Install T.C. Reborn (Red Edition)

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (T.C. Reborn (Red Edition)) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select T.C. Reborn (Red Edition) from the list on the left. The launcher will handle everything else!

T.C. Reborn (Red Edition) Version 1.3.1

created by RedTester on Minecraft 1.12.2
This modpack is hidden and will not show up in the modpack index.

Changelogs

Version 1.3.1

Posted

Changes:
* Aluminium ore now produces dust instead of crushed ore
* Railcraft world spikes no-longer require fuel
* Hid some unused dusts from JEI

Fixes:
* Add EMC for galacticraft decorative blocks and for cheese
* Moon ores are now part of the ore dictionary
* Fix broken electrotine block EMC

Sphax:
* Added some textures for some GraviSuite armour

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Version 1.3.0

Posted

Added Mods:
- Galacticraft
- Computronics

New Feature Highlights:
- New peripherals for computercraft computers
- Travel to other planets and build offworld bases.
- Explore dangerous new dungeons and gain powerful loot
- Setup lucrative automated asteroid mining and and send cargo rockets back with the spoils

Custom Galacticraft Balancing:
- Power is displayed in EU
- All other power compatibility (MJ) has been disabled
- Aluminium wires have been removed - must now use ic2 cables
> Beams are still present, opening the possibility of sending lossless EU power over long distances
> Recipes adjusted to use ic2 cabling
- Fluid pipes and tanks have been made more expensive
- Refinery has been disabled to require use of Buildcraft light fuel, which requires Buildcraft oil refining
> Fuel can still be synthesised with a Gas Liquefier, but you must collect off-world materials first.
- Hard mode is enabled
> This makes all the mobs and bosses much tougher
> Lack of oxygen deals more damage over time
> Requires extensive use of Railcraft steel

Compatibility:
- Added Galacticraft blocks to microblock whitelist
- Gave Galacticraft blocks and resources emc
- Added modded glass blocks to Galacticraft oxygen sealable whitelist
- Added Botania platforms to Galacticraft oxygen sealable whitelist
- Added Quark crystals to Galacticraft oxygen sealable whitelist
- Added all modded ores to Galacticraft sensor glasses whitelist
- Smelting Galacticraft offworld ores now creates the correct ingot
- Project Red silicon is now interchangeable with Galacticraft silicon

World-Gen Changes:
- Aluminium and silicon now spawn in the overworld
- Aluminium now spawns in the nether and the end

Orechid Changes:
- Aluminium and Silicon are now generated
- Nether aluminium is now generated by the orechid ignem
- Only normal stone variants of all of the ores will generate
- Slightly reduced the spawn rate of iron, hence buffing the spawn rate of everything else

Loot Changes:
- Energy Condensers are now found in Mars, Venus, and Lunar dungeon chests, not in End Cities
> Higher tier dungeons have a greater chance of generating them
- Red and Dark Matter is now far less common in End Cities
- Some other projectE loot is also found in offworld chests

Sphax:
- Added Galacticraft textures
- Added Computronics textures

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Version 1.2.4

Posted

Update forge to v14.23.5.2860 to patch critical log4j security vulnerability.

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Version 1.2.3

Posted

Changes:
- Added vanilla ores back to JEI Resources
- Unhid brass ingots from JEI
- Burning steam in combustion engines no-longer produces water as a byproduct

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Version 1.2.2

Posted

Balancing Changes:
- Reduce energy bridge energy loss to 10%
- Change the HV solar panel to the original ic2 recipe with an HV transformer
- Reduce the generation rate of volcanos
- Reduce the generation rate of rubies, sapphires, and peridots

Bug Fixes:
- Moved CoFH World config files into a different folder which fixes issues with nether ores not generating on the server

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Version 1.2.1

Posted

Rebalanced Project E loot:
- Dark Matter Pedestals now have a >50% spawn rate in Woodland Mansion chests
- Dark Matter Pedestals now have a very low chance to spawn in End Cities
- One Dark Matter Pedestal is now always found in an Igloo chest
- 2-3 Project E items now spawn in the End Cities
- Tweaked probabilities of End City loot

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Version 1.2.0

Posted

Reverted Forge to v14.23.5.2847, hopefully that fixes the memory leak.

Updated:
- Optifine
- Xaero's World Map
- Xaero's Minimap

Gameplay Changes:
- Project E armour can no-longer have the reading enchantment applied to it

Recipe Fixes:
- ic2 iron furnace recipe that conflicts with Quark iron plate has been disabled
- Quark Mossy Stone Brick slabs and stairs can now be crafted
- Charcoal blocks created with 9 charcoal are now ic2 charcoal blocks which can be macerated
- ic2 charcoal blocks are now correctly ore dictionary tagged, so they can be used by other mods properly

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Version 1.1.4

Posted

Hotfix for reading enchanting recipes:
- no-longer wipes other NBT data from armour.

