Install Metaknight's Adventure Pack

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (Metaknight's Adventure Pack) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select Metaknight's Adventure Pack from the list on the left. The launcher will handle everything else!

Metaknight's Adventure Pack Version 3.61

created by DarkMetaknight on Minecraft 1.7.10

Changelogs

Version 3.61

Posted

*Updated CodeChickenCore
*Added Coremods such as CodeChickenLib to the base mods folder, for futureproofing if their automatic downloads are ever removed/break. 1.7.10 is very old at this point; I want this pack to work for as long as possible! :)

Discuss this update (0)

Version 3.6

Posted

3.6 - Hopefully Final Update Pass! (It's been too long since one of these...)
Updates, and no more fire lords from chainmail.
*[CraftTweaker] You can no longer become a fire bender by uncrafting chain armor.
*Updated Hammer Time! SERVERS NOW WORK YEEEES.
*Replaced Archimedes Ships with Archimedes Ships Plus! Basically a continued, better version with submarines too!
*Updated Doomlike Dungeons
*Updated Roguelike Dungeons
*Updated Invasion Mod
*Updated Inventory Tweaks
*Updated Mo' Villages
*Updated Natura
*Updated Uncrafting Table
*Updated Treecapitator
*Updated Fastcraft

Discuss this update (0)

Version 3.5

Posted

3.5 - The probably still not final update
*[options.txt] Changed the controls to align more with the other edition.
*[zeldaswordskills] Lowered the spawn rate of Water Octoroks from 8 to 5.
*[MoVillages] Disabled Ocean villages because they caused a crash in Savanna biomes. (Yep, I have no clue why either...)

Discuss this update (0)

Version 3.4

Posted

*A file, "Baubles-1.7.10-1.0.1.10.jar" was missing from the clients and needed to be manually added. (Automatic downloading of it through Dropbox didn't work since it's down.)

Discuss this update (0)

Version 3.3

Posted

At this point, I consider this version of the pack completed - No worries though! A 1.8 version of this modpack (both versions) will be uploaded "soon." (tm)

In other words, unless some issue appears in the 1.7.10 versions, future updates will be to the 1.8 editions.

3.3 - The "Final" Update!
*Most major: options.txt now included in the download, this will reset options; the reason I had it separate earlier was because Optifine had so many settings, but honestly it's just not worth the inconvenience of a separate download for controls now.

*Configured MoVillages villages to spawn slightly less frequently (20 > 24)

*Configured DoomlikeDungeons to spawn slightly more often (7 > 6), mostly because literally in the last like, roughly 50 hours of play, I've seen none of these and ONLY roguelike dungeons.

I'm hoping that this will increase dungeon variety, let me know what you guys think of this change through playing the pack; something I don't have time for.

Discuss this update (0)

Version 3.2

Posted

3.2 - MORE customization!

As it turns out, MyWorldGen is compatible with Roguelike Dungeons, so...The poll kinda had no point to it. *shrug*

CraftTweaker and Minetweaker RM let you change recipes in-game (through "/mtrm"), be very careful with it though; it really does change the recipe, and globally between worlds!

MyWorldGen and Schematica allow you to save and load schematics, MyWorldGen uses the same file format that tools such as MCedit does. I'm not sure what Schematica uses.

+ Added CraftTweaker
+ Added MineTweaker Recipe Maker
+ Added Tall Doors, which adds drawbridges and well...Tall Doors.
+ Added MyWorldGen
+ Added Schematica

* Removed unneceessary config files from the server downloads. (I consider this a fix, not a removal.)

Discuss this update (0)

Version 3.1.6

Posted

3.1.6 - A ZSS update!

*Updated Zelda Sword Skills to 2.5.1
Mana is now a thing, among other additions such as Zelda's quest. Yes, it's one mod, but the big changelog tells me that it's worth updating the pack for. Furthermore, this is one of the main mods in the pack.

Note: As always, please post on the Minecraft Forum page of this modpack if you have any issues, a bug not reported is a bug not found!

Discuss this update (0)

Version 3.1.5

Posted

3.1.5 - The Deconstruction Fix!
+/- Removed Deconstruction Table, and added Uncrafting Table in it's place.

I tested this in singleplayer, and fortunately, it bears none of the problems that deconstruction table did!

Discuss this update (0)

Version 3.1.4

Posted

3.1.4 - The Gold Octopocalypse Purge
Just a small update that fixes gold octoroks spawning at ridiculously high rates in certain biomes.
*Removed all allowed biomes for Gold Octoroks to spawn in in the config, and did the same for normal ones.

Discuss this update (0)

Version 3.1.3

Posted

3.1.3 - I fixed it! (I think)
* Downgraded deconstruction table to 2.2.6 instead of 2.2.7.
* Updated Battlegear 2 to 1.0.8.3

My goodness it's been a long journey, I had to do quite a bit of research for this one, found out it was a conflict between NEI and Deconstruction Table, after downgrading DT, it magically works, I crafted over 20 times, the crash never happened.

