the chat log.

Note: This is a client only side mod, and does not go on the server.
[CLIENT] FastCraft by player
FastCraft is a sophisticated mod which improves the client and server performance significantly without any game play changes. FastCraft is useful for anything, even fast PCs and servers benefit.
[CLIENT] HeeMusic by Chylex
Music for HEE now seperated since Version 1.8.5
[CLIENT] HelpFixer by matthewprenger
Some modded commands incorrectly implement a certain piece of code. This piece of code is used for sorting the list of commands alphabetically in the /help command. This incorrect code actually causes the /help command to break with an error that is vague and confusing.

HelpFixer changes the /help command to go around the offending code and sort the commands by a method that will work. HelpFixer also logs offending commands to the server log, allowing you to figure out who was causing the problem.
[CLIENT] IC2NeiPlugin by Speiger
IC2 Nei Plugin which helps players to Breed IC2 Crops
[CLIENT] InGameInfoXML by Lunatrius
The mod allows you to display a very customizable "F3 screen". It ships with a default config (in XML), which can be replaced/changed by your own. It supports XML, JSON and the text format (slightly modified version of bspkrs' format).
[CLIENT] InventoryTweaks by kobata
This client mod for Minecraft allows you to easily manage your items. It works out of the box, and will make you gain a massive amount of time, both in single and multiplayer!
[CLIENT] ItIt by Zlepper
Adds those small features you didn't know you needed.
Allow you to make the Modpack yell at people using 32 bit versions of java
[CLIENT] JourneyMap by techbrew
JourneyMap is a client mod which maps your Minecraft world in real-time as you explore. You can view the live map in a web browser, on your iPad or Android Tablet, or in-game. It requires Forge.

It comes in two editions, Unlimited and FairPlay. If your MP server is strict about radar and cave mapping (but doesn't have the JourneyMap Server Mod) you can use the FairPlay Edition and be worry-free! (See JourneyMap Editions for a full comparison.)
[CLIENT] MouseTweaks by YaLTeR
Mouse Tweaks replaces the standard RMB dragging mechanic, adds two new LMB dragging mechanics and an ability to quickly move items with the scroll wheel. Everything can be enabled and disabled in the configuration file or in Forge's mod options menu.
[CLIENT] OverloadedArmorBar by Tfarcenim, Seitenca
The vanilla armor bar doesn't accurately show "better than diamond" level armor, as it simply maxes out when its full.

This mod allows armor values over 20 to be displayed as different colored (configurable) icons depending on how many times you fill the bar.

However, without AttributeFix, the armor display will cap out at 30 Armor, or 1.5x diamond armor due to the vanilla cap.

Other optional features:

Show the armor bar when the player is not wearing any armor
Hide empty armor icons
[CLIENT] ReAuth by TechnicianLP

Fixes the Problem of having to restart your Client when your Session is invalid
Shows whether your Session is valid
Change Accounts while Minecraft is running
Change Username for playing offline (has to be enabled in config)

The Mod is Clientside only - it will not work in servers mods folder
[CLIENT] TCNodeTracker by Dyonovan
This Client Side add-on to Thaumcraft allows you to automatically keep track of nodes you have scanned with the Thaumometer. If you have already scanned the node, it will update the list with any changes in the node.

An in game list allows you to see nodes you have scanned and sorts them by Aspect (Primal Only) and distance from player.
[CLIENT] Thaumcraft-NEI-Additions by TimeConqueror
Mod that improves and fixes Thaumcraft NEI Plugin.
[CLIENT] ThaumcraftNeiPlugin by DjGiannuzz
Thaumcraft NEI Plugin
Not Enough Items Integration for Thaumcraft 4

Note that a recipe becomes visible ONLY when you unlock that in the Thaumonomicon.
The mod is ClientSide Only, so you don't have to install it on the server to get it working.
[CLIENT] TicTooltips by squeek502
TiC Tooltips (Minecraft Forum Thread)

A simple client-side add-on for Tinkers' Construct that adds relevant stats to all tool and tool part tooltips.

Supports ExtraTiC/Mariculture, only shows the relevant information for each part, and color-codes the statistics based on the min/max of each stat. Also integrates with Iguana Tweaks (which adds its own tooltips), fixing ExtraTiC part tooltips and adding/extending tooltips where applicable.
[CLIENT] ToroHealth by Zeriley, Frodare, Seitenca
#ToroHealth Damage Indicators

With ToroHealth Damage Indicators, damage given, received, or mitigated will be displayed as a number that pops off of the entity.

Also, health bars will appear in the top left corner for the entity in the player's crosshairs.

Customization options are available for changing the color of the damage numbers and the display style of the health bar (Compact or Standard). I will soon be adding options to re-position the health bars and may make some visual tweaks to them.
[CLIENT] WailaHarvestability by squeek502
Waila Harvestability (Minecraft Forum Thread)

A client-side add-on for Waila that adds information about the harvestability of what you are looking at.

By default, it shows whether or not you can currently harvest the block, the required harvest level of the block, and the tool type that is effective against the block. Plus, there are many configuration options in the Waila modules configuration screen to tweak it to show exactly what you want it to.

Note: This mod is mostly intended for use with Tinkers' Construct, but the information is still applicable without it.

The idea for the mod was suggested by DraxisWuf.
[CLIENT] Wawla by Darkhax
What Are We Looking At (WAWLA) is a Minecraft mod which helps provide in game documentation for vanilla and modded content.
AdvancedSolarPanels by Sentimel
[Addon for MC 1.7.10 IC EXP] Advanced Solar Panels v3.5.1 + Quantum Generator + Solar helmets ![SSP/SMP]
AdventureBackPack by Darkona, runescapejon
Adventure Backpack adds 60-something new backpacks with original designs, abilities and they can store fluids!

They will keep their inventory when you die, are impervious to lava and fire, and have some neat abilities:
Ae2Stuff by bdew
Table of Contents
This mods adds various bits and machines to Applied Energistics 2.


Minecraft 1.7.10
Reasonably recent version of MinecraftForge (Tested with
Applied Energistics 2 rv2.stable
BdLib 1.9.0
AE2WirelessCraftingTerminal by TheRealp455w0rd
Wireless Crafting Terminal

-A version of the AE2 Wireless Terminal with a 3x3 crafting table integrated
-Also includes armor slots
-Trash slot
-Infinity Booster Card Slot
-Magnet Card Slot

Infinty Booster Card
-Allows use of the Wireless Crafting Terminal at any range and across dimensions
-To use, insert into Infinity Booster Card Slot in the Wireless Crafting Terminal GUI

Magnet Card

-A magnet that will automatically insert items directly into your AE network
-Crouch+Right-Click to activate
-Right-click to open filter GUI
--Filter can be set to whitelist or blacklist mode
--Filter has Ignore NBT, Ignore MetaData, and Use Ore Dictionary options

**NOTE: There are 3 basic modes for the Magnet Card. Set a keybind or crouch + right-click to cycle through modes. You can set the magnet to not pickup unfiltered items.
AFSU by xbony2
The AFSU Mod is a small mod that adds a tier five energy storage unit, called an AFSU, to the game, along with a battery called the AFB. It can hold a billion EU.
AngerMod by Namikon
Make Neutral Mobs angry ;-)
AppleCore by squeek502

An API for modifying the food and hunger mechanics of Minecraft.
Also adds some useful information about food/hunger to the HUD (see 'Screenshots' below).
AppliedEnergistics2 by AlgorithmX2
Applied Energistics 2 is a Minecraft Mod which contains a large amount of new content, mostly centered around the concept of using Energy, and the Transformation of Energy in a unique way. most features relate, or are part of the core mechanic, the ME Network.
AquaCreepers by MrCompost
Whilst my team over at Angry Pixel have been working hard on the revival of our main mod, The Betweenlands, I have been working on a little side project with a good friend of mine. This mod was largely conceptualised and designed back in 2012, however it was never brought to life and implemented into the game... until recently.

