Version 1.5.5 - Recommended
Currently used by the following released mods:
As a modpack maintainer, this somehow remains one of the most common issues I have to explain to people so I hope improving the message will save everyone a lot of time.
Everything in the mod is configurable and it supports an alternate message if the player is using ReAuth.
My core design goal is to provide fun, engaging power systems that are “inspired by” real ones, while maintaining a light-hearted “video game” feel. It should be fun to set up your reactor, fun to modify it, and fun to figure out how to make it work the way you want. More power? Less fuel consumption? A highly-automated sprawling mega-reactor? It's up to you.
The mod draws inspiration from many sources, including SuperSlopes and Dawn of the Modern World, while also adding unique new features to vanilla blocks you all know and love. An exhaustive list of available options is available in the tutorial section of the official website.
This mod adds a block called a chunkloader, when placed it will keep chunks around it loaded even if no players are nearby or even online. So now your plants can grow and your automatic quarries can run, even when you're not around.
Access to new blocks is provided mostly through one tool, the chisel. The iron chisel is created with a iron ingot and a stick in a diagonal pattern.
Right clicking opens the chiseling interface.
Fixes some Forge oversights and increases stability of some events.
Allows for flexible and powerful control of world generation; used as the primary ore gen mod in many major modpacks.
The Redstone Flux API is required! It can be found here: Redstone Flux
For more detailed information on the mod, please visit the website at TeamCoFH!
You can find more functions in the wiki and in the mod itself, since the wiki isnt always up to date, but I'm working on it ;)
To start off with, you'll need a Tinker Table and at least one powersuit item - the helmet, torso,legs, boots, or tool. The powersuit items are useless on their own, but when you access a tinker table, it will list the modules you can put in that item, and tell you the component cost.
It allows users to add their own resources to minecraft. While this would be possible using resource packs these resource packs would be visible in the resource pack window (Which the resources added by this mod aren't) and you can also just add resources to a simple folder which is easier then repackaging the resource pack every time.
The purpose of this mod is to provide a fairly straightforward way of moving things around while maintaining a Minecrafty feel. As with most things in the Thermal series, tiered progression means that you can start using ducts early on and scale up as you progress through the game.
Now in its sixth year of existence, Thermal Expansion started out back in 1.2.5 as something that played well alongside BuildCraft, but it has grown to become so much more!
It features a tech tree involving multiple machines, balanced and flexible recipes, and is now one of the foundation mods in modded Minecraft gameplay. Many of the gameplay ideas and mechanics set forth by Thermal Expansion have become staples in the modded Minecraft community, including both the Fluid and Energy (RF) systems, now both included as part of Minecraft Forge.
This mod is required for the Thermal Series and provides modpack makers a way to add resources to their worlds. Obviously, it plays best alongside as many other Thermal mods as possible. ;)
It provides a small unobtrusive tooltip on top of the screen with informations about the block the player is looking at.
A powerful API is provided so other modders can add their own information relative to their blocks to it.