Changelogs
Version 3.3
Posted
Lots of changes for 3.3!
Starting with mod additions:
Thaumic Horizons
Mystcraft
passive torch
Enderio Addons
ftbutilities
gadomancy
runic dungeons
extraTic
loading music.
liquid dirt
Switches mod (cosmetic levers)
BOP
streams
better achievements
Chisel 2 fork
FlooCraft
Cooking for Blockheads
CleanView
Thaumcraft Inventory Scanning
big trees
looking glass
catwalks
ding
Notenough Thaumcraft tabs
Mod removals:
forestry extras and binnies no longer currently work with this forestry updates, we look forward to readding them in the future when they update.
Enhanced portals
Morph (cable running can be achieved via low level am2 shrink spell)
Fancy Fluid Storage
Futuristic Decor
Gany's surface
JABBA
iBench
SimplyJetPacks
pam's wee flowers
Quarry+
Mr crayfish
CustomThings
CustonNPCS
Moved chisel from Chisel2 to Chisel Fork
dark menagerie
Every mod in the pack has been updated to the latest version. The exception to this is Matter overdrive remains 1 minor version behind while we await a bugfix on DragonAPI's end.
Extensive new balance reworks. over 500 custom new recipes and additions.
Minechem galore, over 100 new chemical processes available with minechem now, want to make rocket fuel from a tree farm? now it's possible, get those tarballs rolling.
New super endgame creative item recipes some already implemented, more coming soon. This is achieved via custom items rather than through the inclusion of extreme crafting.
All new worldgen! Realistic Terrain Generation + Streams + Tweaked Bop + Recurrent complexes has made for some of the best worldgen we've been able to accomplish yet.
Loot tables have been completely redesigned, hundreds of custom loot entries.
Power balance reworks, across the board power increase cost for power consumers, but we reverted some of the power nerfs. Net result is you now produce slightly more power, but all of your infrastructure will require more.
BBTweaks:
Added Fragile activation crystal and tweak ritual stone recipe. This will allow you to create a limited use activation crystal for bloodmagic as early as tier 1. it will quickly break and vanish however. You can use this to kick start some early game blood automation such as the ritual of nature's leech.
Fixed localization for tarballs, lowered rf cost to synthesize tarballs and convert to bc oil.
remove /nab command.
Improved /bb command. the /bb command now grants 1 invar breakbit for each day since you last used the command, cumulatively up to 32 days. After 32 days you are considered on leave and no longer accrue breakbits. This is useful for interplayer trading and as server currency. Default chunk loading uses this currency as fuel (configurable in immibis.cfg for server owners). And the currency works great with the included tradebooths mod.
Much more work has gone into this update than can be fully detailed here, as always, all changes are publicly available via our github, enjoy!
Version 3.2.5
Posted
The following mods have been updated to their newest version as of this post:
thermal smeltery
modular powersuits
logistics pipes
ic2
pressurepipes
tinkers mechworks
steelworks
mekanism
computronics
openmods
open peripherals
cosmeticarmor
railcraft
portalgun
bibliocraft
bdlib
storagedrawers nature
resourcefulcrops
computercraft
gendustry
routerreborn
pistronics
armorersworkshop
ae2stuff
numina
translocator
RandomThings
Botania
Immibiscore
Enderstorage
extracells
Electromagic Tools
Version v3.2
Posted
version 3.2 is out now. Tons of updates.
The following mods have been updated to their most recent release as of this posting:
forestry
storage drawers
forestry extras (remove)
tconstruct
enderio
endercore
mantle
decocraft
neresources
technomancy
Bloodmagic
gendustry
immsersive engineering/integration
agricraft
Pam's Harvestcraft
extrautilities
magic bees
wailaplugins
malisiscore
malsis doors
extracells
modtweaker
minetweaker
automagy
logisticspipes
Matter Overdrive
infernalmobs
NOVA
forbiddenmagic
Botania
dragon api
electricraft
reactorcraft
rotarycraft
Galacticraft Planets, GCore and McdoodleCore
New mods:
FTBLibs/FTBUtils
New features and a bunch of new balance tweaks planned before feburary, stay tuned!
Version v2.0.0
Posted
Update most mods and rebalance everything. It's a whizz-banger!
Discuss this update (0)Version v1.2.6
Posted
Mods updated:
Automagy-1.7.10-0.19.1.jar
EnderIO-1.7.10-2.2.8.344.jar
ThaumicTinkerer-2.5-1.7.10-466.jar
Botania - Botania\r1.4-158.jar (Amd users rejoice)
ExU updated to reflect custom modifications - extrautilities-1.2.1-nutsandbolts.jar
Removed hatstands
-HatStand-4.0.0.jar
Changes:
Big Reactor Turbines unnerfed (reactors still at 50% base output, 80% for turbines)
For a full list of changes see the github@https://github.com/nutsandboltspack/nutsandbolts/commits/develop
Version v1.2.5
Posted
Updated mods:
Tinker's Steel Works - TSteelworks-1.7.10-1.1.0-5.jar
WAILA - WAILAPlugins-MC1.7.10-0.0.1-13.jar
Cookie Core - CookieCore-1.7.10-1.3.1-5.jar
Reonant Engine - resonant-engine-3.3.0.395-core.jar
Tweaks:
Elevator Range increased to 64
Railcraft chunkloading disabled, use dimensional Anchors
Residual heat disabled
Version v1.2.4
Posted
Add Better Records, time to party and dance and stuff.
Discuss this update (0)Version v1.1.0
Posted
Switch to solder. You DO NOT need to update, this is the same as the old version.
Discuss this update (0)