So, what does this mod add?
Well in case the title wasn't obvious enough, this mod adds a brand new hostile water mob to the game - the Aqua Creeper! Whilst for the most part it behaves as a regular creeper would if it were a fish, this terrifying creature has some fiendish tricks up it's wet, scaly sleeves. Oh, and it looks cool too.
ArchitectureCraft by Greg
ArchitectureCraft (formerly called Greg's Blocks) is a mod for the game Minecraft. It provides blocks for creating various architectural features that can't otherwise be achieved easily or at all. Currently included are blocks for building sloping roofs, pillars and rounded corners, and windows with frames.
AsieLib by vexatos
This is a mod with classes and libraries I use for my mods.
AutoMagy by Tuhljin
An addon for Thaumcraft 4 focused on providing flexible and interesting tools for automation and logistics, plus a few other fun thaumic gadgets.
Avaritia by SpitefulFox, TTFTCUTS's
Are you the type of modded Minecraft player that makes a beeline for the designated "end game" and then gives up on ever playing again once you get there? Do you wish there was a way to make the process take significantly longer? Do you love GregTech, but wish it weren't so short? Do you sit down on your chest full of Galgadorian Drills and wish there was a mod that didn't just hand things to you on a silver platter?

This might be the mod for you!
AvaritiAddons by WanionCane
This mod is my first attempt to add content to the game, so, it may contain some bugs.
In this initial release, it contains three blocks:

Compressed Chest, it has 9x the inventory space of a regular chest. it keep the inventory when broken.
the recipe of it, consists in just 9 Vanilla Chests in the crafting grid.
if you think it is unballanced, there is a config option that enable the hard recipe of it, that consist in using 9x9 (81) chest in the Dire Crafting Table.

Infinity Chest, the same inventory space of the Compressed Chest, but with capacity of 2,147,483,647 Items per slot (the same of a DSU).

Spoiler (click to show)
Dire Autocrafting Table, it craft Dire Crafting Recipes for you.
also, this mod has a config that allow to remove any item from the Infinity Catalyst recipe.
BartWorks by Bartimaeusnek
A Gregtech addon.
Add new Windmil and other usefull stuff.
Baubles by Azanor
Baubles is a small addon mod and api that is intended to be used by other mods to add additional inventory slots to a character.
BdLib by bdew
This is a collection of generic code used by my other mods.
BerriesPluPlus by bartimaeusnek
Berries++ is a IC2-Crop addition Mod that adds various berrys from other mods to cropsticks!
BetterAchievements by Way2muchnoise
Better Achievements is an improvement of the Achievement screen.
BetterBuildersWands by Portablejim
An attempt to make a nicer-to-use builder's wand.
BetterQuesting by Funwayguy
I think it's time we had a bigger better questing mod to play with. For a long time now I've wanted to see mod packs do more with the tasks players would undertake on their journey's but as it is, there is only so much you can do with the existing questing mods out there. I took it upon myself to spend the last few months working on a replacement that
was completely modular so that any mod developer could create expansions and themes that builds upon the existing mod allowing for pack developers to have limitless choice in what they can do with their stories and adventures.
BiblioCraft by Nuchaz
BiblioCraft is a storage and organizational mod that began as a single bookcase and has expanded to so much more.
BiblioWoodsBiomesOPlenty by Nuchaz
These add-ons for BiblioCraft will allow the player to craft 8 of the wooden BiblioCraft blocks in the different woods provided by said mod. For any BiblioCraft block that currently can be specified by the 4 vanillas woods can be made the same way with the modded woods and you will receive a block of that color wood.
BibliowoodsForestry by Nuchaz
These add-ons for BiblioCraft will allow the player to craft 8 of the wooden BiblioCraft blocks in the different woods provided by said mod. For any BiblioCraft block that currently can be specified by the 4 vanillas woods can be made the same way with the modded woods and you will receive a block of that color wood.
BibliowoodsNatura by Nuchaz
These add-ons for BiblioCraft will allow the player to craft 8 of the wooden BiblioCraft blocks in the different woods provided by said mod. For any BiblioCraft block that currently can be specified by the 6 vanillas woods can be made the same way with the modded woods and you will receive a block of that color wood.

These will no longer be updated. They will still work with the listed versions, but since the Furniture Paneler basically can accomplish the same end goal, I see no need to continue updating these. The TerraFirmaCraft pack is the only exception because there is a lot more to that than just wood stuff.
BinnieMods by Binnie
Binnie’s Mods is a suite of mods designed to expand the Forestry mod. It both extends the bee and tree breeding aspect by adding many new species with varied products, along with new features such as fully breedable flowers and genetic manipulation.
BiomesOPlenty by Adubbz
Biomes O' Plenty - Over 75 new biomes, plants, and more!
BlockLimiter by Namikon
Define Blocks that can't placed in some Dimensions.
Bloodarsenal by Arcaratus
Blood Arsenal is a fairly new addon to Blood Magic by WayofTime. The mod currently adds in many useful items such as mundane tools, more bound tools, sigils, rituals, and decor blocks just to name a few. There is however much more planned in the future! To find out more details and content, go visit the Minecraft Forum page here!
BloodMagic by WayofTime
Blood Magic is an arcane art that is practiced by mages who attempt to gather a vast amount of power through utilizing a forbidden material: blood. Even though it does grant a huge amount of power, every single action that is performed with this volatile magic can prove deadly. You have been warned.
BrandonsCore by brandon3055
This is the core mod that will be used by most of my mods.
What it dose:
-Provides base ASM functionality for my mods.
-Contains common classes used by my mods.
ASM: (Modifies the the following classes using asm)
(Moved potion asm to Potion ID Helper to fix vanilla server compatibility)
(This mod will be used for any other asm that is required by my mods in the future)
BugTorch by jss2a98aj
BugTorch is a mod for Minecraft 1.7.10. It is called BugTorch because reasons. It mostly fixes bugs.


