Changelogs
Version 20.06
Posted
Reversion to 1.7.10 build. This may be temporary, testing will take place.
Discuss this update (0)Version 20.03
Posted
- Removed Recurrent Complex due to severe performance issues.
Discuss this update (0)Version 10.14
Posted
-added three mods
-removed a mod
-did some config-thingies
Version 10.13
Posted
This should be the final update for this iteration of Goldforge Online. Thank you for your patience. All public materials such as the pack description, website, and discord should be updated accordingly shortly. We are going live.
Discuss this update (0)Version 10.11
Posted
- Changed stuff.
creative menu works again(for whom it may concern)
added more storage solutions
fixed that one mod that thought making it's music discs require an optional external resourcepack was a good idea (By downgrading)
Added some other thing, I think a glorified menu mod (and item API thing that no one has ever actually used in a mod), it adds custom titles, which is cool, and you can link items in chat, which is nice.
Oh yeah, also on the server-end it's working again.
That's about it for today's update news.
Version Alpha 10.09
Posted
Fixed many things, removed opencomputers for reasons
Discuss this update (0)Version Alpha 10.08
Posted
Added:
- Opencomputers
- Trade Booths
- Perfectspawn
Version Alpha 10.04
Posted
Nothing has changed from the last version, other than we would like the version ID to reflect this pack and its server are in its infancy.
Come and spam us in our discord (pls don't)
Discord Invite Code: ZtYb2Kv
Version 10.04
Posted
Re-added Mekanism. No clue why it wasn't there in the first place.
Discuss this update (0)Version 10.02
Posted
More minor post-release fixes (I made a few little mistakes)
(Guess some things just don't change...)
Version 10.01
Posted
I forgot to change the modpack location url reference to the new one...
Discuss this update (0)Version 10.00
Posted
A whole new modpack, a whole new game. Completely reconstructed from scratch, once more.
Discuss this update (0)Version 6.07
Posted
added more mods:
Balkon's
Worldedit
Thermal Series
updated techguns
Version 6.05
Posted
• Removed SkinPort due to conflict with MorePlayerModels in player skin handling.
Discuss this update (0)Version 6.04
Posted
Slimmed down the modbuild to 98 total mods (For the clientside)
Discuss this update (0)Version 6.03
Posted
• Re-added required Flans packs
• Re-added Mine and Blade Battlegear (Bullseye Edition)
• Updated Customnpcs
• Added SkinPort (1.8 Skin Rendering Support For 1.7.10)
Version 6.02
Posted
• Re-added required Flans packs
• Re-added Mine and Blade Battlegear (Bullseye Edition)
• Updated Customnpcs
• Added SkinPort (1.8 Skin Rendering Support For 1.7.10)
Version 6.00
Posted
Reworked entire mod-build to be more cosmetic and RP-friendly rather than progression and distraction heavy!
Discuss this update (0)Version 4.17b
Posted
Removed:
Enderutils
PlayerAPI
RPGAdv
ExtraButtons
Hexwool
Obsidiplates
Toomuchrain
Version 4.17a
Posted
Removed:
Enderutils
PlayerAPI
RPGAdv
ExtraButtons
Hexwool
Obsidiplates
Toomuchrain
Version 4.16
Posted
- Removed Growthcraft Stuff
- Modfified Flan's Textures (B17 Temporarily Removed for Re-texturing)
- Added 10 new textures for CustomNPCS (Helicopter Gunship)
- Removed Hats
Version 4.08
Posted
- Added SecurityCraft
- Added Techguns
- Added Tradebooth
- Updated Railcraft
- Updated Galacticraft
- Updated ICBM
- New Custom Flan's Scripts
Version 4.07
Posted
Updates still refuse to show up on people's clients since version 4.03
I don't understand why this happens, and I just want it to register the update..... I have done 5 updates in a row now, and everyone's clients still think 4.02 is the latest version......
Version 4.04
Posted
Had to update again to get the stupid last update to actually appear and register for clients for some reason......This keeps happening and there are no answers and no help anywhere to be found on the subject.............................
Discuss this update (0)Version 4.03
Posted
- Updated Flans Scripts, New Customs, Fixed Recipes
- Updated client config files
- Removed mods to match server's current mod build
Version 3.03
Posted
Matched mods on client to server, deleted mods that are no longer used.
Freed up space, and game now launches faster.
Version 2.03
Posted
- Added a bunch of mods
- Custom resourcepack
- Added more CustomNPCs resources
Version 2.02
Posted
- Removed server-side only files accidentally included in that last update that caused the client to crash.
Discuss this update (0)Version 2.01
Posted
- Re-added Farlanders to the pack (There was a mistake and clients were unable to connect to the server due to lack of the mod)
- Fixed servers.dat
Version 2.00
Posted
-Rebranded
-Added Lycanite's Mobs
-Removed Custommobspawner
Version 1.14.c
Posted
Clients won't register that there was an update and nobody is able to update, So I am just going to try to push out another version again in hopes that it will ACTUALLY update for everyone......
Edit: Still no update, I hate Technic....Everyone's client still thinks that 1.13 is the latest version and there is nothing I can do about it...
Version 1.10
Posted
- Made it so people can't see all of the waypoints I had saved anymore.
Discuss this update (0)Version 1.8
Posted
- Added a ton of stuff including Thaumcraft and Flan's Futurecraft
Version 1.1
Posted
- Added Clientside Mods (Forgot Them)
- Updated Witchery and Botania