Version 0.0.1.1 - Recommended
Inspired by ImmersiveIntegration's extendable posts.
Put simply this mod allows you to have very tall posts with some different types to choose from, instead of just the Treated-Wood, Aluminum and Steel variants.
Just grab yourself the Extendable Post and a material of your choice (See list below) and rightlick away on it or on the posts themself after for better visibility.
Put simply this mod allows you to have very tall posts with some different types to choose from, instead of just the Treated-Wood, Aluminum and Steel variants.
Just grab yourself the Extendable Post and a material of your choice (See list below) and rightlick away on it or on the posts themself after for better visibility.
This library mod includes an API for easy addition and integration with AE2's complex API and allows for automatic addition of infinite range-capable wireless terminals. It also has Baubles support built in. All packet handling for the Infinity Booster Cards is handled internally (including baubles syncing!).
Website: http://ae-mod.info/
One thing that Minecraft was always missing, the hotkey for autorun.
Set the hotkey in the controls under movement.
- CTRL + Hotkey is sprint autorun
Auto-Run will remain active while you are chatting and managing your inventory.
Set the hotkey in the controls under movement.
- CTRL + Hotkey is sprint autorun
Auto-Run will remain active while you are chatting and managing your inventory.
his mod adds a more clear bee-breeding guidance in form of breeding trees to NEI (1.7.10)/ JEI (1.12.2) to add a little bit of support to help you breed the bees you want to have.
The mod itself is solely client-side, so it doesn't need to be installed on the server. Only the client needs it. So you can add it to your client without issue eventhough it might not be on the server!
Requires Forestry and NEI (1.7.10)/JEI (1.12.2) to function!
The mod itself is solely client-side, so it doesn't need to be installed on the server. Only the client needs it. So you can add it to your client without issue eventhough it might not be on the server!
Requires Forestry and NEI (1.7.10)/JEI (1.12.2) to function!
Successor to BetterAchievements for the new advancements system in minecraft 1.12+
Website: http://botaniamod.net
Removes need to have an arrow in your inventory to use the Infinity I enchant on your bow.
This is originally inspired by Myrathi's InfiniBows.
This is originally inspired by Myrathi's InfiniBows.
Caliper provides a collection of tools that can be used for profiling and testing mods and modpacks.
Profiling Features: These are output to .minecraft/logs/caliper
How many mods each mod author has in a modpack
List of all event listeners in all mods
Registry usage statistics
Load times of each mod
Texture map memory usage and polution
CraftTweaker script load times
Errors in the pack setup, such as invalid mob spawning or recipes
MCreator detection
Profiling Features: These are output to .minecraft/logs/caliper
How many mods each mod author has in a modpack
List of all event listeners in all mods
Registry usage statistics
Load times of each mod
Texture map memory usage and polution
CraftTweaker script load times
Errors in the pack setup, such as invalid mob spawning or recipes
MCreator detection
Ever wonder why you can carry a stack of 64 empty chests in your pocket, but you can’t move a filled one with your bare hands? Well, wonder no more!
Carry On is a simple mod that improves game interaction by allowing players to pick up, carry, and place single block Tile Entities (such as Chests, Furnaces, Droppers, Spawners, and your favorite machines from other Tech Mods) using only their empty hands. No items (or pickaxes) required. States, meta data, inventory and NBT data are retained. It also allows you to carry around smaller mobs!
Carry On is a simple mod that improves game interaction by allowing players to pick up, carry, and place single block Tile Entities (such as Chests, Furnaces, Droppers, Spawners, and your favorite machines from other Tech Mods) using only their empty hands. No items (or pickaxes) required. States, meta data, inventory and NBT data are retained. It also allows you to carry around smaller mobs!
Good news everyone, I've found the secrets to fixing your Minecraft experience. I've bundled them in this mod.
A simple clipboard for keeping track of your todo list.