What it does
Backports a small handful of features that don't add new things, fixes some bugs, and does other stuff. Everything can be toggled in the configs. The list below is missing serveral changes from update 1.0.2
Buildcraft by asiekierka
Buildcraft Pipes and more.
BuildcraftCompat by asiekierka
BuildCraftOilTweak by Vexatos
Make oil more sticky
Carpenter'sBlocks by Mineshopper
This mod adds slopes and a custom variety of vanilla-inspired blocks to Minecraft. The custom nature of these blocks allows players to cover them using most solid blocks in the game. Once covered, they look and act just like the block they're mimicking, but in entirely new shapes! For example, make some obsidian stairs that are resistant to explosions; or, make glowstone take the shape of a pyramid top. With Carpenter's Blocks, building takes on new possibilities!
CatWalks by thecodewarrior
This mod adds Catwalks, Caged Ladders, Scaffolding, and Support Columns, each of which has both practical and aesthetic uses. Except for the Support Columns, they just look cool.
cb4bq by bartimaeusnek
Command Blocks for Better Questing
Chisel2 by TheCricket26
Chisel adds a huge variety of static blocks to the game. This mod will be very useful for people who like the construction aspect of Minecraft.
ChiselTones by TehNut
Chisel Tones
Chisel compatibility for Ztones.

Variation Modes
Currently, there are 2 modes to choose from when adding variations:

Mode 0:
Allow chiseling of the Ztones Tile into each of the different types Ztones adds at a meta of 0. Then you cycle through from there. This makes the crafting recipes useless.
CodeChickenCore by Chicken Bone
CodeChickenLib by Chicken Bone
CoFHCore by KingLemming
Contains Core Functionality for all Team CoFH mods. Also does some really cool stuff on its own!
Fixes some Forge oversights and increases stability of some events.
Allows for flexible and powerful control of world generation; used as the primary ore gen mod in many major modpacks.
CoFHLib by KingLemming
The intention of the CoFH Common Library is to establish a framework for modders to use to avoid "reinventing the wheel," as it were. This library contains a lot of basic functionality that quite a few mods end up adding at some point during their development.
CompactKineticGenerators by PinkaLulan
I miss the compact windmills very much, so I just create the mod by myself.
This mod adds 4 level compact wind kinetic / water kinetic / kinetic generators, they produce 4x~256x KU and damage rotors 4x~256x. The KU output and damage are all configurable.

This mod is mainly for lag reduction, although it's totally ridiculous OP lol.

I create the tile entity by extends ic2 tile entity, so the behavior should not change.
The IC2 dependency version is 2.2.821 dev, and I have not tested the compatibility with other version. I just put "2.2.x" as IC2 requirement.
Computronics by vexatos
Computronics is a Minecraft mod that adds a set of computer peripherals. It is compatible with both ComputerCraft and OpenComputers.
Configs by DreamMasterXXL
Crafttweaker by JAredlll08
CraftTweaker - Customized Minetweaker3 is a continuation of Minetweaker3 by StanH. According to the Minetweaker3 github I have to put the word, "Customized" in the mod name and mod jar, as I have done. CraftTweaker - Customized Minetweaker3 is updated for 1.8.8 and is more updated than the original Minetweaker3 mod by StanH which can be found here: Curse or on Github
DetravScannerMod by Detrav , Ethryan
DraconicEvolution by brandon3055
This is a mod that adds a lot of high tier items such as tools and armor as well as some high tier energy storage and a lot of other random features such as:

mob farming (spawning+killing)
player detection
Time and weather control
Powerful tools and armor
High tier energy storage (RF)

And much more with new features being added in each update.
DummyCore by Modbder
What is DummyCore?

DummyCore is an API used by DummyThinking team to make mods. It contains some usefull functions, that make it easier for us to mod.

Different functions that DummyCore provides:

1)Easier mod/cfg registration
2)Automatic creation of creative tabs
3)Packet system
4)A new way to work with data(save it to string and parse later)
5)World/player save handlers(allows to save your data)
6)Lots of usefull functions in MiscUtils
7)Attributes system
8)Custom main menu support
9)ASM feature to remove interfaces of your .class files(do not know what that is? google it!)

You can use DummyCore as an API for your mods if you like to - the API is documented, so you can understand everything there is(at least I hope so)
ElectroMagicTools by TehNut, fewizz
An IC2/TC4 crossover addon
EnderCore by CrazyPants's
EnderIO by CrazyPants
Compact conduits (RF and MJ in and out), highly configurable machines, farms, powered tools and armor, not to mention stuff and things!
EnderStorage by Chicken Bone
Enderchest, Enderdertank and Ender Pouche
EnderZoo by CrazyPants's, tterrag1098
The Mobs of Ender Zoo

Fallen Steed
Fallen Knight
Concussion Creeper
Wither Witch
Wither Witch's Cat
Dire Wolf
EnhancedLootBags by Namikon
Enhanced Loot Bags for HQM Quets. LootBags redefined.
Very nifty ;)
EnhancedPortals by ShadedDimensions
Enhanced Portals brings a richer experience than the vanilla obsidian frames. Transport players, mobs, animals, items, fluids, even energy to anywhere, whether it be 10,000m away, in the Nether, the Twilight Forest, or any other dimension. Link them together on a network or use them to dial other portals. Use them on your server as thresholds to other worlds or biomes. You can even design complex creations to help with other projects, like a spawner room or minecart system. The portals you design don't even need to be in the shape of a rectangle, make them any shape you want to, as long as it's a closed, flat area.
EternalSingularity by KingWealthyturtle, WanionCan
This mod is an addon to Singularity mods, such as AOBD Singularities, Thermal Singularities, and Universal Singularities, and it adds an eternal singularity, which acts like a binder, to prevent making the infinity catalyst from Avaritia impossible, due to the lack of crafting space.

This mod is CraftTweaker/MineTweaker-Compatible. To change the recipe of the eternal singularity, use these lines of code:


If you encounter any issue or have any questions about the mod, please feel free to ask us down at the comment section below!
ExtraCells by DrummerMC
ExtraCells is the first Applied Energistics Add-On, implementing quite some very usefull functions. EC began with just being an Add-On for bigger Storage Cells, but after that it evolved into the AE Fluid System. Thanks to EC you can now store Fluids/Liquids in the network, on storage cells or in real tanks, using the storage bus. Apart from fluids, EC also contains some usefull things like abackup battery, a ME Dropper and a fully customizable storage cell, which you can upgrade. And finally, my Blast Resistant ME Drive protects your storagecells against creeper explosions :P
You can find more functions in the wiki and in the mod itself, since the wiki isnt always up to date, but I'm working on it ;)
ExtraUtilities by RWTema
Extra Utilities - Just a bunch of fairly useful things.
FindIt by mitchej123
For those times when you just can't remember where you placed your EV Mixer!
This is inspired by the "Search in nearby inventories" feature from 1.7.10 Extra Utilities, and from 1.12+ FindMe. Instead of searching inventories, FindIt will search the world for placed tile entities!

Did you forget where you placed your EV Mixer?

Well no problem now! Locate the item in NEI; however over it and hit 'Y' (the default keybind); if it's within range (+/-16 blocks) it will flash particle effects for you to locate it!
FloodLights by Keridos
This mod adds the electric floodlight (powerable via RF, UE, and EU), a small electric one and a carbon based version as well.

