Install [Official] SkyWorld + Server

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name ([Official] SkyWorld + Server) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select [Official] SkyWorld + Server from the list on the left. The launcher will handle everything else!

[Official] SkyWorld + Server Version 1.0.6.5

created by Unitedworldminers1 on Minecraft 1.10.2 using Technic Solder

Version 1.0.6.5 - Recommended


[1.10.2]-r105
ActuallyAdditions by toastacle
[1.10.2]-1.0.0
Actuallycomputers
This mods adds the ability to get and set specified values at ActuallyAdditions machines from a OpenComputers program. It's a simple mod that doesn't add blocks or item, you only need a adapter block besides the ActuallyAdditions machine.

You can read and write the redstone state, read the fluid related stuff and read and write some variables for special tile entities. Only Actually Additions TileEntities can be manipulated!
[1.10.2] 0.9.20.23
Advanced Generators by bdew
Website: http://bdew.net/
Freeform Multiblock generators that produce MJ, RF and EU
1.10.2-0.6.0.9
AE2 Stuff by bdew
[1.10.2]-0.2.4.19
AngelringToBauble
Simply makes the Angel Ring from Extra Utils 2 be able to be put into the ring slot of Baubles.
[1.10.2]-1.0.9
AppleSkin by squeek502
1.10.2-rv4-stable-1
Appliedenergistics2 by AlgorithmX2
[1.10.2]-1.6.4b
AutoPackager by smbarbour
[1.10.2] 1.0-2
AutoRegLib by Vazkii
[1.10.2]-1.5.0.0
B.A.S.E
B.A.S.E (BASE) is a library used by mods created by both the Team Acronym Coders, and Brass Goggled Coders. For those looking for the Material Creation abilities that were once in B.A.S.E, please see ContentTweaker, as that now has all the ZenScript handling that BASE had.
[1.10.2]-1.12.4.25
BdLib API by bdew
1.10.2-0.11.1.220
Better Builder's Wands by Portablejim
An attempt to make a nicer-to-use builder's wand.
[1.10.2]-2.3.239
BiomeTweaker by Zehir_
This mod allows you to change the mods at will with a simple setup!

You can tweak:

Biome Name
Biome Temperature
Biome Rainfall probability
Enable snow
Disable rain
[1.10.2]-1.0-1
Blockdispenser by Vazkii
There's not much to say here. This allows dispensers to place blocks.

It handles rotations properly (vanilla ones at least). There's also a blacklist to make sure some blocks aren't dispensable.

