Install Modded Network Engineers 2.0

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (Modded Network Engineers 2.0) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select Modded Network Engineers 2.0 from the list on the left. The launcher will handle everything else!

Modded Network Engineers 2.0 Version 1.145

created by runescapejon on Minecraft Version 1.12.2 using Technic Solder

Version 1.145 - Recommended


1.12.2-rv6-stable-7
Applied Energistics 2 Mods by AlgorithmX2
A Mod about Matter, Energy and using them to conquer the world..
1.12.2-3.12.97
Wireless Crafting Terminal Mods by TheRealp455w0rd
1.12.2-1.12.2-r151-2
actuallyadditions by Ellpeck
1.12.2-1.7.0-221-universal
advancedrocketry by zmaster587
1.12.2-1.0.34
ae2wtlib by p455w0rd
This library mod includes an API for easy addition and integration with AE2's complex API and allows for automatic addition of infinite range-capable wireless terminals. It also has Baubles support built in. All packet handling for the Infinity Booster Cards is handled internally (including baubles syncing!).
1.12.2-1.2-12
akashictome by Vazkii_
1.12.2-1.3-32
autoreglib by Vazkii
This is a simple library for Vazkii's mods. It automates annoying parts of modding, like registering items, blocks, or models. It also features a packet system and a bunch of random shared utils.
1.12.2-3.3.0.33
avaritia by SpitefulFox
1.12.2-1.1
AvaritiaTweaks by Jackyy
About This mod is a small addon mod for 1.1x versions of Avaritia, which adds a few unique features that are not in the base mod. Everything in this mod are configurable via config. It is intended for modpack makers to customize their desired features. See below to see all the features this mod currently provides!
1.12.2-1.12.2-3.12.1
base Mod by lanse505
B.A.S.E (BASE) is a library used by mods created by both the Team Acronym Coders, and Brass Goggled Coders. For those looking for the Material Creation abilities that were once in B.A.S.E, please see ContentTweaker, as that now has all the ZenScript handling that BASE had.
1.1-1.14.3.12
bdlib by bdew
generally a core mod for other of bdew mods
1.12.2-0.13.2
betterbuilderswands by Portablejim
1.12.2-1.12.2-0.4.5.66
Big Reactors Mod
1.12.2-2.3.577
bookshelf by Darkhax
1.12.2-2.4.18.210-universal
Brandon's Core Mod
1.12.2-6.3.0
cfm by MrCrayfish
This mod adds in what Minecraft has been missing for years, furniture! It includes over 40 unique pieces of furniture to decorate your bedroom, kitchen, living room and even your garden! Turn your house into the dream house you have never been able to have until now. Download the mod today!
1.12.2-mc1.12.2-0.2.1.35
chisel by "AUTOMATIC_MAIDEN", "Pokefenn", "Cricket", "tterrag"
A mod that adds in many fancy blocks for decoration, which are crafted utilising the Chisel.
1.11-1.0.0
ClassicCombat by WildBamaBoy
Classic Combat is very simple - it removes the cooldown from all weapons in the game, so you'll always hit for the attack value of the weapon you're using just like Minecraft before the Combat Update.
1.12.2-3.2.3.358-universal
codechickenlib
1.12.2-4.6.3.27-universal
cofhcore
Contains Core Functionality for all Team CoFH mods. Also does some really cool stuff on its own!
1.12.2-1.3.0.6
cofhworld by TeamCoFH
1.12.2-1.82.3
ComputerCraft
3.0.9
Controlling by Jaredlll08
Adds the ability to search for keybinds using their name in the KeyBinding menu, this allows players to easily find a key binding in the menu. Adds a button that will only show KeyBindings that conflict with each other, which makes it easier to fix them. By holding CTRL you can see the Keys that have not been bound yet!
1.12.2-1.12-4.1.17
crafttweaker by jaredlll08
1.12.2-mc1.12.2-0.3.3.22
ctm by tterrag1098
1.12.2-2.1.17-Eng2.0
CustomMenu Mod by lumien231
This mod allows you to modify the main menu using a json file, you can modify the content / position of pretty much everything the vanilla menu contains. In addition you can also add new stuff to your menu like a slideshow, web links or completely new sub menus. Also contains configuration for modded network modpacks.
1.12.2-1.1
CustomTaskBar Mod by runescapejon
Custom TaskBar mod is made for ModdedNetwork only!
1.12.1-1.12.1-1.6.1
cxlibrary by CubeX2
1.12.2-1.8.226
darkutils by Darkhax
1.12.2-2.3.25.351-universal
Draconic Evolution
2.4.1
DupeFixProject by Focamacho
1.12.2-5.1.55
Ender IO
1.12.2-0.5.73
EnderCore
1.12.2-2.4.5.135
EnderStorage
1.12.2-1.2.1.11
energyconverters by xalcon
1.12.2-1.12.2-2.0.20.1
environmentaltech by ValkyrieofNight
1.12.2-1.12.2-2.8
exchangers by Jackyy
Ever wanted to exchange / swap between blocks rather than manually breaking and placing blocks? Well, now you have a solution! Exchangers is a tech gadget mod inspired by the block Exchangers from EnderTech (EnderTech is a Thermal Expansion-based tech mod for 1.7.10 and it has been discontinued)