Toggle their invert state via shift right click with empty hand, change mode (straight, narrow or wide cone) by using a wrench (and if neither BC, IC2 or CoFHCore is installed, a stick) and right clicking the floodlights. Dye them by rightclicking them with dyes, remove dye with wool.

Power usage, range and refresh rate for the lights (how fast they are placed) can be set in the config.

Remember to back up your worlds before EVERY update. Newer features will be available in alpha builds, more finished builds will be beta. Whenever I add new stuff I usually will release a beta/alpha first. When enough testing has been done I will release a beta/release. Please report any Issues you find on the github tracker or pm me in IRC on EsperNET in #floodlights or a lot of other channels (Keridos is my name there aswell).

The Minecraftforums thread can be found here if you want to write there, bump the Thread or make suggestions.
ForbiddenMagic by SpitefulFox
This is a small Thaumcraft 4 addon I've been working on to add a little "darkness" to Thaumcraft.

Some of the current features include:

Five new wand cores, three of which add cross-mod interactions
Creative-only wand with infinite vis, for testing or shenanigans
New tools
New enchantments
A new craftable spawner that actually works without players nearby
Magical scribing tools to help with research
New flowers to help your thaumaturgy when Botania is installed
A new Blood Magic ritual to protect you from Warp
A new blood orb for blood mages who like to delve into the unspeakable
Forestry by SirSengir
Bees, Trees and Farms
ForgeMultipart by Chicken Bone
An API for dynamically handling different functional parts in the one block space.
ForgeRelocation by MrTJP
A powerful library that takes care of all the grunt work of implementing frames and motors. Quickly create blocks to move other blocks with ease, no need to get your hands dirty.
ForgeRelocationFMP by MrTJP
The Forge Relocation FMP Plugin is an extension that allows proper movement of FMP tiles. It is not recommended that you move FMP tiles without it. Features include the ability to move multipart tiles correctly, being able to place parts inside frame blocks, and using covers to prevent sticks, and using panels to add solidity to sides.

It also serves as a test case of how other mod authors could use the API to add custom tile movers in case the default code does not work properly with their blocks.
Gadomancy by makeo
Hello fellow Thaumaturges,

and welcome to Gadomancy, a gadget-mod for Thaumcraft 4.
This mod contains some very useful and unique features to enhance your Thaumcraft experience. Additionally, we're focusing primarily on automation and adding choices to make Thaumcraft more feasible for multiplayer servers.

Another part of my mod is an API for other developers to easily add their own golem cores, something that Thaumcraft 4 left out for the modders for some reason.
So, if you're a developer and interested in that go ahead and read the API section.

NOTE: In 1.0.6 we added potion effects and enchantments! Check the configuration file for id configurations!
GalacticGreg by BloodAsp, Namikon
This is a small Addon to bring Gregtechs oregen to Galacticrafts Moon and Mars.
Galacticraft by Micdoodle, Radfast
Galacticraft allows you to explore the solar system in your own spaceship.
GalaxySpace by BlesseNtumble
This mod adds a lot of planets and moons for modification GalactiCraft 3. The addon will not work without a main mod - GalactiCraft 3.
We do not pursue other creators of addons. We try to make high quality.
Gendustry by bdew

Advanced powered apiary with tons of upgrades
Genetic manipulation of bees, trees and butterflies
Forced mutation
Construction of new organisms from genetic templates
GraviSuite by Sentimel, Namikon
Hello boys and girls ! Our scientists are glad to present you the latest advanced scientific development !!! After UFO falling near to Roswell, New Mexico, in June or July 1947 we are engaged more than 65 years in reverse engineering. There were numerous attempts to reproduce the gravitational engine of aliens, but till 2012 they were unsuccessful. And now after long years of research we represent you our new development a gravitational suite, based at alien technology.
GregTech by GregoriusT, BloodAsp
A decompiled and modified version of GT 5.07.07 approved by GregoriusT.

Only 2-3 more additions and i will make a stable version of GT5U. The current version should allready work fine in modpacks and on servers.
Should work with all MC 1.7.10 forge versions. Older Worlds with Forge <1355 might have their displayed Fluids mixed up, but that is only a visual bug.
GTNewHorizonsCoreMod by DreamMasterXXL, Namikon
Core Mod for the Pack
before Dream Craft Core
GTNHtcWands by Zoko061602
Added all changed Wand recipes in code now. Thanks to Zoko061602
GtPlusPlus by Alkalus
Adds plates and ingots for various materials to cover missing recipe cases.
Adds a Universal Battery, for converting RF<>EU in obscure use cases.
Adds a Powered healing device (Large swaths of EU for minimal hp. w.i.p.)
Adds Hot foods, which cool over time. Restoring more HP the cooler (Sometimes hotter) it is.
Sandstone Hammer - Breaks down Cobble and Sandstone.
Tunnel Digger - A 3x3 pickaxe substitute.
Tree Feller (Or whatever I called it) - Cuts down most trees and their branches. (Will happily add more tree support)
Adds many new materials;
1 - Energy Crystal,
2 - Blood Steel,
3 - Staballoy,
4 - Tantalloy (60, 61),
5 - Bedrockium,
6 - Quantum,
7 - Potin,
8 - Tumbaga,
9 - Inconel (625, 690, 792),
10 - Tungsten Carbide,
11 - Tantalum Carbide,
12 - Niobium Carbide,
13 - Zirconium,
14 - Zirconium Carbide,
15 - Stellite,
16 - Talonite,
17 - Maraging Steel (250, 300, 350),
18 - Zeron-100,
19 - Hastelloy (N, W, X & C276),
20 - Incoloy (020, DS, MA956)


Machines (There are multiple tiers of these)

Rocket Engines (single block diesel generators for higher tiers)
Safe Blocks (Protect your things, indestructible too)
Energy Buffers, because battery buffers are portable and hold nothing, seriously!
4 Tiers of Chemical Dehydrators, for processing materials for nuclear fuel.
Fluid Storage Tanks, not quite as large as Quantum, but far cheaper.
SUPERCONDUCTIVITY! Experience lossless power transfers when using
the new set of SuperConductor Wires and Phase Change Stations to handle
your long distance/high capacity EU/t needs.


Industrial Centrifuge (High Tier Multiblock Centrifuge, for rapid material processing)
Industrial Electrolyzer (High Tier Multiblock Electrolyzer, for rapid material processing)
Industrial Material Press (High Tier Multiblock Bending Machine, for rapid material processing)
Industrial Wire Factory (High Tier Multiblock Wiremill, for rapid material processing)
Industrial Coke Oven (Because 20 Coke Ovens/Boiler is no fun, recipes are based on real Coke refinery processes)
Iron Blast Furnace (Allows you to skip the bronze one if you've got patience, may be faster than tin hunting)
Multiblock Matter Fabricator (Fancier than Gregs)


3 new tiers of Circuits. (Makes recipe creation for late game stuff easier, but not for you)
4 new tiers of machine components (Electric Piston/Pump/Motor/etc) (If Gt 5.8 is loaded)
1 new tier of Battery (EV)
Custom Item Casings & GUIs for all machines. (fancy/flash/wow)
Adds a secondary Battery alloy.
Adds an alternative way to produce Helium.
Adds Gregtech 4 Content; the Personal Cloaking Device.