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Version 1.1.3

Posted

Re-added Mods:
- DietHoppers

Updated Mods:
- Forestry
- Gravi-Suite Classic
- Xaero's Minimap

New features:
- Reading enchantment can be applied to helmets using crafting table and reading glasses

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Version 1.1.2

Posted

Config Changes:
- Added Quark config to disable some troublesome settings
- Properly added Quark blocks to microblock whitelist
- Fixed typo in microblock.cfg that prevented microblock support for Botania lavender quartz

Recipes:
- Tweaked volcanic amulet recipe
- Tome of knowledge now required biotite instead of ender air
- Iron Band is now called Steel Band

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Version 1.1.1

Posted

Hotfix update for IC2 Classic to fix bug with electric smelter.

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Version 1.1.0

Posted

Removed Mods:
- DietHopper
- Obsidian Plates
- Morpheus (Quark fills this functionality)

Added Mods:
- AutoRegLib (library)
- Quark

Updated Mods:
- IC2 Classic
- Buildcraft
- Xaero's Minimap
- Xaero's Worldmap

Quark Additions:
- see http://vazkii.net/subdom/quark/old/

Changed Recipes:
- Lexica Botania now uses a mystical flower instead of a sapling
- Project Red Marble blocks no longer use ore dictionary
- Project Red Basalt is now called Volcanic Basalt

World Gen Changes:
- Project Red Marble no longer spawns
- Marble hives now correctly spawn in Quark marble

Updated Sphax with Quark textures

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Version 1.0.2

Posted

Added Mod:
- Obsidian Plates

Updated Sphax Textures

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Version 1.0.1

Posted

Added Mod:
- Diet Hoppers - changes the hopper hitbox to match the model

Changed EMC:
- Elderberries have 16 EMC

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Version 1.0.0

Posted

Added Mods:
- Traverse - Adds some vanilla+ biomes
- LootTweaker - Allows me to tweak loot tables
- Just Enough Resources - Adds loot/drop info to JEI
- Phosphor - performance rewrite of the minecraft lighting engine
- MumbleLink - for Mumble Positional Audio

Updated Mods:
- Forge
- IC2 Classic
- Gravisuite Classic
- Storage Drawers
- CC Tweaked
- Xaero's Minimap
- Xaero's Worldmap
- CraftTweaker

Removed mods:
- BetterFPS

World-Gen Changes:
- Reduced the spawn-rates of Volcanoes and Marble caves
- 17 new Vanilla+ biomes from Traverse

Gameplay Changes:
- Combustion engines can now burn steam
- The energy bridge now has a 15% loss rate when converting between energy systems
- Microblocks have been added for all:
-- ExtraTrees woods and planks
-- Concrete and concrete powder
-- Traverse blocks

EMC Changes:
- All Project E armour/tools/power items no longer have EMC
- Cherries have 1 EMC
- Apatite now has 16 EMC
- Emeralds no longer have EMC
- Rubber no longer has EMC
- Gaia music disc no longer has EMC

Recipe Changes:
- Condensers, Pedestals, philosophers stones, repair talismans, and energy collectors are no-longer craft/EMC-able. They are now found as rare loot around the world
- Rending Gales and Transmutation tables now require nether stars to make
- Evertide Amulets now require prismarine and a wet sponge
- Volcanite Amulets now require a charged firestone, found at the bottom of lava lakes
- Dark and red matter blocks require 9 instead of 4 of the base matter
- Covalence Dust recipes now produce 9 dust instead of 40
- Silver is now between iron and gold in the philosopher's stone transmutation tree
- Copper and tin can now be transmuted to each-other with the philosopher's stone
- Iron Bands now require a fully charges Klein Star Ein and steel
- Mk2 and 3 energy collectors now need 3 blocks of their respective matter tier

Other changes:
- Updated sphax with Traverse textures

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Version 0.14.0

Posted

Added Binnie's Mods:
- Binnie Core
- Extra Bees
- Extra Trees
- Genetics
- Botany

Updated Mods:
- Buildcraft
- COFH World
- Netherending Ores
- Xaero's Minimap
- Xaero's Worldmap

New Features:
- Item Traversing trigger in BC gates can now test for specific items
- There are now Ruby, Sapphire, Peridot, and Electrotine nether/end ores
- Nether/end ores now explode and anger pigmen

Modified Recipes:
- New nether ores work with Orechid Ignem
- Changed Tome recipe to use some Binnie stuff
- Changed some bee comb recipes to produce things broken by IC2 Classic
- Added some EMC values for Extra Trees berries.