1.12.2-2.6.2
Extra Cells
1.12-1.9.9
extrautilities by RWTema
A while ago I started tinkering with Minecraft modding as a way to better learn java. I had no serious intentions of ever making a proper mod so I basically threw in every silly and stupid idea that came to me. Most didn"t work or were impractical for a real server but there were a few that I felt had potential and even some that I heard other users wishing they had. So I"ve decided to take the best ideas, polish it up and release it to the community and see if anyone else likes it.
1.12.2-4.0.14-31
fluxnetworks by Ollie_Lansdell
Flux Networks gives you the ability to build Wireless Energy Networks. It allows you to customise these networks and manage the flow of energy across your world. Removing the need to have cables going everywhere, hence decreasing lag and saving you time. Energy can also be transferred across dimensions making energy management simple.
1.12.2-0.10.10-1.12.2
foamfix by asiekierka
Website: https://asie.pl/
Minecraft memory usage optimization mod.
14.23.5.2847
Forge mod
1.12.2-2.6.1.81
Forge Multipart
1.12.2-1.8.2
forgelin by shadowfactsmc
1.12.2-5.4.7.0
ftblib by FTB
1.12.2-1.8.0.237
ftbquests by LatvianModder
1.12-1.12-2.1.8-63
guideapi by TehNut
1.12.2-1.12.2-2.0.4.7
hammercore by apengu_
1.12.2-1.12.12
industrialforegoing by Buuz135
1.12.2-1.12-1.0.2
industrialmeat by abused_master
3.0.0
InitialInventory by Jaredlll08
1.12.2-1.64-dev+release.110.b4fac73
inventorytweaks by Kobata
This client mod allows you to easily manage your inventory, in both single player and multiplayer.
1.12.2-1.12.2-3.0.8-12
ironbackpacks by gr8pefish
1.12.2-7.0.72.847
ironchest by progwml6
Iron Chests mod has chests for the various metals in vanilla minecraft with varying sizes!
1.12.2-1.0.3.12
itemfilters by LatvianModder
1.12.2-5.7.1
journeymap
1.12.2-4.14.4.264
Just Enough Items (JEI)
1.12.2-1.12.2-0.4.2-74
libvulpes by zmaster587
1.12.2-1
liteloader
1.12.2-1.12.2-1.0.46
MachineMuse's Modular Powersuits by machinemuse
Modular Powersuits is a Minecraft mod based around the idea of an inventor who tinkers with high-tech electronics and makes a suit of powered armor chock-full of useful gadgets and features. Inspired by heroes like Iron Man, Megaman, and Samus Aran, as well as by the high-tech armor in mods like EE2 and IC2.
1.12.2-6.5.1
malisiscore by Ordinastie
MalisisCore is framework designed to help develop mods. It covers :
1.12.2-7.3.0
malisisdoors by Ordinastie
This mod adds new animations for doors, trap doors and fence gates. It adds new several doors like glass doors, jail doors, laboratory doors, factory doors and garage doors that all have different and original animations. You can also entirely build your doors with a machine that lets you chose the way it looks and the way it moves.
1.12-1.3.3.55
mantle by mDiyo
This contains shared code for Forge mods and is used by the Slime Knights. Descriptive book code and common inventories are found here.
1.12.2-0.7.1.0-universal
matter overdrive
1.12-3.5.4
mcjtylib-ng by McJty
1.12.2-9.8.3.390
mekanism
1.12.2-9.8.3.390
mekanism generators
1.12.2-9.8.3.390
mekanism tools
1.12.2-0.6.0
moartinkers by Bartz24
1.12.2-1.12.2-1.10.6
morefurnaces by CubeX2
3.0.6
mtlib by jaredlll08
1.12.2-1.2.2.30
mtrm by DoubleDoorDevelopment
1.12.2-1.0.38
Numina by machinemuse
Numina is a library that includes common functionality for all my mods, and a few extra utilities that people have requested.
1.12.2-1.8.1
openblocks by other_boq
OpenBlocks introduces a range of random ideas into Minecraft. There is no theme. Really. We are just putting everything we want.
MC1.12.2-1.7.5.192
opencomputers
1.12.2-0.1.0.19
openfm by MichiyoRavencroft
Streaming radio for Minecraft, with OpenComputers, And as of Build 19 ComputerCraft support.
1.12.2-0.12.2
openmods by other_boq
This is required for all of our mods.
1.4.143
oreexcavation by Funwayguy
Allows players to mine whole veins of ore, cut down whole trees or any other tool based action in one go. Simple, easy to understand, configs are also provided for mod pack developers such as tool or block black listings, size limits, tick rate and much more.
1.12.2-2.3.161
p455w0rdlib by TheRealp455w0rd
fix-1
peripheralsplusone by rolandoislas
Enjoy additional peripherals for Computercraft, ranging from analyzers to nano swarmz.
1.12.2-1.2.1
Plethora Mod by SquidDev
Plethora is a ComputerCraft peripheral provider for Minecraft 1.8.9+. It aims to provide both metadata and peripherals for vanilla Minecraft and most mainstream mods. Plethora also adds a series of "modules" to the game. These modules can be used by the player with varying success. They really come in to their element when put in a manipulator, providing a series of methods which allow interacting with your environment.