Any blocks that already have a dispensing behaviour (like TNT) aren't included.
[1.10.2] 1.4.4.347
Bookshelf by Epoxide
[1.10.2] r1.9-341
Botania by Vazkii
1.10.2-2.1.14.137
Brandons Core by brandon3055
Required for Draconic Evolution
[1.10.2]-1.1.6b
Ceramics by KnightMiner
Ceramics is a mod designed to increase Minecraft's gameplay using clay. Originally inspired by the clay bucket from Iguana Tinker Tweaks, this mod simply added a clay bucket, but now it adds quite a few other features made from clay to both improve the early game and be used in long term builds.
[1.10.2]-2.3.0
Chameleon by jaquadro
[1.10.2]-3.1.0.218
ChanceCubes by Turkey
Explore your world and open these mystical blocks to obtain random rewards. Some rewards are helpful while others can be devastating. From rewards that spawn in hordes of zombies and death traps, to ones that build full houses and provide next level items, each reward has its own unique twist to make it feel special. Don't feel like exploring? Then just simply sacrifice some of your lapis to craft and obtain these mystical and trollsome blocks. Making a modpack? Want to make your own addon to add rewards to this mod? Well with an easy to read JSON file format for creating your own custom rewards, you can!
[1.10.2]-0.3.8
Charset by Vazkii
[1.10.2] 2.5.18
Chest Transporter by CubeX2
This mod adds a new item to the game: Chest Transporter. This item allows you pick up a chest with its items and place it somewhere else. You can also pick up chests from a storage minecart and place it in a normal minecart. But while you have a chest in your inventory, you dig and walk slowlier, have more hunger and can not jump over one block. The mod is compatible with Multi Page Chest, Iron Chests, CompactStorage, Iron Chest Minecarts, Storage Drawers, Actually Additions, BiblioCraft, Quark chests and iron chests from Fluidity. You can also pick up mob spawners (can be disabled).
[1.10.2]-4.3.2
Chickens by SetyCz; GenDeathrow , MrTrollNugNug
Chickens lay eggs. Sometimes drop feather. You can throw eggs. That's it. SO BOOORING! Minecraft is a magical place so why not to add a little bit of magic? Chicken laying gunpowder... bonemeal... snowballs... YEAH! And what if you try to crossbreed them? Iron? Gold? DIAMODS? Just try it!
[1.10.2]-0.1.1.39
Chisel by pokefenn
[1.10.2]-12.16
ChiselsAndBit by AlgorithmX2
[1.10.2]-1.1.16
ClientTweaks by BlayTheNinth
Good news everyone, I've found the secrets to fixing your Minecraft experience. I've bundled them in this mod.
[1.10.2]-1.1.1
Clipboard by shadowfactsmc
A simple clipboard for keeping track of your todo list.
[1.10.2]-1.0.5
clumps by jaredlll08
Clumps groups XP orbs together into a single entity to reduce lag when there are many in a small area. Ontop of this, it also makes the player immediately collect the orbs once they touch the player, so you are not stuck with a bunch of orbs in your face.
[1.10.2]-2.5.9.320
CodeChickenLib
[1.10.2]-1.3.4
CommonCapabilities by kroeser
This mod improves mod interactions, which are possible because of Forge's new capability system.
This does not provide any actual new content, it only improves existing interactions.
The goal of this mod is to provide standard capabilities that are useful for different mods, without those mods having to depend on each other.
[1.10]-0.3.0
Compatlayer by McJty
This small mod/library has some tools that can help to make mods binary compatible between 1.10 and 1.11. If you make sure you use the api in this mod correctly it is possible to make a mod jar that runs on both versions.
[1.10.2]-0.2.3.26
Connected Textures Mod
Allows resource packs to add connected textures, emissive rendering, and much more.
[1.10.2]-1.0.5
Controlling by jaredlll08
Adds the ability to search for keybinds using their name in the KeyBinding menu, this allows players to easily find a key binding in the menu.

Adds a button that will only show KeyBindings that conflict with each other, which makes it easier to fix them.
1.10.2-4.2.45
Cooking for Blockheads by Zero9010
This mod adds a cooking book to Minecraft that will only show recipes that you can currently make with the things you carry in your inventory. It also adds an optional upgraded version of the book that can craft the foods right away by simply clicking on the recipes.
[1.10.2] 3.0.26
CraftTweaker by Jaredlll08, StanH
[1.10.2]-0.10.10
Cyclops Core by kroeser
[1.10.2] 1.1.8.finalrc2
Dark Utilities by Epoxide
[1.10.2]-2.5.2
DecoCraft2 by RazzleberryFox
[1.10.2]-6.1.5
DefaultOptions by BlayTheNinth

Configure the keys how you'd like them to be in the default configuration
Run the "/defaultoptions saveKeys" command: the file defaultkeys.txt will be saved in the config folder
Make sure to ship the defaultoptions folder inside the config directory, and NOT the options.txt from the root directory in your modpack. Victory!

Check the Controls GUI to see that the default settings have updated. Players will now start with these keys by default.
[1.10.2]-2.1.8.273
Draconic Evolution by brandon3055
[1.10.2]-0.36
Drawers & Bits by Belgabor
1.10.2-0.4.1.66-beta
EnderCore
1.10.2-3.1.193
EnderIO by tterrag1098
[1.10.2]-1.0.0.26
EnergyConverters by xalcon
You probably know the feeling when you start your base, completly decked out in RF based machines like sag mills or arc furnaces... and then you need that one industrial craft machine to craft your jetpack. This mod helps you generate the needed energy by converting from one energy type (i.e. Redstone Flux) to another (IndustrialCrafts EU). You can even convert from EU to EU... if you want to do that for some reason...
[1.10.2]-1.3.7
Engineers Workshop by JorVa
This is a small and simple mod that allows you to have a central modular workbench for all your crafting and smelting. The workbench can be configured exactly how you like it to be. Either you wanna have 4 crafting grids in one table to work on complex recipes or run 4 furnaces in the space of one block powered by one internal fuel source
[1.10.2] 0.10.6b
Environmental Tech by ValkyrieofNight
[1.10.2] 0.10.6a
ET Lunar by ValkyrieoNight
This is an addon mod to Environmental Tech that adds lunar arrays to the game.
[1.10.2]-2.0.97
ExCompressum by BlayTheNinth
Ex Compressum is an Ex Nihilo addon that provides tools to reduce the initial grind in skyblocks in a balanced way.