Adds four new Kinetic Windmill/Watermill Rotors, along with respective components.
Energetic Alloy, TungstenSteel, Vibrant Alloy, Iridium. (Respective mods required as per material)
Adds a Gregtech 5u Extruder shape specifically for Windmill Shafts.
Iridium Windmill lasts forever - Feel free to remove or change the recipes up.
GTTweaker by DreamMasterXXL
I am just starting to make a Minetweaker AddOn for missing Gregtech Maschines
(Mixer, Chemical Bath, Chemical Rector Fluid Support, Distillery, Brewing Maschine, Assembler Fluid Support, Precision Laser Engraver, Forming Press, Packer, Unpacker, Separator, Polarizer, Fluid Heater, Distillation Tower, Slicer,Fluid Canner, Amplifabricator and Fusion Reactor)
HardcoreDarkness by lumien
You have probably noticed it yourself but its never actually pitch black in minecraft. Even if you are in a cave with no torches you will still be able to see something independent of your gamma setting.
This mod changes this, it removes the minimum block & sky light so if there is no light source its actually dark.
HardcoreEnderExpansion by chylex
First time I battled the dragon, it was a great experience but I never felt like doing it again. The lack of proper challenge made the battle dull, and so I created the Hardcore Enderdragon mod way back in March 2012.

After some time, the mod has expanded from the dragon battle to the whole End dimension, and I felt like the name needed to change too. Welcome to Hardcore Ender Expansion!
Hodgepodge by Mitchj123
A HodgePodge of patches

RandomPositionGenerator - Backports removal of the North/West bias
FixGrassChunkLoads - Stops grass tick/spread from loading chunks
FixFenceConnections - Tweaks fence connection logic to work with other mods
FixIc2DirectInventoryAccess - Swaps out direct inventory access in crop functions with setInventorySlotContents so they work with OC robots
HoloInventory by Dires007
This mod adds a holographic content display to Minecraft. You cant interact with it, its just for show.
HungerOverhaul by progwml6
The purpose of this mod is to tweak the hunger mechanics to my liking. My aim here is to make hunger more of a challenge, rather than just a mild annoyance. To compensate I have added a few features that make certain aspects easier (tooltips on food, harvest without having to replant via right click).

This mod is designed for me and represents my personal preferences. That said, I am happy to hear your ideas and comments (especially regarding balance). If I use an idea you suggest, I will credit you.
IC2NuclearControl by xbony2
Now on DVD and Blueray, I'm here to present you...

Nuclear Control 2!
IFU by EnnekPL
I will find you. Low Tec Ore Scanner
IguanaTinkerTweaks by boni
Welcome everybody, to the new Iguana Tweaks for TConstruct. The step from 1.6.4 to 1.7.10 has been quite big, and TConstruct had many changes too, so this is a complete rewrite based on iguana_mans original. This means that some things had to be done slightly different, and some things are a bit different on purpose. However with this fresh codebase, easier portability will hopefully follow. :)
Industrialcraft2 by player, aroma97
IC2 wlecome to the Industrial Age
InfernalMobs by atomicstryker
This mod randomly imbues spawning Living Things in the World with Diablo-style random Enchantments, making them much harder and much more rewarding to kill.

They also drop the quadruple amount of xp and a random enchanted item.
InPureCore by denoflions
INpureCore is simply my library for my mods. It does dependency handling and such.

Core Features:
Built in NEI culling. Poof all but one microblock from the list. No need to mess with categories.
Extendable scripting engine. Supports Javascript, Lua, and Ruby.
Your average block/item boilerplate classes.
IronChest by progwml6
Iron Chests mod has chests for the various metals in vanilla minecraft with varying sizes!
IronchestMinecarts by ganymedes01
A very simple add-on to IronChests that adds minecarts for each of its chests.

Needless to say this mod requires IronChests to be installed in order to run!

To craft the minecarts just use the same recipe you'd use for crafting a "Minecart with Chest" but instead of using the vanilla chest use any other chest.
IronTank by Indemnity83, sempiternity87
ron Tanks intended to do for BuildCraft tanks what Iron Chests did for vanilla chests. The Iron Tanks mod introduces a variety of new tanks to satisfy all of your liquid storage needs. Those tanks are fully compatible with other inventory-modifying mechanics like the pipes from Buildcraft or the tubes and machines from the ThermalDynamics mod.

Note that the Iron Tanks mod requires BuildCraft and uses the Forge ore dictionary. This means that the Copper Tank and the Silver Tank can only be crafted if you have one or several mods installed that add the corresponding ores to the game. Industrial Craft, Forestry and ThermalDynamics all add copper ore to the game; ThermalDynamics also adds silver ore.
Jabba by ProfMobius
Jabba (Just Another Better Barrel Attempt) is focused on providing an affordable mass storage block.

The barrels are modular and can be upgraded to provide additionnal fonctions (redstone, hopper, etc) or provide more storage.

Jabba also provides a dolly used to move around other containers such as (but not limited to) chests, iron chests, BC tanks and more.
Kekztech by Kekzdealer
Functionality is only tested for the modpack GT: New Horizons on 1.7.10.
I currently do not try to support anything outside this modpack.

Working Content list:
- T.F.F.T Multi Tank: Store up to 25 different fluids in one single structure. No more super tank spam. My goal for the future is to make this structure work as well as possible with OpenComputers!
- Mk1 & Mk2 Solid-Oxide Fuel Cells: Two structures to turn GregTech gas turbine fuels into energy and steam at high efficiency rates and without pollution.

Future plans:

- Modular Nuclear Reactor: A nuclear reactor.
- Item Distribution Network: Hopefully a way to enhance item sorting and distribution with systems like OpenComputers.

My multiblock structures are usually made through GregTech's systems and therefore can be expected to have a similar rule sets as GT's multiblocks do.
I add content for this mod whenever I wish there way some better way to solve something in my current GTNH playthrough. I try to use OpenComputers for
as much of the automation parts as possible, so my content can be expected to revolve around this topic.
LootGames by Namikon
LootGames: No loot is free!
LunatriusCore by Lunatrius
The mod is a compilation of things that all my other mods use. It's (almost) useless in it's own.
MagicBees by MysteriousAges
Magic Bees is an addon for Forestry that adds integration with several magic-themed mods!

