Install GT New Horizons

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (GT New Horizons) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select GT New Horizons from the list on the left. The launcher will handle everything else!

GT New Horizons Version 2.0.9.0

created by DreamMasterXXL on Minecraft 1.7.10 using Technic Solder

GT New Horizons updated to version 2.0.8.8

Version 2.0.8.8 22.03.2020


New Mods

-Overloadedarmorbar 1.0.0-beta5
-Torohealth 1.0.0-beta3


Mod Upgrade:

-Adventurebackpack 0.9-h11-GTNH
-Appliedenergistics2-rv3-beta-27
-Bartworks 0.5.13_pre2
-Binnie Mods 2.0.28-GTNH
-CoreMod 1.6.34
-Forestry 4.2.24.0
-Gregtech 5.09.33.34-Very-Experimental
-Holoinventory 2.1.3-beta-GTNH
-Infernal Mobs 1.7.1-GTNH
-InGameInfoXML 2.8.1.85
-Mine and Blade Battlegear2 1.1.1.3-GTNH
-Natura 2.3.0-dev
-SpiceOfLife 2.0.0 carrot-beta-3
-Sponge Mixins 1.2.0
-Waila Harvestability 1.1.7-GTNH


Mod Changes:

Adventurebackpack
-Fixed NPE in wearable packet
-Some forgotten ancient fixes

Appliedenergistics2:
-Added ability to encode (4 inputs -> 16 outputs) recipes
-Made a calculation more clear
-https://github.com/GTNewHorizons/NewHorizons/issues/5768

Bartworks
-Added VoidMinerWIP
-Continue work on VoidMiner
-Added a function to BWOreLayers
-Made the voidminer actually WORK somewhat
-added recipes
-made the void miner consume noble gasses to boost output
-refactored code by quite a lot
-added newest GT
-Added GalacticGreg lib
-added localisation of achivements
-Several fixes
-Fixed BioVat
-Added some Debug Commands
-Changed Void Miner logic
-removed Experimental ThreadedLoader
-moved LoaderCalls into LoaderReference
-moved FMLCommonHandler.instance().get(Effective)Side() into SideReference
-made radio hatch compat call static
-Made More Stuff static
-improved flow control
-Added more Block-Recipes

Binnie Mods
-Fix fences and gates showing up wrong in WAILA

CoreMod
-Forget to change. Now we on 2.0.8.8
-Two same recipes of electrotine #5639
-IC2 Charging Packs #5791

Forestry
-BartWorks support for apiculture requirements (#4)

Gregtech
-add generate plates for marble and basalt
-Now Basalt and Marbel Covers work
-Refactored GT
-Made ObjectCast explicit
-adjusted Lava recipe to be more realistic
-Add cover information on the machine item tooltip. (#252)
-updated AE2 dependency to use rv3 API
-IC2 Charging Packs #5791

Holoinventory
-trying to move it to the tinkers mask slot #1
-Added Holo Glasses
-Added model, changed name, cleanup Code
-readded Key Manager, added Glasses Conig, made Config static
-Disable Glasses requirement Config
-add tooltip, separate key category and more
-Update Config.java

Infernal Mobs
-Fix crash when attack target is an unexpected class
-Update zh_CN.lang

InGameInfoXML
-https://github.com/GTNewHorizons/NewHorizons/issues/5754
-extended scale value values

Mine and Blade Battlegear2
-remove overlodadedarmorbar and torohealth
-add always show slots to gui config

Natura
-Fix and optimize large glowshroom rendering
-Optimize berry bush rendering and add CoFHTweaks/Optifine fast leaves support
-Only use one creative tab
-Sync glowshroom bonemeal growth to clients and replace fire during world gen
-Fix isFireSource in Tainted Soil
-Give items with the correct metadata when making Fence Gates, Buttons, Pressure Plates, Stairs, and Trapdoors using wood with metatdata 1 or above
-Fix Workbenches and bookshelves not being solid blocks.
-New config options, bugfixes, and a lot of cleanup
-Make crops break when farmland is trampled

SpiceOfLife
-Better item equality testing.
-Fixes #7
-Play levelup sound on new milestone.
-Actually spawn particles!

Sponge Mixins
-Switch to CorePlugin and register so that we load very early
-Updated SpongeMixins Mod Version

Waila Harvestability
-Fix wrong effective tool on GT things such as cables
-Update gradle and version


Config changes:

Anger Mod
-GT Butcher Knife doesn't work on chickens #5759

Core Mod
-change core mod version

Grgetech
-Diamond nuggets not craftable #5773

Holoinventory
-Update HoloInventory Config

Ingame Info XML
-Update InGameInfoXML.cfg

Meine and Blade
-Update battlegear2.cfg


Script changes:

AE2
-change Pattern Capacity Card

EMT
-Uncraftable Quantumsuit Boots of the Traveller #5792

Railcraft
-Firestone plate uncraftable #5391

Tinkers Contruct
-Tinkers smeltery not accepting GT aluminium ingots #5784

Translocators
-Diamond nuggets not craftable #5773

Ztones
-Update Ztones.zs mini charcoal and coal recipe


Quests changes:

-Translation update to 2.0.8.8
-Gardener quest stone age #5771
-Task ID: 798 The second project ID is incorrect #5769
-Quest 1526 'Best crossbow?' gives MV lootbag #5774
-Quest 2071 Panning for gold is for chumps - NBT issue #5762
-Quest 'Time to ore drill!' needs changes. #5755
DreamMasterXXL posted a changelog update for GT New Horizons 8 months ago

Comments

You must be logged in to comment. Click here to register a new account or log in.

Latest Update

GT New Horizons was updated to version 2.0.9.0