In Minecraft 1.10.2, it supports both Ex Nihilo Omnia as well as Ex Nihilo Adscensio.

In Minecraft 1.12, it currently supports Ex Nihilo: Creatio
[1.10.2]-0.1.20
ExNihiloAdscensio by insaneau
Hi everybody! I'm Crowley, and I'm totally addicted to playing Skyblock maps, which is the major influence for this mod. I love starting from nothing and working my way up, but I have always felt that there were a few glaring omissions in vanilla skyblock that didn't make any sense. This is how I fixed them.
[1.10.2]-2.5.1
ExtraBitManipulation by Phylogeny
This mod is an addon to the Chisels & Bits mod. It adds a wrench that rotates/mirrors/translates/inverts chiseled blocks, sculpting wires/spades that remove/add cuboidal/ellipsoidal/cylindrical/conic/pyramidal areas of bits from chiseled/chiselable blocks, a modeling tool that makes chiseled block models of 16^3 areas of blocks in the world, and armor pieces that render chiseled blocks (and any items) as their moving parts. It also allows chisel designs to be edited and bits to be thrown like snowballs.
[1.10.2]-0.4.5.45
Extreme Reactors by ABookFreak
[1.10.2]-1.1.16
FarmingForBlockheads
This mod adds a Seed Market to Minecraft, similar to the Market from Pam's Harvestcraft, but with a search bar and a scrolling grid. It is compatible with all of Pam's Seeds and Saplings and can be configured further to add new trades. There are plans for more things in this mod - think Cooking for Blockheads, but related to Farming.
[1.10.2]-1.2.1
FenceOverhaul
[1.10.2]-v4.4
Flat Colored Blocks by AlgorithmX2
[1.10.2]-12.18.3.2511
Forge
[1.10.2]-1.6.0
Forgelin by Arkan
1.10.2_3.6.5
FTB Utilities by LatvianModder, FTB
FTB Utilities is a mod by LatvianModder. It aims to provide several useful utilities within the FTB Platform ranging from friends list, server configuration utilities, world borders, guide system and many other features.
1.10.2_3.6.5
FTBLib by jaredlll08, LatvianModder
[1.10.2]-1.1.2
Funnels by shadowfactsmc
Fluid funnels that allow for easy fluid transportation and in-world interaction.



Funnels will...

transport the contained fluid into the fluid handler it's connected to.
pickup fluids in-world above the funnel. (configurable)
place fluids in-world in front of the funnel. (configurable)

Funnels have a capacity of 1000 mB (1 bucket) which is configurable.
[1.10.2]
GardenOfGlass by Vazkii
This is an addon for botania, it adds a skyblock mode to the mod.
[1.10.2]-2.0.0.27
Get Ya' Tanks Here ( Gyth ) by Darkhax
This mod adds a fluid tank which can be used to store water, lava, and other modded fluids. There are several tiers to the tank, each tier having a greater capacity than the previous. Only tier 1 tanks can be crafted initially, however there are upgrade items which can be applied to raise the tier of a tank. For a tier to be applicable, it must be applied on a tank that is the same tier level, or one higher.
[1.10.2] 1.5.13
Gravestone by nightkosh
[1.9.4]-1.3.5
Grue by Shinoow
If you've ever played any of the games in the classic Zork trilogy (which was popular around the 80's), you've probably encountered the Grue, silently killing you because you were inside a dark room. Well, now that monster appears in Minecraft, haunting you there!

What this mod does is adding a new mob called "Grue", whom spawns close to a player if they're in an area where the light level is 2 or lower (simply standing still will only make more of them spawn). The Grue is immortal, and deals almost infinite damage (so there's no way to survive it if you get hit). But there is one way to banish it, which is as simple as getting into a place where the light level is higher than 2, in which case the Grue bursts into a plume of smoke, eliminating the threat for now.

