Install GT New Horizons

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (GT New Horizons) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select GT New Horizons from the list on the left. The launcher will handle everything else!

GT New Horizons Version 2.2.0.0

created by DreamMasterXXL on Minecraft 1.7.10 using Technic Solder

GT New Horizons updated to version 2.0.8.0pre

Version 2.0.8.0 22.12.2019


New Mods:

-Kekztech 0.2.2


Mod Upgrade:

-Appliedenergistics 2 rv3-beta-20
-AsieLib 0.4.9
-Avaritia 1.16
-Bartworks 0.5.3pre6
-Better Questing 3.0.306
-Blood Magic 1.3.3-29
-Comand Blocks for BQ-3
-Computronics 1.6.6
-Core Mod 1.6.25
-Draconic Evolution 1.0.2n
-Extra Cells 2.4.2bNIGHTLY
-Forestry 4.2.21.0
-Gadomancy 1.0.7.6
-Galactic Greg 1.0.2
-Gregtech 5.09.33.25
-GT-PlusPlus 1.7.03.01
-GT Scanner Mod 1.5.6
-GTTweaker 1.7.2
-Open Computers 1.7.5.1
-Questbook 2.1.1
-RF Expansion 3.0.29
-Spice Of Life 1.3.12
-Standard Expansion 3.0.162
-Steves Factory Manager A94-GTNH
-SuperTiC 1.2.1
-Tec Tech 3.7.3
-Thaumic Based 1.4.20-0
-Thaumic Horizons 1.1.9.13
-Tinkers Construct 1.8.9.13-GTNH
-Utilityworlds 1.0.9e
-Universal Singularities 8.5a
-WAILA Plugins 0.2.2
-Witching Gadgets 1.2.9m-GTNH


Mod Changes:

Avaritia
-Fixed a very easy and stupid duplication bug
-Steps to reproduce:
-1. Open Compressor GUI
-2. Place any item to 1st hotbar slot
-3. Leave 2nd slot blank and fill slots 3-9 with any other items
-4. Point your cursor on 1st slot and click Shift+LMB
-5. Item from first slot will been moved to second slot and their stack size will been increased twice
-Update libraries and build properties

