Changelogs
Version 2.6
Posted
Actually fixing the config file (I updated the wrong one in the previous pack.
Discuss this update (0)Version 2.4
Posted
Okay, better portals does not plug and play nicely with the already well-tested Anarcanum pack, so I've removed it and just updated Optifine.
Discuss this update (0)Version 2.3
Posted
Correcting a missing library in the trial update and crossing my fingers.
Discuss this update (0)Version 2.2
Posted
Updating Optifine to G5, and adding Better Portals as a test to see if it will work. The hope is that it will fix the portal glitch and give us more options for portal making, but it's completely a test.
Discuss this update (0)Version 2.1
Posted
Got rid of Roguelike Dungeons, and added Applied Energistics and Thermal Expansion/Foundation/Dynamics.
Discuss this update (0)Version 2
Posted
Overhauled the modpack today, removing Dynamic Trees and adding Draconic Evolution, along with a few other tweaks to make the pack draw together many of my beloved magic-themed mods into one space. Things seem to be functioning well, but may get some slight updates in the near future.
Discuss this update (0)Version 1.2.1
Posted
I'm disabling the falling tree animations by default now, but if you still want them for your single player game (if your computer can handle it) just re-enable it in the config file. Also changed in this light update, the death note is disabled in the gravestones mod.
Discuss this update (0)Version 1.2
Posted
This version removes TekTopia, cleans up some config files, and adds Dynamic Trees (with compatibility for several generation mods) and Serene Seasons. The pack functions more smoothly it seems, so here's hoping this will generate a biomes map in multiplayer!
Discuss this update (0)Version 1.1
Posted
Modpack is the same except for the addition of two clientside mods: JER and DITR. Performance should not be affected.
Discuss this update (0)