Version 0.54 - Recommended
What is Albedo? Albedo is, quite simply, a coremod that offers some pretty special graphical utilities. Currently it is fairly small and untested, and is primarily centered around adding a framework for dynamic, colored lighting to the game.
This addon for Immersive Engineering adds a new tier of wire: AF, or Alternating Flux. This acts as a sort of "Super High Voltage" line. Power transmitted over AF lines has very low power loss over distance, but cannot be connected to machines, and must be converted between other tiers of wire with special transformers.
Animania is an immersive mod that replaces and improves the passive animals in Minecraft, adding multiple breeds, genders, new behaviors, and several new species.
Website: http://ae-mod.info/
Astral Sorcery is a magic mod focused around harnessing the powers of starlight and the constellations. Explore and discover the world and the sky above you; focus starlight to your will, strengthening yourself or enhancing the world around you.
An attempt to make a nicer-to-use builder's wand.
Website: http://www.bibliocraftmod.com/
Blur adds a Gaussian blur shader to the background of all GUIs, which fades into give it a sleek look. It is also highly configurable, so you can tune the look of the mod to your liking.
Website: http://botaniamod.net
Required for Draconic Evolution
This mod adds a new item to the game: Chest Transporter. This item allows you pick up a chest with its items and place it somewhere else. You can also pick up chests from a storage minecart and place it in a normal minecart. But while you have a chest in your inventory, you dig and walk slowlier, have more hunger and can not jump over one block. The mod is compatible with Multi Page Chest, Iron Chests, CompactStorage, Iron Chest Minecarts, Storage Drawers, Actually Additions, BiblioCraft, Quark chests and iron chests from Fluidity. You can also pick up mob spawners (can be disabled).
Website: http://teamcofh.com/
Allows resource packs to add connected textures, emissive rendering, and much more.
This mod adds a cooking book to Minecraft that will only show recipes that you can currently make with the things you carry in your inventory. It also adds an optional upgraded version of the book that can craft the foods right away by simply clicking on the recipes.
Website: http://coros.us/mods/coroutil
The question you are probably asking you is what does the CraftStudio API do ?
As you can see in the cute banner created by elias54, the API support models and animations from CraftStudio in Minecraft !
CraftStudio is a software to create 3D models and animate them and it's free ! Go download it !
The API provide a complete support of models, and you can also add animations to Minecraft created with CraftStudio !
As you can see in the cute banner created by elias54, the API support models and animations from CraftStudio in Minecraft !
CraftStudio is a software to create 3D models and animate them and it's free ! Go download it !
The API provide a complete support of models, and you can also add animations to Minecraft created with CraftStudio !
Cucumber is a mod that contains shared code used by my mods, and adds no content on it's own.
You can include this mod in your modpacks.
You can include this mod in your modpacks.
Wanna fly that giant sky island you made the other day? Want to actually use that pirate ship you built? Then this mod is what you need. Place a helm, add some balloons and off you go!
Website: https://minecraft.curseforge.com/projects/food-expansion?gameCategorySlug=mc-mods&projectID=235328
Food Expansion is a simple mod, which adds new food into the game. The mod is based around Vanilla Food and tries to enhance the Food System.
Website: http://files.minecraftforge.net
FTB Utilities is a mod by LatvianModder. It aims to provide several useful utilities within the FTB Platform ranging from friends list, server configuration utilities, world borders, guide system and many other features.
Immersive Railroading is a Minecraft mod for 1.12, 1.11, and 1.10. It adds a new transport system (item and players) to the game. It is based on real world physics (where possible) and uses life size models to convey the true scale and grandeur of Railroading. It currently depends on ImmersiveEngineering for full functionality.
Industrial Foregoing is a reinvention of the old 1.7.10 Minefactory Reloaded. It will try to mimic the 1.7.10 version and enhance it with new machines and new mechanics.
This mod unifies automatically dropped items and items in your inventory according to OreDictionary.
It supports UniDict. You can use the settings from that mod.
Only required on Server.
It supports UniDict. You can use the settings from that mod.
Only required on Server.
This mod adds an interactive Interaction Wheel that you can access by pressing 'x' (default key). It supports various actions that you can easily access directly from that wheel. Currently supported are:
Iron Backpacks deals with portable storage and item manipulation through tiered backpacks and a system of modular upgrades.