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Version 0.13.2

Posted

Recipe changes:
- made the Tome of Knowledge recipe significantly harder, it's now the true endgame recipe
- changed metal recipes so that the correct ingots are returned from blocks/nuggets
- added a transmutation recipe for lead, just in case it's needed for Railcraft

Config changes:
- Red Katar death aura now only deals 28 damage
- hid some useless and duplicate items from JEI
- changes default mipmap levels to prevent startup crashes

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Version 0.13.1

Posted

Mod changes:
- removed Teckle

Recipe changes:
- modified Forestry stamp recipes
- fixed Railcraft EU loader and unloader recipes
- changed emzuli pipe recipe to use emerald

EMC changes:
- changes blaze rods and bones to stop mass-fab macerators
- added emc for Botania gaia music disc
- changed Gem Armour emc to match custom crafting recipes
- construction foam and clay dust now have emc
- forestry fruits now have emc
- ic2 rubber wood logs now have the same emc as other logs
- empty cells and water/lava cells now have emc

Other changes:
- orechid ignem generation has been tweaked

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Version 0.13

Posted

Added mods:
- Bibliocraft
- Chemeleon (dependancy)
- Storage Drawers
- Storage Drawers Extras

Updated mods:
- Xaero's Minimap
- Xaero's Worldmap

Config Tweaks:
- hid non ic2 versions of copper, silver and tin blocks and ores from JEI
- doubled inventory size of ender chests
- Botania config setting don't get reset every update
- reduced orechid ignum generation of diamond emerald and Firestone

Updated Sphax:
- Bibliocraft textures
- Storage Drawers textures

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Version 0.12

Posted

Added Mods:
- BetterFPS - increases performance
- ModTweaker - adds CraftTweaker support for extra mods (Botania - see below)
- MTLib - needed for ModTweaker

Modified Recipes:
- removed Philosophers Stone recipes converting 1 emerald into 2 diamonds and vice versa
- Teckle filter and sorting machine now require infused silicon instead of red silicon compound
- Project Red pressure tubes use brass and have the same EMC as Teckle tubes
- Project Red filter uses infused silicon

Modified EMC:
- saltpeter now has 128 EMC
- sulfur EMC has been changed from 32 to 128

Botania Behaviour:
- removed Project Red ores from the ore dictionary so the Orechid generates just IC2 ores
- orechid now generates electrotine and peridot
- reduced orechid generation of zinc and nickel
- removed orechid generation of lead
- orechid ignem now generates diamond, emerald, copper, tin, silver, nickel, zinc, uranium and firestone
- removed orechid ignem generation of cobalt and ardite

Tweaked Config Settings:
- disabled sounds for Project Red Logic Gates
- pipes from Additional Pipes no-longer open their gui if right clicked with another pipe
- disabled Botania natural shedding (was never actually configured to do anything)

Bug Fixes:
- Corporea Index can now request Buildcraft, Project Red, and Forge Microblock items from the server (server side fix)

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Version 0.11.5

Posted

Added microblocks for lots of modded decorative blocks:

Botania:
- livingrock
- livingwood
- dreamwood
- pavement
- bricks
- metamorphic stones
- quartz blocks
- petal blocks
- custom bricks
- custom grasses
- shimmerrock
- shimmerwoodplanks

Forestry:
- all logs
- all fireproof logs
- all planks
- all fireproof planks

Railcraft:
- reinforced concrete
- abyssal and quarried stone
- custom glasses
- all custom bricks

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Version 0.11.4

Posted

Changed EMC of emerald to 2048

Removed unused versions of tin, copper, bronze and silver from JEI

Removed recipes of all blocks of tin, copper and silver except from IC2 to prevent multiple types of metal from appearing

Removed other blocks of bronze except Forestry's

Added recipes to turn World Control's cards back into kits

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Version 0.11.3

Posted

Reduced the spawn rates of Nether ores

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Version 0.11.2

Posted

Added recipes for World Control items since the original mod does not include any (wtf, how lazy are they?)

