This Modpack is a Final Release. There are much fewer problems, and they are known about (for the most part). Go ahead and report any major issues you find.
I do not have a Wiki yet. However, most of the individual mods in MajiTex have their own Wiki, or at the very least a page that describes what they do. Just search Google or Bing or what-have-you for the object/item you're interested in, as shown in NEI (which displays everything's name - with a few exceptions), and that should set you on the right path.
I have some things to note like a mini-FAQ, and those are:
1: You must set the Technic Launcher options to use 3GB of RAM, minimum.There is no way around this. I personally recommend no less than 4GB, and if you're using something like Soartex FanVer, you'll probably want more like 4GB, anyways. This is not a small modpack. See more at the footnote. In addition, you may need to specify "-XX:MaxPermSize=512m" or larger (I run "-XX:MaxPermSize=768m" myself) as a command-line/argument option to pass to Java7. I ran into some "OutOfMemory" errors in the development environment that required this change; this is not required for Java8 users, supposedly, but I do it anyways.
2: The keybindings and everything are what the mods set them to, with the exception of Rei's Minimap. I left those intentionally, because everyone has their own preferences. Everything seems pretty-well balanced as it is; both magic and technology have powerful stuff at their disposal... which means lots of possible keybinds. (We are not responsible for knotted fingers.)
3: In order to receive the full experience this modpack has to offer, you should, when creating a new world: a: From the "Create New World" menu, click on "More World Options..." b: Click on "World Type: Default" until it says "World Type: Biomes O' Plenty"
4: Don't turn on "Delete mode" in NEI and shift-click anything in an AE Terminal of any sort. In fact, there are several things in AE that don't like shift-click. It'll crash the client. :)
5: Mystcraft likes to bake cakes. While the link book problems that were present in RC1 have been fixed, Mystcraft seems to forget that it's already profiled a world even after it finishes. I haven't found a solution for this, so those of you that like to play single-player, I apologize - but talk to that mod maker; it's only been a thing since the last update or two.
6: Right-clicking on the center arrow (where one would normally get a recipes list for the machine in question) seems to crash the client with certain Railcraft machines. Be advised, as I have yet to test this one despite using Railcraft a lot lately.
7: To expand on the Java settings I use, after much trial-and-error, much reading around and studying of Java options, I have come up with the following string that seems to be working well both under Windows and Linux. [b]Please be advised that these settings are specifically for my own quad-core with 16GB of RAM[/b]; some settings may actually make it run worse if you don't have at least a quad-core with 8GB:
-XX:+UseG1GC -XX:+UnlockExperimentalVMOptions -XX:MaxGCPauseMillis=100 -XX:+DisableExplicitGC -XX:TargetSurvivorRatio=90 -XX:G1NewSizePercent=50 -XX:G1MaxNewSizePercent=80 -XX:InitiatingHeapOccupancyPercent=10 -XX:G1MixedGCLiveThresholdPercent=50 -XX:+AggressiveOpts -XX:+AlwaysPreTouch
Everything else is up to you. Play around with settings, let me know if something breaks (but don't /expect/ fixes... this will be worked on as I have time and feel like it, and some things maybe I just don't have the experience yet /to/ fix.. for which I apologize, but hey.)
- Total In-Game Mod Count: 124
- Development Environment: (http://valid.x86.fr/k2aaeh)
- Minimum Recommended System Specifications: Pentium 4 64-Bit HT/Core/Xion Series or AMD Equivalent CPU(s) at 2.8GHz or better, 4GB DDR2 or better (3GB just for Java/MajiTex). Java 7/8, 64-bit.
- MajiTex 1.0 / Minecraft 1.7.10