Bartworks
-added sub/supercript numbers to Werkstoff
-adjusted ElectricImplosionCompressor times
-added "Creative Debug Scanner" for BlackFlame
-added ingot/nuggets to Werkstoff
-improved Generation Randomness of Ruins
-fixed MegaEBF forming issues
-added an Interface for the Radiation Hatch
-minor API changes
-added Tellurium
-added GT++ compat, fixed bugs, improved code
-added qualifiers to a lot of stuff,
-wrote a GT++ compat for the radio hatch
-fixed a typo in he bacterial vat description
-made the bio vat loose his output when sv arent delivered though the whole process
-hopefully fixed the stackoverflow for ores
-buffed output on siftable ores
-made my werkstoffsystem work with the biovat
-added GT++ Localisation
-New BioVatOilRecipe
-fixed bugged modifier on the BioVat
-added OilRecipe
-cleaned up code (removed unused imports, resorted modifiers, added qualifiers)
-fixed BioVat bonus? maybe?
-fixed BioVat Forming issues with invisible TEs inside
-finally fixed the stupid modifier
-update the chinese translation and fix bugs
-added config changing command
-made the bio vat bonus config dependant
-0.5pre Circuits
-improved circuit recipe generation
-finalised circuit recipe gen
-fixed lowgravity/cleanroom mismatch
-fixed name of "Magneto Resonatic Dust"
-fixed Electric implosion generator not working
-added Achivment Localisation
-MegaMachine Fixes
-Circuit Assembly Line added
-added "classic mode"
-fixed MP issues
-added pngs to circuit assembly line parts
-fixed part recipes
-hide trash from nei
-fixed CircuitAssemblyLine
-added Gas
-started on fluid generation
-started on forced re-unification
-worked on TileEntity_GTDataServer
-added Noble Gasses
-fixed fluid generation system
-fixed UnificationEnforcer
-added MoltenCells
-added NobleGas EBF Recipes
-added Replicator/Scanner Recipes
-started working on Giant Hatches
-added recipe for CircuitAssemblyLine
-fixed unificationEnforcer for GT++ "molten."noblegases
-added localisation for CircuitAssemblyLine achivment
-added Capacity description to the GiantOutputHatch
-added Xenon to the Liquid Air Distilling recipe
-some fixed
-fixed circuit assembly line not crafting
-fixed some NEI/Circuit Assembly Line issues
-Several fixes, last planned pre 0.5 release
-worked on Ross128bA
-added config option for magical forrests on Ross128b
-fixed non working Werkstoff recipes
-added config options for CAL
-added config option for new EBF Gas recipes
-added pictures for circuits (thanks EmeraldsEmerald)
-fixed CAL recipe
-fixed circuits, and missing recipes for EBF
-added stuff to debug log
-code inprovement
-THTR now puts out the correct amount of IC2HotCoolant
-improvements on the Unification Enforcer (added a way to convert old fluids)
-fixed original EBF noble gas recipe to not be affected by lower tier gas
-rebalanced ZPM+ Circuits
-added new Textures by EmeraldsEmerald
-changed Loading behavior
-added oredict for glassblocks
-fixed crash when galacticraft.planets is not installed, but only galacticraft.core
-started to work on 5.2 content,loading of which is disabled
-changed OracleJDK8 -> OpenJDK8
-changed load order again, fixing class exceptions in obfs enviroment
-began on PlatinumOverhaul
-Palladium and Platinum recipes are done
-fixed weird behavior of autogenerated recipes
-added Ruthenium, Iridium, Osmium and Rhodium chain
-recipe changes
-added fluid container registration for LCR
-fixed boxinator(packager) recipes
-rebalanced PGSD Overhaul v1
-fixed typos
-added HotIngots
-started on own logic system for oreprefixes
-fixed translation for asembly line machines
-fixed UnificationEnforcer
-made diode recipes use new LuV Material
-use my own prefixLogic
-fixed my prefixLogic
-added plate, stick and stickLong to my Werkstoffs
-made LuV Hulls/LuV Casings use my LuV Material
-fixed wrong outputs of nerfed dusts
-fixed crop recipes give out pure metal
-fixed crafting recipes give out pure metal
-added Sodiumformate recipe
-added crafting meta items
-added multiple ingot neta items
-fixed LuV Tier recipe changer
-smaller visual fixes
-smaller recipe fixes
-fixed some recipes
-rebalanced PTGroup
-improved imports
-fixed UnificationEnforcer
-fixed the recipe replacer
-changed out Osmiridium for LuV recipes
-added Tiberium for Blackflame
-added LuVFineWireMaterial("Ruridit")
-added wireFine items & recipes
-fixed Scanner/Replicator recipes
-deleted an unused class
-added a config option to silence the GT++ logging
-added a warning to not disable Ross after world start
-fixed a lot of broken recipes
-further fixed bridge materials/OreDict