Discuss this update (0)

Version 3.1.2

Posted

3.1.2 - The Forge update.
Not that it doesn't work without this, but I should update it ahead of time.
* Updated Minecraft Forge.

Discuss this update (0)

Version 3.1.1

Posted

3.1.1 - A major fix.
* Updated CodeChickenCore, an issue of it being out-of-date should be fixed now. (Thanks to LugiaFanRS for reporting this! Sorry it's a bit late, hope you're still here.)

Discuss this update (0)

Version 3.1

Posted

3.1 - An update about well...Updates.
*Updated NotEnoughItems.
*Updated Deconstruction Table, the latest version is at CurseForge but the MC Forum page is one version behind apparently. *shrug*

Discuss this update (0)

Version 3.0

Posted

3.0 - A replacement update! (Decided by the poll which finally had a conclusion.)
+ Added Zelda Sword Skills Addon, complete with no Octopocalypse!
-/+ Replaced Universal Coins with Deconstruction Table.

Discuss this update (0)

Version 2.9

Posted

- Removed Zelda Sword Skills Addon, it doesn't work with the latest ZSS apparently, said by the mod dev. (Didn't remember it was there in the first place, lol.)
*Updated Antique Atlas
*Updated Zelda Sword Skills

Discuss this update (0)

Version 2.8

Posted

- Removed Grimore of Gaia, the reason behind this is that it didn't go with the original purpose of the modpack, night time should be dangerous, but not you-need-diamond level, dungeons are where it gets real.

*Updated Zelda Sword Skills
*Updated Battlegear 2

Discuss this update (0)

Version 2.7

Posted

* Updated Doomlike Dungeons
+ Added SkinPort, 1.8 skin support is now a thing!
+ Added Hammer Time! (Good replacement for Tconstruct 3x3 digging tools, they look better too!)

Discuss this update (0)

Version 2.6.9

Posted

Updates, updates, updaaates!
* Updated Antique Atlas.
* Updated Zelda Sword Skills.
+ Added Zelda Sword Skills Addon.
- Removed Lycanite's Mobs and the config files, it crashed with Optifine, it will return in the resource intensive version!
- Removed Dynamic Lights, will be in the resource intensive version.

News: I will make the "[RESOURCE INTENSIVE]" version of this Modpack, which will include more mods, and as the poll decided, be multiplayer compatable!
I'm sorry for the lack-of-updates lately, I've been busy with real life stuff.

Discuss this update (0)

Version 2.6.8

Posted

2.6.8
Now, you have your fix, BOOM! (Maybe I've been playing too much Skylanders...)

- Removed Barrels Mod. In short it was using an older Forge version.

Discuss this update (0)

Version 2.6.7

Posted

2.6.7 - Updates and custom map making!
+ Added Barrels Mod
+ Added Backpacks Mod
+ Added Custom NPCs. Surprise! (Only decent PCs should use this, it can be a resource hog.)
+ Added Forge Multipart. You can now make adventure maps with this pack effectively!
- Removed Better Storage, redundancy.
* Updated Universal Coins
* Updated Minecraft Forge to 1448
* Updated Zelda Sword Skills
* Updated Lycanite's Mobs to 1.11.0.0 (I don't want configs reset, I want to know what configs reset before updating to the latest version.)

You might want to re-do your NEI item sets, as adding new mods could shuffle IDs and crash the game when you load sets, re-do them if it crashes when you load them.

Discuss this update (0)

Version 2.6.6

Posted

2.6.6 - Config changes/Mod Update
* Updated Zelda Sword Skills
* Configured Lycanite's Mobs to spawn a tiny, tiny bit more (0.125 instead of 0.1)
* Configured Mob Events to last longer (800 instead of 600)

In other news we hit 300+ downloads! Quite a feat! :)

Discuss this update (0)

Version 2.6.5

Posted

+ Added Antique Atlas for real.
Yep, I suck.

Discuss this update (0)

Version 2.6.4

Posted

This update brings more config tweaks and a new mod - Antique Atlas!

+ Added Antique Atlas and the resource pack. You'll need to enable it in the resource pack options!

Config changes to Lycanite Mobs (x6):
* Disabled Portal spawning.
* Disabled Nether Souls, they were not very fair and just annoying as the other thing the nether gets called.
* On Easy difficulty, mobs now have 0.8 times health.

Discuss this update (0)

Version 2.6.3

Posted

2.6.3 - config update #2.
- Removed EndPlus, in short, OP and crashy in SMP.
+ Added Natura and core mods needed for Natura.
* Configured Villages to spawn a tad bit less.

Discuss this update (0)

Version 2.6.2

Posted

2.6.2 - Including general fixes, mods that were "added" but were not added...Things like that. Thanks to Farproc at the Minecraft Forums for pointing these out!
+ Added EndPlus, for real.
* Updated Battlegear 2.
- Removed minepainter, for real. The lags.

