Changelogs
Version 1.10
Posted
Changes to AbyssalCraft (Spawnrates),
Added Recall Amulet Mod,
Added Wool to String Mod,
Added TekTopia Mod (improves Villages),
Removed Ghosts from Dungeon Mobs,
new Resources
Version 1.8
Posted
Enabled dinosaur spawning in the overworld,
Lowered the Banshee spawn weight,
Added the Limited Lives mod which is configurable in the game,
Removed vapulas for real. (hopefully,
Added the Chance Cubes Mod,
Lowered the spawn weight of Wargs,
Lowered the chance of bloodmoons,
Added the Iron Chests Mod,
Added the Treasures2 Mod,
Added the Iron Furnaces Mod,
Removed Recurrent Complex due to immense lag.
Version 1.7
Posted
Lowered Lurker spawnrate,
Added the telepads mod,
Lowered the Eechetik spawnrate by a lot,
Endermen don't teleport players anymore.
Version 1.6
Posted
Removed the celestial Geonach variant,
Disabled the eruption event,
Nerfed Vapulas quite a bit,
Lowered the spawn weight of Grue and Spectre a bit.,
Halved the chance of the darkland biomes spawning,
Removed the General Disasters Mod.
Version 1.5
Posted
Disabled animal getting provoked when hit.
Reduced the feral wolf spawn weight.
Removed creeper leaving behind a flaming crater when exploded and them spawning charged naturally. Reduced the shooting distance of skeletons.
Reduced the health of the vapulas from 20 to 10 hearts.
Removed the general disasters mod.
Changed the spawn times of mob events back to normal.Disabled ghosts.
Disabled ghosts.
Removed the copper ore from SimpleOres.
Removed Mutant Beasts mod.
Reduced the general mining time of the stone variants by 15%.
Version 1.2
Posted
Did some troubleshooting which resulted in many mods being removed and replaced by similar working ones.
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