Install GT New Horizons

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (GT New Horizons) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select GT New Horizons from the list on the left. The launcher will handle everything else!

GT New Horizons Version 2.6.0

created by DreamMasterXXL on Minecraft 1.7.10 using Technic Solder

GT New Horizons updated to version

Version 27.10.2016

New Mods:

Re Auth 3.2

Mod Upgrade:

Adventurebackpack 0.9fbeta1
Buildcraft 7.1.18(let's try to fill up the Nether with BC Oil Tongue)
Carpenter's Blocks
Craft Tweaker 3.0.12
Draconic Evolution 1.0.2i
Electro Magic Tools
Ender Core beta
Galactic Greg 0.9.5
Galaxy Space 1.1.1 STABLE
GT NewHorizons CoreMod 1.2.30
Hunger Overhaul
Industrialcraft 2-2.2.826 experimental
Iguana Tinker Tweaks 2.1.6b
RemoteIO 2.4.1 (Now with new version)
Spice Of Life 1.3.6
Storage Drawers 1.10.4

Changed/added Recipes:

Adventure Backpacks(Now Backpacks craftable because Craft Tweaker gave me a NBT option to remove only one nbt recipe instead of all)
Electro Magic Tools(Make the whole Mod playable so add all Recipes back with GT Tools)
Gergtech(remove crafting Bronze and Steel Ingots out of Nuggets, Bio Fiber recipe changed to be even more like the new gt recipe)
GT New Horizons Core Mod (Now pollution is toxic.)
Railcraft(Now the Advanced Coke oven is available Lv age. You need to vac freezer anymore and no blaze)
Witchery(add Crucible to Witchery Oven recipes.)

Code changes:

Gregtech(Changed get clay dust a bit. And diamond out of red sand, change compressor recipes, Update Fluid Canner, Adding tiers up to Tier 15, Add Infinity as Material Add Cells to Infinity Catalyst, infinity and Bedrockium Add more Plasma and Cells to new Materials from GS, Added some magic Fuels and fixes, Initial material change and tier expansion., Materials update, whitespaces, Higher tier method adjustment for long computaion., more work on ultimat-er battery, Scanner core scanning code changes, Finally working on first ticks on the teleporter and microwaveET's. Also minor spelling fix, Worldgen and random changes, Postinit reduction and save registered recipes., Change max machine casings to UHV, add Mysterious Crystal Material, Exposing more recipe adding functionality. Chemical Reactor and Centrifuge, Assembly Line Fix, Pyrolyse Oven fix, Return slabs on paper crafting and add metal subtags to TungstenCarbine, VanadiumSteel, ect, fix #717 Lathe can't make rods, Adding UBC Support from Blood asps code, Temp fix for missing Greg'd recipes (Muramasa), Fixes #714 - solar boiler, add Pollution system, add Ores to Infinity Infinity Catalyst and Bedrockium, Fix the MKII Fusion Casing Recipe , Fixed fluid regulator., Return slabs on paper craft(this time without bug), Alloy energy hatch in every slice of the assembly line, Optimize hiding of fluid extraction recipes., drop items from exploding gt machines + config, Fixed charcoal pile igniter bug, high tier stuff require more Nq and Nq alloy cable instead of wire..., Give ore Achievements from all ore stone types, change recipes for Field Generator (Tier balance) fix #740, Add duranium and tritanium, Pyrolyze works, soft Hammer->soft Mallet changes too, Pollution effects detects Full hazmat now, Make pyrolyze to use our casing (fixes texturinig), Optimize particles and change spawning code for electric machines, New Naquadah Cells for the IC Reactor)
GT New Horizons(Added Wet Transformers, Added HP and Plasma Turbines recipe, change compressor recipes, Add new Wires/Cables Ordict Berockium, New Fluid and Items Pipes Ordict more stuff, Put Wildcard values to ic2 recipes., GS compat version 1.1.1, TCeti Stone dust added and recipes, fixe large Plasma Turbine recipe, try to ordict mince meat to pams food for Burgers Idea by @MTesseracT, Added Pollution Air Filter Machine and Filters, Pollution fluid etc, update forge to 1614, fix Conductive iron in the mixer using no titanium, added recipe for Air Filter Block, Electric Air Filter Machine Block and Vent Casing, Optimize Imports (intelliJ), add helper Item for EMT nerf, Initial power trafo's recipes, change Ordict stuff to void from voidmetal, Added generators to expand railcraft quarried/abyssal stone generators., Trinium processing, better HighTier EBF ing, Astral Silver craftable etc., Remove Character.valueOf, Add pyrolyze oven casing, )

Config changes:

Applied Energystics(System needs now 10x power then before)
Electro Magic Tools(Tiered Tools via Iguana Tweaks to a higher level)
Galaxy Space(Add TCeti Dimension ID)
Gregtech(Teleporter now Interdimensional tp able, TCetiE now added in the GT configs withe Orgen, added three now Small Ores small 16/Infinity Catalyst, small 17/Infinity, small 18/Bedrockium, Plutonium Mix are dprecated now and removed, Adden new GT Uranium Mix, New Solar Panel design in Avaritia Table. Welcome to Hell Muahahahaha Tongue, fix the last recipe need 32 eut/t)
GT New Horizons Core Mod(Fix Hazit items)
Iguana Tinker Tweaks(Change a lot of Tool defaults to higher Tier)
Pams Harvestcraft(No you can plant all plants from Harvest craft.)
Thaumcraft(VoidMetal stuff is fixed)


fix #708
reverse recipe for Thermal clothes

Fix #707
Chandelier not craft able in LV Tier

fix #711
SDHC Alloy need now Stainless Steel screws

fix #713
Quest Fixes

fix #720
rainbow Curry now craftable
Change recipes for Bio Fiber.

fix #716
OD and OV Scanner recipe changes

fix #730
CAble using Circuit state 24 now

fix #621
Forestry Backpacks can now hold all items of the right type.


Fix Wooden Cutter and Farmer Quest. Ignore NBT Data, Thaumcraft Quest fixes, Tier fixes, Quest overhault by Tec remove many spelling issues (thanks), Change Copper and Malachite Quest make two Quests. Change Steel Tank Multi Block Quest be retrieval instead of crafting Quest. Advanced Coke Oven Quest Fix, added more Quests for Backpacks and Tanned Leather
DreamMasterXXL posted a changelog update for GT New Horizons 7 years ago


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Do the changes to Tinker's Tools affect ones made with version And would it be safe to load a world from that version with this one? Thanks in advance. PS: If you saw this previously, I changed it because I noticed I wrote the incorrect version number.
Posted by donoya 7 years ago

Latest Update

GT New Horizons was updated to version 2.5.1