Website: http://teamcofh.com/
Website: https://minecraft.curseforge.com/projects/computality?gameCategorySlug=mc-mods&projectID=266637
Computality is a ComputerCraft fork for 1.11+ there are very likely chances that this will be buggy so please do report issues and i will fix them
Website: http://mc.shinonome.ch/doku.php
Allows resource packs to add connected textures, emissive rendering, and much more.
Adds the ability to search for keybinds using their name in the KeyBinding menu, this allows players to easily find a key binding in the menu.
Adds a button that will only show KeyBindings that conflict with each other, which makes it easier to fix them.
Adds a button that will only show KeyBindings that conflict with each other, which makes it easier to fix them.
Cucumber is a mod that contains shared code used by my mods, and adds no content on it's own.
You can include this mod in your modpacks.
You can include this mod in your modpacks.
A server friendly mod for mob loot acquisition. It's inspired by the Soul shards mod where you could "collect" mob kills to later reuse them for mob spawners.
This mod however uses "Data models" that you train by defeating monsters both by hand or by simulation(In the simulation chamber).
To get started you will need a Deep Learner, which will house the data models, and some type of mob data model.
Once your data models have reached higher tiers you can use them in the Simulation Chamber to get "Transmutational" matter, you'll get different ones depending on which type the Data Model is. multiple Data Models can share the same type.
This mod however uses "Data models" that you train by defeating monsters both by hand or by simulation(In the simulation chamber).
To get started you will need a Deep Learner, which will house the data models, and some type of mob data model.
Once your data models have reached higher tiers you can use them in the Simulation Chamber to get "Transmutational" matter, you'll get different ones depending on which type the Data Model is. multiple Data Models can share the same type.
Gives you an nice discord rich presence!
Dynamic Surroundings alters the player’s visual and audible experience in Minecraft, and does not alter game mechanics. The player has a high degree of control over their experience, and modpack authors can customize biome and block effects based on their need.
Website: http://ci.tterrag.com/job/EnderCore/
Website: http://ci.tterrag.com/job/EnderIO/
An simple library for easily creating (non-inventory!) GUIs.
It also allows adding images from URLs or Files to a GUI.
It also allows adding images from URLs or Files to a GUI.
Extended Crafting adds more ways to craft items, more items to craft with, and more utilities for crafting. The mod doesn't do much on it's own and is intended to be configured heavily. All the recipes and settings should be changed to fit the progression of the modpack it's in and how the modpack developer wants it to be used.
ExtraCells is the first Applied Energistics Add-On, implementing quite some very usefull functions. EC began with just being an Add-On for bigger Storage Cells, but after that it evolved into the AE Fluid System. Thanks to EC you can now store Fluids/Liquids in the network, on storage cells or in real tanks, using the storage bus. Apart from fluids, EC also contains some usefull things like abackup battery, a ME Dropper and a fully customizable storage cell, which you can upgrade. And finally, my Blast Resistant ME Drive
This mod does a couple things relating to the vanilla workbench so that it runs faster and causes less network traffic.
Specifically, it caches the last recipe used, and checks this recipe first before re-scanning the entire registry. This makes shift click crafting operate much faster than before. It also lowers network traffic by sending a packet only when needed instead of whenever a slot in changed in the crafting grid.
Specifically, it caches the last recipe used, and checks this recipe first before re-scanning the entire registry. This makes shift click crafting operate much faster than before. It also lowers network traffic by sending a packet only when needed instead of whenever a slot in changed in the crafting grid.
Website: http://files.minecraftforge.net
FTB Utilities is a mod by LatvianModder. It aims to provide several useful utilities within the FTB Platform ranging from friends list, server configuration utilities, world borders, guide system and many other features.
This mod is a very simple addition to the game that will allow you to make your game run in borderless windowed instead of the default fullscreen available in Minecraft.
Advantages of borderless windowed versus default fullscreen
You can just hit Escape and use your other monitors without minimizing the game
You can alt+tab out of the game more smoothly
You can have other windows on top of the Minecraft client when it's not active
Great! How do I use the mod ?
Move the Minecraft window to the monitor you want to use for fullscreen.