1.12.2-1.12.2-1.16.2.1
RandomPatches by TheRandomLabs
Currently, RandomPatches just increases the hardcoded read and login timeouts so slower computers can connect to servers. However, if I want to patch anything else, I'll add it to this mod.
3.6.0
reauth by TechnicianLP
Just hit the "Re-Login" Button in the Multiplayermenu and enter your Logindata, after that you will be able to login on your Servers
1.12.2-3.19.4.529-universal
reborncore by modmuss50
1.12.2-2.6.3.18
redstonearsenal by TeamCoFH
1.12-2.1.0.6
redstoneflux by TeamCoFH
1.12-7.73
rftools
1.12.2-2.2.11.64
Simply Jetpacks Mod by Tomson124
This mod is a small addon to Ender IO and ThermalExpansion (more mods to come). It adds jetpacks that can be used to fly and so called Fluxpacks which can be used to charge things in your inventory on the go. The jetpacks and Fluxpacks are powered by RF and are fully compatible with Forge's energy system. (probably Tesla, too, in the future).
1.12.2-4.32r
solarfluxreborn by apengu_
1.12.2-2.27.3.1084-universal
techreborn by modmuss50
1.12.2-1.0.17
teslacorelib by Face_of_Cat
1.12.2-1.12-4.0
texfix by Speiger
Minecraft has a cool feature for loading textures, it loads them into ram and then uploads them to the GPU, what normally would happen after that is if the texture isn't animated mc would get rid of the TextureData from your Ram. Thanks to forge this isn't a thing any more. There comes this mod into play, after everything is loaded it goes over your texture manager and deletes all the none animate sprites from your ram to reduce the amount of Ram that is using. For vanilla forge playing that has no real effect. But usually modpacks have a lot more textures then usually, I have seen packs with 40k textures. I use that as an end example: Vanilla mc has 729 (795 for 1.12) texture in 1.10.2 that are not animated.
1.12.2-1.12-1.4.28
The One Probe by McJty
The One Probe (or TOP in short) is a more immersive version of WAILA. You don't get to see the information tooltip all the time but only when you have the probe in your hand (note that this mod can be configured to show the information all the time just like WAILA).
1.12.2-1.12.2-1.0.1-build-t23
theframework by rolandoislas
"The Framework" is a fork of the Collective Framework by austinv11, maintained mostly because it is required by PeripheralsPlusOne.
1.12.2-2.5.5.21
thermal dynamics mod
1.12.2-5.5.4.43
thermal expansion mod by TeamCoFH
Expanding Minecraft Thermally! This mod is required for the Thermal Series (Thermal Expansion, Thermal Dynamics) and gives modpack makers a way to add resources to their worlds without needing to install all of the tech and other goodies that come with the other mods.
1.12.2-2.6.3.27
thermal foundation mod
Expanding Minecraft Thermally! This mod is required for the Thermal Series (Thermal Expansion, Thermal Dynamics) and gives modpack makers a way to add resources to their worlds without needing to install all of the tech and other goodies that come with the other mods.
1.12.2-1.12.2-2.13.0.179
Tinkers' Construct by boni
Tinkers' Construct is a mod about putting tools together in a wide variety of ways, then modifying them until they turn into something else. The tools never disappear and can be named and changed to your heart's desire. Once you make them, they're yours forever. Any world generation included in the mod is more efficient, but not required to progress.
1.12.2-1.12.2-1.1.0
tinkertoolleveling
1.12.2-2.5.2.81
Translocator
1.12.2-3.10.1013-universal
twilightforest
1.12.2-1.12.2-2.0.20.1
valkyrielib by ValkyrieofNight
1.12.2-1.0.9
Vanilla Builder Extension by wazmaster_jastin
Vanilla Builders Extension is a mod that adds all the missing stairs, slabs, fences, gates, and even walls for vanilla blocks that ain't got any. The blocks that are added use the textures of their respective vanilla parent-block. That way they will work with every resource pack.
1.12.2-1.0.10-snapshot
vanillafix by Runemoro
1.12.2-1.12.2-1.4.11
woot by Ipsis
We have all been there in Minecraft - building the mob farm. They all come down to the same thing. Spawn the mobs Kill the mobs Collect the XP and loot Deal with a ton on entities being spawned Woot does things a bit differently ..... it doesn't spawn any mobs in the world .... WHAT?! In Woot you build your factory then program it with the mob of your choice. Then you give it some power and an inventory to put all the loot into that the mob would have generated. There are multiple tiers of factory to handle higher tier mobs. So yes, you need the big factory to spawn the Wither! To make life a bit easier, there is a layout block to show you where you need to put all the blocks in each tiers multiblock.
1.12-1.8.2
xnet by McJty
1.12.2-1.12.2-0.1.2.8
zerocore by ZeroNoRyouki

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