Supported mods include:

Thaumcraft 4
Ars Magica 2
Equivalent Exchange 3
Thermal Expansion

Magic Bees adds 111 new bee species that become available depending on which supported mods you have in your pack, and those that interact with a mod you don't have won't appear in your world. It also adds a handful of exciting new items for your Forestry builds, including the Magic Apiary which lets you get the most from your bees with the greatest of ease!
MalisisCore by Ordinastie
MalisisCore is framework designed to help develop mods. It covers :

Graphical User Interface
New easy to use Inventory management
Helper classes for Entities, Items etc..
MalisisDoors by Ordinastie
This mod adds new animations for doors, trap doors and fence gates.
It adds new several doors like glass doors, jail doors, laboratory doors, factory doors and garage doors that all have different and original animations.
You can also entirely build your doors with a machine that lets you chose the way it looks and the way it moves.
Mantle by mDiyo
This contains shared code for Forge mods and is used by the Slime Knights. Descriptive book code and common inventories are found here.
MineandBladeBattlegear2 by Nerd_Boy
Mine & Blade: Battlegear 2, is a recreation of the popular combat mod for Minecraft currently in development. The mod focuses on:

Providing players with interesting and balanced combat features, including:
New weapons
Dual wielding of weapons
A shielding mechanic
Open source, and API-oriented, meaning anyone is free to add to the code base
The source code is available on github. Feel free to contribute or just have a poke around.
modpack by cpw
Forge Mod Loader
ModTweaker2 by jaredlll08, joshiejack
ModTweaker is an addon for MineTweaker 3. Minetweaker lets you adjust recipes, remove them entirely, or add new recipes. While it has decent mod support, there are many mods that use custom crafting handlers that are not supported natively. ModTweaker plans to provide additional support for as many of these mods over time as possible.
MrTJPcore by Mr TJP

A collection of various utilities that make my life easier when it comes to making different mods.

It is still very rudimentary, but there are a few things in hear that would eventually help people out.

But until then, it is meant to be used by me only..
Natura by mDiyo, progwml6
Natura is a mod that aims to spice up the world with interesting worldgen. With a few small additions, hunger no longer has to be about hunting animals early game. The mod is mostly intuitive; everything should be sensible or explained in-game.
NaturesCompass by Chaosyr

Right-clicking with Nature's Compass in hand will open the biome selection GUI, from which you can search for a biome or view information about it.
Shift-right-clicking will reset the compass's state.
When the compass is not pointing at a biome, it will point at the world spawn.
The compass supports all registered biomes, both vanilla and modded.
Sample space and maximum search distance can be adjusted in the config file.
NeiAddons by bdew
Nei Addons
NEIIntegration by Tonius
NEI Integration is two things-- a playground to try out new types of Not Enough Items recipe handlers, and a place to put NEI handlers if I somehow can't get them into the mods they were made for. The mod aims to stimulate other mod developers to add NEI handlers to their own mods, and to help them make their own handlers easier by providing examples.
NodalMechanics by Shukaro
An addon for Thaumcraft which adds a new research item and several associated recipes which allow you to craft nodes using large quantities of vis.
NotEnoughItems by Chicken Bone
NotEnoughThaumcraftTabs by fewizz, Adaptivity
Adds buttons to Thaumonomicon to switch between Thaumcraft tabs.
OpenBlocks by Bartek Bok
OpenBlocks introduces a range of random ideas into Minecraft. There is no theme. Some of it is rather silly! Requires OpenModsLib 0.7.2.
OpenComputers by Sangar
This mod adds computers that can be programmed in Lua 5.2. Computers persist across saves (i.e. execution resumes where the computer was saved when it is loaded again), they are highly modular (there are graphics cards, network cards, redstone cards, ...). If a compatible power generating mod is present, by default they will need power to run - however, like pretty much everything else about the mod, this can be changed in the config.
OpenGlasses by marcin212
OpenGlasses is a mod which adds Augmented Reality features to Minecraft. You can render objects, like shapes and text both in the world and on the players HUD, only visible to those with the Open Glasses on (think Google Glass, but in blocky form).
OpenModsLib by Bartek Bok
OpenModularTurrets by Poenjabiesous, Keridos, UntouchedWagons's
Repo for OpenModularTurrets for Minecraft. It adds modular turrets, walls and fences that can be used to defend your base from players and mobs. This mod supports the ingame wiki mod (IGWMod) from Minemaarten and has most information available through it so we recommend to use that one.
OpenPrinter by Michiyo Ravencroft
This mod adds a Printer to OpenComputers for 1.6 all the way to 1.7.10
OpenSecurity by MichiyoRavencroft
Adds security oriented components for use with OpenComputers, RFID Cards, MagStrip cards, Alarms and Entity Detectors.
PamsHarvestcraft by MatrexsVigil
This mod adds in the following:

58 new crops (including cotton for string)
12 garden bushes to find and harvest for crops that spread naturally
Pick up bushes or let them spread like mushrooms
35 fruit or item bearing trees
16 new fish (catch with normal fishing rod)
Water Garden drops clams, snails, crayfish, etc as well
Beekeeping (including candle blocks, presser machine, hardened leather armor)
700+ new items and foods
Sheeps drop mutton, Squids drop calamari
Cooking tools, including two as separate blocks to craft in
Sink blocks that give infinite water sources a better look
Oven that cooks food twice as fast using cooking oil as fuel
Market block that allows you to buy seeds, saplings, farm animal spawn eggs, and bonemeal for emeralds
Use crop items to plant instead of seeds (like vanilla potatoes/carrots)
Turn buckets of water and milk into fresh versions for easy recipe use
Use tofu for vegetarian/vegan recipes
Thaumcraft 4 compatibility
MineFactoryReloaded compatibility
Mr. Crayfish's Furniture compatibility
Lang file support
Better overall mod support for auto-harvesting/etc
Everything is in the Ore Dictionary for other modders to use my items easily
Config file has options for everything!
PamsHarvesTheNether by MatrexsVigil
Adds trees, fruits, bushes, crops, glow flowers, and survival recipes to the Nether
PlayerAPI by Divisor
Player API gives third party mods managed access to the main player class
Player API is an API which provides access to

the client class "EntityPlayerSP" aka "cio" or
the server class "EntityPlayerMP" aka "qw" or
the bukkit class "EntityPlayer"
This is an adjunct to the Project Red mod for the game Minecraft. It provides some additional blocks and items that work together with Project Red's wiring and logic and Forge Multipart's microblocks.
ProjectRed by Mr TJP
Project Red is all about tech. If you love redstone, you'll wonder how you ever lived without it. It allows you to do so many things, and in a lot cleaner and more compact environment then doing them with normal redstone would allow. The two main things added by Project Red are Wires and Logic Gates. Wires work sort of like redstone dust, except they can be transmitted for up to 256 blocks, and go up and under blocks as well as around corners. Logic gates allow you to fit what would otherwise take a huge building of redstone craziness and squeeze it into a tiny logic gate, that can be placed on any solid block on any side.

This mod gives you the tools you need to push redstone to its true potential.
Quest by Namikon, DreamMasterXXL, Moronmachinegun,
Quests for HQM
Railcraft by CovertJaguar
Railcraft started off as a simple minecart mod, but it has since become much more than that.

It features a fully fleshed out tech tree, with great effort gone into providing a balanced gameplay.

Railcraft was also one of the pioneer mods when it comes to Multi-Block structures. It features a whole slew of these structures, including the mighty Steam Boiler and the stunningly massive Iron Tanks.

For more detailed information regarding the mod, you should visit the wiki at
RandomThings by Lumien
This mod doesn't really have a topic, it's just a compilation of different blocks and items that i needed while playing. Look at the wiki to find out more about it.
RemoteIO by dmillerw
Remote IO let's the player think outside the blocks; no longer are you limited to only six sides. The concept is simple... the possibilities endless.