-added Tiberium FuelRods
-fixed lenses not showing up
-fixed gem only materials
-added NoBlast SubTag
-added Ross128ba into the game
-fixed ore decolorisation
-added "TheCore" Nq cell
-rewrote NEI Ore Handler
-limited oregen to the propper planets
-added Fluorspar ore
-further improved werkstoff recipe generation
-a lot of smaller fixes and balance
-security patches
-moved some commands,
-fixed a typo
-removed null items
-rebalanced TheCore
-added forestry compat (possible due to their LGPL license!)
-fixed langfiles
- cells getting deleted after use on drums
- higher tier fluid solodifier uncraftable
-added localisation to BioCulture System(add your locale to the GT Language File) (fixes #38)
-removed dead AE2 code
-applied new prefix logic to the thaum compat
-added most of GT Tools and some Electric GT Tools
-greatly improved bridge materials
-fixed some platinum stuff not giving back the correct dusts
-fixed formic acid input loss
-moved code in the propper packages
-General fix for Recipes that use Tier Voltage instead of Machine Voltage
-limit stack sizes for CAL to max stacksize instead of 64 to make recipes doable
-added Localisation for a few more fluids
-added ASM fix for RWG
-fixed conversion recipes if GT++ isnt installed
-fixed texture loader
-added mega distillation tower
-made Circuit Assembly Line needs power
-added heat level 9 for MamiTomoe
-added capsules/fixed capsules
-started working on bottles
-started working on dyson swarm
-added The Core picture
-added bottle pngs
-added TecTech handler
-fixed BioCulture "breeding" System
-improved readability
-rebalanced Rhodium (zinc loss removed, 0,8 -> 0,2 Rh per Pt)
-optimised imports
-fixed circuit assembly line
-changed THTR, now requires up to 0.5% of input per cycle
-added saftey-nullchecks to BioLab
-buffed Ross128ba Helium and Saltwater
-added General purpose Fermenting Bacteria & fermentation recipes to the Bio Vat
-fusion fix
-removed final field stuff due to a "java.lang.NoSuchMethodError" on server
-fixed last remaining Platinum reverse recipes for Dreamcraft/GT Items
-fixed a typo in the centrifuge recipe
-added a circuit priorisation mode for the MEGA EBF
-redid the CircuitAssemblyLine Structure-Check
-fixed some recipes
-fixed structure check for Circuit assembly line
-added Formic acid to the acid gen
-re-blacklisted planet stone dust for platinum overhaul
-Fixed Unification Enforcer
-retiered YttriumOxide and CubicZirconia to HV due to Kekztech
-added small ores
-fixed heated water pump
-fixed small ores
-fixed small ore names
-added registration for small ores
-changed some tooltips
-added mercury minerals to use with GaGreg
-fixed small ore names
-fixed Hg-Compound Werkstoffs not giving out Hg
-fixed cell amount in a recipe
-added SmallOres fortune
-modified NEI handler
-moved recipes edit
-to fix CircuitAssembler Recipes
-might break scripts
-repaired Unification Enforcer for items
-general readability fixes
-WerkstoffLoaderAPI fixes
-Fixed Numbers in Loader
-fixed Werkstoff Mixer recipes not generating
-fixed insaine high voltage, and insaine short time requirements for FluidExtractionRecipe and FluidSolidifierRecipe
-fixed ElectrolyzerRecipes, CentrifugeRecipes, ChemicalRecipes, MultiblockChemicalRecipes, MixerRecipes time
-added not yet enabled TT integrated ManualTrafo
-added a recipe for Th232
-enforced Zr unification
-added a quality override for ToolQuality
-used getters for speed, dur, and quality
-fixed or suppressed all warnings
-fixed problems with vanilla gt5u
-inlined an else statement
-added additional OreDict
-fixed issues with Thaumcraft Aspect Handler if Forestry isnt installed
-refined error handling
-removed redundant calls that have a function
-added fully automated Werkstoff Blocks
-added recipes for the blocks
-added ASM to buffer recipe
-added a command to print the recipe list to a file
-removed index of call by using an iterator instead of functional call
-added Self Sorting List
-modified sorting algorythm to skip multiple nodes
-Added Morons "Ademic Steel",
-fixed additional oredict for oredict enforcer
-added a config option to disable the crafting patch
-made setters for overrides chainable (Werkstoff.Stats)
-fixed possible NPE
-Fixed SSList Iterators
-Renamed SSList -> AccessPriorityList
-implemented clear()
-changed prio to prefer newer elements if two have the same prio
-worked on AccessPriorityList
-switching now works fine
-toArray() now works as expected
-added Exceptions
-Lathe Fix
-Material Conversion Fix
-finishing work on replacement list
-Mega Vaccum Freezer Structure Fix