Then simply hit F11 (or the key you have keybound for fullscreen).
That's it! You'll get a borderless windowed client!
Advantages of borderless windowed versus default fullscreen
You can just hit Escape and use your other monitors without minimizing the game
You can alt+tab out of the game more smoothly
You can have other windows on top of the Minecraft client when it's not active
Great! How do I use the mod ?
Move the Minecraft window to the monitor you want to use for fullscreen.
Then simply hit F11 (or the key you have keybound for fullscreen).
That's it! You'll get a borderless windowed client!
Join us on the Immersive Petroleum Discord channel!
For JEI support, take a look at Just Enough Petroleum by BordListian!
Immersive Petroleum is a lightweight content add-on for Immersive Engineering that introduces oil, oil extraction, and oil processing to the mod's tech progression. It includes an expansive set of configuration options to ensure that it will be a welcome addition to any modpack that includes Immersive Engineering.
For JEI support, take a look at Just Enough Petroleum by BordListian!
Immersive Petroleum is a lightweight content add-on for Immersive Engineering that introduces oil, oil extraction, and oil processing to the mod's tech progression. It includes an expansive set of configuration options to ensure that it will be a welcome addition to any modpack that includes Immersive Engineering.
Immersive Railroading is a Minecraft mod for 1.12, 1.11, and 1.10. It adds a new transport system (item and players) to the game. It is based on real world physics (where possible) and uses life size models to convey the true scale and grandeur of Railroading. It currently depends on ImmersiveEngineering for full functionality.
Immersive Tech is an addon for Immersive Engineering.
Basicaly, it adds a new method to produce energy (RF) using the sun.
Basicaly, it adds a new method to produce energy (RF) using the sun.
Industrial Foregoing is a reinvention of the old 1.7.10 Minefactory Reloaded. It will try to mimic the 1.7.10 version and enhance it with new machines and new mechanics.
Some simple inventory sorting tweaks. Middle click sorts, mousewheel in and out of inventory one item at a time.
Quick note: the default keybindings for the mousewheel actions *are* the wheel. If you set them to something else, just reset to recover the wheel operation.
Quick note: the default keybindings for the mousewheel actions *are* the wheel. If you set them to something else, just reset to recover the wheel operation.
Features
Requires CreativeCore
floating items
only burnable items burn in lava/fire
custom pickup
custom throw
igniting items
configurable despawn time
cactus does not destroy items
Enhanced item animation
supports IGCM
Requires CreativeCore
floating items
only burnable items burn in lava/fire
custom pickup
custom throw
igniting items
configurable despawn time
cactus does not destroy items
Enhanced item animation
supports IGCM
Description
Introduction
JEI Integration, the successor to NEI Integration by Tonius, is an addon for Just Enough Items (JEI) for Minecraft 1.10 and above. The mod provides JEI recipe handlers for other mods where otherwise absent. In addition to additional recipe handlers, it adds configurable tooltips which can provide insightful information for pack developers and tech-savvy players.
JEI Integration is still in the development phase meaning some features of the original mod are not present. The configurable tooltips is currently the only implemented feature of the original mod. More coming soon™...
Tooltips
Tooltips are extremely helpful to pack developers, mod developers and players for providing the player with helpful insights about a particular block/item's traits. By default, JEI Integration tooltips come disabled as to allow you, the player or pack maker the control over what is shown and how.
Introduction
JEI Integration, the successor to NEI Integration by Tonius, is an addon for Just Enough Items (JEI) for Minecraft 1.10 and above. The mod provides JEI recipe handlers for other mods where otherwise absent. In addition to additional recipe handlers, it adds configurable tooltips which can provide insightful information for pack developers and tech-savvy players.
JEI Integration is still in the development phase meaning some features of the original mod are not present. The configurable tooltips is currently the only implemented feature of the original mod. More coming soon™...
Tooltips
Tooltips are extremely helpful to pack developers, mod developers and players for providing the player with helpful insights about a particular block/item's traits. By default, JEI Integration tooltips come disabled as to allow you, the player or pack maker the control over what is shown and how.
