BlastScape updated to version 1.9
Woo boy, where to begin. 1.9 is here and with it comes a LOT of client-side additions to the game, including Armor, Status Effect and Compass HUD, as well as the ever-popular InvTweaks (something which I've been debating a while but decided "eh, my chests are a mess"). As well, AppleCore has been included just for the way it changes the hunger HUD to be a bit more intuitive. Lastly, on the client-side, Lockdown has been included - this has the unfortunate side-effect of making all SSP worlds use the same seed but if I find a way around this I'll fix that. The big non-client side addition this time around is SmartMoving, which from personal testing is amazeballs for exploring abandoned cities. So yeah, this was a pretty sizable update, almost doubling the number of mods - though thankfully the pack remains in its ultralight category, so even those of you (like me) who have a less than stellar rig can play without sacrificing too much. Oh, and one last thing: the Wasteland configs have been adjusted a bit to make Podzol the surface instead of dirt - I find it looks more waste-land-y and has the added benefit of making surface mushrooms a thing. This won't change existing worlds, but will apply to new chunks in them as well as (obviously) new worlds. There are probably more changes but I can't think of them right now, so happy surviving!
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