Blood Magic
-add changes to Nei Blood Orb shaped handler
-Remove dependency on NEI item cache

Comand Blocks
-Update for Bq3 Mod

CoreMod:
-add titel for BQ3 in Core mod
-BioLabChanges
-buffed Radox (first step 1 -> 10, second step 1 -> 100)
-implemented SeaWeed Recipe idea (with some changed numbers as follows:
-GelatinMixture produces 2000L instead of 1000L
-itemGelatin needs 2000L GelatinMixture instead of 1000L
-MeatRaw gives 125L instead of 36L
-UnknownNutrientAgar needs 1000L MeatRaw instead of 288L
-UnknownNutrientAgar produces 8000L instead of 1000L
-SeaweedBroth needs 8000L UnknownNutrientAgar instead of 1000L
-SeaweedBroth produces 50L instead of 100L
-suggestion: molds for pipes #4869
-fixed deperdencies
-should be runnable only with Baubles, Yamcore and GT.
-moved GTpp recipes to its own class
-ME Upgrade recipes
-Infinity catalyst cooling #4952
-strip it, strip it good
-added UHV & UEV Circuit Assembler
-added UIV & UMV Circuit Assembler (currently disabled)
-added UHV, UEV, UIV to the customLoader
-reworked comments on Loader Machines
-added UHV/UEV machines
-made use of new glas tiers
-streamlined some code
-Add recipe for Supercoolant
-Add new items for cells
-Quantumsuit Rebalance #4975
-fix circuit
-Oredict Rubberwood #4992
-Add Maple Syrup Extractor Recipe #4993
-added Fluid In/Output Hatches till MAX
-fixed a typo in the seaweed recipe
-fix UIV+ Circuit Assemblers
-Chest buffer names labeled with wrong voltage tier #5026
-add alu brass to alloy smelter for singularity use.
-lapotronic energy orb cluster has no circuit ordict #5059
-Ticon clear glass panes can't make the iron tank guage #5063
-moved Rockets Plates -> Assembly line
-changed molten metals -> bolts
-changed T4 plates from pure Os -> OsIr (Ru2Ir if BartWorks is installed)
-fixes 4 item minium requirement
-added localisation
-fixed some alloy/plate issues
-change T8 to Black Plutonium correct recipe
-fixed implosion recipe for T4 plates
-added basic BW Small Ores (disabled on any Dim w/o config changes)
-subgrouped small veins
-put BW small ores in the runnable
-added mercury vein
-contains Mercury/Sulfur, Mercury/Chlorine/Oxygen, Palladium/Mercury, Palladium/Mercury/Tellurium ores
-Fix recipes of TurboChargers
-remove Gendustry Bee warnings
-Cotton through the wiremill gives string #3397
-Gregtech modual armor should be disabled or fixed due to possible player data corruption issue #5101
-Add message on recipe acceleration changes.
-Copper to Duralumin exploit #5196
-[Suggestion] Add recipe for making wafers from high-tier doped wafers #5176

Draconic Evolution
-added BW integration
-removed unessecary GT lib


Extra Cells
-Make fluid interface check for it's status before giving crafting items to grid
-Aligned light level amount of terminals to be on AE2 levels.
-Also removed lights from components that should not have light.
-Show Empty Fluid Pattern in NEI
-Fix partial fluid output from storage buses
-Refactor fluid storage bus logic (can work with multiple fluids, and correct filtering.)
-Fix Storagebus fluid dupe
-Implement Crafting Storages using new cells
-Fix terminal dupe issue
-Bigger oredict filter
-Fluid emitter reactive update
-Fluid Colors
-Remove NBT Data on item drop
-Remove Enchantment colors from items (cherry picked from commit ce58b28)
-Duplication glitch with Certus Tank
-Duplication glitch with overfilled Storage Component
-Duplication glitch with Conversion Monitor
-Duplication glitch with Fluid Export Bus
-Fixed client-side NPEs
-Fixed strange bug with Gas Conversion Monitor
-Additional containers validation to avoid some duplication glitches (not for all yet)

Forestry
-Add new limiting crafting time function.
-Recipelist acceleration is working. Worktable local cache needs creating.
-Add in local recipe cache
-Remove isDirty related stuff, it causes stack overflows because it is not properly cleared when the craft is partial.
-Performance now should be good enough we don't even care about a few extra calls.
-Add config options, remove debug prints

Gadomancy
-implemented Automagys Interfaces
-made them Optional
-removed unessecary nullchecks
-bit of formatting
-General Code Maintenance
-might fix https://github.com/GTNewHorizons/NewHorizons/issues/5048
-optimised imports
-removed some unused null checks
-qualified names, generally made the code more readable
-fix imports

Galactic Greg
-added bartworks integration
-removed debug function
-added runnable for adding own veins
-updated gt
-added a constructor
-added conly only constructor to work with NEI and easier programming of the veins