This mod adds JEI recipes that show breeding and products from Forestry bees, trees and butterflies.
This is a continuation of some of the features of NEI Addons for Minecraft >=1.10 and JEI.
This is a continuation of some of the features of NEI Addons for Minecraft >=1.10 and JEI.
This mod replaces AE2's default JEI integration for the Pattern Terminal.
By default, AE2 forces the player to either have the necessary items for a recipe in their personal inventory or in their ME network.
This mod removes that functionality and allows the player to use JEI's transfer system (the [+] button) to create patterns whether or not the player possesses the items required by the recipe.
By default, AE2 forces the player to either have the necessary items for a recipe in their personal inventory or in their ME network.
This mod removes that functionality and allows the player to use JEI's transfer system (the [+] button) to create patterns whether or not the player possesses the items required by the recipe.
This mod allows you to break only one half of a double slab. The half that is broken depends on which half you're looking at.
Supports Vanilla slabs as well as a few modded slabs (I can add support for ones that are missing).
Supports Vanilla slabs as well as a few modded slabs (I can add support for ones that are missing).
Ever get fed up having to put Lapis in the Enchanting Table when you're enchanting something? And then take it out and find somewhere to store it when you're finished?
Well, problem solved! This mod makes the Lapis Lazuli slot in the Enchanting Table persistent, so you can leave your lapis in the table and it'll be there for the next time you need it.
Well, problem solved! This mod makes the Lapis Lazuli slot in the Enchanting Table persistent, so you can leave your lapis in the table and it'll be there for the next time you need it.
MCMultiPart is a community effort to make a multipart API that's both easy to use and very powerful.
We have contacted Lex and he's going to review it, so it may get merged into Forge later on. If and when that's the case, we'll change this description to indicate so. Both obfuscated (normal) and deobfuscated (dev) jars are available for each download.
We have contacted Lex and he's going to review it, so it may get merged into Forge later on. If and when that's the case, we'll change this description to indicate so. Both obfuscated (normal) and deobfuscated (dev) jars are available for each download.
Website: http://aidancbrady.com/mekanism/
ModTweaker is an addon for MineTweaker 3. Minetweaker lets you adjust recipes, remove them entirely, or add new recipes. While it has decent mod support, there are many mods that use custom crafting handlers that are not supported natively. ModTweaker plans to provide additional support for as many of these mods over time as possible.
Morpheus is a server-only mod that adds sleep voting to a forge based server. When a player sleeps, all other players in the same dimension are notified so it is easier to coordinate. Also, you can configure a ratio of players that are required to make it morning (default 50%) messages can be customised in the config and alerts can be turned off if needed.
A mod that enhances the inventory management by adding various additional functions to the usual mouse buttons.
MTLib is a library mod for use by Crafttweaker addons, it does not have to be used, but it does provide some helpful methods and classes to make Crafttweaker addons easier to create.
This includes all of Modtweaker util / helper classes, such as the IUndoable action classes and base command "dump" classes.
This includes all of Modtweaker util / helper classes, such as the IUndoable action classes and base command "dump" classes.
Ever played on a multiplayer server, built near other players and when returning from the Nether, surprisingly found yourself in another player's base? It's because of the 8:1 block ratio between the Nether and the Overworld. It's really weird though that you enter a portal in the overworld, and then when going back through where you came. come out of a different portal in the overworld. This mod fixes that issue.
It keeps track of what portals a player went through in order to ensure correct destinations when the player is going back through the same portals. This is honestly kind of hard to explain in text, even though it's a super simple concept. Here's a comparison image instead:
It keeps track of what portals a player went through in order to ensure correct destinations when the player is going back through the same portals. This is honestly kind of hard to explain in text, even though it's a super simple concept. Here's a comparison image instead:
Stop mob spawning on trees! Creepers will no more fall on your head!
Especially useful if you have some mods which can generate big trees, such as Realistic Terrain Generation, Thaumcraft, ExtraBiomesXL, etc.