The Remote IO's can be linked to any block with an inventory... imagine this: four separate quarries all outputting into a unique Remote IO linked to a single chest. Gone are the days of pipes! You are also able to link the Remote IO to machines and even use them with fluids! Feature updates will also include support for the various energy systems that exist, and other potential features that are just on the edge of my mind.
Ressources by DreamMasterXXL
lang files
RogueLikeDungeon by Greymerk
Roguelike Dungeons is a mod that generates large underground dungeon structures which have a procedurally generated layout and loot.
Scripts by DreamMasterXXL
ServerDat by DreamMasterXXL
Server Dat
SGCraft by Greg Ewing
Gives you SG-1 style stargates
Note: This mod is meant for pure cosmetic builds on our server. It's recipes and NEI entries are disabled
SleepingBag by npo6ka
It's a simple mod that adds one thing to the game - a sleeping bag. The sleeping bag allows players to miss the night in the world.

The sleeping bag allows you to go to bed in 1 click. When a player wakes up the sleeping bag puts back in the player's inventory. When a player goes to sleep on the sleeping bag, a new spawn point is not set for him.
SpecialMobs by FatherToast
Have you ever felt that your Minecraft monsters lacked variety? Randomized textures not enough? Well, we have the solution! Introducing: the Special Mobs mod!
In short, this mod introduces variants to your default Minecraft mods, such as creepers with fiery explosions, skeletons that shoot poisoned arrows, and zombies that leap at you. Not only that, but it allows you adjust all vanilla spawn rates and even make jockeys more common!
Each mob added by this mod has an adjustable rate that affects how common it is, from never appearing to being the only mob that ever appears!
SpiceOfLife by squeek502
A mod that encourages dietary variety through diminishing returns.

Makes it so that eating the same thing over and over will give you fewer and fewer hunger restored each time. Everything in this mod is entirely configurable (server-side), including the formula used to calculate the diminishing returns (see Configuration section below). Compatible with Hunger Overhaul.

The following only applies to the 1.6.4/1.7.2 versions, in 1.7.10, these features were moved to AppleCore:
Also adds useful client-side information in the form of tooltips that show the hunger/saturation of food (when holding Shift) and an overlay on the HUD that shows both your current saturation value and how much hunger/saturation you'd gain from eating any food that you are holding. If the mod is not installed on the server, then dimishining returns will be disabled automatically. Server-side (or in a single player world), the 'food.modifier.enabled' config setting can be set to false to disable the diminishing returns part of the mod.

Note: This mod is mostly intended to be used with other mods that add more food to the game.
SpongeMixins by Mumfrey
ASM libs
StevesAddons by hilburn
Ever finished a wonderful program and then realised your Manager needs to move and you have to rewrite the whole thing? Ever need to copy and paste a section of code a bunch of times and been frustrated that you can't? Well we've got you covered with the Manager Duplicator:
StevesCarts by Vswe
StevesFactoryManager by Vswe
StorageDrawers by jaquadro
Put your most frequently used items within convenient reach. Storage Drawers borrows ideas from Jabba and Bibliocraft, resulting in a highly functional, compact, and aesthetic storage solution that is meant to complement rather than replace those mods.
TaintedMagic by yorkeMC
Tainted Magic, an addon / extension to Thaumcraft 4 in which the dark side of thaumcraft shines, providing an overall immersive experience to thaumceaft.
Hurl orbs of dark matter at your foes from the tip of your wand, or sew your own crimson robes. Tainted Magic brings many useful things, as well a lots of dark content.
Currently Tainted Magic adds 2 new foci, the ability to craft Crimson Cult robes of all varieties, new wands and staves along with their own new recharge mechanics, new shards, new armor, new ores, and much more. The main goal of Tainted Magic is to put use to the warp you gain, as well as make it worthwhile to visit a tainted biome.
TcInventoryscan by BlayTheNinth

Hover over an item in an inventory while holding a Thaumometer in order to scan that item
There's a secret, but it's more fun if you find out yourself.
Optional on the client-side. If you add it to your server, only those who want its functionality need to install it on their client.
TecTech by Technus
Ask Tec about it :)
Thaumcraft by Azanor
"Thaumaturgy... which giveth certain order to make strange works, of the sense to be perceived and of men greatly to be wondered at." - Mathematicall Praeface to Euclid's Elements (1570), John Dee

Thaumaturgy is the capability of a magician to work miracles. A practitioner of thaumaturgy is a thaumaturge, thaumaturgist or miracle worker.

This is what this mod is all about - drawing magic from physical objects in the form of Essentia and reshaping it to perform miracles.
ThaumcraftMobAspects by Parker8283
Adds Thaumcraft aspects to mobs from the following mods:
Lycanites Mobs, Mo' Creatures, Special Mobs, Twilight Forest
ThaumicBases by Modbder
Thaumic bases is an addon for Thaumcraft4(credits go to Azanor). It aims to add some missing features from Thaumcraft, like Thaumic Nature or, perhaps, an easier source of Auram essentia. I adds a bunch of random content too, like spikes - because why not? It aims to be balanced and semi-grouped around the idea of Thaumcraft. The addon will not add any new aspects, since there are a lot in other addons. The also adds 5 new enchantments, available in regular Enchanting Table, Infusion altar or even Thaumic Tinkerer's table.

The addon has it's own tab in Thaumonomicon, where all the researches and recipes are located.
ThaumicEnergistics by Nividica
The goal of the mod is to serve as a bridge between Thaumcraft and Applied Energistics. The primary focus is essentia management, both in storage, transportation, and application.


Import and export essentia to the ME network.
Interface with Thaumcraft devices which use suction to request essentia.
Store essentia in the ME network and/or use Thaumcraft jars as storage extensions.
View how much of each essentia type is stored on the network.
Interface with infusion devices such as the Runic matrix.
Thaumcraft crafting terminal with access to items on the ME network.
Emit redstone signal based on amount of essentia in network.
Charge wands in digital crafting terminal.
Golems can do the work of cranking your grinder.
Arcane Assembler, for automation of crafting arcane items.
ThaumicExploration by nekosune
Thaumic Exploration is a Thaumcraft 4 addon, with the goal of simply adding more balanced Thaumcraft content of the quality you would expect from Azanor himself. I will try as best I can to make my additions feel like they were part of Thaumcraft 4 itself. Although Thaumic Exploration is still a work in progress, it already boasts a ton of content. You can identify Thaumic Exploration research by looking for the [TX] tag.
ThaumicHorizons by Kentington
The Basics

Thaumic Horizons is a Thaumcraft 4 addon aimed at creating new uses for familiar mechanics. You may attach arcane lenses to enhance your Goggles of Revealing, mix essentia with your own blood to create potion-like effects, or even discover a method of applying infusions to living creatures...