Gregtech:
-#4727 Modified code to skip to the next cardinal direction pair when doing power delivery instead of always doing a 0-5 search.
-This should help simple "straight cables with machines attached" prefer to power the closer machines first, especially for NS runs.
-fluid shenanigans
-Populate getDescription() for WAILA
-null checks
-Allow Cassiterite Sand 4x with Tine twig #4774
-better foil for zpm transmitter and sensor #4844
-Upgrade transformer logic
-Update transformers and pollution
-Re-add Titanium Ore to T4 or T5 planets #4839
-Stargate Wiki said Trinium is 100x more durable than steel and 100x more lighter.
-checking with new trinium speed value
-rebalance infinity a bit
-rebalance infinity catalyst and infinity
-IC2 ENet compat for GT transformers & GT cables
-Fixes every face of ic2 nuclear reactors giving full energy
-Should reduce performance concerns from previous ic2 energy compat
-Removes Tec's workaround
-document potential cable gotchas
-NEI Tier update
-add rutile quadrupeling #4850
-buff pipe recipes
-gycerol electrolyser receipt also for large electrolyser #4875
-fixes "scythe bug"
-added FakeScannerRecipes for all Schematics
-Add some additional debug information to pumps; people claim to be still having problems with them
-UHV/UEV integration of basic machines
-added multiple Glass Variants instead of only one
-Add Space Coolant
-Add new Coolant in AssLine recipes
-Delete recipes in crafting table (for new coolant)
-quantinium veins on venus are too dens #4978
-fixed bee stuff with genetics
-added mica crop
-code improvements
-fix exploit on nc sensor cards
-LCR recipes - Ammonia NH3 and Nitrous Oxide issue #5038
-Vacume Freezer NEI Interface #5042
-small Assembly Line fix
-made the Assembly Line not start when the recipe voltage > possible incoming voltage
-fix bufferd dynamo hatch (#207)
-fix buffer dynamo hatch
-fix where a turbine with a buffer dynamo hatch makes more then 1A it wil not out put non complete amps in to the buffer
-Update GT_MetaTileEntity_MultiBlockBase.java
-lapotronic energy orb cluster has no circuit ordict #5059
-update durability to mine Redstone and Diamonds after making bronze tools.
-try to find out what crash nei
-More gracefully handle nulls in LCR recipes
-Remove NBT data from turbines, preventing them from being disassembled.
-revert redstone hardness. Otherwise no on can crash it with a lv 2 hammer.
-made the assembly line translation class more robust
-wont crash anymore with broken language file
-commented out small ores osmium, iridium and platinum (add BartWorks small ores)
-Bricked Blast furnace wrong bricks in description #5082
-can only make tape with noram rubber #5081
-Cannot breed Certus and Fluix Bees #5096
-change tf ores dont spawn above y 35
-change iridium to platinum in T3 Heavy Duty plates/ingots
-add extra mix for TF GalenaTF
-Range config for single block miners
-Adds screwdriver range configuration to single block miners
-Range config for oil drilling rig
-Adds screwdriver range configuration to oil drilling rigs
-Range config for single block pump
-Adds screwdriver range configuration to single block pumps
-Additional fluid textures
-Added animated fluid textures for liquid nitrogen and liquid oxygen based on liquid mercury
-Improved Fluid Textures
-Adds animated textures for the following fluids: Deuterium, Gas, Natural Gas, Sulphuric Gas, Helium, Helium-3
-Hydrogen, Methane, Nitrogen, Nitrogen Dioxide, Oxygen, Radon, Trinium, Liquid Air
-Sodium Hydroxide recipe issues #5116
-improved loading times a lot
-whitelisted only a few materials that really get changed with gt
-code maintenance
-tested and ready for shipping
-improved readability
-improved loading times by buffing recipes
-buffer increases performance by another ~40%
-Fixed breaking bug
-added a config option to disable material whitelist
-Rebalanced Fortune on Miners
-rebalanced Fortune to scale linear with tier
-made circuit config wrapping
-rewrote a bit of code to be more readable
-tin item pipe not harvestable #5156 set Steel Level from 2 to 3
-Regulator-Fix
-Prospector display improvements
-Updated prospector oilfield output
-Updated Seismic Prospector ore and oil outputs to be more useful.
-Fix for drill and pump not preserving default values, provided by bartimaeusnek
-4112 - update plasma turbine tooltip
-4412/4883 Solar Boiler rebalance and bugfix
-Fix Large Combusion Engine missing maintenance line
-Change battery buffer from updating info line every 20 *scans* to every 20 ticks, ie 1s.
-Tooltip change for circuit assemblers to make them different from normal assembling machines.
-AE2 integration for Quantum and super chests (why they are 2 different classes?)
-Digital chests refactored, preserving binary compatibility.
-[Suggestion] Add recipe for making wafers from high-tier doped wafers #5176
-add quadrupeling to pure tungsten ore #4751
-Make stuff visible for WAILA

GT Scanner Mod
-fixed small ores showing up on non-small ore screen
-autogenerated a color for every registered fluid

GTTweaker
-Add support GT++ Centrifuge

Spice Of Life
-Add null checks to FoodModifier.java to prevent bowl crash
-Oops, forgot to return 0 in getFoodGroupModifier()

