Aeon Pack was updated to version 3.0.5 6 years ago
AP v3.0.5 - http://preludegaming.net/forum/m/23717250/viewthread/31112292-aeonpack-apn-v305-changelogs
AP v2.5.3 - Fixed the cost of AE2 systems. Updated FastCraft to 1.23
AP v2.5.2 - Halved the energy cost for making brine in VATs.
Removed Reliquary due to it causing issues when logging into servers. Updated BuildCraft to 7.1.17.
Update 2.5.0 is out, updated Mekanism, Hardcore Ender Expansion, CoFH Core, Thermal Expansion and Thermal Foundation. Added Reliquary. Changed AE2's RF multiplier from 0.5 to 2.0.
Went through a server migration, forgot to post a PSA on here, really sorry about that!
AP 2.4.4 has been released to implement the first stage of a two part fix. Fixes the issue with Mana Batteries losing their charge on pickup, implements tooltips (English only) for charge. Will break existing mana batteries, right click for charge level.
AP 2.4.3 is out now to fix a lot of Ars Magica 2, Biomes O'Plenty and Witchery potion ID conflicts (Alternate IDs provided by Tizabet), also backdating Mekanism to fix a serious crash that was reported by users.
AP 2.4.2 is out now. Added Practicle Logistics, MrCrayFish's Furniture Mod and Better Builder's Wands as well as updated Extra Cells, Forbidden Magic, Mekanism, ect.
AP 2.2.0 is out now, added in a Wireless Crafting Terminal, and fixed up a few things. Single Player should be fixed now, and the server we host has had its performance improved.
AeonPack v2.0.0 is out, mainly consists of a few mod updates and such, removed Mine & Blade due to consist complaints it not being needed and such.
It's here peoples! The Ars Magica 2 update (And Witchery too)!
Pushed out an update that fixes the crash with Thaumic Energistics Arcane Crafting Terminals. :D
Pushed out an update that disables Better Foliage by default as people with lower end PCs were reporting that it was preventing them from loading up the pack.
Minor content update, added a few mods, the most notable one is Gadomancy. Next update MAY feature Ars Magica as a group of people have started updating it.
Over the past 2-3 weeks, the modpack itself has remained really stable, no crashes client side and the only crashes server side were caused by the server software itself. Because of that, I'm deeming the pack released.
Alright, finally stabilized the modpack, sorry about the rocky road guys. I'm going to give this build about 2-4 weeks of testing before naming it "released", after that I'll be looking at adding more mods.
Updated around abouts 50~ mods with this update. Most of the mods have stopped receiving updates as the mod devs have moved onto 1.8. If any of you experience any issues, let me know.
Right, well I derped a bit. Accidentally forgot to update the mods inside Solder.