This mod was made so that Tedyhere could use it in an adventure map, but that doesn't mean anyone else can't use it and feel the pain and suffering from being killed by these monsters.
[1.10.2] 2.0.3-46
Guide-API by TehNut
[1.10.2] 1.9.4.3
Hammer Core by apengu_
This core provides:
For Users:
Calculator
Creative RF/FE/EJ Source
ImprovedLAN feature
[WIP] Tesserract
For modders:
Rendering API to make rendering way more efficient and easy.
Utility code, that I put in every mod. (will compact the size of modpack a little bit)
Sound API to make playing of sounds easier.
PacketAPI (no need to use ByteBuffers, now with NBTTagCompound!)
FluidDictionary to make fluid management easier
Fluid and Item Containers&Matchers to compare items using different properties: mod, item/fluid, ~damage, nbt, amount
Math utils (like Expression Evaluator [5+5*5=30])
Smooth gui progress bars for furnace and brewing stand
Multi-hitbox API for blocks that have multiple click areas
Multipart API - put all the things in one block. Even easier than FMP or MCMP! (Use Hammer Microblocks to make everything seamless)
Explosion API - we need big kaboom!!
Shader API - do everything fancy!
Recipe API - we don't need Craft Tweaker! (with easy-to-use modder API)
Wrench API - I don't depend on BC!
Config API - don't make crazy methods for loading configs. Keep calm and use annotations!
Book API - now making books is as easy as adding blocks!
World Gen API - generate world even easier, because it already has some presets for you, like ores.
World Retro Gen API - allows mods to generate their ores even on already generated chunks
Chunkload API - you can keep chunks loaded (for regular users, Use /hc_loadchunk <dim:int> <chunk x:int> <chunk z:int> <time:string(or -1t for unlimited time)(example: 1y2M3d4h5m6t - 1 year, 2 month, 3 day, 3 hour, 4 minute, 5 second and 6 ticks (1 ticks = 50 milliseconds))>)
Custom glint (enchantment) effect colors. Good example is crystals (items) from Lost Thaumaturgy
1.10.2j
HarvestCraft by MatrexsVigil
[1.10.2]-0.3.22
Hatchery by Gendeathrow
Hatchery adds new meaning to chicken farming in Minecraft. Hatchery adds in new Blocks, AI, and Items to aid payers in farming your own chickens. New blocks include a nest for hatching new born chicks, Nesting pens to harbor adult chickens to produce more eggs at a quicker rate. New Mating AI no longer creates a new chicken but rather a Chicken egg that has to be hatch. Different items allow you to customize your egg hatching to increase change the egg hatches, as well as increasing the speed of hatching.
[1.9.4]-1.4.8.1
Hopper Ducts by FyberOptic
Adds hopper ducts, which are item transport blocks functionally similar to hoppers, but capable of sending items in any direction.
[1.10.2]-1.8.17-B31
Hwyla by TehNut
HWYLA (Pronounced "Hwhy-la", similar to "Coo-Hwhip")

A fork of WAILA by ProfMobius. This fork is permitted under the CC BY-NC-SA 4.0 license.

I intend to update this fork quickly and often.

All plugins/addons/compatibilities created with the official mod are 100% compatible with this fork.
[1.10.2] 0.10-61
Immersive Engineering by BluSunrize
[1.10.2]-1.0.1
InitialInventory
Initial Inventory allows you to set what items a player who is joining the world for the first time, will start with.



You use ZenScript to actually set the inventory items, like this



mods.initialinventory.InvHandler.addStartingItem(<minecraft:dirt>, 5);
mods.initialinventory.InvHandler.addStartingItem(<minecraft:stick>);
[1.10.2]-1.2.6
IntegratedTunnels by kroeser
Transfer items, fluids and energy over your Integrated Dynamics networks.