Steves Factory Manager
-Handle fluid IDs shuffling: Save fluid ids as strings, load them as ints or strings
-Alk likes integers apparently...
-fallback code

Tec Tech
-Drop power usage to IV
-Adjust power drain
-Probably fix for id lost on relogin?
-Tesla Casings Addition
-shift the texture page occupation to remove overlap
-Frankenstein 80'tesla
-Anomaly work
-Chunk data handler
-Tick handling for chunkdata
-Chunk data should work now
-Add WTF led status properly
-Whomstd've needs material loader...
-Cleanup chunk data tick handler
-Implement data syncing
-Add most of pollution injections
-Implement some auto updates
-Spawn particles only around ThePlayer not all
-Implement player data persistence
-Power Limits and Current Display
-Extra features
-Fix gui
-Sanser command
-Just Display Things ~
-Change Cancer Command
-Add proxy get Player
-Route get player to proxy
-Texture Attempt 3.6
-Adjust some particles
-Tesla fixes more I guess
-Expose some internal state
-Proper Power pass use
-Cleanup particle code
-More changes ++
-Adjust clean energy behaviour
-Symbol Renderer on containers
-Cleanup get gregtech
-Cleanup font render
-Capacitor Tiering
-Cleanup empty arrays
-Add int based coord recalc
-Clean network code
-Scan slices
-Better Paramatrizer
-Include avrcore
-Fix oredict for SuperconductorUHV
-Tesla Scan Server Load Reduction
-Tesla Front Texture
-Capacitor Textures
-Add names and symbols for neutron, proton
-Properly add to registered definitions
-Adjust parametrizer card
-Proper Texture implementation
-this should make the microcontroller chooch
-Fix creative tab item registration
-Integration with SpartakCore (#17)
-Integration with SpartakCore
-Update RecipeLoader.java
-Fixed ItemList in SpartakCoreRecipeLoader class
-Add register_machine_EM_behaviours
-Tesla Effects
-Lightning alignment
-Tesla efficiency formulas redone
-Lightning Net code streamline
-Power loss now configurable
-Tesla Tooltips rework
-Fix Tesla Capacitor Values
-Tesla orientation update
-Now uses the updated Extreme rotation and checker methods properly
-Offset checking optimisation
-Tesla Cover Item Refactor
-Tesla omnidirectionallity
-Tesla Winding Components
-Tesla Cover Recipes
-Along with a tiny Enum refactor
-Capacitor Hatch Recipes
-Experimental Lang Stuff
-Tesla Network Code Streamline
-Unethical Housekeeping Procedure Forgive me father, for I have sinned.
-Decay Generator Housekeeping proceedure
-Fix ParamTxt
-Fix retardation
-Depreacte broken api, refactor field names
-Add missing server side disables
-Add missing side only
-fixed fix for research station research
-add OC
-Lang functional completion
-Almost every string should now be present in the lang file, anyone is welcome to contribute additional lang support for other locales.
-Fixed crash on Tesla tower removal
-nested the onRemoval() due to an occasional java.lang.NullPointerException: Ticking memory connection
-Fix some recipes with molten materials
-LibFix 2.0
-All praise Greg Maven (this can't be the right way of adding libs..)
-Just in case add null checc
-tiny tesla fix
-Add BuildCraft as a library
-Ultimate battery( and really ultimate) recipes aren't consistent with previous batterys recipes. #5162

Thaumic Based
-Fix an issue with Node Linking Device when linking process stuck if first selected Node Linker was destroyed before the end of procedure
-Render rework
-Campfire and Brazier have gotten a slight overhaul so their shapes are less ugly
-Entity Decon does magic damage instead of void damage - aka "why the fuck am I taking damage in creative?"
-(cherry picked from commit a6ee24f280d9bc36ba11e9ee545cbf0219962481)
-Packed Ice recipe Compressor / Crafting table / Crucible #2699

Thaumic Horizons
-outcommented a bugging part of the pocket plane dim generation
-added creature limit to pocket plane dim
-fixed keystone
-fixed teleport issues with pocketplane after restart/unload
-Fix OreBoar eating stone Logic (#3)
-Fix AIEatStone Logic
-Fix Path check
-Issue: when user opens serumconverter and hovers over specific thaum-aspects, error occures:
-java.lang.ArrayIndexOutOfBoundsException: -1
-at com.kentington.thaumichorizons.client.gui.GuiBloodInfuser.func_146979_b(GuiBloodInfuser.java:149)
-Fix: wrap logic into simple check, if "key" actually could act as array's index (>= 0)