It will:
Disable mob spawning on woodlogs (default).
Disable mob spawning on mushroom blocks (default).
Especially useful if you have some mods which can generate big trees, such as Realistic Terrain Generation, Thaumcraft, ExtraBiomesXL, etc.
It will:
Disable mob spawning on woodlogs (default).
Disable mob spawning on mushroom blocks (default).
Website: http://www.openmods.info:8080/
This mod adds computers that can be programmed in Lua 5.2 and 5.3. Computers persist across saves (i.e. execution resumes where the computer was saved when it is loaded again), they are highly modular (there are graphics cards, network cards, redstone cards, ...). If a compatible power generating mod is present, by default they will need power to run - however, like pretty much everything else about the mod, this can be changed in the config.
Website: http://www.openmods.info:8080/
This Mod extends OreExcavation by Funwayguy with an Enchantment and Tinkers' Construct Support.
When this mod is added in addition to OreExcavation you won't be able to excavate by default anymore.
To allow excavation again you either have to enchant your tool with the Excavate Enchantment or add the Modifier on your Tinkers Tool. You can apply up to 25 Modifers for a increasing mining distance.
When this mod is added in addition to OreExcavation you won't be able to excavate by default anymore.
To allow excavation again you either have to enchant your tool with the Excavate Enchantment or add the Modifier on your Tinkers Tool. You can apply up to 25 Modifers for a increasing mining distance.
Website: https://minecraft.curseforge.com/projects/ore-excavation?gameCategorySlug=mc-mods&projectID=250898
Allows players to mine whole veins of ore, cut down whole trees or any other tool based action in one go. Simple easy to understand configs are also provided for mod pack developers such as tool or block black listings, size limits and tick rate.
Library of common routines shared between OreCruncher's mods. Does not provide any functionality on it's own.
A Library mod I made to consolidate methods/functions I am commonly using across all of my mods. This will reduce overall filesize and will lead to faster updating and code implementation across all my mods.
I am no longer supporting MC 1.7.10. From here on, the only updated versions will be 1.10.2+
No permission needed to include this in a mod pack
I am no longer supporting MC 1.7.10. From here on, the only updated versions will be 1.10.2+
No permission needed to include this in a mod pack
Pipe Goggles
Description
Pipe Goggles currently only adds a single item, the Pipe Goggles.
They allow the wearer (just hold it in your hand) to see various plumbing through the walls.
Which pipes are visible can be configured by right-clicking the tool
Description
Pipe Goggles currently only adds a single item, the Pipe Goggles.
They allow the wearer (just hold it in your hand) to see various plumbing through the walls.
Which pipes are visible can be configured by right-clicking the tool
This mod (PlusTiC) adds new Tinkers tools and integration of Tinkers Construct with some other mods, and adds some materials of its own as well…
PneumaticCraft is a technical mod all about pneumatics. Apart from a power system based on that of real life, it adds all kinds of tools and gadgets, like Drones, which you can program to do all sorts of tasks for you, or a Pneumatic Helmet, which gives you a Iron Man like HUD.
Practical Logistics 2 gives you the ability to create automated systems for reading, displaying and acting upon data. You can monitor items, energy, fluids, entities, machines, tanks, light, weather, direction, movement and much more. You can create Item, Fluid and Energy networks and transfer them anywhere in the world instantly; you can even transfer across dimensions. This mod also gives you more interactive control, via the use of Large Display Screens. This gives you infinite control and management of your base. You can also monitor and control blocks wirelessly.
Transfer any amount of fluid
Unlimited input/output
Works with all forge fluids and all pipe/tanks from other mods
Can transfer multiple liquids on the same pipe
Filtering by fluid type on input and outputs
Multiple inputs and outputs on the same pipe
Smart distribution between valid outputs
Fully supports Forge Multipart (1.7.2+ versions)
Unlimited input/output
Works with all forge fluids and all pipe/tanks from other mods
Can transfer multiple liquids on the same pipe
Filtering by fluid type on input and outputs
Multiple inputs and outputs on the same pipe
Smart distribution between valid outputs
Fully supports Forge Multipart (1.7.2+ versions)
Railcraft started off as a simple minecart mod, but it has since become much more than that.