If the screenshots below don't whet your appetite, expand this spoiler for a full list of features.
ThaumicMachina by jcm2606
Thaumic Machina is an addon for Thaumcraft 4 which seeks to do one thing, expand Thaumcraft in a more mechanical and theoeretical light. To do this, my addon does alter the lore of Thaumcraft and Thaumaturgy as a whole to make the whole "backstory" make more sense relative to my addon, however it does so in a way that does not press onto Thaumcraft or any of it's other addons.
ThaumicTinkerer by nekosune, pixlepix
Thaumic Tinkerer is a Thaumcraft addon, it's intention is to add new content to Thaumcraft, and bring back some oldies, but goodies.
TinkersConstruct by mDiyo, boni
Tinkers' Construct is a mod about putting tools together in a wide variety of ways, then modifying them until they turn into something else. The tools never disappear and can be named and changed to your heart's desire. Once you make them, they're yours forever. Any world generation included in the mod is more efficient, but not required to progress.
TinkersDefense by Lance5057
Create Mine and Blade 2 shields the Tinkerer way!

Add's 2 shield types -

Round shield - A cheaper shield with lower durability and defense but can be made using the standard tool station. Requires 1 Large plate - 1 Pan head - 1 Toolrod
Heather shield - A strong shield that can only be made using the tool forge. Requires 2 Large Plate - 1 Tough Binding - 1 Tough Rod
Modifiers -

For the time being only the Redstone modifier works, allowing you to lift your shield longer. The others are just for show.
TinkersGregworks by Vexatos
This is an Addon for the Minecraft mods Tinkers' Construct and GregTech. it is entirely made for fun, and nothing else.
TinkersMechworks by mDiyo, boni, JeanGlassmaker
Mechworks is an addon for Tinkers' Construct with some interesting mechanical tidbits.

Drawbridges: Place and retract any kind of block, including ones not normally moveable with pistons. They also hold their own inventory as items, meaning you can place drawbridges with drawbridges!

Signaling buses and Terminals: A "wireless", 16 color redstone network designed to make compact redstone circuitry. Run it up walls, through your ceiling, and let the drawbridge scream!

Filters: Sorting blocks that lets you differentiate items and mobs from each other.
TooMuchLoot by dmillerw
If you've played any of the recent mod packs out there, or have compiled your own, you may have noticed that many mods put items that don't necessarily belong in the various loot chests found in Minecraft (dungeon chests, bonus chests, etc). The unfortunately reality is that as more and more mods add these unnecessary items, it lowers the chance of getting those items you actually want. That's where this mod comes in.

The concept and implementation is simple. When the mod is initialized (note, in singleplayer this requires a world to be loaded!) the vanilla loot-tables are scanned, and then cached. Files are then loaded and parsed from the config directory, and their contents are applied to the loot-table.

What this means is one has complete control over what spawns in chests, how much of it, and how rare it is. The control ranges from simply adding/removing items, to replacing the entire loot table with your own items.
Translocator by Chicken Bone
TravellersGear by BluSunrize
Hey there!
Welcome to Traveller's Gear!

This is a mod created to add a light RPG-ish feel to the game. It's designed to interact with mods that give a similar feel, namely Baubles, Tinker's Construct and Mariculture, incorporating their extended inventories aswell as its own into one single GUI. This mod adds 4 new slots, for cloak, pauldron, vambraces and a title scroll which displays certain honorary titles above the player's head.

The API is designed to allow other modders to acces the extended inventory and add their own custom items. This can also be done in a more "hacky" way via IMC messages. Take a good look at the main TravellersGear class to see how it's done.
TwilightForest by Benimatic
Imagine stepping through a portal into a twilight realm, filled with trees as far as they eye can see. Breathtaking vistas and amazing discoveries await you around every corner. But beware! Not all denizens of the forest respond to your intrusion lightly.
UniversalSingularities by KingWealthyturtle, WanionCane
Universal Singularities is a mod that is inspired by Thermal Singularities.

This mod can be used in modpacks, however, you must follow the custom license.

This mod is an addon to Avaritia, and it adds different custom singularities into Minecraft.

The custom singularities may be disabled in the config file "UniversalSingularities.cfg", depending on what singularities you want.

If you encounter any issue or have any questions about the mod, please feel free to ask me down at the comment section below!

This mod was created with the help of WanionCane! Do check him out! He's a cool dude :)
UtilityWorlds by Zarkov
This mod adds two portals (blocks) that can be crafted, the Mining Portal and the Void Portal.

To use a portal, simply craft it and place it in the world, then right-click it. This will teleport the player to a new dimension, one separate for each crafted portal.
At the location where the player arrives in the new dimension, a return portal is placed which can be used immediately.
Portal blocks can be picked up and moved. Return portals can only be moved within their original dimensions.
Currently not well suited for creative mode. Portal blocks are easily destroyed in creative and cannot be recreated yet.
Mining World characteristics

Completely flat.
No weather.
Sun locked at zenith.
No caves, water or lava. Note that other mods may override this behavior, there is no attempt to prevent this.
Five layers of flat bedrock.
Ore generation and mob spawning as in Extreme Hills.
Void World characteristics

No weather.
Sun locked at zenith.
Black sky (star brightness is configurable, default is no stars).
Considered a plains biome.
9 x 9 stone platform where the player arrives.
Waila by ProfMobius
Waila (What Am I Looking At) is a UI improvement mod aimed at providing block information directly ingame, without the need of opening an UI.

It provides a small unobtrusive tooltip on top of the screen with informations about the block the player is looking at.

A powerful API is provided so other modders can add their own information relative to their blocks to it.
WAILAPlugins by tterrag1098
This mod adds WAILA plugins for many popular mods. The benefit of this is you are able to see information about their blocks in the WAILA HUD.

This mod requires EnderCore to run!
Warptheory by Shukaro
An addon for Thaumcraft which adds many new Warp effects. Additionally, it adds research for an Eldritch bauble and consumable which reduce warp, and research for two hidden Alchemical consumables, which increase and measure warp respectively.
WirelessRedstoneChickenBonesEdition by Chicken Bone
Witchery by Emoniph
Witchery adds witchcraft and nature magic to Minecraft: cauldrons, broomsticks, ritual circles, magical brews, a bit of necromancy and voodoo for good measure; all topped off with a fetching pointy hat.
WitchingGadgets by BluSunrize
Greetings, fellow Thaumaturge!
Welcome to WitchingGadgets, an addon for Thaumcraft 4.

This is a mod I have been working on since Thaumcraft was in 1.6.4 and I have finally moved to a stage at which I'm comfortable with releasing it. So now you get to play with it and find all the bugs I probably overlooked! :D
Unlike some more specifically themed addons, Witching Gadgets aims to be for one a more general expansion to Thaumcraft as well as a crossover mod between Thaumcraft and various others! This means that with my content I tried to stay as much "in-feel" with Thaumcraft's original design while still adding my own touch (like terrible puns and references in the texts). And because I'm a fan of combining mods for best effect, I added a lot of cross-mod support for Tinker's Construct, Botania, Railcraft and the likes.

I will not spoil the entirety of my content here, since the Thaumonomicon exists for a reason, but I'll give you guys a teaser =P
YamCore by Namikon
Core Mod and Libs
Ztones by riciJak
Ztones adds modern/futuristic/fantasy style decorative building blocks.

Latest Update

GT New Horizons was updated to version