Tinkers Construct
-Maybe fix lumber axe error

Universal Singularities
-add loclizer for Tricalcium Phosphate

WAILA Plugins
-Show fluid filter information.
-GT Solar Boiler Calcification Support
-Config string

Witching Gadgets
-Reorder checks
-Reduce NEI serach time by 30% for initial searches by only doing the research check if the item is actually a gem


Config changes:

Advanced Solar Panels
-Add Gregtech Cheese to Cheese Curd recipe in Molecular Transformer #4778 for Sampsa

Automagys
-Update Automagy.cfg
-Changed to be able to recognize Chisel's bookshelf in Inventarium

Core Mod
-update pack version
-remove gendustry bees custom tooltips
-[suggestion] add twilight forest moss patch to the witchery ent #3005

Ender Zoo
-Disable Dire Wolves #4825 disable no but less anoying

Enhanced Lootbags
-Add witchery modpacks and recipes
-more loot for witchery lootbags
-Hee Loot bags

Forestry
-Salt ores not going into Miners backpack #5009

Gendustry
-remove Gendustry bees,combs and drops entirely.
-remove Bees localizer because not used anymore
-D-O-B Invalid output #5199

Gregtech
-Re-add Titanium Ore to T4 or T5 planets #4839
-add Titanium to venus also
-remove small osmium ore from genymede #5080
-replace Osmium, Iridium and Platinum with Bartworks small ores
-Extra Galena TF mix cfg

GT++
-update gt++ config
-reenable Rotor Cutoff

Iguana Tinker Tweaks
-update Block harnes
-make skystone harder.

Server Properties
-motd version #4737
-Add Server to list on next release #5056
-add russian Server
-deleted Australian Server no longer online

Universal Singularities
-Phosphorus Singularity recipe is missing. #4215

Ztones
-Update Ztones.cfg
-Disable unused Ztones items #4931


Script changes:

Biome O Plenty
-Mud craftable using dirt and water in a mixer #3398

Better Questing
-add new quest book

Compact Kinetik Genrators
-easy recipe for low kinetic wind generator is still enabled #4873

Core Mod
-XP crafting #4817
-suggestion: molds for pipes #4869
-Update CoreMod.zs
-Bowstring And Fletching are now consumed in the process of pouring a cast #4415

Enhanced Lootbags
-add hee lootbag recipes for enchanted

Extra Cells
-ME upgrade old broken recipes removed
-added ductape fix for computronics recipes
-Extra cell crafting storage do not follow existing crafting storage unit crafting style. #5074

Forestry
-Update Recipes for 20n, 50n, and 100n Forestry Stamps #5184
-forgot to remove old recipes.

Gravisuit
-gravichestplate #4325

Gregtech
-suggestion: molds for pipes #4869
-Quest #623 impossible #5020
-BartWork Circuits need tier tooltip #5076

GT++
-2 Different super chests? #4812

Harvestcraft
-Quest 1089 "Hearty Breakfast" has wrong cooked meat oredict #5092

IC2
-Industrial Diamond cannot be lathed into rods despite NEI saying so #4830
-Update IC2.zs
-Mining Pipe Tip -> Mining Pipe #3696
-Chamelium uncraftable #5046
-Adjust hazmat suit repair recipes #5172

Iron Tanks
-Steel Tank incorrectly labeled/textured as Silver Tank #4659

Minecraft
-Update Minecraft.zs
-2 cotton + Integrated Circuit #1 --> 1 string in an LV assembler #3397
-Weird shapless lapis lazuli block into dust recipe #2434
-Packed Ice recipe Compressor / Crafting table / Crucible #2699

Natural
-Update Natura.zs
-Fix fusewood stairs recipe #3674

Tainted Magic
-Update Tainted-Magic-1.zs

Thaumcraft
-Update Thaumcraft-04-Artifice.zs
-Compatible with ore dictionary.