It features a fully fleshed out tech tree, with great effort gone into providing a balanced gameplay.
Railcraft was also one of the pioneer mods when it comes to Multi-Block structures. It features a whole slew of these structures, including the mighty Steam Boiler and the stunningly massive Iron Tanks.
It features a fully fleshed out tech tree, with great effort gone into providing a balanced gameplay.
Railcraft was also one of the pioneer mods when it comes to Multi-Block structures. It features a whole slew of these structures, including the mighty Steam Boiler and the stunningly massive Iron Tanks.
Capabilities:
- Fixes the Problem of having to restart your Client when your Session is invalid
- Shows whether your Session is valid
- Change Accounts while Minecraft is running
- Fixes the Problem of having to restart your Client when your Session is invalid
- Shows whether your Session is valid
- Change Accounts while Minecraft is running
RebornCore is a core library mod used in TechReborn and other mods. It allows us to ship less duplicate class files, keeping ram usage and bugs to a minimum.
Standalone Jar file for the Redstone Flux API.
Important note for mod developers: Repacking the THIS API or the OLD API (cofh.api.energy) in your mods will cause crashes. Do not do that. :)
If you want capabilities, use Forge Energy - it's literally the RF capability. Having said that, why use this at all?
Frankly, there's not a great single reason, except that interfaces are more performant, reliable, and provide a template for you as a coder to make sure that you didn't screw up somewhere. And they're trivial to cast to capabilities.
Or, maybe you just want pure RF and you don't want all the various new Flux variants to power your stuff. That's 100% fine too. :)
Important note for mod developers: Repacking the THIS API or the OLD API (cofh.api.energy) in your mods will cause crashes. Do not do that. :)
If you want capabilities, use Forge Energy - it's literally the RF capability. Having said that, why use this at all?
Frankly, there's not a great single reason, except that interfaces are more performant, reliable, and provide a template for you as a coder to make sure that you didn't screw up somewhere. And they're trivial to cast to capabilities.
Or, maybe you just want pure RF and you don't want all the various new Flux variants to power your stuff. That's 100% fine too. :)
Redstone Arsenal adds tools and weaponry which harness the power of Redstone Flux, the energy system added by CoFH and Thermal Expansion.
Sorting Chests that automatically combine into a sorting network, based on configurable filters
Block extenders that expose any side of their connected block for item, energy or redstone input/output
Modular Item Transport Pipe System (configurable filters, auto-crafting
Player Relocator item that allows teleportation to the linked Player Relocator Base
Power Limiter that can limit the amount of power passing through energy cables from supported mods
Buffer block as an adapter between item, fluid or energy pipes from different mods
Tool box that can hold multiple types of mod wrenches in one item
Block extenders that expose any side of their connected block for item, energy or redstone input/output
Modular Item Transport Pipe System (configurable filters, auto-crafting
Player Relocator item that allows teleportation to the linked Player Relocator Base
Power Limiter that can limit the amount of power passing through energy cables from supported mods
Buffer block as an adapter between item, fluid or energy pipes from different mods
Tool box that can hold multiple types of mod wrenches in one item
A library mod required for all of my other mods.
This mod adds Signals to the game, which behave similar to OpenTTD signaling (which is based on how train signals in real life behave).
Apart from Signals this mod contains a routing system, where carts can be configured to go to a certain station and the routing will do the rest (decide the best route and operate junctions).
Apart from Signals this mod contains a routing system, where carts can be configured to go to a certain station and the routing will do the rest (decide the best route and operate junctions).
This lightweight Minecraft Forge mod allows players to edit placed signs simply by right clicking them while holing a sign in their hand. The sign block is not removed and a sign item is not required. Other than the edit feature, signs are not altered and no additional baggage is included.