Discuss this update (0)

Version 2.6.1

Posted

2.6.1 - The mob update!
* Nerfed the spawning of Lycanite's Mobs (x5)
+ Added Grimore of Gaia, gaaaaai.
+ Added Fastcraft, better performance for the win!

Discuss this update (1)

Version 2.6.0

Posted

2.6.0 - The Change Update!
* Nerfed the spawning of certain Lycanite Mobs again. (x4)
- Removed Utility Mobs, we got a better mod: Thaumcraft adds defenses!
- Removed Lava Monsters, it was simply redundant.
+ Added Thaumcraft.
+ Added Thaumcraft NEI Plugin.
Notes: I verified all the new mods and they are balanced, so don't expect them going away unless something comes up! :)

Discuss this update (0)

Version 2.5.9

Posted

This update involves mostly updates, and a little config changes.
* Nerfed spawning of Lycanite's Mobs again. (x3)
* Updated Zelda Sword Skills, fixes some crash issues.
* Updated Lycanite's Mobs, some lagging issues fixed.

Discuss this update (0)

Version 2.5.8

Posted

2.5.8 - The storage update!
* Updated Lycanite's Mobs config again, nerfing spawns. (Again.)
+ Added Iron Chests.
+ Added Iron Chest Minecarts.
+ Added Chest Transporter.
In other news, the mod list was out of date so I updated it. :P

Discuss this update (0)

Version 2.5.7

Posted

In this update I configure some mods once again, and update a bunch of mods! Also it's annoying to add mobs to the Mob Target List for Utility Mobs, so if someone finds a more compatible defense mod let me know!

* Configured Doomlike Dungeons to spawn more. (I configured it wrong before.)
* Configured Lycanite's Mobs events to spawn less mobs
* Updated Not Enough Items
* Updated Code Chicken Core
* Updated Damage Indicators
* Updated bspkrs Core
* Updated Universal Coins

Discuss this update (0)

Version 2.5.6

Posted

Yeah, accidentally messed with the forge version, biggest fail yet...
* Updated Minecraft Forge to 1291

Discuss this update (0)

Version 2.5.5

Posted

2.5.5 - The fix update.
* Updated Lycanite's Mobs, came with a major fix.

Discuss this update (0)

Version 2.5.4

Posted

2.5.4 - The Config update!
This update brings...
* Configured Doomlike Dungeons to spawn a bit more.
* Configured Lycanite's Mobs to be less laggy and have less mobs spawn.
+ Added Dynamic Lights. Shouldn't add lag at all.

Discuss this update (0)

Version 2.5.3

Posted

2.5.3 - The update update! . . .Yep, sounded as stupid as I thought it would.
+ Added Lycanite's Mobs, it got balanced so lets try this again.
* Updated Doomlike Dungeons
* Updated Zelda Sword Skills
- Removed Zelda Sword Skills Addon, over-population of octoroks, once this is fixed it will return!

Discuss this update (0)

Version 2.5.2 - End+

Posted

+Added EndPlus, after seeing if it's balanced or not we will see if it's here to stay.
In other news, we hit 100 downloads!

Discuss this update (0)

Version 2.5.1 - Frost!

Posted

With this update comes a new dimension, and many mod updates!
+ Added Eternal Frost

* Updated Code Chicken Core
* Updated Doomlike Dungeons
* Updated Not Enough Items
* Updated Universal Coins

Discuss this update (0)

Version 2,5,0 - Traps!

Posted

+ Added Trapcraft
- Removed Minepainter. LAGGY.
* Updated Zelda Sword Skills
* Updated Doomlike Dungeons

Discuss this update (0)

Version 2.4.8

Posted

+ Added Better World Generation 4, don't worry, no need to start a new world as it's a separate generator. Will it generate structures from other mods? We'll see.

Discuss this update (0)

Version 2.4.7

Posted

Airships and Boats! . . .Ahoy?
+ Added Archimedes Ships

Discuss this update (0)

Version 2.4.6

Posted

- Removed Minegicka 3, just plain OP, you could literally 1-shot ANYTHING.

Discuss this update (0)

Version 2.4.5

Posted

Mo' Villages added! You should be seeing more villages now in new chunks.

Discuss this update (0)

Version 2.4.4

Posted

v2.4.4 - Zelda Addon!
+ Added the Zelda Sword Skills addon, new mob, and new items, recommended you start a new world or load new chunks.

Discuss this update (0)

Version 2.4.3

Posted

v2.4.3 - More structures
+ Added Recurrent Complex, more structures = More exploration = More fun!
- Removed ExtraUtilities, included useless tech that took up ID space for nothing.

Discuss this update (0)

Version 2.4.2

Posted

v2.4.2 - Zelda Sword Skills update!
*Updated Zelda Sword Skills, this update was pretty big!

Sadly the update to the site deleted the previous changelog...I'll still update the new one though!

Discuss this update (0)

Latest Update

Metaknight's Adventure Pack was updated to version 3.61