Install BlastScape

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (BlastScape) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select BlastScape from the list on the left. The launcher will handle everything else!

BlastScape Version 1.10

created by DragonBoots on Minecraft 1.7.10 using Technic Solder

Changelogs

Version 1.10

Posted

Updated and fixed up a few things within BlastScape Stuff. Quarrying Wedges are now stacking single-use items that are *much* cheaper to make, and of course a few recipe changes.

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Version 1.9.1

Posted

Overhauled the recipes a bit, and added a couple that were unfortunately missing in action (Brewing Stands and Melon Seeds are now able to be crafted, along with Maps being able to be expanded).

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Version 1.9

Posted

Woo boy, where to begin. 1.9 is here and with it comes a LOT of client-side additions to the game, including Armor, Status Effect and Compass HUD, as well as the ever-popular InvTweaks (something which I've been debating a while but decided "eh, my chests are a mess"). As well, AppleCore has been included just for the way it changes the hunger HUD to be a bit more intuitive. Lastly, on the client-side, Lockdown has been included - this has the unfortunate side-effect of making all SSP worlds use the same seed but if I find a way around this I'll fix that. The big non-client side addition this time around is SmartMoving, which from personal testing is amazeballs for exploring abandoned cities. So yeah, this was a pretty sizable update, almost doubling the number of mods - though thankfully the pack remains in its ultralight category, so even those of you (like me) who have a less than stellar rig can play without sacrificing too much. Oh, and one last thing: the Wasteland configs have been adjusted a bit to make Podzol the surface instead of dirt - I find it looks more waste-land-y and has the added benefit of making surface mushrooms a thing. This won't change existing worlds, but will apply to new chunks in them as well as (obviously) new worlds. There are probably more changes but I can't think of them right now, so happy surviving!

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Version 1.8

Posted

Added in a simple tool to allow for easier crafting of things requiring water buckets (made from 4 water buckets, surprise surprise).

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Version 1.7

Posted

Fixed a teeny-tiny oversight with the starting inventory. Somehow the default config got included instead of the custom one that grants the lore/information manual.

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Version 1.6

Posted

Fixed a code derp with the Rock Breaking Mallet. It should actually break rocks now.

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Version 1.5

Posted

An update so awesome it skips 1.4 entirely! (Actually, this just synchronizes the version here and the version on solder. Derp.)

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Version 1.3

Posted

Fixed a minor* oversight with the handsaw and a recipe conflict. Carpets (and therefore beds) are now obtainable.

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Version 1.2

Posted

*Sigh* Why do these simple, obvious things make it past all my testing? Fixed another code derp - this version won't break worlds (I think).

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Version 1.1

Posted

Fixed an error that would prevent the pack from running on servers. As a side effect, Steel Blocks longer exist but will be reimplemented as soon as possible.

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Version 1.0

Posted

Public release!

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Version 0.3

Posted

Fixed another derpage.

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Version 0.2

Posted

Fixed some derps, added some mods.

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Version 0.1

Posted

Closed beta - initial release!

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Latest Update

BlastScape was updated to version 1.10