Why Use this Mod?
In standard Minecraft, signs must be broken and then replaced. This can be problematic for a many reasons, for example, if the sign is holding back water and you need to change what the sign says. If you want the ability to edit signs, and prefer all other aspects of signs to stay the same, this is the mod for you.
Why Use this Mod?
In standard Minecraft, signs must be broken and then replaced. This can be problematic for a many reasons, for example, if the sign is holding back water and you need to change what the sign says. If you want the ability to edit signs, and prefer all other aspects of signs to stay the same, this is the mod for you.
Harvest
Adds right click crop harvesting that is configurable via a JSON file.
As of build 1.0.1-7 for 1.9.4 and above, this mod is not required on the clientside. The only missing feature will be the player's arm swinging after harvesting a crop.
Adds right click crop harvesting that is configurable via a JSON file.
As of build 1.0.1-7 for 1.9.4 and above, this mod is not required on the clientside. The only missing feature will be the player's arm swinging after harvesting a crop.
Simply Jetpack for 1.10+
This mod is a small addon to Ender IO and ThermalExpansion (more mods to come). It adds jetpacks that can be used to fly and so called Fluxpacks which can be used to charge things in your inventory on the go. The jetpacks and Fluxpacks are powered by RF and are fully compatible with Forge's energy system. (probably Tesla, too, in the future).
This mod is a small addon to Ender IO and ThermalExpansion (more mods to come). It adds jetpacks that can be used to fly and so called Fluxpacks which can be used to charge things in your inventory on the go. The jetpacks and Fluxpacks are powered by RF and are fully compatible with Forge's energy system. (probably Tesla, too, in the future).
Sonar Core is the modding framework used by me as part of Calculator and now Practical Logistics. It features a number of useful Java classes which allow me to work much quicker on adding new stuff. It is currently only used by me, but the source code is still open. Sonar Core has been split from Calculator to allow for the release of Practical Logistics.
This mod allows ALL Blocks in the AE2 Spatial Storage.
The only exception (right now) is Funky Locomotion.
I couldn't get it to work with it.
This mod is able to be only installed on a server, but is can be installed on the client aswell.
ModPack Permission: Of c(o)urse!
The only exception (right now) is Funky Locomotion.
I couldn't get it to work with it.
This mod is able to be only installed on a server, but is can be installed on the client aswell.
ModPack Permission: Of c(o)urse!
Super Sound Muffler: Revived is a revival of the original Super Sound Muffler mod by EdgarAllen!
Super Sound Muffler is a simple mod that helps to muffle annoying sounds in the game. i.e chickens. Unlike other sound mufflers, which mute all sounds in an area, Super Sound Muffler allows you to specify which sounds you want to muffle.
Includes recipes for both a block and a bauble!
Super Sound Muffler is a simple mod that helps to muffle annoying sounds in the game. i.e chickens. Unlike other sound mufflers, which mute all sounds in an area, Super Sound Muffler allows you to specify which sounds you want to muffle.
Includes recipes for both a block and a bauble!
just a support lib for some technical mods.
Website: https://minecraft.curseforge.com/projects/the-one-probe?gameCategorySlug=mc-mods&projectID=245211
The purpose of this mod is to show on-screen information about the block you are looking at whenever you hold the probe in your hand (or off-hand). The mod itself will show basic information like the name of the block, the mod for the block and also the tool to use for harvesting the block. In addition this mod will also show the amount of RF energy that is stored in the block (if the block supports RF) and if you are sneaking it will also give a list of all items that are in the block if it is an inventory (like a chest).
Website: http://teamcofh.com/
Drawbridges: Place and retract any kind of block, including ones not normally moveable with pistons. They also hold their own inventory as items, meaning you can place drawbridges with drawbridges!
Signaling buses and Terminals: A "wireless", 16 color redstone network designed to make compact redstone circuitry. Run it up walls, through your ceiling, and let the drawbridge scream!
Filters: Sorting blocks that lets you differentiate items and mobs from each other.