You can use ID logic to configure filters, which can be as complex as you desire. "I want to send 3 enchantable pickaxes with a damage value less than 10 to this chest every tick" or "I want to fill this tank until it has 1000mB of oil, but only when my machine is working and if I have less than 10 iron ingots in this chest" No problem! Integrated Tunnels can do that for you, and it will do it efficiently as well!
[1.10.2]-2.2.36
Iron Backpacks by gr8pefish
Iron Backpacks deals with portable storage and item manipulation through tiered backpacks and a system of modular upgrades.
1.10.2-7.0.15.804
Ironchest by cpw
[1.10.2]-1.0.5
ItsBecauseUHasNoGoodSpawn by illyohs
This mod is a simple addon for YUNoMakeGoodMap to simplify the creating of islands on login. So far it has 2(more coming soonâ„¢ ) commands

"createislandfor <player>" creates an island if the player island does not exist
"tptoisland <islandname>" teleports a player to an island

By default the mod will create an island on players login and store it to the island.json file DO NOT EDIT the island.json file unless your are planning on deleting your world this could cause you to loose your islands.
[1.10.2]-5.5.0b4
JourneyMap by techbrew
1.10.2-3.14.7.420
Just Enough Items (JEI) by mezz
[1.10.2]-1.7.7
LLibrary by iLexiconn
[1.10.2]-2.3.9
LootBags by Malorolam
[1.10.2]-1.1.2.38
LunatriusCore by Lunatrius
1.10.2-1.1.5
Mantle by progwml6
[1.10.2]-2.5.1
McJtyLib by McJty
This is a companion mod required by all mods from McJty. Starting with RFTools 3.20 this will be required and Deep Resonance (once released) will also require it.
1.10.2-1.4.0
MCMultiPart by amadornes
MCMultiPart is a community effort to make a multipart API that's both easy to use and very powerful.

We have contacted Lex and he's going to review it, so it may get merged into Forge later on. If and when that's the case, we'll change this description to indicate so. Both obfuscated (normal) and deobfuscated (dev) jars are available for each download.
[1.10.2] 0.1.8.22
Mob Grinding Utils by Owner: Vadis365; Tester: Darkosto; Contributor: TheCyberBrick
Mob Grinding Utils is a mod designed to encourage players to create new ways for farming mobs for drops and experience. Contained in the mod is a fully modular system for players to explore and use to get the most out of their mob farms.
2-2.0.13
ModTweaker by jaredlll08, joshie
ModTweaker is an addon for MineTweaker 3. Minetweaker lets you adjust recipes, remove them entirely, or add new recipes. While it has decent mod support, there are many mods that use custom crafting handlers that are not supported natively. ModTweaker plans to provide additional support for as many of these mods over time as possible.
[1.10.2]-1.1.7
MoreChickens by Gendeathrow
This is an Add-on & Dependent to SetyCz - Chickens Mod it expands on his mod to include support for modded Minecraft.
It is a good idea to delete your old config files when you update (As long as you have not edited the configs your self). This Mod has had a few changes and old config settings could cause issues.
[1.10.2]-1.2.1
MoreShearables by Lellson
More Shearables is a small mod, which allows you to shear chicken, cows and pigs.
[1.10.2]-2.8
Mouse Tweaks by YaLTeR
A mod that enhances the inventory management by adding various additional functions to the usual mouse buttons.
[1.10.2] 1.0.3
MTLib by jaredlll08
MTLib is a library mod for use by Crafttweaker addons, it does not have to be used, but it does provide some helpful methods and classes to make Crafttweaker addons easier to create.

This includes all of Modtweaker util / helper classes, such as the IUndoable action classes and base command "dump" classes.
[1.10.2]-1.5.9
Mystical Agriculture by Mark719
[1.10.2] 4.1.0.82
Natura by progwml6, Alexbegt
[1.1x]-1.5.5
NotEnoughWands by romelo333
This is a mod that adds various utility wands to Minecraft. The main strength of this mod is the configurability. For every wand you can configure the following settings:

Availability (not available, only creative, easy recipe, hard recipe)
If it should use durability
If it should use XP
If it should use RF
If (and how often) it can be generated in chests

In addition some wands have specific configuration options. This makes this mod ideal for modpacks where you want to specifically control which wands are available and how.



