Changelogs
`=[FIXES?]=
-Trrrieeeedddd something to fix the Tiara Sigil, unsure if it will work- more testing required.
=[TWEAKS]=
-Mekanism endgame is no longer vomit inducing
=[FIXES]=
-The MekSuit now functions like it's meant to!!
-The Vicio Mantle effect now works
=[TWEAKS]=
-Added some stuff to loottables
=[FIXES]=
-Mekanism no longer causes the server to explode into millions of gorey pieces from one logistical transporter being placed
-Hopefully make the demon portal less picky about the tears of the damned recipe.
-Carpenter Blocks now work and have recipes.
-Mekanism Fission Reactor can correctly output a signal based …
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=[FIXES]=
-Blood Magic Demon Portal not crafting
-Sphere of Cognizance no longer crashes you
-Armor bar should be less annoying
-Cleanroom issues (I hope)
=[CHANGES]=
-Updated a few mods
-Locked some end-game thaumcraft progresion behind the end
-Tweaked the mek suit to be a tad less overpowered (it's still insanely …
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=[FIXES]=
-True Will Crystal crafting recipe existing
-Removed impossible/useless entries from the thaumonomicon
=[CHANGES]=
-Tweaked blood magic armor, hopefully it's a tad more fair now
-Removed some unneeded mod jars from the modpack that didn't need to be there
-Increase electrobob stats abit
-Railgun now uses it's entire charge of …
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=[FIXES]=
-Fixed Blood Magic/Botania issue where blood bar didn't appear in multiplayer
-Fixed Blood Orb's taking LP from altars far too slowly
-Fixed not being able to craft first tier blood orbs
-Fixed custom thaumcraft recipes for creating Thaumium
-Fixed Crash by removing Thaumic Attempts for being bigoted against shinxes …
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