Added recipes:
- howler alarm
- industrial alarm
- info panel
- info panel extender
- portable info panel
- thermal monitor
- thermometer
- range upgrade
- eu energy kit
- forge energy kit
- fluid storage kit
- time card

Did not add recipes for:
- reactor kit - seems to permanently crash the world on startup (possibly due to IC2 Classic?)
- colour module - doesn't seem to do anything

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Version 0.11.1

Posted

Updated Sphax textures for Forestry

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Version 0.11

Posted

Added various client side mods for some QOL features:

- Added Foamfix to improve memory usage and performance
- Added JEI Bees to add recipes for bee breeding
- Added Controlling to add a search bar and filters to the keybinds menu
- Added Default Options to allow me to set default options and keybinds for the pack without resetting them every update
- Added Smooth Font to improve text in the game

Added default configs for:
- keybinds
- minecraft options
- optifine
- Xaero's Minimap
- Xaero's Worldmap
- JEI
- NEI

Changed some Project E custom recipes:
- Gem Armour now requires a nether star for each piece
- Energy Collectors need a nether star instead of a diamond block

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Version 0.10.1

Posted

Updated Xaero's Minimap to v20.0.0

Added recipe for Energy Converters IV eu consumer

Added EMC values for more Railcraft stone types

Re-added EMC for tall mystical flowers which were accidentally removed during a previous update

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Version 0.10

Posted

Replaced Voxelmap with Xaero's Minimap and Xaero's Worldmap

Added custom EMC values for various Railcraft stone types

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Version 0.9.10

Posted

Changed Energy Converters RF:MJ conversion ratio from 1:15 to 1:10 to match other mods

Disabled the ic2 option to hide some recipes from JEI

Changed the recipes for Gem Armour to use fully charged klein stars

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Version 0.9.9

Posted

Changed the RF:EU conversion rate of flux generators from 8:1 to 4:1

Re-enabled flux generators in JEI

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Version 0.9.8

Posted

Enabled the tank and energy modules for Hwyla

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Version 0.9.7

Posted

Slightly increased generation of marble and volcanos

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Version 0.9.6

Posted

Fixed a large number of hidden JEI entries being accidentally reenabled

Added EMC for apetite

Added a crafting recipe for the Tome of Knowledge for Project E

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Version 0.9.5

Posted

Added EMC for several Botania items:
- mystical flowers
- tall mystical flowers
- mushrooms
- glimmering mushrooms
- shimmering flowers
- petals
- floral powder
- petal blocks

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Version 0.9.4

Posted

Updated Sphax patch to include Netherending Ores

Added custom EMC values for:
- nikolite
- electrotine
- blue/red alloy ingots
- electrotine ingot
- marble
- basalt
- sticky resin
- uranium ore
- zinc ingots

Changed Teckle recipes:
- item tube recipe now gives 8 tubes per craft
- filter uses Project Red wafer
- sorting machine uses electrotine and Project Red wafers
- removed Beam Quarry recipe

Disabled ore generation for nikolite

Removed Teckle items from JEI:
- wafers
- nikolite
- beam quarry
- red/blue alloy ingots
- alloy furnace
- brass

Slightly increased the chance of Zinc and Nickel spawning

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Version 0.9.3

Posted

Blacklisted unavailable or bugged items in JEI:

- ores from Netherending Ores

- WIP items from Teckle

- flux generators from IC2 (seemingly bugged)

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Version 0.9.2

Posted

Fixed Railcraft zinc and nickel ore generation

Disabled Railcraft generation of Lead, Tin and Copper

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Version 0.9.1

Posted

Added Zinc and Nickel nether ores. Railcraft is meant to generate these but for some reason doesn't. This makes the nether an alternative to getting those ores.

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Version 0.9

Posted

Switched Basic Nether Ores for Netherending Ores, which includes silver and uranium. Also includes ores in the end.

Added CoFH World to handle ore generation from NetherEnding Ores

Jacked up the spawn rates of Project Red Gemstones

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Version 0.8.2

Posted

Enabled dynamic lighting in Optifine by default

Disabled hostile radar by default

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Version 0.8.1

Posted

Disabled copper, tin, and silver ore generation from project red

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Version 0.8

Posted

Disabled generation of Forestry tin and copper

Set Forestry to use MJ instead of RF

Removed OpenComputers and OCSensors since they didn't really fit the classic experience.

Added Gravisuite Classic to make endgame IC2 more interesting

Added CraftTweaker to fix broken recipes

Fixed broken Energy Converter recipes to work with IC2 Classic

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Version 0.7

Posted

Removed Funky Locomotion since Project Red Frames already work

Transferred the Sphax textures from Nether Metals to Basic Nether Ores

Basic Nether Ores no longer adds it's own nuggets, ingots, and blocks for tin and copper

Fixed an incorrectly named texture for Project E in the texture pack

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Version 0.6

Posted

Added Hwyla mod

Added an incomplete Sphax patch for maximum nostalgia

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Version 0.5

Posted

Initial build of the modpack

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Latest Update

v1.3.0 adds Galacticraft with custom balancing for the pack. See the changelog for all the details.