The wands that are currently available are:

Swapping wand: select a block and make sure you have enough of that block in your inventory. Then you can replace other blocks with that block. Has a single mode, 3x3 mode, 5x5 mode and a 7x7 mode (a bit like the Wand of Equal Trade). In future this wand will also have an undo functionality.
Teleportation wand: right click forward to teleport (by default) 30 blocks. If you right click on a block then the player will be teleported on that block if there is room. If not the player will be teleported next to the block.
Capturing wand: capture any living mob (hostile or not) with a left click. Release it again with a right click.
Building Wand: extend your builds easily with this wand. Has several modes and also features undo for the last two building operations! No more accidental doubling of your floor.
Illumination Wand: light up dark places easily with this wand.
Moving Wand: pick up a block (normal blocks as well as tile entities such as chests, furnaces, spawners, aura nodes, ...) and place it down elsewhere. Configurable to make it more expensive to move some blocks and it is also possible to blacklist blocks from being moved.
Displacement Wand: push or pull blocks or a rectangle of blocks. Works on tile entities as well.
Protection Wand: protect blocks against explosions or harvesting attempts. Every wand can only unprotect blocks protected by the same wand. You can make backups of your wands.
Master Protection Wand: this wand can unprotect blocks protected by any other wand.
Acceleration Wand: this wand accelerates block ticks (like crops, saplings, ...) as well as tile entity ticks (spawners, furnaces, ...). It has three modes related to how fast it should accelerate.
[1.10.2]-1.3.0
Openblocks Elevator by VsnGamer
Simple port of the elevator from OpenBlocks to 1.8+
[1.10.2]-1.7.1.150
OpenComputers by Sangar
This mod adds computers that can be programmed in Lua 5.2 and 5.3. Computers persist across saves (i.e. execution resumes where the computer was saved when it is loaded again), they are highly modular (there are graphics cards, network cards, redstone cards, ...). If a compatible power generating mod is present, by default they will need power to run - however, like pretty much everything else about the mod, this can be changed in the config.
[1.10.2]-HD_U_E7
Optifine
[1.10.2]1.2.107
OreExcavation by Funwayguy
Allows players to mine whole veins of ore, cut down whole trees or any other tool based action in one go. Simple easy to understand configs are also provided for mod pack developers such as tool or block black listings, size limits and tick rate.
[1.10.2] 0.6.0
Packing Tape by gigaherz
Starting with v0.3.5, the following TEs are blacklisted by default:

Command Blocks: Security concern: moving command blocks may allow things to happen that shouldn't happen.
End Portal blocks: Security/gameplay concern: Moving end portal blocks could cause issues.
Mob Spawners: Balance concern: moving block spawners can be cheaty and should be reserved to hard-to-obtain methods.
Player Skulls: They don't have an ItemBlock form, and can be moved away easily regardless, so no point.
Banners, Comparators, Daylight sensors, Pistons, Note blocks, Signs: No point in packing them (except the sign, which my also be a security concern).
[1.10.x]-1.2.10
Platforms by Project Manager: ShetiPhian Artist: Fruzstrated
This mod adds platforms with a range of customization.
You can make decks, bridges, mine shafts, or even wooden coaster supports.

Type /FruzstratedsGuide in-game for recipes and info.
[1.10.2]-r1.0-42
PSI by vazkii
Psi is a magical tech spell programming mod inspired by Mahouka. Don't worry if that doesn't make any sense.

The core of Psi is a system where you can create action sequences ("Spells") to be executed in the world. Just look to the left of this text for some examples.

This system is followed by a leveling system containing ingame documentation and tutorials of the various concepts and pieces you'll get. The mod makes use of basic mathematical concepts, such as Vectors in its systems, which allows for great flexibility on what spells can do.

Psi...
Is very flexible on what it allows you to do;
Encourages creativity and problem solving;
Ties in the reward to the creation process;
Can do some pretty cool stuff.
[1.10.2] 3.3.6
QuantumStorage by Gigabit1011
[1.10.2]-10.3.1
Railcraft by CovertJaguar
Railcraft started off as a simple minecart mod, but it has since become much more than that.

It features a fully fleshed out tech tree, with great effort gone into providing a balanced gameplay.