Thaumic Bases
-Potentially confusing thaumonomicon text #3171

Tinkers Construct
-Update Tinkers-Construct.zs
-Compatible with ore dictionary

Witchery
-more witchery recipe changes
-more witchery rework
-Teleportation Balancing #5186

Ztones
-disable ztone item in script that are disabled via config

ZZClientonly
-Add Coin Mold


Quests changes:

-update Quet for BQ3
-update Title screen from GTNH in BQ3
-update quests
-update tier 0 Quests BQ3
-update Quest T1
-update chapter Steam for BQ3 mod
-update Quests to BQ3.304
-Quest 1714 (Cheaper Simple Circuit) requires wrong amounts #4846
-Wafers quest - Wrong amounts of ingredients/results #4835
-Quest #1849 #4831
-Iron capped Greatwood Wand quest (798) does not detect its second step #4827
-Incorrect ingridients for "Superconuctors 2048 eu/t" quest #4820
-Quest: Turbine Time #4819
-resize BQ3 Quests Tier 2 LV
-more BQ3 LV work
-update MV Chapter to BQ3
-fixing many wrong icons
-BQ3 HV Quests update
-BQ3 Update Quests EV
-Update IV chapter BQ3 quests
-Update LuV Tier in Quests BQ3
-update icons in BQ3 Chapters
-Update Multiblock Goals and Fusion Quests for BQ3
-Quest Correction? #4865
-Add new rocket fuel Quests #4863
-add nbt ignore to BBF Bricks
-Quests should check NBT for items that really matter
-Skipping empty tags, and cleanup of "personalised" tags
-AFSU's quest issue #4948
-translation update to 2.0.7.6
-Quest 2138 Change the text of the quest or change items. #4995
-Quest 805(Lapotron Dust) & 806 (Lapotron Crystal) require wrong ingredient amount #4987
-Update Quests #444, #19, #36 to have ignoreNBT on item tasks to be set to true
-Update Quests #19, #36 to have ignoreNBT on item tasks to be set to true
-Factory labeler not recognized in a quest Qname "Naming Names" #5021
-Quest Updates: How the heck do I find ores #5031
-Fix Quest #535 Hammer not being accepted
-Question Repeat for stainless steel dust #5053
-Nice Nether Trees #1741 #5050
-"Basic crafting: Motors", nbt issue #5044
-Pam's Heavy Cream Recipe Issue #5015
-fix mortar quest
-fix Tools Quest steam Age
-Fixed Quest Detection issues related to NBT
-Quest not completing (probably NBT issues) #5066
-fixing water tank quest
-added Platinum Group Quests
-made HSS-S Quest a Main Quest
-renamed HSSG -> HSS-G
-moved some quests around in IV
-rearraged Quests a bit (Grid work)
-fix Glass Quest
-Low tier wand retrieval item missing #5072
-fix Iron Tank Quest
-fix Icons from Electrotine Jetpack Quests
-Add two more Quests. Pressure Plates and Buttons
-Underwhelming rewards for the Ore Mining Rig (T1). #5083
-Better quest not recognizing crafting tasks #5085
-fix eletric Jetpack Quest
-Quest 52 "A clear view" doesn't accept damaged Chisel #5090
-Fix all IC2 items use all damage values
-update witchery Quests
-add Familiar Quest
-Lord of Tortment issue #3409
-add more lootbags to potion quests (witchery)
-add other loot bags to infinity quests
-First HEE Quests
-add more HEE Quests
-Removed some bq nbt requirement
-Set flags to not require NBT on all "You're gonna hate this" type quests
-Milkwart quest doesn't complete #5119 fix Ocelot Quest
-More nbt quest Issues (MV tab edition) #5120
-Quests Not Working 2.0.8.0 #5112
-Quest 598 requires dust for no reason #5108
-Silky Combs quest requires forestry centrifuge and GT centrifuge #5145
-Apiarist's cloth quest #5147
-add loot to mutated Frame
-Quest ID 1081 #5167
-Quests Not Working 2.0.8.0 #5112
-Thermal Centrifuge Quest (LV) - text wrong (minor issue) #5193
-Quest ID 2337 - Mandrake Noise Protection is Set to Consume Earmuffs #5201
-plunger 2.0 The Hand Pump - quest wrong #5170
-1,1-dimethylhydrazine craft #4808
-Chemical Lesson part two text inaccurate #5202
-Quests Not Working in 2.0.8.0 2.0 #5206
DreamMasterXXL posted a changelog update for GT New Horizons 2 years ago

Comments

You must be logged in to comment. Click here to register a new account or log in.

Latest Update

GT New Horizons was updated to version 2.2.0.0