This is a companion mod required by all mods from McJty. Starting with RFTools 3.20 this will be required and Deep Resonance (once released) will also require it.
MCMultiPart is a community effort to make a multipart API that's both easy to use and very powerful.
We have contacted Lex and he's going to review it, so it may get merged into Forge later on. If and when that's the case, we'll change this description to indicate so. Both obfuscated (normal) and deobfuscated (dev) jars are available for each download.
We have contacted Lex and he's going to review it, so it may get merged into Forge later on. If and when that's the case, we'll change this description to indicate so. Both obfuscated (normal) and deobfuscated (dev) jars are available for each download.
Website: http://aidancbrady.com/mekanism/
Mob Grinding Utils is a mod designed to encourage players to create new ways for farming mobs for drops and experience. Contained in the mod is a fully modular system for players to explore and use to get the most out of their mob farms.
ModTweaker is an addon for MineTweaker 3. Minetweaker lets you adjust recipes, remove them entirely, or add new recipes. While it has decent mod support, there are many mods that use custom crafting handlers that are not supported natively. ModTweaker plans to provide additional support for as many of these mods over time as possible.
A mod that enhances the inventory management by adding various additional functions to the usual mouse buttons.
Allows people to create mods that have flying structures, an example of the mod in use is Davincis Vessels. It also contains code for making your block function while in an entity state.
Website: https://mrcrayfish.com/mods?id=cdm
This mod adds in a working laptop and other devices. You can run applications on the devices which offer a range of features. In the future, there will be a section where you can download applications that can be added onto your devices.
MTLib is a library mod for use by Crafttweaker addons, it does not have to be used, but it does provide some helpful methods and classes to make Crafttweaker addons easier to create.
This includes all of Modtweaker util / helper classes, such as the IUndoable action classes and base command "dump" classes.
This includes all of Modtweaker util / helper classes, such as the IUndoable action classes and base command "dump" classes.
This mod adds Beds with a range of customization.
There are 16 colors and 16 logos. You can match any color with any logo or have no logo.
That's 272 combos!
There are 16 colors and 16 logos. You can match any color with any logo or have no logo.
That's 272 combos!
Ever played on a multiplayer server, built near other players and when returning from the Nether, surprisingly found yourself in another player's base? It's because of the 8:1 block ratio between the Nether and the Overworld. It's really weird though that you enter a portal in the overworld, and then when going back through where you came. come out of a different portal in the overworld. This mod fixes that issue.
It keeps track of what portals a player went through in order to ensure correct destinations when the player is going back through the same portals. This is honestly kind of hard to explain in text, even though it's a super simple concept. Here's a comparison image instead:
It keeps track of what portals a player went through in order to ensure correct destinations when the player is going back through the same portals. This is honestly kind of hard to explain in text, even though it's a super simple concept. Here's a comparison image instead:
Library for OMT and its companion mods. Provides the basic functionality like change owner command and the support for offline mode and RF/EU conversion. In a future update (Soon) it will also provide a tool with which you can instantly mine your owned blocks. Modders who want to make an addon for OMT also depend on this and thus should check out its source, there is probably a lot of stuff you might find useful in here. Uses Code from ComatLayer by MCJty, credits to him for creating this amazing piece of software and allowing us to use it for OMLib.
Open Glider adds a hang glider to Minecraft, allowing you to soar through the skies and explore your world's beauty.
This mod adds computers that can be programmed in Lua 5.2 and 5.3. Computers persist across saves (i.e. execution resumes where the computer was saved when it is loaded again), they are highly modular (there are graphics cards, network cards, redstone cards, ...). If a compatible power generating mod is present, by default they will need power to run - however, like pretty much everything else about the mod, this can be changed in the config.
A Library mod I made to consolidate methods/functions I am commonly using across all of my mods. This will reduce overall filesize and will lead to faster updating and code implementation across all my mods.
I am no longer supporting MC 1.7.10. From here on, the only updated versions will be 1.10.2+
No permission needed to include this in a mod pack
I am no longer supporting MC 1.7.10. From here on, the only updated versions will be 1.10.2+
No permission needed to include this in a mod pack
Holds shared code for use in my mods.
Alone, this mod does nothing but register itself as a mod, hence the name.
Alone, this mod does nothing but register itself as a mod, hence the name.