Railcraft was also one of the pioneer mods when it comes to Multi-Block structures. It features a whole slew of these structures, including the mighty Steam Boiler and the stunningly massive Iron Tanks.
[1.10.x]-0.3
Ranged Pumps by raoulvdberge, GustoniaEagle
Ranged Pumps is a simple mod that adds a pump that pumps liquids in a range.
[1.10.2] 2.13.6.142
RebornCore by Project Manager: modmuss50 Author: Gigabit1011, ProfessorProspector
RebornCore is a core library mod used in TechReborn and other mods. It allows us to ship less duplicate class files, keeping ram usage and bugs to a minimum.
[1.10.2] 1.7.4
Redstone Paste by FyberOptic
Redstone Paste Mod adds a new form of redstone dust into the game, allowing you to transmit redstone signals across a variety of surfaces, including ceilings and walls. Also included are sticky repeaters and sticky comparators, to keep your redstone current strong or do complex logic no matter where you decide to run your paste.
[1.10.2]-0.0.7
Reliquia by TeamMD5
This mod is a functional decoration mod expanding Minecraft with a lot of possibilities.
[1.10.2.x]-7.16
RFTools by McJty
RFTools is a mod containing various tools that are related to RF (Redflux) or technology in general. The blocks and items that are in the current version are usable and feature complete. This mod is for 1.7.10, 1.8.9 and 1.9. The major feature in this mod (since 2.00) is the Dimension Builder. With this device, you can make your own dimensions for exploration, mining, building and so on.
[1.10.2] 1.6.8
RFTools Control by McJty
RFTools Control is an addon mod for RFTools which adds automation control using a visual grid based programming language. Using opcodes that you arrange in a grid you can move items around, control redstone, check energy (RF) and so on. You can access regular inventories but this mod also supports direct access to a storage scanner controlled system. In the future it will also provide a way to the storage scanner to autocraft items. This is not yet fully implemented however.
[1.1x]-5.05
RFTools Dimensions by McJty
This mod requires RFTools. It adds machines and tools to create dimensions using RF power.
[1.10.2]-0.208
Roots by Project Manager: elucent Author: werty1125, Alexismachina, Shadow
Roots is a simple magic mod based around using the innate powers of various living things to do magic.
[1.10.2]-3.6.1
ShadowMC by shadowfactsmc
A library mod required for all of my other mods.
[1.10.x]-3.3.11
ShetiPhianCore by Project Manager: ShetiPhian Artist: Fruzstrated
This is the core classes all my mods use. It must be installed or my mods will crash.

Mods using this core:

EnderTanks (Curse Link)
Illumine (idea stage)
Miscellaneums (idea stage)
MultiBeds (Curse Link)
MultiStorage (Curse Link)
PixelPowers 2 ("soon")
Platforms (Curse Link)
Terraqueous (Curse Link)
[1.9.4]-1.2.2-28
SimpleAchievements by insaneau
This mod allows you to define a list of achievements, which will be listed in a book the player can craft, read, and interact with.
[1.10.2]-2.2.0
SimpleCorn by cleverpanda714
This mod aims to fill a few gaps in vanilla Minecraft by adding corn, integrated in a way that makes gameplay smooth and unchanged from the vanilla style.
I'm not much for writing but stay with me!
I'll keep it short and simple.
[1.10]-1.3
SimpleDimensions by Lumien
This mod allows you to create custom dimensions using the vanilla create world gui. Therefore you can use the vast customization options available there for new dimensions. You can for example use it to create Mining Worlds or Void Worlds for your players to use without using survival mods like RFTools or Mystcraft.
[1.10.2]-0.10.6a
SimpleGenerators by ValkyrieofNight
Generators:
Furnace Generator
Culinary Generator
Ender Generator
Lava Generator
Nether Star Generator
[1.10.2]-0.0.3
SimpleLabels
1.10.2-2.1.3.55
Simply Jetpacks by tonius111
1.8
SkyworldConfig
1.17_CCM
SkyworldResources
[1.10.2] 2.1.7r
Solar Flux Reborn by Owner: apengu_; Tester: Ircmaan; Artist: Yulife
[1.10.2]-3.3.0
Sonar Core by Ollie_Lansdell
Sonar Core is the modding framework used by me as part of Calculator and now Practical Logistics. It features a number of useful Java classes which allow me to work much quicker on adding new stuff. It is currently only used by me, but the source code is still open. Sonar Core has been split from Calculator to allow for the release of Practical Logistics.
[1.10.2] 2.2.0.86
Steve's Carts Reborn by Owner: modmuss50; Author: Nedelosk; Former Author: Vswe
It allows for the player to customize and design minecarts that can be used for automation. The screenshot below shows an example cart that is being used as a crop farm.
[1.10.2] 3.7.10
Storage Drawers by jaquadro
[1.10.2]-1.3.0
TheBeneath by Shinoow
The Beneath is a mod that adds a massive mining dimension (roughly based off of the Deep Dark from Extra Utilities, with some additions not present in that dimension). It started out as a replacement (since the Deep Dark hadn't been ported to 1.10.2 by the time this mod's development began), and can be used as one, as it's a highly configurable mining dimension.

