Version 1.9.0b - Recommended
Tweak your DNA to spectacular effect!
Expand on Thaumcraft progression.
Dependency mod for Spice of Life.
Adds brewed beverages and lots of food.
Crossover mod between Thamcraft and Immersive Engineering
Puts status icons for armor on the HUD
Provides extra inventory slots.
Improve the look of grass, trees, etc. Client only.
The core library used by the rest of bspkrs' mods.
Use almost any block as the texture for fences, doors, slopes, stairs, etc.
Keep chunks loaded when a player is not present in the area.
Additions of many new ways to "cut" blocks for appearance.
The follow on to Better Dungeons mod. Add an adventure feel to MC.
Core library for all Chicken Bones' mods.
Power production and storage, automated processing, energy/item/liquid transport. A cornerstone mod.
Dependency library for Tinker's Steelworks
Utility mod for Weather.
Zombies in the daytime.
More dangerous world generation
Leaderboard for death counts
Announce on the server how many times a player has died on death.
Moveable light sources. Client only.
Core mod for EnderIO (also former ttCore).
Conduits, cables, machines, the whole nine yards.
Link chests and bags through the ether and across dimensions.
Add machines and systems to EnderIO
Realistic mining experience with cave-ins, gas explosions, heat, cold, etc.
Add many new biomes, trees, plants, etc. to the vanilla worldgen.
More food than you could ever eat.
Dark magic addon for ThaumCraft.
Adds forestry management to MC with trees, bees, resource processing and much more.
A library providing the ability to cut up blocks into smaller pieces, and an API which mods can use to have two blocks in the same block space.
Graves for players, and potentially other entities
Get custom hats from killing mobs
Zombie invasions through portals from space meteors.
Requires coroutil and particleman
Requires coroutil and particleman
Tweak hunger mechanics
iChun utility mod.
Make Tinker's Construct and the using vanilla tools more challenging.
Comprehensive multi-block engineering.
Adds integration of other mods to IE.
Bosses and gods walk among us... fear their wrath!
Clean up NEI and provide some API level stuff for author's mods.
Automatically replace items/blocks/tools into your hotbar when they get used up.
Bigger, better, more expensive chests. Giggity.
Dependency mod for Ye Gamol Chattels
Classes and abilities
A mod loading API which is much lighter than FML. Compatible with FML.
Library for Malisis Doors
Fancy decorative doors
Library used by mDiyo's mods.
Create, remove, modify recipes.
Minecraft Forge is a Minecraft API which allows almost maximum compatibility between other Forge mods.
Adds many new trees and flowers to the vanilla world generation.
Adds features to NEI.
Replacement with enhancements for NEI Plugins.
Adds NEI integration for Thaumcraft.
Adds an interface on top of your inventory that lets you browse all blocks and items which Forge/MC knows about.
Turrets for base defense
Adds a ton of video settings and options with the hope of improving performance.
Library for Hostile Worlds
Pneumatic processing. Boil all the things!
More varied and violent mobs
Random stuff from blocks.
More challenging world generation
Config files for In A Safe Place modpack
More complex AI algorithms for mobs.
Add diminishing returns to food to promote variety.
More aggressive and devious creepers
More player status info on the HUD
Thaumcraft addon to provide more tainted content.
Magic in Minecraft.
World spawning and library for TeamCoFH mods.
Adds boilers and automation to Tinker's Construct.
Adds an entire forging system with multi-block smelteries and a plethora of custom tools and weapons.
Control the day/night cycle
Chop down trees with a single blow! Well, a lot of blows. Better have a good axe!
New dimensions and adventure.
Adds a HUD style tooltip for information about "What Am I Looking At".
Adds detail to the Waila tooltip about which tool is required to harvest the target block.
Adds more information to the Waila tooltip.
More info about the world around the player
Wireless Redstone. Pretty straight forward.
Visual boundaries for WE regions.
More aggressive and aware zombies