Signaling buses and Terminals: A "wireless", 16 color redstone network designed to make compact redstone circuitry. Run it up walls, through your ceiling, and let the drawbridge scream!
Filters: Sorting blocks that lets you differentiate items and mobs from each other.
This API is a required mod for Immersive Railroading and other train mods in the future. It currently supports 1.12, but will be backported to older mc versions as required (coming soon)
VanillaFix is a mod that improves performance and fixes bugs and annoyances in vanilla Minecraft. Tripling FPS is common, try it for yourself if you don't believe it! Also, with VanillaFix installed, Minecraft will no longer fully crash, but rather kick you out to the main menu and offer to upload your report to a paste site so that you can easily send it to others (test it by pressing F3 + C in game)!
Shared code library used by (not)all WanionCane mods!
Applied Energistics 2 Wireless Crafting Terminal
We have all been there in Minecraft - building the mob farm.
They all come down to the same thing.
Spawn the mobs
Kill the mobs
Collect the XP and loot
Deal with a ton on entities being spawned
Woot does things a bit differently ..... it doesn't spawn any mobs in the world .... WHAT?!
In Woot you build your factory then program it with the mob of your choice. Then you give it some power and an inventory to put all the loot into that the mob would have generated.
There are multiple tiers of factory to handle higher tier mobs. So yes, you need the big factory to spawn the Wither!
To make life a bit easier, there is a layout block to show you where you need to put all the blocks in each tiers multiblock.
You can also upgrade your factory to give extra benefits, all of which cost extra power.
Looting I/II/III - apply looting to the mob kills
Rate I/II/III - spawn mobs faster
Mass I/II/III - spawn more mobs
Decapitate I/II/III - increased head drop rate
XP I/II/III - generate XP shards
Efficiency I/II/III - make your factory a bit cheaper in power terms
BloodMagic I/II/III - Life Essence generation via a Ritual
They all come down to the same thing.
Spawn the mobs
Kill the mobs
Collect the XP and loot
Deal with a ton on entities being spawned
Woot does things a bit differently ..... it doesn't spawn any mobs in the world .... WHAT?!
In Woot you build your factory then program it with the mob of your choice. Then you give it some power and an inventory to put all the loot into that the mob would have generated.
There are multiple tiers of factory to handle higher tier mobs. So yes, you need the big factory to spawn the Wither!
To make life a bit easier, there is a layout block to show you where you need to put all the blocks in each tiers multiblock.
You can also upgrade your factory to give extra benefits, all of which cost extra power.
Looting I/II/III - apply looting to the mob kills
Rate I/II/III - spawn mobs faster
Mass I/II/III - spawn more mobs
Decapitate I/II/III - increased head drop rate
XP I/II/III - generate XP shards
Efficiency I/II/III - make your factory a bit cheaper in power terms
BloodMagic I/II/III - Life Essence generation via a Ritual
This mod provides a client-side user interface for the WorldEdit plugin allowing you to see your selected region in-game in real time. It allows you to work more quickly and accurately with your WorldEdit selection and is especially useful when working with Polygon, Convex Hull and Cylinder selections.
This is a complete rework and a fully recoded version of WorldEditCUI Forge Edition with great improvement. However, WorldEditCUI Forge Edition 2 is only compatible with Minecraft versions starting from 1.11.2. If you are using an older version, consider using WorldEditCUI Forge Edition (first forge edition).
This is a complete rework and a fully recoded version of WorldEditCUI Forge Edition with great improvement. However, WorldEditCUI Forge Edition 2 is only compatible with Minecraft versions starting from 1.11.2. If you are using an older version, consider using WorldEditCUI Forge Edition (first forge edition).
WorldEdit is an easy-to-use in-game Minecraft map editor. Through a combination of commands and "brushes," you can sculpt your world or simply perform numerous terraforming tasks.
This mod adds barrels where you can store one item type, but many items. You can put upgrades on these barrels to increase capacity, explosion durability, add redstone output and other things!