It comes with a Teleporter block used to teleport to the dimension, but the block itself doesn't have a crafting recipe (so I suggest you have a mod installed that allows you to add a crafting recipe for it).
1.10.2-1.0.1
Tinkers' Tool Leveling by bonusboni
[1.10.2]-1.2.6
Tiny Progressions by Kashdeya
Tiny Progressions adds blocks and items to enhance your game play. The main idea is to assist the player in low-level automation and convenience plus add in mid and late game stuff as well.
[1.10.2]-1.4.1.34
TorchMaster by xalcon
Adds a special torch which prevents mob spawning in a configurable radius.

Original idea by RWTema (Extra Utilities 1)
[1.10.2]-2.1.4.55-universal
Translocators by chicken_bones
Translocators is a mod that allows you to transfer items and liquids between nearby inventories with a heavily configureable amount of control in a way that feels natural to Minecraft. It was developed in 36 hours during the ModJam modding contest and managed to take first prize.
[1.10.2]-1.0.6
TwerkSim2k16 by Funwaguy
A recreation of tree growing simulator for 1.10 rewritten from the ground up. Twerk or sprint to grow trees, crops or various other plants.
[1.10.2]-2.9b
UniDict by WanionCane
[1.10.2] 0.10.6
ValkyrieLib by ValkyrieofNight
1.10.2-1.3
wanionlib by WanionCane
Shared code library used by (not)all WanionCane mods!
[1.10.2]-2.3.2.215
Wawla - What Are We Looking At by Darkhaxr Epoxide
Wawla is an addon for the popular information utility mod known as Waila. This mod aims to provide additonal information about the minecraft world around you, and build bridges of compatibility between Waila and other popular mods.
[1.10.2]-0.0.1b7
WoodenShears by DarkCow
This mod was created to remove the need to find iron in order to have shears for simple tasks. Such as getting vines or wool for early game recipes. As well to cut down on the need to have iron on hand later game in order to collect a few quick items.
[1.10.2]-1.4.1
Woot by Ipsis
We have all been there in Minecraft - building the mob farm.

They all come down to the same thing.

Spawn the mobs
Kill the mobs
Collect the XP and loot
Deal with a ton on entities being spawned

Woot does things a bit differently ..... it doesn't spawn any mobs in the world .... WHAT?!



In Woot you build your factory then program it with the mob of your choice. Then you give it some power and an inventory to put all the loot into that the mob would have generated.



There are multiple tiers of factory to handle higher tier mobs. So yes, you need the big factory to spawn the Wither!



To make life a bit easier, there is a layout block to show you where you need to put all the blocks in each tiers multiblock.



You can also upgrade your factory to give extra benefits, all of which cost extra power.



Looting I/II/III - apply looting to the mob kills
Rate I/II/III - spawn mobs faster
Mass I/II/III - spawn more mobs
Decapitate I/II/III - increased head drop rate
XP I/II/III - generate XP shards
Efficiency I/II/III - make your factory a bit cheaper in power terms
BloodMagic I/II/III - Life Essence generation via a Ritual
[1.10.2]-6.1.0.26
yunomakegoodmap by LexManos
Ever played a SkyBlock map, and had some cheeky person come along and reach the edge of the void and dry land?

Well this mod fixes that, by generating the world itself completely void.

You can select your starting structure and off you go.
[1.10.2]-0.1.1.1
ZeroCore by ZeroNoRyouki

Latest Update

Update ItemPhysik to newest Version Fixed "items not drop on server" problem