Plants is a mod aiming to add all kinds of plants to Minecraft. See, Minecraft can be rather dull at times, perhaps all that green just isn't cut out for what you're looking for, and you want something extra. Maybe you're just here for the Excalibur, or the flowerpot, or the Magical Brewing Cauldron. Either way, Plants adds ~150 new plants to Minecraft, and is continually increasing. There are a few extra features of note, however. Plants overrides the vanilla flowerpot with its own. This flowerpot has support for Vanilla, Plants, Botania, Twilight Forest, Forestry, and Binnie's Botany. It also includes the old Excalibur, if you have Botania installed.
This mod adds platforms with a range of customization.
You can make decks, bridges, mine shafts, or even wooden coaster supports.
Type /FruzstratedsGuide in-game for recipes and info.
You can make decks, bridges, mine shafts, or even wooden coaster supports.
Type /FruzstratedsGuide in-game for recipes and info.
This mod (PlusTiC) adds new Tinkers tools and integration of Tinkers Construct with some other mods, and adds some materials of its own as well…
Files for PSEX
Website: http://psi.vazkii.us/
Psi is a magical tech spell programming mod inspired by Mahouka. Don't worry if that doesn't make any sense.
The core of Psi is a system where you can create action sequences ("Spells") to be executed in the world. Just look to the left of this text for some examples.
This system is followed by a leveling system containing ingame documentation and tutorials of the various concepts and pieces you'll get. The mod makes use of basic mathematical concepts, such as Vectors in its systems, which allows for great flexibility on what spells can do.
Psi...
Is very flexible on what it allows you to do;
Encourages creativity and problem solving;
Ties in the reward to the creation process;
Can do some pretty cool stuff.
The core of Psi is a system where you can create action sequences ("Spells") to be executed in the world. Just look to the left of this text for some examples.
This system is followed by a leveling system containing ingame documentation and tutorials of the various concepts and pieces you'll get. The mod makes use of basic mathematical concepts, such as Vectors in its systems, which allows for great flexibility on what spells can do.
Psi...
Is very flexible on what it allows you to do;
Encourages creativity and problem solving;
Ties in the reward to the creation process;
Can do some pretty cool stuff.
Quark is a fully modular mod with the objective of improving the vanilla gameplay experience. In other words, I would call it "what I would add if I was hired at mojang - the mod". Modules can be turned off and all features can be turned off individually. Some even have more in-depth configs.
RebornCore is a core library mod used in TechReborn and other mods. It allows us to ship less duplicate class files, keeping ram usage and bugs to a minimum.
Standalone Jar file for the Redstone Flux API.
Important note for mod developers: Repacking the THIS API or the OLD API (cofh.api.energy) in your mods will cause crashes. Do not do that. :)
If you want capabilities, use Forge Energy - it's literally the RF capability. Having said that, why use this at all?
Frankly, there's not a great single reason, except that interfaces are more performant, reliable, and provide a template for you as a coder to make sure that you didn't screw up somewhere. And they're trivial to cast to capabilities.
Or, maybe you just want pure RF and you don't want all the various new Flux variants to power your stuff. That's 100% fine too. :)
Important note for mod developers: Repacking the THIS API or the OLD API (cofh.api.energy) in your mods will cause crashes. Do not do that. :)
If you want capabilities, use Forge Energy - it's literally the RF capability. Having said that, why use this at all?
Frankly, there's not a great single reason, except that interfaces are more performant, reliable, and provide a template for you as a coder to make sure that you didn't screw up somewhere. And they're trivial to cast to capabilities.
Or, maybe you just want pure RF and you don't want all the various new Flux variants to power your stuff. That's 100% fine too. :)
Redstone Arsenal adds tools and weaponry which harness the power of Redstone Flux, the energy system added by CoFH and Thermal Expansion.
Refined Storage gives players access to all their items at once. These items are stored safely in one of the many storage capabilities that the mod offers. The mod is not only used to get access to items in one handy interface, but it is also used to manipulate items and blocks in the world and from the system with importers, exporters, constructors, destructors, and more! Refined Storage takes the storage aspect of the mod one step further by allowing the player to set up autocrafting. The mod not only stores your items but it also has fluid storage as well!
This mod has several lights which can be controlled using redstone (optional). The normal light doesn't use RF and gives as much light as a glowstone block but there are two more advanced levels which will lit up a bigger area (bigger then what a glowstone block can do). These require RF power.
This is the core classes all my mods use. It must be installed or my mods will crash.
Mods using this core:
EnderTanks (Curse Link)
Illumine (idea stage)
Miscellaneums (idea stage)
MultiBeds (Curse Link)
MultiStorage (Curse Link)
PixelPowers 2 ("soon")
Platforms (Curse Link)
Terraqueous (Curse Link)
Mods using this core:
EnderTanks (Curse Link)
Illumine (idea stage)
Miscellaneums (idea stage)
MultiBeds (Curse Link)
MultiStorage (Curse Link)
PixelPowers 2 ("soon")
Platforms (Curse Link)
Terraqueous (Curse Link)
Simply Jetpack for 1.10+
This mod is a small addon to Ender IO and ThermalExpansion (more mods to come). It adds jetpacks that can be used to fly and so called Fluxpacks which can be used to charge things in your inventory on the go. The jetpacks and Fluxpacks are powered by RF and are fully compatible with Forge's energy system. (probably Tesla, too, in the future).
This mod is a small addon to Ender IO and ThermalExpansion (more mods to come). It adds jetpacks that can be used to fly and so called Fluxpacks which can be used to charge things in your inventory on the go. The jetpacks and Fluxpacks are powered by RF and are fully compatible with Forge's energy system. (probably Tesla, too, in the future).
It allows for the player to customize and design minecarts that can be used for automation. The screenshot below shows an example cart that is being used as a crop farm.
TechReborn is a remake of GregTech 2.78 and IndustrialCraft 2, from Minecraft 1.4.7, for modern Minecraft. It brings most of GT2.78c’s features and behaviours to Minecraft, with lots of tweaks, and a few additions. It is compatible with a lot of mods.
just a support lib for some technical mods.
Website: https://minecraft.curseforge.com/projects/the-one-probe?gameCategorySlug=mc-mods&projectID=245211
The purpose of this mod is to show on-screen information about the block you are looking at whenever you hold the probe in your hand (or off-hand). The mod itself will show basic information like the name of the block, the mod for the block and also the tool to use for harvesting the block. In addition this mod will also show the amount of RF energy that is stored in the block (if the block supports RF) and if you are sneaking it will also give a list of all items that are in the block if it is an inventory (like a chest).
You'll notice this project is a bit of a placeholder at the moment, but the idea here is to provide some farming and ranching related content that doesn't quite fit into Thermal Expansion.
I'm not including all of this in Thermal Foundation because it will have a decidedly agrarian theme, and the point of Foundation is to just provide a base for the Thermal Series.
Strictly speaking, Thermal Expansion is not required, but that will mean that other mods are required to get the other metals (notably, Platinum for Enderium).
So at the moment, it's just Watering Cans. Underwhelming I know, but hey - there's no reason to sit on the content for another month or more while we get the rest ready, right?
I'm not including all of this in Thermal Foundation because it will have a decidedly agrarian theme, and the point of Foundation is to just provide a base for the Thermal Series.
Strictly speaking, Thermal Expansion is not required, but that will mean that other mods are required to get the other metals (notably, Platinum for Enderium).
So at the moment, it's just Watering Cans. Underwhelming I know, but hey - there's no reason to sit on the content for another month or more while we get the rest ready, right?
Website: http://teamcofh.com/
Addon for The One Probe
Adds a special torch which prevents mob spawning in a configurable radius.
Original idea by RWTema (Extra Utilities 1)
Original idea by RWTema (Extra Utilities 1)
This API is a required mod for Immersive Railroading and other train mods in the future. It currently supports 1.12, but will be backported to older mc versions as required (coming soon)
Shared code library used by (not)all WanionCane mods!
Website: http://www.coros.us/mods/weather2
Applied Energistics 2 Wireless Crafting Terminal
XNet is a mod which adds a single type of cable: a networking cable. Using networking cables you can instantly transport items, fluids, energy, and information. The main focus of this mod is efficiency and flexibility. Efficiency in that it is possible to make huge cable networks (tested with two chests seperated by a cable of 12000 blocks long) with no lag. The cables themselves are not even tile entities. Flexibility in that the controller allows for really flexible configuration for distributing information.